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  1. #1
    EliMob441's Avatar Contributor
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    How-to TWINK (indep) Guide!!!

    this is my first Post plz comment back


    This guide will help you create a character that will be totally awesome at battlegrounds. It does take quite a bit of gold to do this but this guide also covers some wow gold making tips.
    Contents:
    1) Intro
    2) Funding your twink
    - Techniques that work for me!
    - All possible aspects of obtaining gold you will need to make an awesome twink!
    3) What you will need
    -How much gold (including plug in numbers for different servers!)
    -Enchants
    -Armor
    -Weapons
    -Quests (Horde and Alliance)
    -Pick a duty, and focus on that (ganking for honor, running the flag, defending, etc.)
    4) The Battlegrounds
    -Assuming you want to make a twink to "Pwn" the BG and get that reputation bar up to where YOU want it to be!
    -What's the Best Descision for you?
    5) Learning your alt
    -First, choose a class
    -Tips, and how to
    -Pick a job for your twink, and focus on making that job easy for your level 19, 29, or 39 character!
    1) Introduction
    Welcome to my twinking guide, Here I will explain everything you will need to know (more in the coming posts) about twinking, including Who/what/when/where/why and HOW! This guide will (eventually) cover important, previously un-adressed information like; Funding, What you will need to accomplish, Where to concentrate your effort(defense, offense, etc.)
    Whatever reason you chose to make a twink, you've chose the right reason. Some make twinks to "catch-up" while others do it out of boredom. Here you will learn steps you will need to take in order to meet your own needs.
    2) Funding your Twink..
    Okay, Lets be down to earth. not everyone has 5,000 gold to spend. You might have anywhere from nothing to 500 gold. I've found a few posts on the internet about making money. there are many choices here..
    A.Scam your way to finacial freedom
    Either you dis-approve this method or not, bottom line it makes some serious gold. Things like mass mailing "dontations" and even things like 500 gold for a wrapped gray item.
    B.Cash into Gold
    You might have contemplated laying down the green in exhange for some gold, I've done this and it does work. You do get 1000 gold but the downside is, if you arent used to having that much money, it goes by way too quickly. Instead of buying that one epic, you can do things like buy the mats to make an epic item of your profession or get an alt to 300/300 of a "money making" profession. If you invest it, you will get much more in return.
    C.Quest for it
    With the XP into Gold with patch 1.10, this method may work. i've noticed i usually come up short handed in UBRS raids. i'll earn 1 gold an hour, and make about 3-4 gold then have to repair my armor for 3 gold 38 silver. You can grind for it, and quest for it. this is a lot of work, but if your up to grinding for 500g to get an enchant for your alt, no one is stopping you.
    -Breakdown
    All of these methods work, including some not mentioned. mass-resell, and reselling epics, or "farming" those leet purples might work for you. Basically you need something to fund your newly aquired character.
    2) What you will need
    A. Gold
    This was mentioned above, however you will need a hefty flow of gold to buy the enchants, armor, weapons, potions, etc. the price on the server for different enchants varies, so I wont "estimate" the cost.
    For Suramar, the price for enchants is usually anywhere from 20g (firey enchant) to 340g (crusader) its cheaper to buy the enchant from the enchanter, and fund the cost with your choice of income. Save your professions for making more gold.
    Depending on the class, you're really going to want different enchants than the next person and there are "customizations" for each duty you choose.
    EXAMPLE:
    A Rogue, specializing in flag-running for mass reputation bonus' will want...
    Chest: Health +100
    Back: defense +70
    Feet: Speed increase
    Weapon(s): +15 agility
    Hands: Agility (or attack rate)
    Bracers: Agility or Stamina
    Trinkets: Insignia of the alliance, and the Wool Lufa that cancels bleed effects.
    Potions: Health potions, Healthstones from a warlock, Invisibility potion (more stealth), Greater fire/shadow/etc. resist potion because all those twinks are doing fire damage with their firey weapon enchant. Thistle tea.. a lot of thistle tea. This will give you 100 energy, which you can use to lay down the ownage.
    3) What you will need
    -Enchants-
    Each class is going to want different enchants. Start with what you know! Mage's don't need strength, and warriors can't use intellect. From there break it down to Magic and Melee classes then the Mixed catagory.
    Magic: Mage, Warlock, Priest
    Mage: Low level intellect enchants are a great place to start. here is a short list of enchants, plug in the numbers of the price on YOUR server to see how much all of this would cost you.
    Enchant Price(Gold)
    Enchant Item Permanent (Intellect +22) ________
    Enchant Item Permanent (Intellect +3) ________
    Enchant Item Permanent (Intellect +5) ________
    Enchant Item Permanent (Intellect +7) ________
    Enchant Item Permanent (Intellect +9) ________
    Enchant Item Permanent (Intellect + ________
    Remember, for a mage these enchants are an awesome place to start. Use your budget to determine your overall affordablility for your twink.
    Warlock: Low level Stamina and health enchants are great for that level 19 warlock who just learned Life Tap at level 16, stamina becomes intellect instantly, and you get more Mana per HP if you put talent points into your improoved life tap talent, which gives you 20% more mana from each cast.
    Enchant Price(Gold)
    Enchant Item Permanent (Stamina +1) ________
    Enchant Item Permanent (Stamina +3) ________
    Enchant Item Permanent (Stamina +5) ________
    Enchant Item Permanent (Stamina +7) ________
    Enchant Item Permanent (Stamina + ________
    Enchant Item Permanent (Stamina +9) ________
    Priest: Low level spirit enchants are the most in-expensive enchants, I've found with my playing style having a lot of spirit on a priest or any caster, cuts down massively on eating/drinking time. if you have enough spirit you can actually sit down and regain all of your health in 30 seconds. you can start with low level enchants, and work up to things like Mighty Spirit (+21 spirit on weapon)
    Enchant Price(Gold)
    Enchant Item Permanent (Spirit +1) ________
    Enchant Item Permanent (Spirit +20) ________
    Enchant Item Permanent (Spirit +3) ________
    Enchant Item Permanent (Spirit +5) ________
    Enchant Item Permanent (Spirit +7) ________
    Enchant Item Permanent (Spirit +9) ________
    Enchant Item Temporary (Spirit +3) ________
    Enchant Item Temporary (Spirit +6) ________
    4) Armor
    Everyone starts somewhere. I know what you're thinking, "That level 19 sword is 250g?" or "Who would pay 600g for that level 38 sheild?" You can get the same results, (equal or lesser) and test the waters to see if twinking is for YOU. below are my suggestions on where to start for the Green quality armor, that best suits the class you've chosen. just type in whats in the quotations, into the auction house search. so if you have a rogue and want "of the tiger" leave the specifications blank, and type "of the tiger" and viola!
    Casters
    Mage:
    If you can play a mage to its full potential, you know how not to get hit. if you are of that skill level go with "Of Intellect" items, the boost in mana will help your mana sheild, and each int. point for a mage increases damage! if you cant hang with it, go with "Of the Eagle" the extra stamina as well.
    Priest:
    Though I havn't played priests much I would say "Of the Owl" because if you have a lot of spirit you can re-generate your health and mana while you sit(no food/water) or while you run/travel between fights. Assuming you make a shadow priest, also go with "of intellect" seeing as how you can heal youself, stamina shouldnt be that important to a good priest player.
    Warlock:
    Ah, my personal specialty. Defenitly go with "Of the Eagle" first. its got the intellect you need for mana, and the stamina you need... to turn into more mana. many different opinions here, but "Of Stamina" will benefit you too, as a close second.
    Druid:
    A casting druid will want different things, its up to you. A mix of both worlds I would say go with "Of the Gorilla" for the strength and intellect. a Druid wont have as much mana as say, a gnome mage. so the strength is more of a backup. if you're really playing like a caster, go all out and choose "Of Intellect" or "Of the Eagle"
    Paladin:
    Plus Healing Spells. Period. If you're a casting paladin your job should be to heal the snot out of the flag carrier (if your co-operation is good) "Of the Gorilla" if you arent going to be casting many healing spells, and if YOU want to run the flag defenitly skip the noise and trekk to "Of the Eagle" for the increased mana to protect you, and the increased health to help you along.
    Melee:
    Warrior:
    Defensive: A Defensive warrior will want to go with "Of Stamina" first off, because a warrior with 1,000hp is hard for a "normal" BG player to kill by himself. so you'll win by schere HP mass, along with your stun+bandage or potion tactic.
    Offensive: An offensive warrior will want "Of Power" and "Of the Bear" mixed. The added attack power will help you finish off those weak "normal" people, and the stamina and strength will only add to it, to make you a smashing behemoth of doom to be reckoned with!
    Rogue:
    A rogue should first decide what his job is. "Are you going to run the flag?" or "Are you going to kill helpless people?"
    If you're running the flag: Go with "Of the Monkey" the agility is there for the hopeful proc of a crit, and the stamina is there for the extra-whacks you will be able to take. also enchant your boots with "Increased Running Speed"
    If you're killing people: Go with "Of the Tiger" The Strength and Agility will boost your attack, you can also mix in "Of power" wherever you find it.
    Hunter:
    Hunters can either be ranged, or up front flag runners depending on your level (remember 19,29,39,49) so you can assist with aspect of the pack, along with your increased running speed ... onto the armor.
    Ranged: Stick with "Of the Falcon"(agi+int) hands down, that is hunter gear. you will be able to stay back and crit with the added agility, and cast Aimed shot and arcane shot (level dependancy) as many times as you need to.
    Melee: Melee hunters should go for "Of the Tiger" as well (i know some are duplicate) Agility and Stamina is the way to go for the starting out hunter. hopefully he'll land a crit, and he'll stay alive to crit with the addded HP.
    Dedicate time to staying a certain level and your twink will grow!


    How-to TWINK (indep) Guide!!!
  2. #2
    XxKajxX's Avatar Member
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    Re: How-to TWINK (indep) Guide!!!

    This guide is useless because twinks are going bye bye in the expansion

  3. #3
    Solance's Avatar Active Member

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    Re: How-to TWINK (indep) Guide!!!

    If you're talking about twinking then go less into what classes need "of the bear" or w/e and focus more on the aspect of your title, twink. I'll help with the rogue part of twinking.
    ---------------------------------------------------------------------
    Ok, so what I did and what I would recommend to all of you if you're thinking of making a rogue twink is get him/her to level 14-15. Hopefully your main and your twink are on separate accounts. If not either use a friend's account or have a friend run you through. The harsh reality is you're not going to be able to have a twink if you don't have a high level main or friend willing to bend over backwards running you through instances and providing you about 400 gold for BoEs and enchants.

    Anyway where was I? Oh yes, once 14-15 head to Wailing Caverns. You have two options... A) Follow the person running you through or B) wait outside the instance until he is at key bosses that drop the loot you need. It's really your choice just watch the ammount of exp you're getting. By the time you've gotten all of your BoPs you should be about halfway through 18.

    From Wailing Caverns you will be getting two necessary BoPs for a rogue if you're alliance and 3 if you're horde. Leggings of the Fang, Venomstrike, and Talbar Mantle from the glowing shard quest. Here is the trick for Leggings of the Fang and Venomstrike; if you have a 60 running you through you can stand in the circular room right below Lord Cobrahn, have the 60 run past all the mobs, and kill Cobrahn. You will be in range to receive the loot. You can also pull this same method for Venomstrike. For those of you who have done WC before, remember that pool you jump in after you've killed Verdan the Everliving? Yea, just sit in that pool while the 60 clears/runs past mobs to get to Lord Serpentis. Have the 60 kill Verdan then aggro Serpentis over to where you jump off to land in the pool. Have him kill Serpentis there and you will voila! get to roll on the loot! After Serpentis, do the escort quest and kill the giant murloc. The murloc will drop the glowing shard which will lead to the quest to get you Talbar Mantle.

    Now onto VC. When I first started my twink I got two cruel barbs. You will eventually replace these (I hope) with a Shadowfang and Scout's blade if you're smart. Anyway from the Deadmines you will receive only 3 vital pieces of loot and guess what... they're all from the last boss. Oh boy! These three pieces of loot are the dual cruel barbs I mentioned earlier that drop from Van Cleef and the Defias Chestpiece which also happens to drop from Van Cleef. This instance tends to grow long after more than 5 runs. I had completed 8 runs after I got the 3 pieces of loot I needed.

    By this point you should be at least level 16 and most likely level 17. Now is the time to start pushing your engineering to 150 and doing your glowing shard quest. After getting your engineering to 150, take a trip to the Wetlands and pick up Minor Recombobulator from Fradd Swiftgear. You should be able to locate him easily on Thottbot. Minor recombobulator is one of my favorite toys not because it dispels sheep but because it acts like a second potion. So now after you've gotten your Minor Recombobulator schematic it's time to work on your glowing shard quest. The quest is simple, it just takes time. The chain quest combines to about 8800 exp once you've finished it. Please go to thottbot and look up the quest as some of the NPCs involved in the quest are hard to find. Once you've gotten your shoulderpads head over to the STV arena. Make sure you have at least 1-2 60s with you to ensure you get your trinket. After receiving your first Arena Master, go talk to Short John Mithril. he will give you some experience as well as the quest to get 12 Arena Masters. The Arena Masters themselves require level 35 but the Arena Grandmaster has no level limit which is godly for a level 19 twink.

    Ok, so now you've gotten all your travelling and quest experience. All that's left is to have your main or your friend run you through Shadowfang Keep. Go to the Sepulcher in Silverpine and talk to Dalar Dawnweaver. He will give you the quest Arugal must die which once finished will give you the nice ring Seal of Sylvannas. While being run though SFK, hope to God that a Shadowfang drops as it will save you money in the future.

    After you've gotten your ring from SFK and possibly a Shadowfang as well, it's time to start looking at BoEs and enchants to buy. I am going to give one profile tonight and maybe some others later but right now I'm going to focus on a balanced agility profile. The gear and enchantments go as follows:

    Feet of the Lynx - Minor Run Speed Increase
    Leggings of the Fang - Agility +8 from Libram of Voracity
    Deviate Scale Belt
    Scouting Gloves of the Monkey - Agility +15
    Forest Leather Bracers - Stamina +9
    Blackened Defias Armor - Health +100 or Stats +4
    Sentry Cloak - Agility +3
    Talbar Mantle
    Green Tinted Goggles - Agility +8
    Cruel Barb - Crusader or Agility +15
    Cruel Barb - Agility +15

    Eventually you will get Legionaire's Band and Scout's Medalion for being Honored with Warsong Gulch. Also, by doing the Fishing Extravaganza you will be able to get Lucky Fisherman's Hat which gives +15 stamina by catching a rare Keefer's Angelfish. Like I said, you will eventually replace at least one of your cruel barbs when you hit revered with Warsong and get Scout's blade.

    Originally Posted by Jubacca18
    This guide is useless because twinks are going bye bye in the expansion
    That's not true at all. You show me where Blizzard has said anything even remotely close to twinks are going "bye bye" in the expansion. You may prophetise all you want but until you bring some substance to the table your arguement is and will continue to be obsolete.
    Last edited by Solance; 11-29-2006 at 04:32 AM. Reason: Auto-merged Doublepost

  4. #4
    Zakuno's Avatar Member
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    Re: How-to TWINK (indep) Guide!!!

    Scouting Gloves of the Monket - Agility +15
    As i have a rogue twink myself, i'd like to suggest Rep Whelp Gloves. With an+15 agility enchant, of course.
    Red Whelp Gloves: http://www.thottbot.com/?i=9571

    The recipe is found in wetlands. Here's the map of the vendors location:
    http://www.thottbot.com/?m=7155
    An Epitome of Doom.

  5. #5
    XxKajxX's Avatar Member
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    Re: How-to TWINK (indep) Guide!!!

    Originally Posted by JessieC
    You show me where Blizzard has said anything even remotely close to twinks are going "bye bye" in the expansion. You may prophetise all you want but until you bring some substance to the table your arguement is and will continue to be obsolete.[/COLOR]
    LOLOLOL you want proof? I'll post a screenie with my friends twink (hes in the beta) and he pvp'd...he lvled with out turning in marks...you gain experience in the expansion when you pvp at lower levels...

    Also its in the patch notes when you download the beta....its after the part about enchants having level restrictions
    Last edited by XxKajxX; 11-29-2006 at 07:35 AM. Reason: Auto-merged Doublepost

  6. #6
    Ced's Avatar Contributor
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    Re: How-to TWINK (indep) Guide!!!

    It's already knows for like a month now..

  7. #7
    ziao's Avatar Banned
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    Re: How-to TWINK (indep) Guide!!!

    it sucks (i mean that twinks are gonna be nerfed) tho it's good aswell, because untill lvl 45 you cant do any BG with a normal char

  8. #8
    Solance's Avatar Active Member

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    Re: How-to TWINK (indep) Guide!!!

    Originally Posted by Jubacca18
    LOLOLOL you want proof? I'll post a screenie with my friends twink (hes in the beta) and he pvp'd...he lvled with out turning in marks...you gain experience in the expansion when you pvp at lower levels...

    Also its in the patch notes when you download the beta....its after the part about enchants having level restrictions
    I am in Beta and was in the Alpha phaze. I have run WSG on a twink in the expansion and no, I did not gain experience once. Like I said, until you show me real proof, your comment is null and void. I suggest you show me that "screeny" you have.

    Here is the link to the Beta forums which have patch notes. http://beta.worldofwarcraft.com/ You try to find anything on twinks, I dare you.

  9. #9
    Dag001's Avatar Member
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    Re: How-to TWINK (indep) Guide!!!

    Dont you mean an indepth guide to twinking? lol. Just looking through this forum its amazing how many words people misspell. But besideds that, yea twinks will be gone in the expansion.

  10. #10
    jipo123's Avatar Member
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    Re: How-to TWINK (indep) Guide!!!

    u cant get wool lufa at lvl 19 i think its like a 50+ q

  11. #11
    Enfeebleness's Avatar Elite User
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    Re: How-to TWINK (indep) Guide!!!

    Why are 99.99% of the posts dealing with their friends retarded as heck?

    The blues on the forums are defending twinking and put it as:

    "Twinking is a way to invest in a different type of game balance at early levels. If you think that twink groups invest all of that gold and attention merely to roll noobs, you are mistaken. Twink groups like playing other twink groups to find a new balance in end game, other than the described balance of level 60 end-game. However, because of the BG setup, they have to encounter non-twink groups in the process. They tend to move through that game as quickly as possible, to find another match.

    Again, the matchmaking system is our current solution to pairing up players of varying types. I'll give a quick follow up to those that you posted below, but we aren't planning at current to change any current enchantments. I'm not sure it could be considered as game breaking in any case, at least no more than facing a full team with tier 3. It's going to be extremely difficult, but the actual laws of the game don't begin to break down because a twink is in the battleground. It can be frustrating though, and we recognize that and are implementing a solution."

    Sounds like they really hate twinks huh....
    Yeah, not so much...

    They said on the previous forums too, they never will have any plans to get rid of twinks

  12. #12
    Solance's Avatar Active Member

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    Re: How-to TWINK (indep) Guide!!!

    Originally Posted by Enfeebleness
    Why are 99.99% of the posts dealing with their friends retarded as heck?

    The blues on the forums are defending twinking and put it as:

    "Twinking is a way to invest in a different type of game balance at early levels. If you think that twink groups invest all of that gold and attention merely to roll noobs, you are mistaken. Twink groups like playing other twink groups to find a new balance in end game, other than the described balance of level 60 end-game. However, because of the BG setup, they have to encounter non-twink groups in the process. They tend to move through that game as quickly as possible, to find another match.

    Again, the matchmaking system is our current solution to pairing up players of varying types. I'll give a quick follow up to those that you posted below, but we aren't planning at current to change any current enchantments. I'm not sure it could be considered as game breaking in any case, at least no more than facing a full team with tier 3. It's going to be extremely difficult, but the actual laws of the game don't begin to break down because a twink is in the battleground. It can be frustrating though, and we recognize that and are implementing a solution."

    Sounds like they really hate twinks huh....
    Yeah, not so much...

    They said on the previous forums too, they never will have any plans to get rid of twinks
    I'm glad I'm not the only one that looks things up instead of going by word of mouth.

    Originally Posted by Zakuno
    As i have a rogue twink myself, i'd like to suggest Rep Whelp Gloves. With an+15 agility enchant, of course.
    Red Whelp Gloves: http://www.thottbot.com/?i=9571

    The recipe is found in wetlands. Here's the map of the vendors location:
    http://www.thottbot.com/?m=7155
    Whelp Gloves are nice. I've heard good things and bad things about them. I've heard they proc a lot more than 5% of the time, but the whole no stats thing makes me cry.
    Last edited by Solance; 11-29-2006 at 08:44 PM. Reason: Auto-merged Doublepost

  13. #13
    Enfeebleness's Avatar Elite User
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    Re: How-to TWINK (indep) Guide!!!

    Yeah, i actually had them on my first rogue twink, but on my actual mostly full gear twink rogue (i have 4 rogues now... one went in a realm transfer, one is horde, one is now alliance, and one new one that i'm actually lvling)

    Dealing with no stats = pft, i'll pass

  14. #14
    Gospel's Avatar Active Member
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    Re: How-to TWINK (indep) Guide!!!

    Inc Flame, Seen this b4 and like its said b4 Twinks are going bye bye

  15. #15
    REDACTEDSEPHI's Avatar Active Member
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    Re: How-to TWINK (indep) Guide!!!

    This is a copy and past guide from http://www.freewarcraftguides.com/wo...wink_guide.php.
    lol *owned*


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