Stat Priorities menu

Shout-Out

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 23
  1. #1
    syphilis's Avatar Active Member
    Reputation
    22
    Join Date
    Feb 2011
    Posts
    85
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Stat Priorities

    I've decided to throw together an assortment of current class priorities, I will be just doing the classes I play, and will +rep to anyone who helps me out with this compendium. This information is up to date as of 4.2.

    Death Knight:

    Frost:
    Strength > Yellow Hit to Cap > Expertise to Cap > Haste > Mastery > Crit
    Not much to add here. Ignore socket bonuses and gem 40 strength, unless there's a socket bonus of 20 strength or more.

    Unholy:
    Strength > Hit to Cap > Haste > Mastery > Expertise to Cap > Crit
    Ditto.

    Blood:
    There's no definite priority, as exists with dps classes. The best you can do is experiment and see what works best for you, this is my recommendation:
    Enough health that you can survive 3-4 hits from a boss. This is referred to as the stamina soft cap.
    Mastery, a lot of it. It's more consistent than dodge/ parry.
    Keep your dodge and parry as close to equal as possible, as they both suffer diminishing returns.
    With hit and expertise, I avoid it as much as possible. My knowledge is limited strictly to 6/7 ten mans at the moment, but I never have any issues holding threat. We regain the runes we lose if our attacks miss, or get dodged/parried, so all we lose is a GCD.

    --

    Hunter:

    Marksman:
    Agility > Hit to cap > Crit > Haste to 12.98% > Mastery > additional haste
    The reason you only want 12.93% is so that you'll never fall bellow the GCD cap (1.0 sec cast time). Mastery will outperform haste in any aoe situation. Gem straight agility, unless there's a 20 agility+ socket bonus.

    Survival:
    Agility > Hit to cap > Crit > Mastery > Haste
    This one is pretty straight forward, imo. Gem straight agility, unless there's a 20 agility+ socket bonus.

    Beast Mastery:
    N/A. You shouldn't be raiding as BM.

    --

    Druid:

    Feral dps:
    Agility > Mastery > Crit > Haste > hit/ exp
    Don't go for the hit/ exp caps. Gem straight agility, unless there's a 20 agility+ socket bonus.

    Feral tanking:
    Help?

    Resto:
    Intellect > 2005 haste > 916 haste > mastery > Crit
    Use any amount of spirit you feel comfortable with. Don't add any haste past 916 until you can get up to 2005. Gem straight intellect, unless there's a 20+ intellect socket bonus.

    --

    Rogue:

    Assassination:
    Agility > Spell hit cap > Mastery > Haste > Expertise to cap > Crit
    Not much to say here, Crit and expertise suck, avoid them. Gem straight agility, unless there's a 20 agility+ socket bonus.

    Combat:
    Agility > Yellow hit > Expertise to cap > Haste > Spell hit > Mastery > Crit
    Another very straightforward stat priority, love playing a rogue. Gem straight agility, unless there's a 20 agility+ socket bonus.

    Subtlety:
    N/A. You shouldn't be raiding as subtlety.

    --

    Mage:

    Arcane:
    Intellect > Hit to cap > haste to soft cap (1.0 cast time on Arcane Blast with BL/ cooldowns up) > Mastery > Crit
    There's a lot of debate about the arcane stat priority, but this is what I've found to work best. If you're really interested in the couple hundred dps you could gain by truly individualizing, run 'er through a spreadsheet. Gem straight intellect, unless there's a 20+ intellect socket bonus.

    Fire:
    Intellect > Hit to cap > Haste > Crit > Mastery
    Gem straight intellect, unless there's a 20+ intellect socket bonus.

    Frost:
    Help?

    --

    I stuck that lovin' .44 beneath my head.

    Stat Priorities
  2. #2
    XSilentiumX's Avatar Sergeant Major
    Reputation
    32
    Join Date
    Aug 2010
    Posts
    147
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by syphilis View Post
    Subtlety:
    N/A. You shouldn't be raiding as subtlety.

    So you shouldn't be raiding as best single target damage dealer spec? Nice...
    World of Logs - Real Time Raid Analysis Look at top DPS on Baleroc and tell me what it is.
    Last edited by XSilentiumX; 07-17-2011 at 12:36 PM.

  3. #3
    syphilis's Avatar Active Member
    Reputation
    22
    Join Date
    Feb 2011
    Posts
    85
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by XSilentiumX View Post
    So you shouldn't be raiding as best single target damage dealer spec? Nice...
    World of Logs - Real Time Raid Analysis Look at top DPS on Baleroc and tell me what it is.
    Some sort of gimmick or bug.

    I stuck that lovin' .44 beneath my head.

  4. #4
    240287's Avatar Member
    Reputation
    5
    Join Date
    Feb 2008
    Posts
    42
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It was to my understanding that for Arcane Mages' It's: Hit > Intellect > Mastery > Crit.

    And... for Fire Mages' It's: Hit > Crit > Intellect.
    Last edited by 240287; 07-17-2011 at 07:58 PM.

  5. #5
    phantom325's Avatar Turtle Nation
    Reputation
    1033
    Join Date
    Apr 2011
    Posts
    2,628
    Thanks G/R
    81/162
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 240287 View Post
    It was to my understanding that for Arcane Mages' It's: Hit > Intellect > Mastery > Crit.
    Intellect > Spell Hit Cap (17%) > Mastery > Crit > Haste

    Arcane Mage Gear Reforging and Stat Priority - (4.2) World of Warcraft Class Guide

  6. #6
    Sikas's Avatar Active Member
    Reputation
    69
    Join Date
    Feb 2007
    Posts
    386
    Thanks G/R
    6/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Strength > 8% Hit to Cap > 26 Exp to Cap > Mastery >= Crit > Haste

    Gem for pure Red Strength gems.
    Reverberating Shadowspirit Gem for Meta.
    Reforge from Haste, then Crit, then Mastery to hit your Hit/Exp caps. In that order.

    EDIT: Seems MMOwned doesn't like certain people, because I can't hit enter for proper spacing.
    EDIT2: Seems fixed now!
    Last edited by Sikas; 07-19-2011 at 06:05 PM.

  7. #7
    Anonie's Avatar Knight-Lieutenant
    Reputation
    58
    Join Date
    Nov 2010
    Posts
    281
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 240287 View Post
    It was to my understanding that for Arcane Mages' It's: Hit > Intellect > Mastery > Crit.

    And... for Fire Mages' It's: Hit > Crit > Intellect.
    ^this guy's all wrong.. Just saying Int isn't as good as hit or crit is all wrong.
    Fire's crit is great until it reaches a soft cap. IDK what the cap is, check EJ for it. This soft cap is based on how often you can get pyroblast to proc, so it is somewhat raid composition dependent. BUT, it is not better than INT. In no circumstance will crit or hit ever be better than INT, for ANY class. That is what reforging is for.

    Thus Fire should be : INT > Hit (to cap) > Crit ( to cap) > Haste > Mastery.
    Arcane's is INT > HIT (cap) > Haste (AB GCD Haste cap during burn stages) > mastery > Crit

    Bear has 2 different methods of tanking which are very viable currently. Because of the way the bear mastery works, stacking stam would make the bear avoid less damage by having more HP which means more vengeance, which gives stronger savage defense procs. And of course, gem/reforging for straight avoidance.

    1st (starting be more recognized) is: Stamina > Agility > Mastery > Dodge > Expertise (26) >= Crit > Hit Cap (8%) > Parry exp cap (eighty-something) > Haste. So on a fight like Baleroc, savage defense might just help, but then again DKs have alot of cds available to pop on it as well.
    Agility > Stamina > Dodge > Mastery > Expertise (26) > Crit > Haste > Hit Cap (8%)
    2nd is: Agility > Stamina > Dodge (to DR point which I *think* is around 32-35%) => Mastery > Expertise cap (26) > Crit > => Hit Cap (8%) > Parry exp cap (eighty-something) > Haste

    There has been a blizz blue post here or there clearly stating that they were able to tune current sub spec rogues to do equivalent dmg to assassin/combat spec rogues in similar higher tier gear. However, pure raiding sub spec rotation is pretty friking hard to keep the proper rotation going. Need to keep ruptures, slice and dice AND recuperate all up as much as possible all while spamming backstab on the boss. So it makes sense that on this fight which is pretty much saurafang 2.0 (a healing intensive, single target burn fight) sub spec rogues have been taken out to be used.

    OP forgot about balance druids.
    Taken from EJ:
    Int >> hit/Spirit > haste > = mastery > crit. Haste has a soft cap as to when it becomes better/less b/c of extra dot ticks you can get.

    And also warriors.
    Prot: Stamina ≥ Mastery > Parry ≥ Dodge. Threat : Expertise > Hit >>> Strength > Crit.

    Arms: Get 8% Hit. After that, Strength > Crit > Mastery = Expertise > Haste. Expertise is better than Mastery if you're stance dancing.

    Fury: Get 8% Hit (including Precision), 26 Expertise. After that, TG prioritizes Strength > Crit > Hit > Mastery > Haste. SMF prioritizes Strength > Crit > Hit > Haste > Mastery.
    Last edited by Anonie; 07-18-2011 at 02:21 AM.

  8. #8
    Stige's Avatar Contributor
    Reputation
    115
    Join Date
    May 2009
    Posts
    1,324
    Thanks G/R
    7/13
    Trade Feedback
    1 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by syphilis View Post
    Some sort of gimmick or bug.
    Simulationcraft Results

    In your FACE!
    Super Unicum

  9. #9
    Snowee's Avatar яєтιяєd єχρℓσιтєя
    Reputation
    1263
    Join Date
    Apr 2010
    Posts
    1,007
    Thanks G/R
    72/191
    Trade Feedback
    10 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    About the BM post, well, i hate it too but it does more dps than survival.
    Missed the Black arrow buff, but its still really close.
    Last edited by Snowee; 07-18-2011 at 05:08 AM.

  10. #10
    syphilis's Avatar Active Member
    Reputation
    22
    Join Date
    Feb 2011
    Posts
    85
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xarper View Post
    First of all, that's not 42k, second of all, I don't believe you've played all three rogue specs in a raid setting, if you had you'd understand why it's not viable.

    Perhaps you are one of the very few that can execute sub's rotation, and utilize it on the few fights where it's better with a nigh-perfect rotation, if you are I apologize for offending you with my OP.

    I don't want to start a flamewar, I'm just helping out in the best way I can. Let's stop this line of conversation here.

    I stuck that lovin' .44 beneath my head.

  11. #11
    240287's Avatar Member
    Reputation
    5
    Join Date
    Feb 2008
    Posts
    42
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, I was kind of wrong the way I put it. However Crit is better than haste for fire Mages' and Mastery is better than Haste for Arcane.

  12. #12
    jaredmu7's Avatar Private
    Reputation
    6
    Join Date
    Jun 2011
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xarper View Post

    Yes yes... and all fights are like patchwerk.

  13. #13
    omfgwtflolmfaoz's Avatar Corporal
    Reputation
    7
    Join Date
    Feb 2011
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The only reason Sub is able to get that high on Baleroc is because it's just like patchwerk, barely any movement and it's mainly a healer fight more than anything. Why Sub rogues are not preferred in raiding is because the rotation has to be done perfect or else you will fail, also it's ramp up time is ridiculous, and target switching ****s you over.

  14. #14
    Sikas's Avatar Active Member
    Reputation
    69
    Join Date
    Feb 2007
    Posts
    386
    Thanks G/R
    6/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

  15. #15
    Hiddn's Avatar Member
    Reputation
    12
    Join Date
    Oct 2010
    Posts
    74
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm actually raiding Firelands Sub atm, just trying it out and I can say once you get the rotation down it's very viable and this is coming from a rogue that's very good at all 3 specs.

Page 1 of 2 12 LastLast

Similar Threads

  1. DPS DK & Stat Priority
    By ClearFlare in forum World of Warcraft Guides
    Replies: 19
    Last Post: 01-14-2010, 01:53 AM
  2. TIER 4 stats and pictures!!
    By general_salsa in forum World of Warcraft Exploits
    Replies: 9
    Last Post: 11-14-2006, 09:04 PM
  3. Dupe Stats Test Realm!!!
    By Cloud in forum World of Warcraft Exploits
    Replies: 39
    Last Post: 08-22-2006, 01:44 PM
  4. Double your stats on Test Realm!
    By Matt in forum World of Warcraft Exploits
    Replies: 12
    Last Post: 06-16-2006, 01:57 PM
  5. Blasted Lands +50 Stat Bonus
    By Matt in forum World of Warcraft Guides
    Replies: 0
    Last Post: 04-01-2006, 10:02 AM
All times are GMT -5. The time now is 04:37 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search