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  1. #1
    ~Albatross's Avatar Active Member
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    Noggit3 Adding Models help

    Hey guys I seem to be having alot of trouble with model editing lately x) but here I go again...

    I imported some models from the Emerald Dream into Durotar using Taliis (the treepath of the tree I used is World\Dreaming\passivedoodads\trees\emeralddreamfountaintree01.mdx) and heres what I did to make it work in game and well... it didn't

    What I did in Noggit:


    What I then did in MyWarcraftStudio:


    I continued to use MyWarcraftStudio:


    Put the file in my Data folder as 'patch-4.mpq':


    And as you can guess... nothing happened


    PLEASE HELP WILL +REP FOR ANSWER!

    Noggit3 Adding Models help
  2. #2
    ~Albatross's Avatar Active Member
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    bump.........

  3. #3
    [Soul Eater]'s Avatar The God King of Tails
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    Name it patch-4.MPQ

    Check out in wowmodelviewer if your patch is even working.

    Do the impossible, see the invisible
    Row row, Fight the power.

  4. #4
    ~Albatross's Avatar Active Member
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    Originally Posted by [Soul Eater] View Post
    Name it patch-4.MPQ

    Check out in wowmodelviewer if your patch is even working.
    How do I use wowmodelviewer to see if it works?

  5. #5
    [Soul Eater]'s Avatar The God King of Tails
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    You can load the mpq in it and just open the ADT/WMO treepaths?

    Do the impossible, see the invisible
    Row row, Fight the power.

  6. #6
    ~Albatross's Avatar Active Member
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    Originally Posted by [Soul Eater] View Post
    You can load the mpq in it and just open the ADT/WMO treepaths?
    How do you load it in wowmodelviewer? I'm a n00b sorry

  7. #7
    [Soul Eater]'s Avatar The God King of Tails
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    Urgh, open wmv > click on options > settings > there you can add your MPQ's.

    Do the impossible, see the invisible
    Row row, Fight the power.

  8. #8
    Eluo's Avatar Member
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    Originally Posted by [Soul Eater] View Post
    You can load the mpq in it and just open the ADT/WMO treepaths?
    Well not quite useful in that case ^^
    He added doodads to a adt. And modelviewer doesn't have a 3d preview of adts.

    To the problem:
    This is the problem that is kinda actual right now.
    If you would have looked in a few topcis you would have found the answer

    http://www.mmowned.com/forums/world-...disappear.html

  9. #9
    ~Albatross's Avatar Active Member
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    Originally Posted by [Soul Eater] View Post
    Urgh, open wmv > click on options > settings > there you can add your MPQ's.
    Done that Noggit says it works and so does wowmodelviewer but when I put in my WoW folder it doesn't appear here's the guide I used to add the doodads - Modcraft - The community dedicated to quality WoW modding! - View topic - [TUTORIAL]*Worldbuilding Basics

    ---------- Post added at 11:28 PM ---------- Previous post was at 11:18 PM ----------

    Originally Posted by Eluo View Post
    Well not quite useful in that case ^^
    He added doodads to a adt. And modelviewer doesn't have a 3d preview of adts.

    To the problem:
    This is the problem that is kinda actual right now.
    If you would have looked in a few topcis you would have found the answer

    http://www.mmowned.com/forums/world-...disappear.html
    The only answer that is relevant to me is the one about saving the .adt with Taliis one time and does that mean after I've edited it with Noggit to load the edited file in Taliis and just save it?

    EDIT: It's not all doodads just all the doodads I added myself

  10. #10
    Eluo's Avatar Member
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    Doodads are written down in several chunks in the adt. The ones that you know from cryects tools are : MMDX MWMO MODF and MDFF
    But the doodads are also supposed to be written down in the MCRF chunk of every adt , wich are references of the once above.
    Noggit jet does't write the referrence positions properly into the mcrf chunk ,which is the reason why you can't see them or why they are flickering and have no collision. The blizzard doodads are already written down correctly because they have yeah .. bugfree tools. But we don't.
    Well Taliis sometimes fixxes that. I sometimes just have the same problems even if i save the adt one time with taliis.
    Try your luck and save the adt with taliis. You'll see the result.

  11. #11
    ~Albatross's Avatar Active Member
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    Originally Posted by Eluo View Post
    Doodads are written down in several chunks in the adt. The ones that you know from cryects tools are : MMDX MWMO MODF and MDFF
    But the doodads are also supposed to be written down in the MCRF chunk of every adt , wich are references of the once above.
    Noggit jet does't write the referrence positions properly into the mcrf chunk ,which is the reason why you can't see them or why they are flickering and have no collision. The blizzard doodads are already written down correctly because they have yeah .. bugfree tools. But we don't.
    Well Taliis sometimes fixxes that. I sometimes just have the same problems even if i save the adt one time with taliis.
    Try your luck and save the adt with taliis. You'll see the result.
    Cheers I'll give it a go
    EDIT: SOLVED - THANK YOU ELUO YOU ARE THE DON +Rep cookies for you my friend

    ---------- Post added at 01:25 AM ---------- Previous post was at 12:33 AM ----------

    Not gonna relese screenshots yet though because I am planning on releasing this in the near future

    ---------- Post added at 01:52 AM ---------- Previous post was at 01:25 AM ----------

    Although if I was to release it to the MMOwned public would I have to release:

    1. The original .adt file as well because the edit doesn't work without the original .adt file - any way of fixing that?
    2. The .MPQ file

    Am I right or am I wrong?
    Last edited by ~Albatross; 08-31-2010 at 07:24 PM.

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