The texture needs to be in the root directory of your patch MPQ (I included the file structure in the rar.) This is just a limitation of 3DStoM2 (I'm working on an app atm called MDXtacy that can do various things with an M2 file. ie. change texture name w/o length limitation [unlike Cryect's M2modder]) I'll release it when it's done. Anyways, to use this, just rename the M2 to the name of the weapon you want to replace, then put it in a patch MPQ along with the blp. Don't change the blp name, though; just put it in the root directory of your patch MPQ. Thanks for all the rep people, and expect a lot more releases from me
P.S. I'm working on a full Master Chief armourset. I'll release when it's done.
@Aliv3: Yes, I'm one of the Admins at WoWps![]()