[Reskin] Apolyon, the Soul-Render menu

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  1. #1
    Krusader's Avatar Banned
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    [Reskin] Apolyon, the Soul-Render

    Well, I just started trying to learn model editing tonight, because I'd really like to become good at this.

    Anyway, for my first step in learning I did a "reskin" of the 2handed sword from Sunwell, Apolyon the Soul-Render.

    Unfortunately, I don't know how to edit particles, so this is just a minor change really, would look much better if I could edit the particles. Hopefully I'll get there.



    So here's what this changes the current Apolyon, the Soul-Render to.




    Here's more like where I want to get it to.





    Anyway, if you need any help, let me know. Here ya go.



    Download - Click here!

    [Reskin] Apolyon, the Soul-Render
  2. #2
    Rynosaur4472's Avatar Active Member
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    cool, good luck learning. Just look around in the guides section and you will get it in no time

  3. #3
    Yamachi's Avatar Contributor
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    M2 - WoW.Dev Wiki
    Bookmark that page. If you ever want to get into hexxing a model, that would be the best place to get your info from.
    Also, download this: http://yamachi.wowps.org/uploads/CryectsTools.rar
    Those programs will help you do a few things with M2's, including changing particle colour.


  4. #4
    Krusader's Avatar Banned
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    Originally Posted by Yamachi View Post
    M2 - WoW.Dev Wiki
    Bookmark that page. If you ever want to get into hexxing a model, that would be the best place to get your info from.
    Also, download this: http://yamachi.wowps.org/uploads/CryectsTools.rar
    Those programs will help you do a few things with M2's, including changing particle colour.

    Thanks for the info. I'm a little disheartened now as I just spent the last few hours trying to make the season 3 pally set red/black/silver and it shows me naked in game


    EDIT: Okay, I was trying to run / do anything with CryectsTools... I have to have a C++ compiler to compile it first...? I downloaded one (Borland C++) but I can't get it to work... it says I need to make certain .cfg files in certain directories... I don't know how to make .cfg files......................
    Last edited by Krusader; 09-30-2008 at 03:04 AM.

  5. #5
    Knomez's Avatar Contributor

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    Krusader it happens to the best of us, i dont know why it does that something goes wrong with the conversion to a blp probably

  6. #6
    Yamachi's Avatar Contributor
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    Character and certain clothing BLPs are palletized alpha images. I posted a link to a program that will convert them properly in some other thread, so just do a search and you'll find it. Also, Cryect's tools are already compiled, but the source is there if you want/need to change them.


  7. #7
    Krusader's Avatar Banned
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    Meh, I've tried editting the particles on the Torch of the Damned / s3 mace for a couple hours now... Nothing is changing though =/ One time I turned the model entirely black and the particle was invisible. This is tough. Make a guide on turning the s3 2handed mace particles a different color! I'll give you 2 rep >.<

  8. #8
    schlumpf's Avatar Retired Noggit Developer

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    In the model:
    . . read:
    . . . . 0x13C - uint32 - nParticleEmitters - number of particle emitters
    . . . . 0x140 - uint32 - ofsParticleEmitters - offset to particle emitters
    . . go to the value that is set at ofsParticleEmitters.
    . . apply the structure you find at the wiki nParticleEmitters times.
    . . for each particle emitter go to
    . . . . 0x150 - uint32[3] - ARGB colors (start, mid, end)
    . . edit the values here. they are in aabbggrr. normal hex-colors.
    . . if nothing changes read the texture.
    . . . . 0x016 - int16 - Texture ID
    . . this one is an index in the textures block (ofsTextures)
    . . look for the offset to the filename here and read it.
    . . change the texture in an external app.

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