RMP-Guide for ppl new to the comp menu

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  1. #1
    Lethor's Avatar Member
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    RMP-Guide for ppl new to the comp

    RMP Guide

    This is a guide to the famous comp RMP (Rogue, Mage, Priest). I'll try to cover the basics just to give new players a good start.
    Because of RMP being a comp you can play in many ways I'll just cover our playstyle.

    Table of contents

    1. General
    • 1.1 Playstyle
    • 1.2 General tips

    2. Comp-specific
    • 2.1 Wizardcleave
    • 2.2 TSG
    • 2.3 RMP
    • 2.4 Shadowcleave
    • 2.5 Beastcleave



    1. General

    1.1 Playstyle:

    Being an RMP you want to control the fight as much as possible and build
    potential killchances. The mightiest tools you have as an RMP are sheeps,
    kidneys, blinds and BURST. You want to use them as well-placed as possible.


    1.2 General tips:


    -Force PvP-Trinkets early to prepare switches

    There are many ways of forcing PvP-Trinkets. An early blind nearly always
    forces it.
    Especially against druids an early blind can set up a kill on the druid. Just
    fear him later on to prevent pre-hotting and just switch to him right after the
    fear. Catching him in a full kidney with trinket down nearly always guarantees
    a kill.


    -Set up kills

    I already mentioned a way to set up a kill onto a druid above but how do you
    generally set up kills?

    The key to RMP is setting up kills. You can kill an opponent in two ways. CC
    the DPS and kill the healer or CC the healer and kill the DPS. The most
    important thing to coordinate this is communication between the team
    mates. Especially between the rogue and the mage.
    They have to coordinate sheeps, vanishes, blinds, deepfreezes and kidneys.
    If you want to kill the healer you will want his trinket to be down to catch
    him in a full kidney (afterwards cs if needed) while his dps is blinded/sheeped
    to stop peeling.
    If you want to kill the DPS you should try to force the healer's trinket so you
    can blind/fear/sheep him full.


    -The rogue's tasks

    The rogue in an RMP has to keep woundpoison up and kidney the right
    targets at the right moment while keeping melees off his mates (slow, gouge,
    defensive kidney).
    Because of the rogue being a very viable target you have to play foreseeing.
    You shouldnt get caught in a stun while the priest is CCed and DONT USE
    CLOAK TOO EARLY.


    -The mage's tasks

    The mage in an RMP has to control the fight. He sheeps, frostbolts (rank 1),
    novas, deepfreezes and silences. You should always weigh if you silence
    offensively or defensively.
    You should preserve your fireballproccs for burstsituations.
    You won't be a target most of the time because of your two iceblocks. But
    especially hunters like to switch to a mage so be aware of that.
    You can also iceblock offensively to prevent CCs but you should be sure that
    your opponents don't switch to you.
    Rotate sheep drs.


    -The priest's tasks

    The priest in an RMP has to dispell and shield mainly. You want to stay out of
    line of sight of your opponents to prevent CCs. You want to shadowword:
    death as many sheeps as possible you cant prevent LoSing. You should try
    and burst when your mates announce a kidney.
    Another important task of the priest is the fear and manaburn. Together
    these two tools are really strong. But take care: If you try to fear too
    offensively your opponents will switch to you and a priest is really squishy
    nowadays especially with pain suppression down.




    2. Comp-specific



    2.1 Wizardcleave(2 Caster-DPS and Healer(mostly shaman))

    This is a really hard setup for an unexperienced RMP. You should try and
    always be near a pillar.
    If your priest is CCed, go defensive. You won't survive a wizardcleave
    casting at you while you're stunned/deathcoiled.
    The rogue should save his cloak/trinket for these situations, the mage his
    iceblock.
    The only really viable target is the healer, especially if it's a shaman. Either
    he stays in your LoS and dies or he tries to hide behind a pillar and you
    follow him leaving the LoS of the opponent's casters.
    The priest has to spam dispell. If an immolate isn't dispelled fast enough
    someone could potentially be dead. You should save counterspell for these
    situations.

    Originally Posted by discobob
    just wanted to give you a little tip, not sure what rating you are, but on my mages rmp when we fight the top wizard cleaves on the bg, what we do is target on caster, say lock first, and cc shaman, when all cc's are down i cs his lava burst. after that we sheep lock, then switch to shaman , cc chaos bolt when sheep is down, and keep making swaps based on interrupts. it effectively shuts down their burst most of the time, especially since the sheeps asside from the very first ones are hard to dispell from a paladin healer seeing as you have full debuff stacks on the sheep target. you will eventually score a kill, sometimes being able to kill 2 lock pets if you get really good oppurtunities, maybe only needing to ki ll one if your team is quick enough to cs/kick/blind/df fel dom. this of course only being a strat for destro/ele wiz cleaves, but thats what all the top wiz cleaves ive fought have been.
    Originally Posted by endedlife
    tunneling mages can work
    2.2 TSG (Holypaladin, Deathknight, Warrior)

    Another hard setup for an unexperienced RMP. Against this comp the opener
    is crucial. Your Mage has to try and peel the DPS from the priest right from
    the beginning. The rogue should try to sap their healer and open on the
    warrior afterwards to prevent MS on the priest. The warrior is the most
    viable target (disarm to prevent shield wall) but you can also switch to the
    DK when his anti-magic shell is on cooldown. The priest should stay
    defensive the whole game. The DK and warrior just have to get to him at the
    same time once and he could be dead.


    2.3 RMP (mirror)

    Your mage should go invisible to prevent a sap. If your opponents' mage
    doesnt go invisible your rogue should try to sap him. Otherwise he should
    either try to sap the priest (your priest has to mount up and try to get in
    combat as fast as possible) or stay defensive and look for a sap onto the
    other rogue. If both mages go invisible or if the defensive rogue doesn't get
    a sap off the mage and priest should 2v2. If that happens your rogue has to
    open up on the mage after a blink to force the first iceblock. (vanish
    afterwards and try to get a sap off)
    If your rogue gets a sap off onto the other rogue you should train the rogue.
    He will drop eventually. Defensive counterspells are crucial if your rogue is
    caught into a full kidney.
    If your opponents' rogue is not stealthed your rogue should try to peel/tank
    him. (Defensive counterspell the mage if your rogue is kidney'd)


    2.4 Beastcleave (EnhancementShaman, BeastmasterHunter, Healer(mostly druid))

    Really, really hard setup for an RMP. You have to survive the burst at the
    start of the game and try to score a kill on the shaman afterwards.
    Disarm the hunter while he has bestial wrath up and fear the wolves. Mass
    dispell bloodlust off the wolves and the BM-pet.





    I'll try and keep this guide up to date and enhance it according to your
    comments/requests. Please do not copy any part of it without my permission.

    Remember: This guide is not for experienced RMPs but for new ones who
    want to get started.


    MfG
    Lethor
    Last edited by Lethor; 12-01-2009 at 07:02 AM.

    RMP-Guide for ppl new to the comp
  2. #2
    xoc123's Avatar Sergeant
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    awesome guide..

  3. #3
    phreec's Avatar Contributor
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    Nice guide. +2

    But being a noob guide you really should explain for example what setup TSG, beastcleave etc is.

    And why FB rank1?

  4. #4
    Lethor's Avatar Member
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    But being a noob guide you really should explain for example what setup TSG, beastcleave etc is.
    I'm going to add that.

    And why FB rank1?
    Because of the lower casttime
    Last edited by Lethor; 11-30-2009 at 12:29 PM.

  5. #5
    Lethor's Avatar Member
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    delete this post pls... i fail
    Last edited by Lethor; 11-30-2009 at 01:02 PM.

  6. #6
    wowregister's Avatar Active Member
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    Was expecting one of those crap guides. GJ, will rep when i can.
    My signature has been Parogified.

  7. #7
    Trollblod's Avatar Elite drone
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    Thanks for the guide, gonna help me and my mate when I ding 80 on either my rogue or mage ^^


  8. #8
    Slaughto's Avatar Active Member
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    Great guide. I am currently leveling a mage to 80 right now (60 atm) and was looking into joining a RMP combo. Thanks for this. +3

  9. #9
    Endedlife's Avatar Member
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    Being an experienced rmp player this guide is vague (don't use cloak too early, kidney at the right times) at best and you could find any of it at arena junkies (in fact much better information) and downright wrong (wizardcleave with healer being only viable target ex. tunneling mages can work) BUT, and this is a big BUT it is well written and compiled all in one one place which is different then most guides and if you are terrible at your class (new 80) i guess it could be useful.


    Edit- grammar and just read the "not for xp rmps" disclaimer at bottom, so ya......
    Last edited by Endedlife; 11-30-2009 at 06:49 PM.

  10. #10
    fatality3's Avatar Member
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    thx for the guide! will def save once i hit 80 on my mage + rep

  11. #11
    BaboonX's Avatar Contributor
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    A noob doesn't look into getting high rated as a RMP honestly. If you don't have knowledge of other classes spells and ability's you need to start there before reading this guide.

    I'll +rep you if no one says this is a copy and paste or a repost.

  12. #12
    discobob's Avatar Banned
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    just wanted to give you a little tip, not sure what rating you are, but on my mages rmp when we fight the top wizard cleaves on the bg, what we do is target on caster, say lock first, and cc shaman, when all cc's are down i cs his lava burst. after that we sheep lock, then switch to shaman , cc chaos bolt when sheep is down, and keep making swaps based on interrupts. it effectively shuts down their burst most of the time, especially since the sheeps asside from the very first ones are hard to dispell from a paladin healer seeing as you have full debuff stacks on the sheep target. you will eventually score a kill, sometimes being able to kill 2 lock pets if you get really good oppurtunities, maybe only needing to ki ll one if your team is quick enough to cs/kick/blind/df fel dom. this of course only being a strat for destro/ele wiz cleaves, but thats what all the top wiz cleaves ive fought have been.

  13. #13
    Lethor's Avatar Member
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    Re: RMP-Guide for ppl new to the comp

    Originally Posted by discobob
    just wanted to give you a little tip, not sure what rating you are, but on my mages rmp when we fight the top wizard cleaves on the bg, what we do is target on caster, say lock first, and cc shaman, when all cc's are down i cs his lava burst. after that we sheep lock, then switch to shaman , cc chaos bolt when sheep is down, and keep making swaps based on interrupts. it effectively shuts down their burst most of the time, especially since the sheeps asside from the very first ones are hard to dispell from a paladin healer seeing as you have full debuff stacks on the sheep target. you will eventually score a kill, sometimes being able to kill 2 lock pets if you get really good oppurtunities, maybe only needing to ki ll one if your team is quick enough to cs/kick/blind/df fel dom. this of course only being a strat for destro/ele wiz cleaves, but thats what all the top wiz cleaves ive fought have been.
    Originally Posted by endedlife
    tunneling mages can work
    added, thanks

  14. #14
    torquxx's Avatar Member
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    Hmm the guide is quite good, got glad last season with this setup. Me and my team do the kinda the same thing

  15. #15
    Dazerr's Avatar Member
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    Starting PvP on my mage +rep! Great guide!

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