I've searched the forums for days and would like to put some input back in as soon as I figure this out:
I can export M2 files and if they have them the BLP's then using Glitchy's program convert M2 to OBJ and import to 3dMax.
The problem I have is I need to be able to render the model in max with the skin....
Any ideas "yes im a newb @ 3d max"