As the title explains, I'm making a custom model. So far, all's well. I've got my 3ds max file, textures, model, I can export it to a .obj, I have a .obj->.m2 converter (part of Glitchy's MES), I have .png->.blp converter, but there's one problem. I have 3 different texture files, and the MES only supports one (unless there's some option in the dev settings).
I've done some extensive googling, but haven't found anything useful, so I turn to the ME section in the hopes that you can help me. How can I combine multiple textures into a single file whilst still being able to use them? Thanks in advance for any help.