[City Change] Orgrimmar change. menu

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  1. #16
    Finalwish's Avatar Active Member
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    Nice edit. taken the feel of the original hot orgrimmar away which is nice. one of the best i've seen in awhile.

    [City Change] Orgrimmar change.
  2. #17
    eti-enne02's Avatar Active Member
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    lol!
    It looks greats dude! Well done

  3. #18
    MooseBoi's Avatar Member
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    great job +Rep

  4. #19
    hallÄ's Avatar Member
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    Thx everybody ok next time will try to make it better Any idea what you want to change a new City new World edit?

  5. #20
    uberboy's Avatar Member
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    Originally Posted by hallÄ View Post
    Thx everybody ok next time will try to make it better Any idea what you want to change a new City new World edit?

    make uc ll sw

    ore shattrath to ll darnassus

    oh btw +Rep for cool orgrimmar i love't

  6. #21
    hallÄ's Avatar Member
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    i can try to make Shattrath to darna can try 2 morrow after school

  7. #22
    Satzen's Avatar Member
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    This is realy imba m8

  8. #23
    Liteness's Avatar Member
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    Amazing +Rep.


    Change Shattrath next
    Last edited by Liteness; 04-22-2008 at 07:37 PM.

  9. #24
    Detor's Avatar Member
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    It isnt orc city is look as hobit city for LOtR

  10. #25
    Eagleshadow's Avatar Active Member
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    Originally Posted by hallÄ View Post
    Oh yes and if anybody know a guid or can tell me WELL how to take away this snowy ot shiny looking thing's away plzz tell me
    I'm just gonna quote myself from a post few days ago when i explained the same thing to a guy who retextured barrens and had same problem.

    Originally Posted by Me, Myself and I
    nice. In first screenshot i noticed that you didn't do a specular texture for grass. Do that and it will look much better. Basically just switch the specular texture barrens ground has with the grass specular texture from where you took the grass. It's always called same as the texture with "_s" in the end. for example:
    TILESETBarrensBarrensBaseDirt.blp <-- normal texture

    TILESETBarrensBarrensBaseDirt_s.blp <-- specular texture

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