[Item design dump] [discussion] Goshujin's Custom weapon Design art dump pile. menu

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  1. #31
    Goshujinsama's Avatar Member
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    Originally Posted by Demonshade View Post
    No one has successfully imported a custom model into wow with more then one animation. Even if you animated with maya, during conversion to m2 all that data will be lost
    ya i noticed, but today a second year artist at my school was talking about "deep exploration" a program that can almost open any file and export it to many other file formats and one of those types is .m2. so it may work with that, but i will have to do some research .. he did tell me that the m2. format saves a compressed .OBJ file for every frame of animation (so you have pure vertex animation) and this is quite similar to the .mdl files we use at school for "A7 Gamestudio". and to properly use these animation you will need to specify every frame that has animation before exporting and then within you software you say what frames are what animation. It seems WoW uses the exact same method if you look at this picture of the model viewer.

    http://img.photobucket.com/albums/v1.../uitlegwow.jpg

    As you can see the total animation is probably around 200 frames or so and they just call different parts of the animation all the time .. I think they already put these "Naming conventions" withing the 3d file before exporting .. so they already properly named it before exporting ... so i actually think if someone is able to write a small plug-in for maya that lets you make this markers before exporting we might get pretty far :<.

    i can upload the maya to .MDL file converter script if that might help anyone. (its the format we use at school which is actaully pretty similar to .m2).

    Originally Posted by Grymskvll View Post
    You could, however, start off with a Gronn model, as it's quite similar to the concept art, and then modify the texture/model.
    lol your right .. but i like building stuff from scratch

    Originally Posted by mobal View Post
    Maybe it can work, I'm not into model editing much anymore but is there now a converter that can even convert the animations back? Back then there wasn't one, don't know if there is one now. And if you edit textures then I think you're better of extracting the .BLP files with a .BLP converter.

    Btw Goshu, how do you actually plant textures on those :P finally got the converter working thx to Maclone's help, now only need to adjust some textures, gonna try and make the Witchhunter version of it with executioner enchant over the whole weapon, do you got some experience with adding particles :O


    hmm textures on what ?? .. my models ? .. well normaly i just uv map them and then paint a texture :P. And then i use cyrects tools (or something) to properly link my texture to my model (after you linked a texture to your model don't rename it in Myworldofwarcraftstudio because he won't be able to find it that way), but i have no idea how to add multiple textures tough for if your using Alpha mapping :<.

    DA: http:thedarkhell.deviantart.com

    [Item design dump] [discussion] Goshujin's Custom weapon Design art dump pile.
  2. #32
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    There is NO public converter afaik.

  3. #33
    [Soul Eater]'s Avatar The God King of Tails
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    Meh maybe a stupid question, but did you make the shield in 3DS max 2009 or Maya? Im trying things out with 3DS max 2009 now, there's an option that allows you to make a model from scratch just by using the image of the model as a background and then you make vertex points lines connecting them each other so it would form the "base" of the model, it's just like drawing the outlines, prob for me is that I screw up most of the time, the lines that I assign don't obey me lol.

    If yer using Maya to make your models, is there maybe a tutorial that explains how you can make models just like the way you do it? Same for 3dsmax , I'm willing to learn but I'm still of a rookie in it lol.

    Do the impossible, see the invisible
    Row row, Fight the power.

  4. #34
    Goshujinsama's Avatar Member
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    well this tutorial might be of some help .. its this guy that explains how to model a character from scratch all the way to adding bones and this is done in max 6 .. but i did it in 8.5 at the time so i guess it should also work for 3ds max 2009.

    and for the way your are modeling on the moment i suggest you give a look at the face part of this tutorial because i think your trying to model like that.

    tutorial is here: 3d Tutorial

    and as for other great stuff there are the official autodesk training dvds you might be able to find as torrent or something from gnomon workshop that might be able to help you .. but you just need to do some google searches for those ;D .. aniways hope this helps and good luck

    DA: http:thedarkhell.deviantart.com

  5. #35
    ^Xayo's Avatar Contributor
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    Cryect managed to get one animation in, so its not impossible, afaik he made it via hexediting even.
    Basicly these animations have A TON of frames, it almost made my PC crash importing 1 File with animations.
    Note: the screen is half a year old!

    edit: even if you would manage to import animations you would still have another GREAT problem,custom models dont have an Attachment block
    but these are STRONGLY needed for a mountpoint, no one besides blizzard (not even glitchy) have made it to succesfully add an attachment block via hexediting.
    Edit2: well if you wanna have a look at it: M2 - WoW.Dev Wiki
    Last edited by ^Xayo; 06-07-2008 at 01:59 PM.

  6. #36
    rhizx's Avatar Member
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    Those sketches look great. Can't way to see the finished products.

  7. #37
    Goshujinsama's Avatar Member
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    Originally Posted by ^Xayo View Post
    Cryect managed to get one animation in, so its not impossible, afaik he made it via hexediting even.
    Basicly these animations have A TON of frames, it almost made my PC crash importing 1 File with animations.
    Note: the screen is half a year old!
    http://i195.photobucket.com/albums/z...337/3dsmax.jpg
    edit: even if you would manage to import animations you would still have another GREAT problem,custom models dont have an Attachment block
    but these are STRONGLY needed for a mountpoint, no one besides blizzard (not even glitchy) have made it to succesfully add an attachment block via hexediting.
    Edit2: well if you wanna have a look at it: M2 - WoW.Dev Wiki
    hmmm so basicly i should get into hex editing if would want to discover how to get things like multiple animations or mount points?

    btw what cryect version are you using because my version doesn't have funtions to get animations working and do you know if there is a article or tutorial about adding 1 animation ?.

    but anyways thanks alot for this info because now atleast i know what i am facing xD

    @rhizx: glad ya like it .. it will be a while before i release something new, because i am in my last 4 weeks of school

    DA: http:thedarkhell.deviantart.com

  8. #38
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Not true xayo.

  9. #39
    ^Xayo's Avatar Contributor
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    not true ??

  10. #40
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    A attachment block as been successfully added to a model.

  11. #41
    Goshujinsama's Avatar Member
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    don't leave us in the darrkkkkk telll usssss moreeeeeee !!

    pretty please :3

    DA: http:thedarkhell.deviantart.com

  12. #42
    ^Xayo's Avatar Contributor
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    Originally Posted by merfed View Post
    A attachment block as been successfully added to a model.
    Glitchy or Cryect ?

  13. #43
    shade599's Avatar Active Member
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    Ill gladly handle any of the ones you want, i use blender usualy so after im done ill send you the blender file (i suck at converting it ingame and skinning! ) but i can save it in correct format, just contact me to talk more about it and awsome job on the designs.

    Side note: This is NOT Jigglypuff

  14. #44
    Goshujinsama's Avatar Member
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    well i got the shield almost done so you can leave that be .. but if ya want to make any other weapons go ahead and if there not to messy i don't mind skinning them ;D

    DA: http:thedarkhell.deviantart.com

  15. #45
    shade599's Avatar Active Member
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    agreed

    Ok, ill probably get the blades of them all done together because most the blades are similar to a certain extent.

    Side note: This is NOT Jigglypuff

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