Problem adding WMOs menu

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  1. #1
    thikr's Avatar Member
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    Problem adding WMOs

    I used Azo's guide to adding doodads and tried to manipulate it for adding WMOs but I can't get it to work... few questions & problems...

    1) In the guide it says to get the coords via NoggIt however while in Noggit there are whole numbers, in the txt file there are decimals which to me make no sense (e.g. typical NoggIt Coord: "21345" typical txt coord: "21843.814453")

    2) I added the name of the WMO as it was in NoggIt but later lower-cased all of the letters, seeing as how thats how the other WMOs were. Is this a problem?

    3) I'm dragging the edited text file onto Loadinfo.exe but nothing happens. A box similar to the command line comes up but a split second but there's no new .adt file or anything. Should I leave the old one and drag it over or what?
    Last edited by thikr; 08-01-2008 at 11:41 AM.

    Problem adding WMOs
  2. #2
    WargRider's Avatar Member
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    Dude first of all, you cannot read that guide, you must read World Building and Area changing, I wont link you bcz if you type that in in search youl get it EASILY, also, first of all, lowercase is fine, you must ad the treepath in the MWMO and increase the number next to it by one. Then add the ID, UnqiueId, X, Y, Z, A, B ,c , lowerest X, loweresty, lowerestz, highestx,highesty,highest z, and flags in MODF. NOw that it is in textfile, you cannot be lazy and drag it in , use your brain and read the READMNE in cyect and it shows HOW to use things, ALWAYS READ READMEXS FIRST, I even knwo what to do yet i STILL DO!. YOU MUST!> Type in cmd "location of laodinfo" "location of ADT" :location of text file" like that EXCEPT without the quotes. Now, place the ADT file in the correct treepath with the folder in the WoW ofldre and open it up in Noggit, then save it , now pack it.

  3. #3
    thikr's Avatar Member
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    *sigh* here are the so-called readme's i was supposed to read

    README:


    "Cryect's WoW Tool Release 1.10
    August 6th, 2006 (First Release Feb 15th, 2006)

    Alright, here's my tools that work sufficiently well to release. They are all compiled with cygwin but you should be able to recompile them with your favorite C++ compiler.

    mapmover <MapName> <LowerX> <LowerY> <UpperX> <UpperY> <NewMapName> <OffsetX> <OffsetY> - Tool that just makes it really easy to move files and renames them for you
    createwdt <MapName> <LowerX> <LowerY> <UpperX> <UpperY> - Creates a valid WDT file for the specified map name for a rectangle of ADT's between (LowerX,LowerY) to (UpperX, UpperY)
    offsetfix <MapName> <ZOffset Optional Default=0> - Corrects ADT tiles after moving them around, also can adjust the Z Height so you don't fall to your death etc when you zone into an instance
    FileInfo <adt File> - Outputs all the ADT info about textures used, MD2's used, where the MD2's are, WMO's used, WMO Info
    ModelSwap <ADT File> <MDX Model to Replace> <MDX Model to Swap In> - Instead of Swapping the models and changing every single place where its located you can instead modify the appropriate ADT file to swap the model there. The only requirement is the string length of the replacement model be shorter or equal length of the model you are replacing.
    RemoveTheWalls <ADT File> - Disables all invisible wall chunks in the ADT file.
    LoadInfo <adt file> - Takes the info outputted from FileInfo and reloads it into a file be careful minor errors result in major issues
    PatchHoles <adt file> - Removes all the holes from a tile
    AllWater <adt file> <water level> <optional waterflags default 14> - Allows you to set the entire water of an ADT tile to the specified level
    WMOOutdoors - Converts a WMO root file (the WMO file without the numbers) so that its outdoors this needed to get the water effect inside a WMO though at this time you don't get the water physics
    MakeMap <InstanceName> <LowerX> <LowerY> <Width> <Height> - Composites all the RAW files outputted by wowmapview into one large raw map file
    M2Modder <M2 FileName> - This lets you edit a lot of properties with M2 model files though its limited in a lot of ways its still a very powerful tool for model existing M2's
    PExtracter <M2 Filename> - Extracts all the particles from a file to a seperate file just containing the particles
    PInjector <M2 Filename> <Particle Filename> - Replaces the particles of the model with the particles from the particle file.
    LayerAdder <M2 Filename> - Adds a second layer to a model based on a specified texture. (doesn't add anything else which you might need to do by hand)
    LightsOut <WMO Filename> - Sets all lights from WMO's of both the root & group to pitch black (will later set it up so you can specify the color)"


    No directions and aside from the simplified version of english you haven't really helped me. I was using one specific guide here which did not really teach me anything but instead sort of told me what I can do.

    Now I mean no disrespect but you seemed to be a little angry in your previous post. My problem was with loadinfo.exe, not adding the WMOs so this post was in fact a misnomer and I wish to apologize for that. Not only that but
    the only question you answered was about lowercasing letters which I was already sure of, no mention of the decimals or anything. You KIND-OF helped but someone elsehelped before you and they were more polite about it and didn't tell me to "use your brain"

    I understand you must get millions of kids on here who read nothing but I did in fact read a guide and all the ReadMe's for CryectsTools but none really helped me which is why I came here. ALSO I did search but no one had the same problem as me (from what i could tell.) So thank you for helping but I don't feel you really deserve a +rep for telling me a guide exists (which I could not find) and not linking it out of spite, then telling me to use my brain and read the ReadMe's i read 40 frickin times.

    Last edited by thikr; 08-10-2008 at 10:42 AM.

  4. #4
    Wolfly's Avatar Contributor
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    1) About the coords, I don't know.
    2) The lower case doesn't really matter
    3) Run cmd and type like C:\loadinfo.exe C:\xx_Azeroth.adt C:\xx_Azeroth.txt
    The treepath is depending on where your adt, exe and txt files are. It might be .txt first and .adt last, not sure.


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