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  1. #1
    needcheats's Avatar Member
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    Attempt to create new spells

    Hi guys ( and girls maybe )

    I never needed to post in this forum before cause it has all the answers I needed but now I really can't understand !

    I'm running a 3.0.9 wow server where I try to create a new spell for an item that I called "Volley Ball" I'll give it the same model as Missile_Leatherball.m2 but I want it to be blue and white, I've got a problem with this one : I can't find his texture(s)

    I know how the way to get them, I should use Cryectstools, running the M2Modder.exe with Missile_Leatherball.m2

    It runs correctly but this is what I got when I use it :

    Code:
    M2MOdder V1.0 <April 7th, 2006> by John 'Cryect' Rittenhouse
     Loading Model Missile_LeatherBall.m2
    /usr/bin/sh: clear: command not found
    M2MOdder V1.0 <April 7th, 2006> by John 'Cryect' Rittenhouse
     Currently Editing Missile_LeatherBall.m2 which has not changed
    
     t - Edit Textures Definations
     u - Edit Texture Units
     b - Edit Bones
     a - Edit Animation IDs<a>
     p - Edit Particles
     r - Edit Ribbons
     q - Quit
     x - Quit Without Saving
    
    t
    /usr/bin/sh: clear: command not found
    Textures
    0 Type: Unknown <808600653> Unknown: 0x0000 Flags: 0x0108
    1 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0001
            Texture: 2☻
    2 Type: Unknown <352> Unknown: 0x0000 Flags: 0x0000
    3 Type: Unknown <480> Unknown: 0x0000 Flags: 0x0001
    4 Type: Unknown <656> Unknown: 0x0000 Flags: 0x0001
    5 Type: Player Skin <1> Unknown: 0x0000 Flags: 0x1340
    6 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
            Texture:
    7 Type: Player Skin <1> Unknown: 0x0000 Flags: 0x13c0
    8 Type: Player Skin <1> Unknown: 0x0000 Flags: 0x13e0
    9 Type: Player Skin <1> Unknown: 0x0000 Flags: 0x1400
    10 Type: Unknown <-1103432132> Unknown: 0xbe3a Flags: 0xf63c
    11 Type: Unknown <1044051516> Unknown: 0x4003 Flags: 0x6a37
    12 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    13 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    14 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    15 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    16 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    17 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    18 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
             Texture: MD2☻
    19 Type: Unknown <1936943437> Unknown: 0x5f65 Flags: 0x6c69
    20 Type: Unknown <7105633> Unknown: 0x0000 Flags: 0x0000
    21 Type: Unknown <800> Unknown: 0x0000 Flags: 0x0000
    22 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0320
             Texture: '☻
    23 Type: Unknown <32767> Unknown: 0x0000 Flags: 0x0000
    24 Type: Unknown <-1103432132> Unknown: 0xbe3a Flags: 0xf63c
    25 Type: Unknown <1044051516> Unknown: 0x3e3a Flags: 0xf63c
    26 Type: Unknown <144> Unknown: 0x0000 Flags: 0x0320
    27 Type: Unknown <32767> Unknown: 0x0000 Flags: 0x0000
    28 Type: Unknown <-1103432132> Unknown: 0xbe3a Flags: 0xf63c
    29 Type: Unknown <1044051516> Unknown: 0x4003 Flags: 0x6a37
    30 Type: Unknown <-1> Unknown: 0x0000 Flags: 0x0200
    31 Type: Unknown <-65535> Unknown: 0x0000 Flags: 0x0002
    32 Type: Unknown <592> Unknown: 0x0000 Flags: 0x0001
    33 Type: Player Skin <1> Unknown: 0x0000 Flags: 0x0270
    34 Type: Hard Coded <0> Unknown: 0x0000 Flags: 0x0000
          3 [main] M2Modder 1044 handle_exceptions: Exception: STATUS_ACCESS_VIOLATION
       5089 [main] M2Modder 1044 open_stackdumpfile: Dumping stack trace to M2Modder.exe.stackdump
    I can't get any treepath for the textures, I don't understand the thing, I search a way to create a valid spell for hours yesterday, I now know the theory but tools don't always work somehow.

    Also I would like to know if someone knows how to open the Spell.dbc after editing it in .csv and reconverting it in .dbc; when I open it in Mywarcraftstudio it just close the program, if the spell.dbc is valid for the game I think it should be okay but for editing it would be a huge mess...e

    I also tried to edit some lines of the spell.dbc in Taliis since I couldn't add any lines in it, but after I save the new spell.dbc the line I modified just return to its original state :/

    So I think about something else, if the spell.dbc could take less than 8Mo or just be empty but keeping his columns in, I think Taliis would be able to edit it without any problem ( I tried a lot of things : Minidbceditor, Taliis, the csv thing, I can't erase anything and working with it after that, eI'm going to cry )

    Help plz

    Attempt to create new spells
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    That M2Modder is for 2.* or 1.*, not for 3.*. That's the problem on most. You may want to get a version for 3.* or easily fix that yourself (as long as you only need the textures, its fairly simple. The pointer in the header has moved to 0x054. Adjust the modelheaders.h until that is right again).

    You can add rows in Taliis somewhere. Try another view, not the first one.
    You should be able to add and delete in CSVs. Oo

    Additionally, I was just trying it out with Taliis: A "clone row" is in the second view. But yeah, it wont work with Spell.DBC while it works perfectely fine with others. Wtf? I reported that to Tigurius.

  3. #3
    needcheats's Avatar Member
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    Yeah I can delete and add in CSVs but when it returns to dbc I can't see what's inside with Mywarcraftstudio it just close the program as I said
    ( but yeah the CSV thing show all the good lines in Notepad does that mean I would have to reconvert Spell.dbc to csv everytime I want to edit this one ? )

    Adding rows in Taliis ? the only way I did this was by "Clone row" that's the thing that doesn't work :/

    M2Modder for 3.x doesn't exist yep ? Next to this ... "the pointer in the header has moved to 0x054" I don't understand O_O I'll give it a try and see ...

    Nah I really can't understand what to do with modelheaders.h
    You know it's the first time I use this, I kinda felt like "Here goes the texture" and it ends there but now, that's too hard for me ( Thx for reported )

    So you also mean that if I edit Missile_LeatherBall.m2 from 2.x ( Burning Crusade ) it would be okay ? Because the blp files shouldn't have change

    Edit : I really can't rely on csv to dbc, after I add my spell_id with all the good things and reconvert to dbc and putting it into a patch-frFR-5.MPQ when I log on my server most of the spells I had were lost, I didn't understand at first and search for some posts about it, I found Dracconus that were having the "solution" that said it didn't come from the server ( sadly I had already delete my character and restart the server hehe )

    there http://www.mmowned.com/forums/emulat...-solution.html

    So I must use something else, now I'm sure at 100% that the dbc I turned to csv was really NOT valid and compatible with wow

    Now I deleted the Spell.dbc that was in my patch and everything is working fine original spells, languages and everything ... but I can't make my custom spell with that :s
    Last edited by needcheats; 07-21-2009 at 06:47 PM.

  4. #4
    needcheats's Avatar Member
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    Ok so, by using the Missile_LeatherBall.m2 from 2.4.3 it works I got
    SPELLS\LEATHERBALL.blp ; sounds easy oO I can hardly believe I skip this one ...

    Just one problem left : Spell.dbc

  5. #5
    Tigurius's Avatar Member
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    Spell.dbc is most likely to big for the most(or all?) of the existing DBC editing tools :/

    It will always give a bufferoverflow or something like that.
    CSV->DBC will most likely skip somewhere, so you'll get an invalid file :/
    Maybe try editing the file with a hexeditor? ;D
    Like my work? Support Me! ;D

  6. #6
    needcheats's Avatar Member
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    If that's the only way out ... Okay but I don't know how it works O_O
    The dbc thing were also hard for me I feel like a miracle to understand something in these dbc ( spending a full day for a new spell )

    How am I suppose to deal with hex AND dbc ? :s
    well first need an hexeditor

    Btw I just got to think about the texture before, I intend to duplicate Missile_LeatherBall.m2 then rename it as Missile_VolleyBall.m2 with a SPELLS\VolleyBall.blp texture but I must edit the texture filename with M2Modder and this can't work with 3.x right now ( I had to change something but I don't know what and how :x )
    Last edited by needcheats; 07-21-2009 at 11:37 AM.

  7. #7
    Tigurius's Avatar Member
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    I postet an updatet m2modder somewhere in this forum
    hm there: File-Upload.net - m2tools.zip
    Like my work? Support Me! ;D

  8. #8
    needcheats's Avatar Member
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    Thx a million but ... but ... I use the m2modder.exe that is in the debug folder, right ? well when I take another file name it mess everything apart I can see "Change a texture file name <number of texture or -1 to quit>" repeting over and over again to infinite worlds o_O it's scrolling down away really fast with only this line until I close the window, any clue or am I really that bad ?

    All I have to do is writing SPELLS\VOLLEYBALL.BLP or VOLLEYBALL.BLP or VOLLEYBALL,right ? but it doesn't work :O ( the good thing is that I can see the treepath for the Missile_LeatherBall.m2 that come from 3.X )


    then just Spell.dbc left and it'll work nice

    I opened Spell.dbc with an hexeditor ( hehe ) I can't understand anything >.< that's too much different from Taliis or Mywarcraftstudio or just a simple dbc editor T_T

    How could I find myself into this ? And I can't see the 230 columns anymore ...

    What should I do to make the same spell that's link on the item Heavy Leather Ball for another Item with that :s ?
    Shoulda read some threads with hex and dbc ... I'll see that tomorrow :/
    Last edited by needcheats; 07-21-2009 at 06:45 PM.

  9. #9
    needcheats's Avatar Member
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    Okay ... that's the hexeditor thing ...

    But why do I found about 4 times the same thing in spell.dbc, look I search for 18662 that is the id of the Heavy Leather Ball item, it gives me "48 E6", I must write "E6 48" in the spell.dbc to find it out, and I've found 4 "E6 48" what is it ? I don't understand this thing, does it mean I'll would have to change 4 times my item, also is there really columns down here ? or it doesn't matter if I add rows everywhere ?

    Need some help here

  10. #10
    needcheats's Avatar Member
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    Okay, okay ... And what if I erase all the rows with the hexeditor ( ids, Spell_visualid, spell_visualeffectnameid, spell_visualkitid, ... ) everything that define the spells, so I can put my own...

    Could it work like that ? ( actually I don't know what I should erase in the hexeditor but if it could work that would be great ! )

  11. #11
    needcheats's Avatar Member
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    Well it's ok now
    I know how to use the hexeditor, and Tigurius in the code source of the M2Modder you could change the max number of char to enter a new file name because "16 char" are really poor when you see the huge name of the blp files ( It's ok for me I've been recompiling a new M2Modder )

    Thank you very much Schlumpf and Tigurius for your help =)

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