[Advice Request] Adding WMO's or other large objects to the world menu

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  1. #1
    ActivEcks's Avatar Member
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    [Advice Request] Adding WMO's or other large objects to the world

    Hey,

    I've visited this site many times before, but never registered, I've now ran across something that I can't figure out. Everyone else says you can't do it (other boards) so here i am.

    A little about me first:
    SKIP THIS IF YOU DONT CARE:
    I live in Central US. I am a starting programmer. I haven't spent much time on it lately, but its a work in progress. I am network admin for a telecommunications company until i actually get off my butt and learn C++ or other language and start trying to program alot better. I run my own server and have played on it and tinkered with it for almost 2 years now. I use MaNGOS core. I haven't had any experience with any core for that matter. I can do photo editing, sigs and avas (kinda disappointed i wasn't able to use my custom ava or sig yet, oh well...). I read books by Christopher Paolini(he only has 3 out) and R.A. Salvatore. I play on my wow server, Ikariam, and thinking about opening a FPS server for some friends. I haven't decided on a game yet, currently only one i am familiar with is CS and (very nostalgic) Tribes1. Anyways, onto my question:

    QUESTION:
    I have found an island floating in Nagrand, that I would like to populate with objects and WMO's. It won't be much. I have tried on my own to use simple commands through mangos, and i have since learned, the largest thing you can spawn, is a gate. What I want to do, is place an already existing (not move an existing, but rather, place a wmo object, a copy of sorts) of it here.

    I have read several Tuts from here and searched the forums. Where I am getting lost is, there are alot of applications here, and I am unsure of which i need. Im not sure if i will need a combination of several apps, NoggIt by itself, and if i will need to ModelFix.exe.

    What I am kindly asking is if someone could read and understand what I am trying to do, and just let me know which apps (totally) will be required, and maybe point me to a Tut for that app, and i will learn on my own from there. I could kill months reading all the posts and multiple edits of NoggIt appearantly, which one should i use for 2.4.3 (waiting a while for 3.0.3 bugs and stable to get even better ironed out). Also, when i edit this, will it be visible for others... or just me?

    One last question, is it possible to break something (server side)? Would it be fixible? Should I back something up?

    As I'm new, I'm not sure my +Rep is worth much, but, will definately +Rep and Kudos to whoever can assist me with this, thanks!

    ~AX

    [Advice Request] Adding WMO's or other large objects to the world
  2. #2
    Creepwalker's Avatar Active Member
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    On 2nd thought, ignore this, it's outdated

    It's been a looong time since I've done anything, but if I remember correctly it goes something like this.


    You need cryect's tools, not sure where you can download them. but you need em.
    Noggit


    I believe the floating lands are themselves .wmo's . So you have to find the adt file that the island is on, (can't help you there). When you find it, drag and drop it onto fileinfo.exe. It will create a text file with the same name of the adt file.



    Open that up and you should see something like this inside of it

    Code:
    MMDX	4
    0	world\generic\orc\passive doodads\jars\jarorc05.mdx
    1	world\generic\orc\passive doodads\jars\jarorc02.mdx
    2	world\generic\orc\passive doodads\jars\jarorc03.mdx
    3	world\generic\orc\passive doodads\jars\jarorc01.mdx
    
    
    MWMO	0
    
    MDDF	5
    0	174906	17776.810547	-7.690251	19606.367188	0.000000	0.000000	0.000000	1382
    1	174908	17775.574219	-7.673909	19607.373047	0.000000	0.000000	0.000000	1075
    2	174907	17776.111328	-7.674948	19606.839844	0.000000	0.000000	0.000000	1689
    2	174910	17774.398438	-7.697154	19614.150391	0.000000	0.000000	0.000000	1279
    3	325564	17713.281250	-43.709541	19209.064453	-5.500000	425.843475	-6.500000	1035
    
    MODF	0
    Thats a really empty .adt, you will see alot more unless you cleared everything off of it.

    What you need to edit is
    MMDX 4
    Code:
    0	world\generic\orc\passive doodads\jars\jarorc05.mdx
    1	world\generic\orc\passive doodads\jars\jarorc02.mdx
    2	world\generic\orc\passive doodads\jars\jarorc03.mdx
    3	world\generic\orc\passive doodads\jars\jarorc01.mdx
    There you will add in the path of your models, those looks like orc jars, but ya, add the path of the models you want.

    Next look at, this is where I'm a little fuzzy.

    Code:
    MDDF	5
    0	174906	17776.810547	-7.690251	19606.367188	0.000000	0.000000	0.000000	1382
    1	174908	17775.574219	-7.673909	19607.373047	0.000000	0.000000	0.000000	1075
    2	174907	17776.111328	-7.674948	19606.839844	0.000000	0.000000	0.000000	1689
    2	174910	17774.398438	-7.697154	19614.150391	0.000000	0.000000	0.000000	1279
    3	325564	17713.281250	-43.709541	19209.064453	-5.500000	425.843475	-6.500000	1035
    The numbers on the far left correspond to the number of the model number in on the left of what we just looked it.

    The columns 4,5,6 are the x,y,z coords, so you need to find the coordinates in noggit, of where you want the model placed.

    The 2nd and last columns are what I really can't remember, so if someone knows please add it.
    Last edited by Creepwalker; 12-27-2008 at 09:18 PM.

  3. #3
    ActivEcks's Avatar Member
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    Thanks, Very fast response!! +Rep I'll research what you said. Currently, i do not know if Fault's is updated or not, but I found something I may persue:

    (Jeez, can't post links... they are here on this forum..)
    [GUIDE] World Building and Area Changing!!! - 10-14-2007 by Fault

    While it doesn't say, what I am hoping is that I can use the "swapping" feature, to add something there. I have to get something else there first.... then go from there.

    I also found some Apps on this post:

    [Applications] Model Editing Programs - 10-16-2007 by Mudkip

    but since the post is from Oct 2007, Im wondering if they are up to date. so.. an added question, updated links (if applicable) to the apps required. I tried google for My Warcraft Studios and I find alot of links to things said around the same time of that app link (posted above) so I am still not sure if its up to date. I really don't like the idea of having 2 Wow installs...

    ~AX
    Last edited by ActivEcks; 12-27-2008 at 09:42 PM. Reason: Formatting links to show i can't post them, and adding the +rep notification

  4. #4
    ActivEcks's Avatar Member
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    QUESTION:

    Using the "Swapping" strategy, I came up with an idea... Nagrand, for one, had hundreds of other objects, WMO's included. I considered using WowMapEditor to relocate a WMO i deem useless, to the spot where I want to add my own wmo, then swap it with the one i want. It will cause me to loose the wmo i moved, but i should gain the wmo i want.

    This is just an idea, I would like to do it the right way, this is just an idea.

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    The guide as posted in my thread should still work. Especially for only BC (2.*) ADTs. Maybe even for 3.* (WotLK). Should be about the same as the short one above.

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