Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008
TEXTURED & RENDERED
UNLIT AND UNRENDERED:
WIRE-FRAME MODEL:
Any criticism is appreciated, keeping in mind this is my first model!
Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008
TEXTURED & RENDERED
UNLIT AND UNRENDERED:
WIRE-FRAME MODEL:
Any criticism is appreciated, keeping in mind this is my first model!
wow, not bad : )
But i think that sword needs some more details? : p
In my opinion the grip is to small :x
But.. keep it up! ;p
I wish i could make models in maya, but im to retarded ..^^
too many vertices imo, try to make it more low-poly. Otherwise it is good![]()
Hi thare
Wow looks great man :O
Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Pretty sick for your first model =) +Rep
each polygon face on screen must be rendered by the engine so having a ton of polygons will increase the render time for each frame dropping your frame rate.
WoW weapons generally have around 500 to 1k polys with textures of 512.
Also if your going to add blood (which is generally never done in the industry) at least make it look like real blood, thats not even in the same ballpark.
the texture is a bit flat...but the model itself looks nice! :]
its nice look but i feel it is missing some dept, wondering if you made it feel heavy by makeing th balde and such a little thicker ?