Been using zmut's .exe2 months so far, works fine and yet to be detected by warden and no keylogger either. Hope an update for 2.1.0 build 6678 comes out soon.
Been using zmut's .exe2 months so far, works fine and yet to be detected by warden and no keylogger either. Hope an update for 2.1.0 build 6678 comes out soon.
Yeah should be up soon. just woke up ;p
Cool, thx in advance for all your hard work in keeping this updated even in PTROriginally Posted by zmutfx![]()
PTR Build 6692 was released earlier today. Very small 1.76mb patch. The current .exe doesn't work obviously, even if it is a minor patch.
*tries to suppress urge to molest idusy out of happiness*
So how does this very awesome program stop WoW from crashing (Im wondering as a programmer)? Does it use a hook? Edit's wow on the binary level?
The WoW.exe normaly catches edits to file within the .MPQs based on CRC info right? And then crashes when it's not what it expects.....
HOW THE HELL did u manage to do that?!?
I would think it would require one to decompile the entire wow.exe and make a non-crash version or something.
:O
Last edited by SomeWhiteGuy; 05-17-2007 at 07:59 PM.
Updated blog. http://rapidshare.com/files/31929191/MCPTR6692.rar.htmlOriginally Posted by yoshi245
The program is great and can let me edit models, but I am having problems when I try to edit child .wmo files for StormWind. Every time I do so, even if I change ONE byte, or simply add one on to the end of the file data, WoW crashes.
I build a program in VB to load a given child .wmo file, and do a very simple change to the 1st doodad id (in the MODR chunk). But even changing those two byes kills WoW!
...so,,,, does your program (ModelChange.exe) only work when changing .b2 files or something? I don't really know how it works, or what it does, but is there a way to make it not crash when I try to edit .wmo files?
Last edited by SomeWhiteGuy; 05-19-2007 at 02:41 PM.
You're editing it wrong. His program simply disables the signature file so that wow doesn't crash on loading model changes. It does nothing else. You're corrupting the wmo.
The Age of Exploration is over. Now is the Age of Creation.
signature file? Where is that?
*didnt know there was such a thing*
That's kinda interesting, I wonder how hard it would be to edit that file.
I love how you just got off talking about editing something as complicated as the MODR chunk, and then are confused by signature files. The signature file is what makes sure that the MPQs are properly intact and the right size, so it prevents edits from being used. His program stops the signature file from being run
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It's a list of all the .M2s, .WMOs, .ADTs, ect. that blizzard doesn't want us changing. When it notices it's not the exact file, it crashes your WoW.Originally Posted by Fault
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This build also appears to work on the release 2.1.0. (Game didn't crash loading my modified CharHairGeosets.dbc)Originally Posted by zmutfx
Thanks
Yes the latest PTR release will work on the Live version.Originally Posted by MiKE41
Most recent PTR (Live) version doesn't seem to like edited ChrRaces.dbc
Upon loading the MChange.exe the game itself doesn't load at all.
Removing the changed ChrRaces.dbc allows the game to load as planned, any chance on looking into this since most of my personal changes are done in that dbc file.
Thanks in advance.