Now we just need alpha ironforge!
Now we just need alpha ironforge!
You like my work? you love my edits? you love RPing?
Come to my RP server then, is still in closed alpha, but azeroth needs YOU.
NO! i won't give my edits to anyone for any other server!!! and my patches (from 1.5) will be encrypted and will require my server, otherwise the game will crash. cya leechers
I looked into alpha WMOs two times already now. They are too different for an easy convert. Sadly. Its possible, but its not just moving some bytes around but taking the whole WMO, interpreting the data and writing a new WMO out of it.
You like my work? you love my edits? you love RPing?
Come to my RP server then, is still in closed alpha, but azeroth needs YOU.
NO! i won't give my edits to anyone for any other server!!! and my patches (from 1.5) will be encrypted and will require my server, otherwise the game will crash. cya leechers
That actually was my point? (Also, see the cataclysm login thread)
How difficult would it be? If it's just a matter of time more than it would be difficulty I'd love to and be willing to do it and/or help with a combined effort of people. I've got some alpha files but they're from F&F alpha and wouldn't contain the development map I'd assume.
I've got tons of time and enjoy seeing these kinds of things more than WoW itself.
Last edited by BaddyMcBad; 02-03-2011 at 03:05 AM.
I would gladly redo the model with more recent and accurate reskins too! and ofc swapping the doodadset with new stuff to make it up to date
You like my work? you love my edits? you love RPing?
Come to my RP server then, is still in closed alpha, but azeroth needs YOU.
NO! i won't give my edits to anyone for any other server!!! and my patches (from 1.5) will be encrypted and will require my server, otherwise the game will crash. cya leechers
Thing is, that the alpha WMO format is not completely documented. Also, there are errors in the current WMO documentation making it very hard to find differences and writing a converter. It's therefore not only a matter of time but also a question of wether it's possible to reverse engineer the file formats correctly.
Depends on how good you are with reverse engineering. Generally I'd say: No experience: Months. Good knowledge about WoW's files etc: Well, a weeks, I guess.
With never having done anything with this, it might be overkill at first. You may accomplish something. To give you some starters: WMO/v14 - WoW.Dev Wiki This is what I have done so far. You still need to complete a lot of sections of this document. Also, as said, the retail documentation is not complete as well. I would say: Its not worth the effort comparing what you get from it.
Right now we don't even have a working importer/exporter for current WMOs, much less alpha ones. It might well be easier to get a way of doing live ones and then importing old ironforge through a 3d software(using d3d/gl capture or something to get the geometry)
Well, yes. Point is that there are no WMO/v14 -> OBJ converters as well, therefore one would need to write that one, then a OBJ -> WMO/v18 one. This being the exact same as just writing a WMO/v14 -> WMO/v18 one directly as you would need some format in between anyway. But converting them into valid OBJ files before would be additional work. ,)