I'm going to test this when I get home! Looks cool.
I'm going to test this when I get home! Looks cool.
Cromon,
I emailed you a complete translation of your documentation.
-iotech
Thanks a lot, iotech! Im uploading the documentation yet
It is reachable under
Yias-Edit
Again thank you!
Xel's Log
Program starts and loads the ADT but crashes after it.
More coming if I get it to work...
Nothing yet...
Last edited by Xel; 09-16-2009 at 09:06 AM.
Which ADT did you try to load?
Das Löschen von Objekten ist nicht möglich.
Also es steht zumindest nichts in deiner Anleitung =)!
Gibt es die möglichkeit, wenn ich eine adt bearbeitet habe, sie zu einem späteren zeitpunkt wieder weiter zu bearbeiten?. wäre schön =)!
Denn momentan läd er diese dann nie mit..... er läd immer nur die standart mpq sachen....
I speak some german. I had three years of it in school. I did use google to do the rough (very rough) translating, then corrected grammer and terminology by hand. There were a number of places where google wasnt even close, and that is where my rusty german became handy... google just does a word-for-word translate.. it doesnt examine context to choose the most appropriate words.
Could I carry on a conversation in German now? Not! I've forgotten way too much vocabulary.
Oh well, I just wondered, why we have been talking english, when you're able to do a that big translation.
I was wondering if you were going to post a guide on how to use this so called "YiasEdit". Because the videos do f**king nothing! Sorry for cursing but they don't even work so I can't see those tutorials. Why not post a text tutorial?!?!
-DavidTwo
P.S. You should try to make the maps bigger and label them perhaps?
I tried many ADTs.Which ADT did you try to load?
Well that is strange, i can only crash it with some ADTs in Northrend... Did you try Kalimdor_40_29 (Orgrimmar) for example?
looks really cool, but cant seem to add objects. and its hard to select the right place
+ rep from me