[WIP] Fixing and Finishing Naga Temple menu

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  1. #61
    IceReaper's Avatar Member
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    okay, i'm back from berlin. give me some time for reinstall_myself_into_normal_life();
    than i'm going to continue with the work and posting screenies.

    [WIP] Fixing and Finishing Naga Temple
  2. #62
    dvann's Avatar Member
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    Well, good luck and I hope you finish.

  3. #63
    Gila's Avatar Active Member
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    Awsome... keep it updated!

  4. #64
    Lohev's Avatar Active Member
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    i really hope you finnish this project IceReaper its a truly awsome one :P

    +rep

  5. #65
    Chricke's Avatar Active Member
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    3 weeks without any progress-screens what happened with the project man?

    Anyways!

    GREAT project!

    +rep

  6. #66
    MooseBoi's Avatar Member
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    bump bumpity nump, this looks very nice
    ESS3NTIA
    I LIKE MY SIG SO THAT'S ALL THAT MATTERS!


  7. #67
    BACKABACKA's Avatar Contributor
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    Is this project still active?

  8. #68
    Xel's Avatar ★ Elder ★
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    -Keeping the post alive-

  9. #69
    timosullei91's Avatar Member
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    That's amazing! Keep it going

  10. #70
    schlumpf's Avatar Retired Noggit Developer

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    Guys. This project never had a single chance of being finished. There is no converter / importer for the textures or models into a WMO. He just imported the model into some app and edited a bit. Thats nothing.

  11. #71
    ^Xayo's Avatar Contributor
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    Originally Posted by schlumpf View Post
    Guys. This project never had a single chance of being finished. There is no converter / importer for the textures or models into a WMO. He just imported the model into some app and edited a bit. Thats nothing.
    qft ! (filler)

  12. #72
    the3nd's Avatar Member
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    Originally Posted by schlumpf View Post
    Guys. This project never had a single chance of being finished. There is no converter / importer for the textures or models into a WMO. He just imported the model into some app and edited a bit. Thats nothing.
    Yes there is.. have you missed all the "Custom Models"? You can indeed import models (with texture!) into wow. I belive I had a program that atleast use to do that on some older version.. cant remember atm.. but anyways its not like its somethings thats never been done before. Its more tricky with an wmo obvouisly, but it's still possible.

    This project on the other hand has never been done before, and it looks great, keep it up!

  13. #73
    schlumpf's Avatar Retired Noggit Developer

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    Sorry, but: lawl. Do you think that I don't know about WMOs and M2s? oO I know, that it's possible, and I know, what exactely to do. But the original poster does not. And never knew. And btw: he stopped updateing this a few weeks ago.

    WMOs and M2s are a huge difference. Learn about what you say first.

  14. #74
    FauxBestaan's Avatar Banned
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    Originally Posted by the3nd View Post
    Yes there is.. have you missed all the "Custom Models"? You can indeed import models (with texture!) into wow. I belive I had a program that atleast use to do that on some older version.. cant remember atm.. but anyways its not like its somethings thats never been done before. Its more tricky with an wmo obvouisly, but it's still possible.

    This project on the other hand has never been done before, and it looks great, keep it up!
    I lol'd my pants... You're explaining models to schlumpf?! O_O Anyways, ofc it's possible, but do you think most people here know how to write a WMO by hand (apart from a very select few of us)? Then again, you could always just do it as a doodad (with collision geometry...)

  15. #75
    Nominated's Avatar Member
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    Not gonna let this epic work go to waste. D:

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