nope no trolling sorry, wouldnt waste my time. though i also dont like simply handing out source code or blatant schematics and how to go about something.
also, im sure you are aware, adt chunks have absolute coordinates unless otherwise modified. thus if you swapped some random adt, for something in lets say for example elwynn forest. odds are you would end up with a giant hole, thats because that adt is laying at different coordinates on that map id.
also im not directly moving the adt in the client data, im moving after it has been loaded into memory. this bypasses whatever wow hash checks are going on, though i dont know if there even is one ;p