Okay... now make moonkin for nelfs! xD
...no idea, never heard of this issue. Make sure you haven't actually muted every sound (like ctrl-M and so on) with a keybind, as far as I'm aware there shouldn't be any concerns with sounds.
However, spells and nametag (name is way up in the air, spells will hit you in midair above your body) will be ****ed when you're in Tauren Lion, it's a model bug since I had to modify the model somewhat, otherwise you'd seen a weapon showing all the time when you attack something.
Anyway, in all honesty I'm too busy right now to do anything about this, so you'll have to live with it until I'm able to resolve it.
Hmm .. it is not that hard to give him all other attachments but the weapon one ..
I told you to remove all those attachments. What about removing only the ones for weapons?
The information on attachments is here: M2 - WoW.Dev Wiki . You should remove all those attachments you dont need but keep the ones that are for spells etc. Just remove all those who are for weapon attachments or whatever. Just check after you removed one if the spells are still working etc .. I hope you will get it. I love your work.
Last edited by schlumpf; 12-15-2007 at 07:59 AM. Reason: there was a smiliey! edited out.
I found a Cat Model I prefer over the CAT&BEARpatch-6.mpq, but it interfered & replaced that file. As you can guess, Bear form disappeared with you modded Cat form. Is it possible to have your Bearform uploaded seperately at all? I'd love to use it as it's just truely awesome. ((I really dunno if this cna be helped, but my current patches are labeled: -9 -5 -6 -s & -x. I'd hate it to interfere with those as well)).
Last edited by Randall Laine; 12-15-2007 at 05:32 PM. Reason: Phrase it differently
Thanks for helping out, although I can't really figure out the guide you gave me. It's just way too complicated for me, I'm afraid.
I can't find the IDs mentioned to represent the different positions, and the different "blocks" in the offset that represents different types ("uint32","float[3]" and so on) doesn't say me much.
Think I need the fundamental knowledge before going into that guide, it's not black and white so it makes it really hard for a complete newbie to understand.
Currently I'm just trying to fiddle around with the 6-7 numbers in the 0x104 > 0x120 span you suggested before, can't say the guide helps me that much on what value I can put in so...
Appreciate it though, but I'm not good at the hardcore stuff, sadly.
Edit: Spent 1½-2h modifying the random numbers or so, some numbers gave me crashes (namely 0x114 and 0x1+c) but none gave any improvement.
The results was often that the model was invisible and camera was locked into position, which probably meaned that the model didn't have a defined camera or model.
I also got crashes with "memory could not be read", so basically setting these numbers to "0" doesn't work, I need to know what to put in at the right positions.
But, as I said above, not even sure which position translates for what and when I actually find the offset I need to know what to put in there :/
I'm giving up as it is from this point now unless someone can enlighten me, I got some other stuff to attend (updating the UI and creating a new one for pay even), so I can't spend time in the dark doing this.
Last edited by Andrige; 12-15-2007 at 10:34 PM.
On the off-chance that someone might be able to provide further insight, here is the code for the tiger.m2 (a model that works fine) and the lion.m2 (the model that currently has errors if wiped with 00s to keep the weapon from appearing in combat):
tiger.m2
0x100 ---- ---- 0A00 0000 C019 0600 2300 0000
0x110 E01C 0600 1600 0000 301D 0600 0000 0000
lion.m2
0x100 ---- ---- 0C00 0000 5082 0600 2300 0000
0x110 1086 0600 1600 0000 6086 0600 0000 0000
The differences are highlighted in orange. Unfortunately, simply using the tiger.m2 code doesn't work.
Last edited by Adagio; 12-16-2007 at 05:20 PM.
Hi,why i cant register in this patch to download the file?
AFK, fapping
Thank You!!!!
This has inspired me to reskin the models myself ^_^ You did good, and for the most part I'd say the NE models look how I'd expect them to. superkudos on the tauren forms, getting stuff to wrap around the bear arm is a pain (spent like 4 hours on a shoulderplate/insignia today that turned out to not wrap right.. :<) but it looks natural there. Great colors![]()
These are very well done, shoot I signed up for this forum just to tell you that! I tried them out on my nf druid along with my friend who plays a tor.
The gray for the nf forms may seem a bit dull, but it is perfect for the different area lighting's! Like in darnassus it gives the form a very lovly lavinder/purpleish color, darkshore a blue hue at night, and so on. I love it! I can't wait until I get my travle form (one more level) to try out the stag, though I seen it on others already and it looks good.
Keep up the fine work! Hope you do more packs like this some time in the furue :3
Man now I want to learn how to do this. ^^
UPDATE:
I've got some really nice news, I've gotten involved with two quite very talented people who do about exactly what I'm trying to do.
My knowledge stretched as far as doing reskins and the design, however when it came to new models it was a whole different issue.
The problem was that there was no tool that could convert .m2 (Blizzards modelfiles) and still keep the animations intact from the game-format to a fully customizable format to use in 3ds max or the like.
However, as out of chance I got in contact with someone on MMOwned who said he was creating a guide on how to import custom models with the hope I could perhaps learn one step on how to make my own.
It didn't however involve keeping the same animations as the guide could only go as far as importing your own models but not tweaking existing models, basically.
Then, he contacted me again and he had developed a tool that did exactly what I wanted! With his tool one can tweak the model to a certain extent, making it more detailed is on the to-do list, but I can actually change how the model looks now!
Then I contacted the female game developer who plays a Druid (contacted me a while back), who said if she were able to do something for the forms she'd be glad to, and now I've gone all of this through and I got myself a first improved model on my computer
Since the polygon count can't be increased, it's basically just tweaking of some parts of the body but so far she's made on the Tauren Lion the front claws larger, the stomach thinner, the shoulders broadened and higher, head a bit lower. It's not drastical as it's not really possible to do that much without adding more polygons to stretch out, but it looks better!
It's not me who will do the upcoming changes to the model, so credit to those that have helped me.
Don't know too much about 3ds max and since I've gotten the help of a gaming 3D-designer I think it's wiser to let her use her skills to make this pack's forms great.
Also, I think it's best if I keep their names in secret until I talk some more with them and when we get a satisfactory release. Screenshots could be coming around showing how the model could look like after tweaking, but for now I'm gonna keep them private.
//Andrige
that was one of the problems i had with that worgen edit i was trying ;\
the animations would load, but didnt fire properly, so they were delayed or wouldnt go off to triggers