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  1. #31
    Nerheden's Avatar Member
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    Re: Farahlon

    Great work! Its looks awsome, gonna try it out soon. Keep it up!

    Farahlon
  2. #32
    IamAnoob's Avatar Member
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    Re: Farahlon

    I get this error when I try to fly from Hellfire to NS On a Private-server.


    world\expansion01\doodads\netherstorm\floatingrocks\netherstorm_overhangrock_sma ll_03.m2

  3. #33
    thesixth's Avatar Member
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    Re: Farahlon


  4. #34
    septimasxx's Avatar Member
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    Re: Farahlon

    yea i get that error too =/

  5. #35
    thesixth's Avatar Member
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    Re: Farahlon

    Looks really great but i'ts kind of sad there's still so much of that "purple-pinkish" atmosphere left. (Buildings and fog)

  6. #36
    septimasxx's Avatar Member
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    Re: Farahlon

    any idea on how i could not get the critical errors? id really love to try this but everytime i head to netherstorm it gives me a critical error having to do with a doodad. i have the latest version of the model changer too =/

  7. #37
    Pinkhair's Avatar Contributor

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    Re: Farahlon

    You could remove the floating wall segments by replacing the m2 files for them with something else, perhaps a particle effect or something that wouldn't be too noticeable floating there...

  8. #38
    SomethingCool525's Avatar Active Member
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    Re: Farahlon

    Imo, creature changes are a must, they are by far the easiest of all model edits, well except perhaps armor and weaps, but regardless, so very easy to change. To leave them out of a zone change that you already put an enormous amount of design and thought into is just silly, Its like running a long race but stopping at the end and saying, "Meh I'm tired 5 feet is just too much more to finish."

    I dont know, Id say theres a lot more work to be done. Lighting, skyboxes, .wmo's, creatures, lamp posts, manaforges, untouched "aged" buildings. Basically just a tileset change and a few rock - tree edits (from screenies; didnt go look in game)

    Gj however majorly incomplete.
    ll

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