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  1. #1
    eluzai777's Avatar Member
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    Help! Warcraft Models in Torchlight Editor?



    Hey everyone, its been awhile since I last been active at MMOwned. I took a break from the WOW Private Servers and Modding in general. But I think I may have found a new game modding editor that i may enjoy and get me back in modding.

    The game is called Torchlight and the editor is called Torchlight Editor aka the Preditor. Some of you may have heard of it. Its an action RPG similar to the Diablo games. The music in the game is composed by the same guy who did the Diablo games Matt Uelmen. Development of the game is led by Travis Baldree, designer of Fate, and Max Schaefer and Erich Schaefer, co-designers of Diablo and Diablo II. Torchlight – Runic Games

    Anyways, the Torchlight Editor is suppose to be very mod friendly and its apparently the same editor the company used to make the game. I want to import my WOW models in the TorchLight editor. Torchlight uses the Ogre3d engine and i have no experience with Ogre. Its new territory for me. I have imported WOW models in Warcraft 3 though and they worked great.

    Im able to get my Wow models in a few different model extensions atm. So far i have models in these formats with animations and textures. Example:

    Orc.m2
    Orc.mdl
    Orc.mdx
    Orc.3ds

    But out of these formats i dont know how to convert to Ogre. So does anyone have any knowledge or experience that may be able to help shed some light?

    Thanks


    Runic releases their own in-house tool, Preditor set to allow modding to be
    extremely flexible. So far Preditor has been confirmed to let you edit the following abilities:

    * Adding new rooms/areas to the randomized level selection
    * Skyboxes, Lighting and Texture Swaps
    * Potentially the ability to change every 3D model and texture in the game with custom imported models and textures
    * Edit the User Interface (to an unknown degree)
    * “Sounds, skills, monsters, items, spawn sets, gear effects, skill effects, levels, particle systems, the overall makeup of the dungeon/world, npcs, etc. are all editable from inside the tool.” Source
    * Design your own set dungeons/levels/areas

    Also, the Ogre 3D system allows you to import your own textures and models, and this feature is expected to carry over into Torchlight Whether or not tools will be included to let you design skills and classes has not yet been decided, but is not unlikely at this point.




    Help! Warcraft Models in Torchlight Editor?
  2. #2
    lysaara's Avatar Member
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    Get the OgreMax export/import tools from Runic's website(think they're included in TorchEd too) so you can export from in Max to .mesh. Only works if you have Max 2009 though.
    I don't do tutorials.

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