[World Building] The Sleeping Woods menu

User Tag List

Results 1 to 8 of 8
  1. #1
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [World Building] The Sleeping Woods

    Hello OwnedCore Community!

    I've been working on a small Map and want to show my work to you!
    I made this Map to test how the 3.3.5a Client would look with Non-WoW Textures, etc...

    Also note that I use the GTA - San Andreas ENB to improve the lightning and add things like Bloom Effects.
    If you try this Map with ENB, please make sure that your PC can in fact handle all the extra stress out on the GPU.
    My GTX 560 TI managed 30 FPS. The enbseries.ini is also set up for this GPU.
    Please watch out and be aware before trying this.


    Also, there are a lot of Doodads spawned, since i couldn't find a Grass Model with a size big enough to fill much of the Terrain.
    Some of the Textures are free Skyrim Mod Textures, and some of the Models used come from the 6.0 and 4.0 Client.
    The DBC's included in this Release are enGB.

    Here are the Links to the Files used:

    Water:
    Modcraft - View topic - [RELEASE]*"Better" Procedural Water 3.3.5a by Milly

    Draenor Models:
    Modcraft - View topic - [RELEASE] some WoD m2s wmos "converted"to 3.3.5a by MR. Farrare

    Gilneas Models:
    Modcraft - View topic - [RELEASE]*[SHOWOFF]*Gilneas map for 3.3.5 by chaos1921

    Rock Textures:
    Superior Rock Textures - Hiqh Quality HD 2K and 4K and 1K replacers at Skyrim Nexus - mods and community by skyrimaguas

    Tree Textures:
    TreesHD_Skyrim_Variation at Skyrim Nexus - mods and community by namotep
    GKB Green Trees at Skyrim Nexus - mods and community by Ga-Knomboe Boy

    Plant Textures:
    Hybrids HD Plants and Herbs Retexture at Skyrim Nexus - mods and community by Gabriel G. - Mystikhybrid

    Tools:

    NoggIt 1.3
    Rius Zone Masher
    LightMapper
    MyDBCEditor
    M2Modder
    BLPConverter
    Paint.NET

    And here are some Screenshots of the finished Map:










    Download:

    TinyUpload.com - best file hosting solution, with no limits, totaly free

    [World Building] The Sleeping Woods
  2. Thanks Krack3n (1 members gave Thanks to jbr373 for this useful post)
  3. #2
    Arkanid's Avatar Member
    Reputation
    1
    Join Date
    Jun 2013
    Posts
    33
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Damn this looks really nice, thanks for this

  4. #3
    Metavice's Avatar Member
    Reputation
    1
    Join Date
    Jan 2012
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how to get here?

  5. #4
    sRaxPlay's Avatar Private
    Reputation
    6
    Join Date
    Jun 2013
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how to get there ?

  6. #5
    jbr373's Avatar Corporal
    Reputation
    57
    Join Date
    Jan 2011
    Posts
    30
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry for taking so long to answer, the coordinates are:
    202 -259 106 745

  7. #6
    theduncehat's Avatar Contributor
    Reputation
    108
    Join Date
    Apr 2009
    Posts
    74
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good job, though I had to make my own Specular maps so that I wouldn't have to switch off the specular settings just to view your map. It may be a good idea to invest some time into learning how to make them so you can get some shine out of your ground if that stuff matters to you, as seen in my screenshot, the dirt has a bit of a sheen to it:

  8. #7
    theduncehat's Avatar Contributor
    Reputation
    108
    Join Date
    Apr 2009
    Posts
    74
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    BUMP!.. But anyway I got it to work in Cataclysm, it looks beautiful, I had to switch out your grass you used because they work differently in Cataclysm(it drops me to 11fps lol):


  9. #8
    Kevin Pedersen's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The texturework is bad, and you're not using ground glutter. Shameful.

Similar Threads

  1. [World Building] The New Way to get to GM Island on Live Servers
    By Matt in forum WoW Advanced Model Edits
    Replies: 530
    Last Post: 04-18-2009, 05:36 PM
  2. [World Build] The Degen Castle
    By AZO in forum World of Warcraft Model Editing
    Replies: 9
    Last Post: 12-14-2007, 03:53 AM
  3. [World Building] The secret Tanaris island
    By gogobananas in forum World of Warcraft Model Editing
    Replies: 7
    Last Post: 12-04-2007, 01:21 AM
  4. [World Building] The 5th Azo Isle
    By AZO in forum World of Warcraft Model Editing
    Replies: 24
    Last Post: 10-06-2007, 11:15 AM
  5. [World Building] The 4 Azo Islands
    By AZO in forum World of Warcraft Model Editing
    Replies: 24
    Last Post: 10-06-2007, 08:47 AM
All times are GMT -5. The time now is 04:16 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search