Is it possible to change a weapon (item) into a chest (game object)? menu

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  1. #1
    Jameswow123's Avatar Member
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    Is it possible to change a weapon (item) into a chest (game object)?

    Hi

    I have a scene in my machinima where I want an npc to run holding a chest, is it possible to model edit an equipable item into a chest.

    Is it possible to change a weapon (item) into a chest (game object)?
  2. #2
    Herbalism's Avatar Knight-Lieutenant
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    I think there is a chest game object. I found a couple of those when I was browsing WMV. Try this

  3. #3
    Grymskvll's Avatar Contributor
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    Yes, it is possible. It would probably be easier to just take the running character and chest separately, then paste one over the other. Otherwise you'd need to fiddle with the character's model to get the chest in the right position/movement.

    If you're particularly keen on doing it the way you intended, I'll help out if you tell me what kind of chest you want, what the character's race and gender is and maybe how big you want the chest to be.
    Infiltrate, ejaculate, evacuate

  4. #4
    Jameswow123's Avatar Member
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    Hi

    Thanks that would be totally awesome, when you say paste over do you mean in after effects?.

    The character is a male dwarf, the chest is - name: solid chest, entry: 2852 Model: 259, I have the Go scale set to 0.4 if that helps. Ideally the dwarf would be holding the chest with both arms in front of him (this is prob impossible i guess) basically as long as he has one hand "on" the chest so it looks like he is holding it.

  5. #5
    Grymskvll's Avatar Contributor
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    I'm not entirely sure how machinima is done, but at least for this scene you'll need to use WoW model viewer for the animation, as otherwise you can't get the dorf to hold it in front of him.

    I've made two versions. One that holds it in front of his face and one that holds it slightly lower so that the character can see ahead of him (if you scale the chest properly).

    Instructions:
    -In WoW Model Viewer, go to Options -> Settings, click add and navigate to the MPQ. Restart WoWMV.
    -Load a male dorf. Give the dorf Alcor's Sunrazor (should work in either hand).
    -Go to View -> Model Control and select the knife model (which has been swapped to a chest). Now in the animation panel, select stand or closed to stop it from flapping around. Select the scale you want in the model control panel as well.
    -Select the dorf in the model control panel dropdown menu and in the animation panel, untick "lock animations."
    -Pick Run or Sprint as the main animation and ReclinedMount (for V1) or one of the SitChair ones (for V2) as the sub animation.



    Version 1
    Version 2
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  6. #6
    AfterMidnight's Avatar Banned
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    I'ma firin ma +Repzor!

  7. #7
    Jameswow123's Avatar Member
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    Totally wicked!, I'm making my machinima mainly without wowmv so it is all ingame (private server just for machinima) so the lighting and shadows are way better, wowmv doesnt really do lighting properly and its actually easier to animate in a private server alot of the time. So you changed the knife_Exotic_B_02 files to the same info as the solid chest files I am guessing?. Is there a guide for this anywhere? Cheers heaps mate this is great, P.S. I gave you some rep - I hope you got it lol

  8. #8
    Grymskvll's Avatar Contributor
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    Swapping models is easy enough. I had to fiddle with the character model's attachment coordinates as well, which isn't very hard but I don't think there's a guide.

    Model swap guide: http://www.mmowned.com/forums/world-...ls-easily.html (you'll want to swap BLP files in addition to M2 and SKIN usually, with the same principle).

    You can edit attachments using Tigurius' ModIt, but that's only for fine-tuning certain edits or doing fairly specific things. Some attachment ID's are listed here: M2/WotLK - WoW.Dev Wiki
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  9. #9
    Jameswow123's Avatar Member
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    cheers man

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