[speculating] WoW-Toolkit (allround editing) menu

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  1. #1
    IceReaper's Avatar Member
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    [speculating] WoW-Toolkit (allround editing)

    Just the fact:
    IF there is any / will be any ever...

    WHAT features do you want it to have?

    My first thought are:
    1. Edit world
    2. Create new worlds
    3. Import custom models to wmo, m2 etc.
    4. Particle editor
    5. Spell editor
    6. simply add new skins to existing models with .png export and reimport then and give it a name (which gets its displayid then etc)

    Before you ask: i do not want to answer to any question about what i do with it, if i know anything you guys dont or whatever. this is just collection usefull ideas for a toolbox. Better to say a "MMO-Forge compatible with wow client". so dont ask where to get it or whatever. if i will ever find such a thing / create such a thing -> i will post it

    So, happy writing an reply

    [speculating] WoW-Toolkit (allround editing)
  2. #2
    obox's Avatar Contributor
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    wasnt 1,2,3,5,6 already done ?

  3. #3
    schlumpf's Avatar Retired Noggit Developer

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    Same for 3 and 4.

  4. #4
    IceReaper's Avatar Member
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    i didnt ask what is done somewhere. the are some gui apps, some console based apps, and some apps guys dont release to public to let them create something others dont have the posibility to.

    im just speculating if a wow-toolkit wil lbe build. what kind of features (compeltely gui based, no need of hand editing anything) does it need to have.

    1 and 2 => we had noggit which can modify worlds, we can self write own worlds and edit them with noggit.
    But there is no (or it does but i dont know it) tool where you see alls maps click an "create new map" can type all its information (name, loading screen etc) and start editing it. simply adding another zone (.adt) with a button etc etc.

    3. some time ago i heared there are massive problem importing a .wmo back. didnt found anything about that yesterday in the forum. so what i meant was a button "import model" -> "select file" -> select target type (wmo / m2..)

    4. a nice gui based particle editor (didnt found anything yesterday too for that) which gives you a live preview of the particle and you can build it with all its possible options

    5. nearly the same for spells.

    6. the toolkit should have features with simply import -> image / sound -> select file -> bam its useable. or -> create new skin for npc and voila everything is setup from the default skin and you can change your new skin.

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Will never happen. /thread?

  6. #6
    IceReaper's Avatar Member
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    very constructive answer. if you want that it never happens then keep people telling that instead of saying "not happened, but hopfully someone makes it in future".
    Shorthand: it isnt that difficult to do that. takes a bit of time.

  7. #7
    Bjarke's Avatar Contributor

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    If you manage to pull this off, then your extremely good, and proberly got to much time, but it would be realy cool tho :P

  8. #8
    IceReaper's Avatar Member
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    my motivation is good, my time is.. well i got a bit to spend.. but i wont do this alone. got 2 friends of mine and we maybe want to start that with 3 people. but we are unsure. and if we start i dont want to promise anything till we get a working state.

  9. #9
    Maxunit's Avatar Active Member
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    This would indeed be a very good project to go on with. Noggit is a good application, but a bit complicated to use for newcomers like me. An all-round tool with a nice GUI would come in handy. I would love to help, but I'm sadly not into coding.

  10. #10
    I Hypnotoad I's Avatar Contributor
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    Sending Private Message to "Beket" "Suck it foo!".
    Message Sent.
    This shit sounds awesome.


    Dragon[Sky] can get into our signatures, AND our pants.



  11. #11
    IceReaper's Avatar Member
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    we try to build an universal plugin-based toolkit.
    plans are:
    1. create a base gui with opengl renderer in C / C++ and look that it can be compiled on any OS -> works
    2. create a plugin system (putting a .dll for specific function into modules folder) -> in the work. Our first testmodules will be model / world / mpq /dbc etc viewing. than adding editor functions etc. Last will be a patch creator which creates an .exe to patch your client. Maybe if we get this project done somewhen... what will take a lot of time, we can add a object & npc spawner in it to and you can fly through the world, create npcs via menu, place them, drag&drop them, create waypoints etc.
    3. set up an documentation for writing own plugins -> will be done after viewer works.

    We use atm an own fileformat for saving projects till you click on "deploy to game" later. reason for that is compatibility. you can simply apply it again after a new patch when modules have been changed too.



    The main reason for this project is:
    1. i like modding games, after developing several years on doom3 engine i wanted to continue on wow.
    2. my tries with mapping and modding in wow were extremely hard. always you need X differend console apps, copy things yourself. starting game several times to test something... whatever it was /is realy crappy.
    3. everytime i wrote some guys on the forum here for better tools (after they said they have them) i got a "yeah, have it works super, but i dont give it away" so i thought myself "wtf, we have a community for modding and its been abused by some people to make them look like gods, just because they have gotten tools others dont have" so a real nice toolkit which you can use.. or should be able to use... would be awesome i think. giving everyone the posibility to create content with good quality. sure it will give more crap then, but most of the talented people cant atm find a start.

    Another thing was my canceled "naga temple", a year ago, because i couldnt get it back to an .wmo ingame. so all i did with that was exporting to doom3 (again :/) and playing some "king of the hill" with it.

    Thats the reason i ask here for ideas, cause sometimes you dont think of a specific feature which makes the code ugly if you add it later.

    So feel free to spend some ideas, maybe we wil realy get this thing ready... if now we release source and maybe some1 continues it. but we wont release sources / builds before specific milestones are reached.

    Ühm jeah. thanks for reading xD And please do not give me rep or sth like that for something i didnt have released or ready.

  12. #12
    obox's Avatar Contributor
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    /endthread

  13. #13
    Maxunit's Avatar Active Member
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    I would like to see this application done. I like Noggit, but it is missing many features and is a bit complicated to use. And as you stated...it is shitty to use a wide range of DOS/Console apps where you have to write lines of commands for one single thing. And there's sadly no max/3ds/obj/whatever file format converter to convert it to WMO. There's a big lack of programs, which would allow us to modify World of Warcraft properly without having a MIT certificate.

    So, you've got my endorsement.

  14. #14
    Grymskvll's Avatar Contributor
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    Originally Posted by obox View Post
    /endthread
    First I thought this was going to be a camouflaged, unrealistic request thread. However, the OP seems to have some actual experience and know-how of these things so I'm actually a little excited to see where this goes.

    Germans are famous for being good scientists and engineers, after all.
    Infiltrate, ejaculate, evacuate

  15. #15
    Tigurius's Avatar Member
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    German Power ftw:
    MMOForge > Projects > Taliis - WoW Files Editor > Home <-Germans created this(ok through me the code is very filthy :/)
    MMOForge > Projects > M2Class > Home <-this could be usefull if you want to implement m2-editing(ok animation/bone-editing is still very unstable)

    IceReaper: wir sollten uns vllt mal zusammensetzen
    Like my work? Support Me! ;D

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