[Texture/DBL Edit] Black tier 6 rouge menu

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  1. #16
    Leona's Avatar Contributor
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    Originally Posted by Jarrito View Post
    How hard is it not to be a dick ? geeez
    Jackass <3
    Rogues does it from behind.
    Hunters does it from 30 yards away...... with animals.


    [Texture/DBL Edit] Black tier 6 rouge
  2. #17
    Achterbahn's Avatar Member
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    niceeeeeeeeeeeee

  3. #18
    Sirchrisorr's Avatar Member
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    armor is slick but i think your glaves would have been better if ONLY the blades were red and the shields and handles were of some design

  4. #19
    _DEFiANT's Avatar Member
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    That looks really awesome! Going to try this out! +Rep sir.

    Need help? add me on MSN - [email protected]
    Have questions? email me - [email protected]

  5. #20
    Skizmonster's Avatar Member
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    Originally Posted by rahburt33 View Post
    Yeah first model edit
    theres an ingame problem with the upper part of the chest, it doesent show for some reason, and starts showing random upper bodies.
    Are you exporting the textures as tga, editing then converting to blp? if so thats your problem on the chest, try exporting them as blps and converting them to png then back.

  6. #21
    DArkjacks's Avatar Member
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    Red warglaives won't work for me. :[

    I put the file patch-GF.mpq inside my data folder and still nothing.

  7. #22
    Yamachi's Avatar Contributor
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    Originally Posted by rahburt33 View Post
    ...also, theres an ingame problem with the upper part of the chest, it doesent show for some reason, and starts showing random upper bodies...
    Clothing textures are palettized BLPs with an alpha channel. Read this: BLP Converter - WoWDev
    Download the program from that link, then convert the texture to BLP using the -r parameter. I came across this exact same problem a LONG time ago when I was adding custom content to WoW 1.12.


  8. #23
    dmc22's Avatar Member
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    sexy !!11
    The devil has a bullet with his name on it.

  9. #24
    Stryfe1's Avatar Member
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    Oh wow. This is sexy haha.

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