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  1. #1
    ReidE96's Avatar Archer Authenticator enabled
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    Merging Texture Files In 3DS Max 2009 - Custom Model Related

    As the title explains, I'm making a custom model. So far, all's well. I've got my 3ds max file, textures, model, I can export it to a .obj, I have a .obj->.m2 converter (part of Glitchy's MES), I have .png->.blp converter, but there's one problem. I have 3 different texture files, and the MES only supports one (unless there's some option in the dev settings).

    I've done some extensive googling, but haven't found anything useful, so I turn to the ME section in the hopes that you can help me. How can I combine multiple textures into a single file whilst still being able to use them? Thanks in advance for any help.

    Merging Texture Files In 3DS Max 2009 - Custom Model Related
  2. #2
    ZWTA's Avatar Member
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    Few I have encountered the same problem, more annoying is my mes
    哈哈

  3. #3
    lysaara's Avatar Member
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    Not sure exactly what you mean, you want all the textures in one file? Just stick them all on the one canvas and reunwrap your model to suit.
    I don't do tutorials.

  4. #4
    ReidE96's Avatar Archer Authenticator enabled
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    Yeah, that's what I mean, but I've no idea how, I'm still quite new to 3ds max. Could you please point me at something which might be able to explain in some detail?

  5. #5
    lysaara's Avatar Member
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    Okay it's really quite simple. Get your three textures into Photoshop and put them all on one canvas(at a suitable size like 512x512 or whatever), then open the model in Max, apply your new combined texture, and use the Unwrap UVW modifier to move the different sections of the model into the right places on your new texture. Collapse stack, save, export et cetera.
    I don't do tutorials.

  6. #6
    ReidE96's Avatar Archer Authenticator enabled
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    Thank you That really helped me out +Rep

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