EDIT: Wrong thread... Anyway +REP
EDIT: Wrong thread... Anyway +REP
hi i have question if u can combine ur patch with another patch? because ur patch is solving my problem with shapeshift and "removing" moonkin form bot it's bit anoying to press macro with /console morph 90050 -)) so if u have time or mb give me some clue how to do it parmanent it will be nice
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/beg
I freeze up when I try to use the Injector Program?
And I am not to sure what you mean by patching the wow exe and disabling the protection
2 jaguar0102
are you mean autoremorph?
ok. guys, that's an easy addon (ordinary standard addon) just install it like other addons and you'll get it x)
ReMorpher.zip
it's just hook "UNIT_MODEL_CHANGED" event, and remorph you to presetted ID.
if you want to change desirable ID "on the fly", use similar macro (case sensitive):
where:Code:/script ReMorphID=90120; ConsoleExec("morph 22222")
90120 - disirable ID
22222 - any valid ID (will remorphed to desirable automaticaly)
i love u mate!!!!!!!!
is there any version for 3.3.5a (12340) ?
sorry, I already remove my 12340 version. I can explain how you can make it self, but I have no idea exist any morpher for 12340 or not.
Tested in 4.0.6, not working.
When i do /console morph 90131 it changes nothing.
Patch is loaded and wow.exe is pached to remove signature file checks and patch number limitation, but still doesnt work.
private server 13623 (version and morph log in console, +morphed gnome as tuskar with character equipment):
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Have there been any reported bans for using this program yet? I'm interested in giving it a shot but never used a program quite like this. Not sure if I want to risk it!
ReMorpher 1.11:
- added slots tracking.
- added disabling auto remorphing
all control by macro/chat:
[spoiler]enable auto model swap and/or request remorph:
/script ReMorph.ID=90120; ConsoleExec("morph 22222")
where:
90120 - disirable ID
22222 - any valid ID (will remorphed to desirable automaticaly)
disable auto model swap (not swap you back):
/script ReMorph.ID=nil
for enable slots check (disabled by default):
/script ReMorph.Slots=1
for disable slots check:
/script ReMorph.Slots=nil
for every slot check (all disabled by default):
/script ReMorph.Slot16=32837
where:
16 slot number (1-20)
32837 item ID (search on wowhead.com and get ID from adress string)
for disable only one slot check:
/script ReMorph.Slot16=nil
where:
16 slot number (1-20)
macro templates for slots:
[spoiler]head
/script ReMorph.Slot1=
neck
/script ReMorph.Slot2=
shoulder
/script ReMorph.Slot3=
shirt
/script ReMorph.Slot4=
chest
/script ReMorph.Slot5=
belt
/script ReMorph.Slot6=
legs
/script ReMorph.Slot7=
feet
/script ReMorph.Slot8=
wrist
/script ReMorph.Slot9=
gloves
/script ReMorph.Slot10=
finger 1
/script ReMorph.Slot11=
finger 2
/script ReMorph.Slot12=
trinket 1
/script ReMorph.Slot13=
trinket 2
/script ReMorph.Slot14=
back
/script ReMorph.Slot15=
main hand
/script ReMorph.Slot16=
off hand
/script ReMorph.Slot17=
ranged
/script ReMorph.Slot18=
tabard
/script ReMorph.Slot19=
player title
/script ReMorph.Slot20=[/spoiler][/spoiler]
--------------
1.11
- minor fix. now react only on player model changing.
Last edited by VX2; 04-13-2011 at 02:37 AM.
I'm able to morph my character but I'm unable to morph any equipment using
Nothing happens, is there anything I have to do prior doing this?/script ReMorph.SlotX=XXXXX
ex. /script ReMorph.Slot3=32047 for Merciless Gladiator's Silk Amice
at first you must enable slots check:
then reequip any itemCode:/script ReMorph.Slots=1
p.s. of course your model must support using of equipment (try on default races at first).
--------------------------------
ok. for sample. if you want use UdM with A2 eq then you must use this:
last string is only for calling "UNIT_MODEL_CHANGED" event.Code:/script ReMorph.Slots=1 /script ReMorph.Slot1=31999 /script ReMorph.Slot3=32001 /script ReMorph.Slot5=32002 /script ReMorph.Slot7=32000 /script ReMorph.Slot10=31998 /script ReMorph.ID=90050 /script ConsoleExec("morph 22222")
then you must requip any item to call "PLAYER_EQUIPMENT_CHANGED" event and you model would be reequipped in A2.
of course morpher must be injected.
Last edited by VX2; 04-13-2011 at 11:13 PM.
Ah, I didn't realize that I had to reequip something to make it work, thanks a lot :3
on a side note, wouldn't it be more convenient to make the gearmorpher work similarly like the charactermorpher, i.e refreshing automatically when you load into another zone.
fixed x)
ReMorpher_1.12.zip