[WIP] Fixing and Finishing Naga Temple menu

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  1. #16
    ahuizote's Avatar Member
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    looks good, wish you luck on the project.

    [WIP] Fixing and Finishing Naga Temple
  2. #17
    IceReaper's Avatar Member
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    I started yesterday with first texturing tries. ALl in all i removed the textures again cause they realy looked bad but i know now how to do that.

    my next step will be finding some good textures which would apply to it.
    so, i'll post today (when im back home from work) screenshots from every room.

  3. #18
    Joop312's Avatar Member
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    This'll be awesome. +2rep

  4. #19
    mantorkel's Avatar Member
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    I cant wait...im SOOOO exited

  5. #20
    IceReaper's Avatar Member
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    just installed a csv-editor and baaaam my windows shell ****ed up -.- cant click any icons. so i'll install unix now and post the screens in about 2 hours.

  6. #21
    caek123's Avatar Member
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    Its real name is Nazjatar and is the naga capital city that is located under the maelstrom. There is not much information about it but heres a blizzard concept are of the structure so you have something to go on! Hope it helped
    http://www.blizzplanet.com/coppermin...n/nazjatar.jpg

    Thanks to vemonou5 for my sig and avatar!

  7. #22
    IceReaper's Avatar Member
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    i thought about adding the area for it and the naga race, but when i try editing the mainmenu files im getting an error from wow telling me files are corrupt. cant get aroung them. so if im lucky i can make the area, but thats it. would be awesome if some1 gets that protection cracked, then we can easily add the naga race..

    got unix running, just installing my apps.
    EDIT: here's what i promised.

    ImageShack - Hosting :: temple2do5.jpg
    ImageShack - Hosting :: temple3dl0.jpg
    ImageShack - Hosting :: temple4fz5.jpg
    ImageShack - Hosting :: temple5et9.jpg
    ImageShack - Hosting :: temple6xp5.jpg
    ImageShack - Hosting :: temple7jd6.jpg
    ImageShack - Hosting :: temple8oo3.jpg
    ImageShack - Hosting :: temple9an2.jpg
    ImageShack - Hosting :: templeaie9.jpg
    ImageShack - Hosting :: templebiu9.jpg
    ImageShack - Hosting :: templecxu2.jpg
    ImageShack - Hosting :: templedyj6.jpg
    ImageShack - Hosting :: templeeyx7.jpg
    Last edited by IceReaper; 08-06-2008 at 05:18 PM.

  8. #23
    Squabert's Avatar Contributor
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    wow.

    Really nice work so far, It's really coming together. You should fix the cave/tunnel things that were near the model on Dev. Island, I think they were called dragoncave's.wmo.. I cant recall exact name atm, But I'm pretty sure you know what I'm talking about.
    Last edited by Squabert; 08-07-2008 at 02:04 AM.

  9. #24
    IceReaper's Avatar Member
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    i'll think about that. im thinking about paying an advanced c++ developer who writes me an tool for converting a wmo with all its information including textures etc into 3dsmax / cinema4d or a generic format readable by both and a second converter for converting it back. that i should be able to edit / fix / expand almoast every wmo

    edit: i hate double posts and respect the rules, so i dont post this screen in a new post to get the topic back up. but it would be nice if some1 writes a comment or this thread will get lost.

    Last edited by IceReaper; 08-10-2008 at 07:23 AM.

  10. #25
    IceReaper's Avatar Member
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    Sorry for the doublepost, but i've the feeling this topic goes lost.

    Just started texturing:


  11. #26
    Soluhe's Avatar Member
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    /bump!

    finish it!


    Maybe u can make the temple look like this one

    http://images2.wikia.nocookie.net/wo...0px-Oldgod.jpg
    Last edited by Soluhe; 08-10-2008 at 05:02 PM.
    !!No more Tauren Milk plz!!

  12. #27
    IceReaper's Avatar Member
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    i actualy got problems finding the right textures to use.
    but its no problem replacing a texture later so i'll continue with the textures i find.
    every directory/filename suggestion would be nice want to stick it to the real design by blizzard.

    Actualy i modded wow a bit and added a whole new continent on a new map. but noggit got problems loading new areas with new map ids. the plan is to build the maelstrom and adding the naga city in it so we got some kind of custom mini wow expansion.

    last thing i'm working on is adding nagas as playable race.
    if it all works my future plans are adding the goblin race with a complete selfmade city, area etc etc.

    hope i'll get help by some1 later with noggit so i don't have to do all by myself which will actualy take a long time.

    greetz
    ice

  13. #28
    Soluhe's Avatar Member
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    there are only this textures used by this wmo oO

    DUNGEONS\TEXTURES\TESTS\JS_WAILING1.BLP
    DUNGEONS\TEXTURES\TEMP\64.BLP
    DUNGEONS\TEXTURES\TESTS\JS_WAILING5.BLP
    !!No more Tauren Milk plz!!

  14. #29
    Squabert's Avatar Contributor
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    I don't have a whole lot of time to work, But I'm sure I can find some to help you with your expansion idea, I'm really good with noggit. Once I'm finished with Gondolin, I can spend a buncha time on it if you ever needed...

  15. #30
    BACKABACKA's Avatar Contributor
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    I honestly dont know why you dont have a crapload of rep right now, because you sure deserve it. Ill make sure this thread doesnt get lost, and if you need help PM me and i'll do what i can. +Rep when cooldown is over

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