Hmm what abou implementing WoWWorldViewer and make it possible to select one piece of texture, rightclick it, change it with another texture... (ofc every piece of that texture would change too)
Just .m2 files
Know what I mean?
Whatever
Long time ago I was model editing
The only problem I see of that kind of thing is that ALMOST (<---) everywhere, a tile is not only painted with one blp file.
Mostly there are several covering or laying under it all for that "deep effect".
So targeting a single one would be a problem.
But then I guess you can just make the .blp's on that tile a scrolldownlist or something...
its usually like
dirtroad.blp
dirtroad_s.blp
for like the effects and stuff i dunno.
Tileset swapper.
Texture Editor is needed imo,
Clovin: When your using nogg-it etc to find out a texture it wont show the _s.blp file only the ones that are actually shown. _s.blp is only there to avoid stupid lighting , it's a shade file. sortof.
I was working on a program a while ago, but haven't had time to finish it. Basically, what it did was allow you to change the texture name inside an M2 to a new string of any length, which would allow you to put a custom model's textures in the folders textures usually go in instead of the MPQ root (ie. ITEM\TEXTURECOMPONENTS\HEAD). I was also planning on expanding the program when I finished the texture rename part... but, meh, shit happens. I might finish it one day if you don't decide to do it yourself![]()
For all who dont know the _s stands for Specular i dont want to copy paste it so for anyone who is interested:
Specular Maps - Mod Wiki
i could really use something to add\adjust the mount points for shoulders, shields, and helms. maybe something to copy the submeshes from one model to another. im sure that one is more involved tho. something that would let you edit or add animations would be cool. just ideas of things i could see using.
Last edited by houseplant2; 02-21-2008 at 12:39 PM.
I don't know if it's ADT or not, since I ain't great in map or whatever editing.
The placing and movement of objects, with their turning degree? With use of a land shaper/editor, you could make certain 'dead' places (East of Wetlands, North of Stormwind City, South of Thousand needles) More viewable. And nicer to the eye.
If this is ADT editing, please do tell(You don't have to say 'again' that you won't do such things )
Improving on the sky editor perphaps?i have seen that you can not edit the way clouds behave, or form. (Perhaps this is server sided? Don't know.)
Also, there are still some ? in the sky editor. As you might have noticed.
A mob replacer perhaps? Replaces all monsters of one kind, with a selected one? (Sorted by Zone(witch would be a big work.. so..) or sorted by A to Z (Logical) Much like the character swap thingie is now.
A sound changer, (Or added with the mob and character improved a little)
I have seen that sounds tend to get a little messed up when you forget them (If you replace mobs)
I made the blood elf mount into a horse (It was a bad edit, so never released it, and the idea wasn't Original) I forgot the sounds, so when a horse came crashing out of the sky, it sounded like a bird when it landed... It was... Strange.. to say the least.
If I get more idea's I will post them, although. I would like to hear first what you think of the few that I gave now![]()