You're a lifesaver, thanks. I worked with quads unfortunately but this is VERY helpful to know this early in. I also looked at one of their models when I exported from WMV to have a look at the scale and then I saw only rough edges, but now I know ^^
Got any more tips? Things like particle-emitters and sprites (talking about that pendant, in case you looked at the blueprint) are still a mystery from what I can tell. In case you want to explain it to a beginner of course.
P.S I'll get back to making the model in a while, probably tonight. Just haven't gotten around to download a new Maya yet :/
Hopefully I'll get started on the texturing before friday.