[Request] Fixing size on a race swap guide ? menu

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  1. #1
    Phoen!x's Avatar Contributor
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    [Request] Fixing size on a race swap guide ?

    Hi,
    As the title say I'm searching for a size fix for my race swap (GnF >ScM).
    But I can't find this x)
    If anybody know that... please tell me :P


    [Request] Fixing size on a race swap guide ?
  2. #2
    Phoen!x's Avatar Contributor
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    This is a Bump o/


  3. #3
    schlumpf's Avatar Retired Noggit Developer

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    Search: Keyword(s): race, swap, size ; Forum: Model Editing and child forums
    Showing results 1 to 15 of 17
    Search took 0.47 seconds.

    +4 Seconds for typing.

  4. #4
    Phoen!x's Avatar Contributor
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    Originally Posted by schlumpf View Post
    Search: Keyword(s): race, swap, size ; Forum: Model Editing and child forums
    Showing results 1 to 15 of 17
    Search took 0.47 seconds.

    +4 Seconds for typing.
    That would be nice if you could read those results.
    You can't use GlitchyME to edit .M2 data, 'cause of a new bug with this one.
    You fail...
    Last edited by Phoen!x; 12-19-2008 at 01:19 PM.


  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    You mean ... like the guide at position 4?

  6. #6
    Phoen!x's Avatar Contributor
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    I've been seeing this question a lot lately in the Model Editing help section, so I decided to make a guide on it. This is a guide for fixing your character size and move speed on race swaps. This may also be of assistance for any swap that you want to resize.

    Tools needed:
    My Warcraft Studio -
    http://www.mmowned.com/forums/model-...ace-swaps.html


    ************** Exception Text **************
    System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
    at System.IO.__Error.EndOfFile()
    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
    at System.IO.BinaryReader.ReadInt32()
    at GlitchysMES.M2Class.GetAnimationData(Int32 GrabNumber, Boolean LoadAnimationData)
    at GlitchysMES.M2Class.GetBones(Boolean LoadAnimations, Boolean LoadAnimationData)
    at GlitchysMES.M2Class.PopulateM2Data(Boolean LoadAnimations, Boolean LoadAnimationData, Boolean LoadVertices)
    at GlitchysMES.ExplodeClass1.DoMath(String M2File, Boolean IncNorm, Boolean IncBound, Boolean Multiple, Decimal SizeX, Decimal SizeY, Decimal SizeZ)
    at GlitchysMES.ExplodeFrm.Button2_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    MES
    Assembly Version: 2.1.0.0
    Win32 Version: 2.1.0.0
    CodeBase: file:///C:/games/wow%20editing/Glitchy's%20Model%20Editing%20Suite/MES.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    So yes, I mean it.


  7. #7
    schlumpf's Avatar Retired Noggit Developer

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    Then fake-convert the models to 2.* and Glitchy's MES will be able to resize them. Or fix it in the code itself. You'd have to move the vakue of the offset of the vertices to the position, where it had been in 2.* and then use the MES - M2Explode. Then recover the header and be happy.

  8. #8
    Phoen!x's Avatar Contributor
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    Thanks Schlumpf


  9. #9
    Spaic's Avatar Member
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    Originally Posted by schlumpf View Post
    Then fake-convert the models to 2.* and Glitchy's MES will be able to resize them. Or fix it in the code itself. You'd have to move the vakue of the offset of the vertices to the position, where it had been in 2.* and then use the MES - M2Explode. Then recover the header and be happy.
    You lost me there , could you make it clear please because im havin the same problem

  10. #10
    Phoenix the II's Avatar Member
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    Originally Posted by Spaic View Post
    You lost me there , could you make it clear please because im havin the same problem
    I second this too

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