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  1. #1
    Zaphry's Avatar Contributor
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    [Question] About Taliis

    Well after getting my thread deleted without warning rather than asking what specific thing i had trouble with. (I like you mods....... NOT)

    Well now back to the topic.

    I have trouble with swapping models (Meaning character to creature with DBC editing)
    I have tried reading the guides for it, but there aren't any specific guides for Taliis Dbc editor. (I tried it and I came up with error... was something about too many lines or so. )

    Also I tried character->creature with normal MyWarcraftStudio, but the models always came up with no textures. (everything else worked fine tho)

    So just once more... I need someone to give me hint how to use the Taliis dbc editor.

    If you need pictures of errors, or anything just ask and I will try to re-create the file and get those errors :#

    Playing a game for the graphics is like watching porn for the storyline.


    [Question] About Taliis
  2. #2
    Tigurius's Avatar Member
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    Taliis DBC-Editor:
    Taliis has the best public DBC editor. He's got a automatic detection for the data types but the whole might of the editor appears once one takes a look on the config files.

    Several DBCs are linked with others internally. To show such references, Taliis uses a "MixEditor" showing data of both DBCs.

    The different data types are represented in different colors:

    * integers are shown in white.
    * floats in green.
    * strings of text in blue.
    * integer references in red.
    * masked references are yellow.

    Configuration files for the DBC editor

    The config files are named after the DBC file resulting in DBC filename.DBC.conf.

    Comments are introduced by a '#'. The header tells you, where the information are retrieved from, when they were updated the last time and - which is important - how many columns there are inside this DBC as this differs between versions.

    You can add an entry in the following style for every column - where x represents the column number:

    * dbc_entry_1_field_x_label = A name for the column.
    * dbc_entry_1_field_x_desc = A short description seen on mouse over.
    * dbc_entry_1_field_x_datatype = A data type like listed below.
    * dbc_entry_1_field_x_cross_file = A DBC file being referenced.
    * dbc_entry_1_field_x_cross_val_field = The column containing the index (primary key) in the referenced file.
    * dbc_entry_1_field_x_cross_displ_field = A column in the referenced file containing a string for identification - if present.

    You can choose between the following types:

    * num being an integer
    * bool being a checkbox representing true or false
    * float for an floating point number
    * string for text
    * mask for bitmasks
    * flags - making the field not editable as its not yet implemented
    Like my work? Support Me! ;D

  3. #3
    Zaphry's Avatar Contributor
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    Copy&paste ftw
    Well thanks for this.. will try to figure my problems out with that ;D

    Playing a game for the graphics is like watching porn for the storyline.


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