[Noggit] Cant see/use Kalimdor? menu

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  1. #1
    reFrained's Avatar Member
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    [Noggit] Cant see/use Kalimdor?

    Hey, just a real quick question about noggit im hoping someone can help me out. Im running r104 currently, and when i start it and choose the Kalimdor option, all i see is a grey outline of the continent, but not the actual continent itself. (will upload pics if needed) Is there a solution to this? if so i'd love to hear it. Thanks in advance ^-^

    [Noggit] Cant see/use Kalimdor?
  2. #2
    Reflection's Avatar Legendary
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    This is a new error for me. Post your log.txt wrapped in [code] text [/ code] tags and post the image please and I'll have a look at it tomorrow.

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  3. #3
    reFrained's Avatar Member
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    Awesome, ill post em when i get back home tomorrow, currently on a different computer.

  4. #4
    reFrained's Avatar Member
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    Code:
    .\wowmapview.cpp:154 > Nogg-It $Rev: 104 $
    .\wowmapview.cpp:264 > Game path: K:\Program Files\World of Warcraft\Data\
    .\wowmapview.cpp:266 > Project path: K:\Program Files\World of Warcraft\
    .\wowmapview.cpp:304 > Locale: enUS
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\common.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\common-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\expansion.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\lichking.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-3.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-8.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-9.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-d.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-f.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\patch-g.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\expansion-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\lichking-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\patch-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\patch-enUS-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening K:\Program Files\World of Warcraft\Data\enUS\patch-enUS-3.MPQ
    .\wowmapview.cpp:362 > main: mpqs: 2460 ms
    .\wowmapview.cpp:398 > main: directory: 1611 ms
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightParams.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LiquidType.dbc
    .\mpq_libmpq.cpp:95 > I opened the file K:\Program Files\World of Warcraft\\fonts\MORPHEUS.TTF from the disk!
    .\mpq_libmpq.cpp:95 > I opened the file K:\Program Files\World of Warcraft\\fonts\arialn.TTF from the disk!
    .\wowmapview.cpp:429 > Creating Menu
    .\world.cpp:42 > World 451: development has no WDT file!
    .\world.cpp:42 > World 582: Transport176244 has no WDT file!
    .\world.cpp:42 > World 584: Transport176231 has no WDT file!
    .\world.cpp:42 > World 586: Transport181645 has no WDT file!
    .\world.cpp:42 > World 587: Transport177233 has no WDT file!
    .\world.cpp:42 > World 588: Transport176310 has no WDT file!
    .\world.cpp:42 > World 589: Transport175080 has no WDT file!
    .\world.cpp:42 > World 590: Transport176495 has no WDT file!
    .\world.cpp:42 > World 591: Transport164871 has no WDT file!
    .\world.cpp:42 > World 592: Transport186238 has no WDT file!
    .\world.cpp:42 > World 593: Transport20808 has no WDT file!
    .\world.cpp:42 > World 594: Transport187038 has no WDT file!
    .\world.cpp:42 > World 596: Transport187263 has no WDT file!
    .\world.cpp:42 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    .\world.cpp:42 > World 612: Transport_Menethil_Valgarde has no WDT file!
    .\world.cpp:42 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    .\world.cpp:42 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    .\world.cpp:42 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    .\world.cpp:42 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
    .\world.cpp:42 > World 622: Transport192241 has no WDT file!
    .\world.cpp:42 > World 623: Transport192242 has no WDT file!
    .\world.cpp:42 > World 641: Transport_AllianceAirshipBG has no WDT file!
    .\world.cpp:42 > World 642: Transport_HordeAirshipBG has no WDT file!
    .\world.cpp:42 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    .\world.cpp:42 > World 672: Transport197347 has no WDT file!
    .\world.cpp:42 > World 673: Transport197348 has no WDT file!
    .\world.cpp:42 > World 712: Transport197349 has no WDT file!
    .\world.cpp:42 > World 713: Transport197350 has no WDT file!
    .\world.cpp:42 > World 718: Transport201834 has no WDT file!
    .\model.cpp:85 > Loading model "interface\glues\models\ui_bloodelf\ui_bloodelf.m2".
    .\wowmapview.cpp:435 > main: created menu: 2175 ms
    .\liquid.cpp:486 > Water Shader Loaded successfully
    .\liquid.cpp:531 > Water Shader Loaded successfully
    .\wowmapview.cpp:444 > main: start-up: 9944 ms
    .\wowmapview.cpp:448 > Entering Main Loop
    .\world.cpp:80 > Loading world Kalimdor
    .\wowmapview.cpp:518 > Exited Main Loop
    .\wowmapview.cpp:527 > Exiting.
    there you are

  5. #5
    Glynbeard's Avatar Mawd Authenticator enabled
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    The error lies in the program not loading the WDT files as WDT files specify exactly which map tiles are present in a world and without them the ground isn't going to show up.

    No idea if this will help you in the slightest, but if this sounds like it may have happened to you try:

    Originally Posted by Aryzer
    I had this problem with kalimdor when I added some adt's to the wdt. I fixed it by re-extracting noggit and repairing wow via repair.exe
    Not an expert with noggIt so please correct me if I'm wrong

  6. #6
    reFrained's Avatar Member
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    Still waiting on a response from reflection, but ill definetly give yours a shot if it doesnt work

  7. #7
    Reflection's Avatar Legendary
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    Yeah something looks wrong with the loading of Kalimdor. The WDT files aren't loading properly. Have you ever seen the land, or was it like that from the beginning? If so, did you create any edit in Kalimdor that may have messed something up? Are you able to see Azeroth, Outlands or Northrend?

    Freelance Digital Artist
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  8. #8
    reFrained's Avatar Member
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    Originally Posted by Reflection View Post
    Yeah something looks wrong with the loading of Kalimdor. The WDT files aren't loading properly. Have you ever seen the land, or was it like that from the beginning? If so, did you create any edit in Kalimdor that may have messed something up? Are you able to see Azeroth, Outlands or Northrend?
    Yeah, i have seen it before, but i have not made any edits to it whatsoever. Also, i am able to see Azeroth, Outlands, and Northrend.

  9. #9
    Reflection's Avatar Legendary
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    I have heard that NoggIt can corrupt your locale-enUS and seeing as you're on US this might've happened :/

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  10. #10
    Glynbeard's Avatar Mawd Authenticator enabled
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    Originally Posted by Reflection View Post
    I have heard that NoggIt can corrupt your locale-enUS and seeing as you're on US this might've happened :/
    That's what happened to me and it was not fun getting everything working again.

  11. #11
    reFrained's Avatar Member
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    Its a backup that i load noggit off of, but when i play the actual version of it, it loads up and plays fine.

  12. #12
    reFrained's Avatar Member
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    Bumpz.... halp plz?

  13. #13
    Reflection's Avatar Legendary
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    Looks like the backed up locale-enUS is corrupted. Try to replace the original with the duplicate and it might be fixed.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  14. #14
    reFrained's Avatar Member
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    alright, thanks

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