[Guide] [Death Knight] [Blood Tank] Thunderfury, Blessed Blade of the Windseeker! menu

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  1. #16
    Unholyshaman's Avatar ★ Elder ★
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    Then just open it in word and type [ COLOR = "#8b0000" ]text here[ / COLOR ] (without the spaces) around what you want red.

    You should make sure the guide is finished before posting next time. Creating a guide that is still under construction takes some of the "WOW factor" away from it.

    [Guide] [Death Knight] [Blood Tank] Thunderfury, Blessed Blade of the Windseeker!
  2. #17
    Zankoku's Avatar Member
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    I would like to make a comment about the Core Hounds (Not the Ancient Core Hounds). The regular Core Hounds (in the packs) will not "die" unless all Hounds in the pack are killed within 10 seconds of the first one dropping. Quite annoying if you didn't know that lil tidbit. Best tactic for dropping them is DnD, Icy (add a /stopattack command), Pest, BB. This will help control the timing on the pack members dropping.

    As for your tip about 'Melding after Magmadarr.... If you pull the Hound packs with you while you are fighting Magma, they will put a stacking bleed on you that will prevent 'Melding from working properly. If you can manage to get enough distance inbetween yourself and the Packs so that the stack wears off, 'Melding will work.

  3. #18
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    EDIT* last edit lol....is which way does unholy increase heals thats dramticly by the extra disease...IMP DS...does the same crap. LMFAO
    Who said anything about an extra disease and dropping Imp DS?
    Impurity - Spell - World of Warcraft 20% more selfhealing is quite substantial and added passive+aoe damage to make up for the DRW.

    L2P.

  4. #19
    jmulhern345's Avatar Banned
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    Originally Posted by AfterMidnight View Post
    Who said anything about an extra disease and dropping Imp DS?
    Impurity - Spell - World of Warcraft 20% more selfhealing is quite substantial and added passive+aoe damage to make up for the DRW.

    L2P.
    Dude. Vamp Blood is still better. And are you a idiot? 20% of 15% = 3% extra self heals. Vamp increases by 35% for 15 seconds AND increases MAXIMUM HP. Ya you are right. A TAD bit more self heals. But you have to...


    L2MATH..damn kids talking smack on my posts...when they honestly have no clue. AND as blood the aoe doesn't really matter in MC. You shouldn't be waisting points in AOE talents when...hey...wouldn't i perfer to single target the boss?

    EDIT* ok you can get vamp blood with the wasteful 3% impurity. BUT you take 15% more damage when you are below 35% HP....which is prolly even bigger then vamp blood. And u losr a loto f single target damage...its still not very good of a idea..unless you like spending a extra 1:30 seconds on bosses...whic isn't recommended for Golmagg...you scrub.
    Last edited by jmulhern345; 06-07-2010 at 12:10 AM.

  5. #20
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    Dude. Vamp Blood is still better. And are you a idiot? 20% of 15% = 3% extra self heals. Vamp increases by 35% for 15 seconds AND increases MAXIMUM HP. Ya you are right. A TAD bit more self heals. But you have to...


    L2MATH
    Implying that you can't get vampiric blood when you can.

    I realise you want to make face infront of everyone, but the fail is just too hard to compensate for at this point.
    So just.. stop..

    Edit: lol.. you had to continue..
    ..damn kids talking smack on my posts...when they honestly have no clue. AND as blood the aoe doesn't really matter in MC. You shouldn't be waisting points in AOE talents when...hey...wouldn't i perfer to single target the boss?
    The AoE bonus I mentioned IS the http://www.wowhead.com/spell=49638 talent I linked earlier; I simply notioned that so you wouldn't mistake it for it's healing increase only.
    Last edited by AfterMidnight; 06-07-2010 at 12:02 AM.

  6. #21
    jmulhern345's Avatar Banned
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    You lose Will of the Necropolis - Spell - World of Warcraft
    Much better then the 3% heals. AND you stilll never explained why you suck @$$ at math. Ever pass pre-alg? lol

  7. #22
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    You lose Will of the Necropolis - Spell - World of Warcraft
    Much better then the 3% heals. AND you stilll never explained why you suck @$$ at math. Ever pass pre-alg? lol
    With the correct build, you'll never drop that low.
    Blood DK's are built around small heals, together, making a large ammount.
    This ranges from Rune Taps and Death Strikes to worms and the 4% healing of your damage you get.
    Dropping burst and end-game tanking talents in turn for added damage and healing, is best.

    So I'll take my passive pet (and no-delay sacrifice), stronger and lower cd AotD, shadowdamage to autoattack, chance to proc an additional attack, 3% strength and 20% AP-coeffiency to my selfhealing, diseases AND coils over your conditional talents and mere seconds of on-use added damage.

    Feel free to continue hiding from the truth behind your puny insults; I know better then to care for it.

  8. #23
    jmulhern345's Avatar Banned
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    DOnt drop that low?

    LOL!!!!!!!!!!!!!! You have abviously never soloed Rag/Golmagg. You drop to 5% sometimes with the extreme damage you take at times.

  9. #24
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    LOL!!!!!!!!!!!!!! You have abviously never soloed Rag/Golmagg. You drop to 5% sometimes with the extreme damage you take at times.
    Thus further proving my point that you are doing it wrong.

    We are Lvl. 80 Blood Death Knights - any real dangers as in the before days such as defense ratings and spell resistances have long dissapated over the 20 added levels.

  10. #25
    jmulhern345's Avatar Banned
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    U cant deathstrike when you are being pummled and when your swimming through lava to get back to rag when hes hitt u for 5.4k every 2 seconds about. You have no clue how useful Dcap and mitigation is.

  11. #26
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    U cant deathstrike when you are being pummled and when your swimming through lava to get back to rag when hes hitt u for 5.4k every 2 seconds about. You have no clue how useful Dcap and mitigation is.
    You can runetap every 30 seconds, with his knockback having a 25 cd cooldown; it should last you long enough to get back in range to DS to full.
    If the fight takes too long and your runetap isn't ready, no need to emergency summon that pet and wait for it to come out of the ground; it's already there for you to consume.

    And I never even mentioned migation, which I do suggest you obtain; up to a certain point granted.
    You'll need to obtain a healthy combination of damage and tank pieces; which may take a few tries to figure out how badly you need the added migation of a piece.
    Which brings us right back to the talentbuilds and passive damage & health regeneration.

    As for your trouble with fire.. you are using the drums, right?
    Last edited by AfterMidnight; 06-07-2010 at 01:06 AM.

  12. #27
    jmulhern345's Avatar Banned
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    Rune tap isn't always up...of Rag. AND please explain the Golemagg fight with non dcap and no 15% damage reduction. You must have done it as DK since you seem to know so much about it. lol

  13. #28
    AfterMidnight's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    Rune tap isn't always up...of Rag. AND please explain the Golemagg fight with non dcap and no 15% damage reduction. You must have done it as DK since you seem to know so much about it. lol
    I just told you another benefit of being unholy in situations where rune tap is off.
    You get close enough and probably go over the cap using half tanking / half dps gear as I mentioned before; it simply shouldn't be a concern.
    Again, the 15% damage reduction is another one of your conditional talents which is unneeded when you push out the added healing.

    But as I just noticed and edited in my previous post, I don't see anything about what consumables you bring to the boss - this could be why you're struggling.

    And to finalize, If I had any interrest in sharing my every experience; I'd of written a guide myself.

  14. #29
    jmulhern345's Avatar Banned
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    OK. Last post. About this stupid impurity. 3% healing isn't critical bro. IF you get very unlucky with the fears on magmadar and get like a few packs of core hounds on you. 15% is more useful then 3% healing. just stfu about it. And about the comsumables. They are not needed. One spec. 1 spec is all whats needed. No 100g drums or scrolls. This guide is for the cheapest way to get TF and in my opinion the EASIEST. And once again 3% stronger heals on DS and RT wont even COMPARE 15% mor reduction.

  15. #30
    Nikentic's Avatar Elite User
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    And can you stop saying you need def cap? You are def capped to Ragnaros even if you have 0 defense rating items on.

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