[WIP] Global Animation Show-off - Crate Mount! menu

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  1. #16
    Clovian's Avatar Contributor
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    Made by Clovian and Aeonicx, Has backflip and all.

    MPQ: http://files.filefront.com/CrateCreatureM2/;974488



    Sorry for no screeny of it flipping but my Prnt screen isnt working. Thanks again aoenicx for the animation ID.

    [WIP] Global Animation Show-off - Crate Mount!
  2. #17
    aeonicx's Avatar Member
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    you could have got a picture of it while doing a Backflip Lolz.... anyway, when i can ill get some more pics.

  3. #18
    noahjam326's Avatar Member
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    Release maybe :icon_headbangmgepic:yourock2:

  4. #19
    R0w4n's Avatar Retired Model Editor :3
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    Still busy with school and IRL stuff, got the desktop running and Im off to bed - As all the infomation has rolled in and Im looking this up tomorrow (:
    Thanks for all the replys and stuff (=
    So long <3


  5. #20
    Clovian's Avatar Contributor
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    Originally Posted by aeonicx View Post
    you could have got a picture of it while doing a Backflip Lolz.... anyway, when i can ill get some more pics.
    heh my print screen doesnt work so i have to use a program to take screenshots and it is hard to open the program mid flip to take an SS =P

  6. #21
    Glitchy's Avatar ★ Elder ★
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    Jenack the 2 Crate edit out right now are not even close to the real thing. 1 is just a crate with a mount point and the other is just the crate creature with a mount point.

    In odor to actually get it to work you have to tie the Box's /jump to mount /jump command AND the most important you have to make the character do the flip with the box. Because the current edit one the box just rotates under you


    Last edited by Glitchy; 03-03-2008 at 02:59 PM.

  7. #22
    Clovian's Avatar Contributor
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    well if someone actually said how to make the guy flip with the mount.

  8. #23
    Glitchy's Avatar ★ Elder ★
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    Originally Posted by Clovian View Post
    well if someone actually said how to make the guy flip with the mount.
    But if we told you, what fun would that be?

  9. #24
    aeonicx's Avatar Member
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    the version i had flipped with the character fine?
    i dont know, im going to stop working on this project now and find something better.

  10. #25
    Clovian's Avatar Contributor
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    Originally Posted by Glitchy View Post
    But if we told you, what fun would that be?
    alot more fun then spending hours trying to figure it out. but both options kind of suck.

  11. #26
    aeonicx's Avatar Member
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    Originally Posted by Clovian View Post
    alot more fun then spending hours trying to figure it out. but both options kind of suck.
    i would rather Figure it out then telling some 1 , then they have no idea what they are doing.

  12. #27
    Clovian's Avatar Contributor
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    Originally Posted by aeonicx View Post
    i would rather Figure it out then telling some 1 , then they have no idea what they are doing.
    Eh theres no guides(that ive seen) on bone animations or anything, hard to figure out when u know nothing of it.

  13. #28
    aeonicx's Avatar Member
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    Model Editing is Experimental in my opinion.

  14. #29
    schlumpf's Avatar Retired Noggit Developer

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    its easy since you got the animation. you just have to transport it on the bone.. -_-

  15. #30
    Clovian's Avatar Contributor
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    Originally Posted by schlumpf View Post
    its easy since you got the animation. you just have to transport it on the bone.. -_-
    thats the only part i do not get =P I can see the bone animations but I have no idea what to do with them.

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