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  1. #1
    Hwang Mi Hee's Avatar Active Member
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    TBC Key Attunement Guides

    -----)(Please leave the copyright text intact)(-----
    This post is copyright by the user posting it and MMOwned.com - World of Warcraft Exploits,Hacks, Bots and Guides, where it was posted. You may not copy or reproduce this information on any other site without written permission from both the poster and MMOwned.com

    I take no credit for these guides, so please do not flame me about them.

    I found these guides just by going to our friendly neighborhood website google.com! So here are some of the guides that will show you how to get the keys, attunements, and how to do the instances.

    http://www.wowinsider.com/burning-crusade-guide/
    This guide shows all the ways to get attuned and and walkthroughs to do the TBC instances.


    Khangox's Karazhan Key Guide
    Karazhan (not Kharazan) is the first "raid" dungeon in BC. It is a 10-man instance. This is about the Karazhan key quest and how to do it. The first two pieces of your Epic Tier 4 set drop in Karazhan, so getting this quest chain done as soon as possible is imperative to progressing in BC.

    1. Arcane Disturbances/Restless Activity - Beginning of the chain. Pick up these two quests outside of Karazhan from Archmage Alturus. It's in Deadwind Pass (just east of Darkshire). This part is soloable. Note that the Ghostly Essences have a very low drop rate, plus all the mobs are level 69-70 and very close together. Some classes may want to duo for this, for safety's sake.

    2. Contact from Dalaran - Alturus at Karazhan instructs you to go to another mage in Dalaran, which is in Hillsbrad/Alterac Mountains. Also soloable.

    3. Khadgar - You must go speak to Khadgar. He chills near the Naaru (A'dal) in the middle of Shattrath City. He gives you the first part of the chain that is group content.

    4. Entry Into Karazhan - You need to go to the Shadow Labyrinth in Auchindoun and get an item there. This is the first Karazhan Key Fragment. To get into the Shadow Labyrinth, you'll need the key, which drops off of the last boss in Sethekk Halls. Many of us already have this key, and unlike the key to Karazhan, only one person in your group needs to have it for everyone to gain entrance to the instance (like UBRS). You'll find the first key fragment in an urn located to the left and slightly behind Murmur, the last boss in Shadow Labyrinth. You'll need to kill him to get it (he's really easy) and all players can loot the urn.

    5. The Second and Third Fragments - For the next part of the chain, you must go to the Steamvault (in Coilfang Reservoir) and find the second key fragment. Jump to your right off the bridge that leads to the first boss. Swim down into the whirlpool-type thing and you'll find the urn near the bottom (kind of hard to see). Go to the Arcatraz (a 5-man dungeon in Tempest Keep in the Netherstorm) for the third key fragment. You'll need a key to get into the Arcatraz as well.

    The Arcatraz key quest chain starts at Nether-stalker Khay'ji in Area 52. The first quest in the chain is Consortium Crystal Collection. You may have already done it, though, and will thus have to figure out where you are in the chain for yourself. Ultimately, you'll have to go to The Mechanar (Tempest Keep 5-man) and The Botanica (Tempest Keep 5-man) and obtain a drop from each of the final bosses of those instances. You take these two key shards back to Khay'ji, and he'll give you your Arcatraz Key.

    Good job. You're almost there. Now you just need to actually go to the Arcatraz and get the third key fragment. It is located in the corner of a big blue room after the first boss. You don't even need to kill the first boss to get this key (but he's pretty easy, so you probably should).

    6. The Master's Touch - You're almost done now. The final part of the chain involves completing the Black Morass encounter in the Caverns of Time and talking to Medivh at the end (you need to complete the "saving Thrall" encounter in Old Hillsbrad Foothills before you attempt the Black Morass). This is a tough encounter, but if you have a tight group and everyone focuses, you can certainly get it done. Here are some tips on it:

    In this encounter, you must defend Medivh while he opens the Dark Portal. It is composed of 18 non-stop phases. In each phase, a portal opens, and a high-HP elite mob called a Rift Lord or Rift Keeper (melee and caster variations, respectively) will spawn. Every few seconds, non elite whelps or dragonkin will spawn from the portal until the Rift Keeper/Lord is dead. They will go straight to Medivh, unless someone attacks them. There are several ways to do this: you can try to kill them as they spawn (while killing the Rift Keeper/Lord) or you can try to DPS the Keeper/Lord down very quickly, and then clean them up afterward. But you have to do this REALLY fast, because once they get to Medivh they will start draining his shield. The best option is to have one person (preferably a hunter, or maybe a mage) do what they can to slow down/kill the adds, while everyone else burns down the Keeper/Lord.

    On phases 6, 12, and 18, there will be a boss in place of the Rift Keeper/Lord. Every player in your party gets a dragon that they can deploy in an area from an NPC at the beginning of the encounter. It is advisable to use these dragons on the boss fights. However, if you deploy the dragons near the boss, they will despawn. For this reason, put them right near Medivh. They will handle all the adds easily, so you can just focus on the boss.

    The first boss is pretty straightforward. He does an AE arcane missiles type attack. You should be ok as long as your healer isn't a feral druid or shadow priest. The second boss is tougher; he has a mortal strike that stacks for up to 90% healing reduced. The best way to negate this is to have an offtank. As this is not always possible, you'll need to be creative: Invulnerability Pots, etc. The third boss is the easiest of all. You shouldn't have any trouble with him.

    Now just talk to Medivh and get your key. Grats =)


    I wrote this guide for my guildies. If it was helpful to you, feel free to link to it from your guild site or wherever else you so choose. Thanks for reading!

    This guide is a very simple way to get attuned with Karazhan (I used this myself). This guide was originally posted on the wow forums by Khangox. I could not post the link for this one so I just put the whole thing right here (I take no credit for this).

    ________________________________
    *This TBC attunement does not include Caverns of Time as its purpose is to show how to get attuned to Tempest Keep and later it will be updated for the Black Temple as well*

    NOTE: UNLESS STATED DIFFERENTLY, ALL INSTANCES ARE 5-MAN GROUP DUNGEONS NOTE: ALL RAID DUNGEONS REQUIRE LEVEL 70 TO ENTER

    Karazhan(10-man raid) (Deadwind Pass): Everyone in the group is required to have The Master's Key in order to enter Karazhan. The quest line for it starts right in front of the tower with a woman. She will give you two soloable quests which are done outside of the tower. You must then travel to Dalaran and speak with a mage on the northern side of the city. You will then receive a quest to get the First Key Fragment from a container near Murmur in the Shadow Labyrinth (level 70 Auchindoun wing). Once you complete that quest, you are then instructed to retrieve the Second Key Fragment from The Arcatraz (level 70Tempest Keep wing) and the Third Key Fragment from Steamvault (level 70 Colfang Reservoir wing). After you collect all three fragments you must complete the Opening the Dark Portal (Escape from Durnholde must be completed first in order to be able to enter the Opening the Dark Portal) inside the Caverns of Time to have Medivh complete the key.

    HELLFIRE CITADEL (Hellfire Peninusla)

    Shattered Halls (level 70 wing): Only one person in your group needs the key to open the gate in front of Shattered Halls. Also, a level 70 rogue with 350 lockpicking can pick the gate. The quest to make the key starts in Shadowmoon Valley by killing Smith Gorlunk who is located on the Ata'mal Terrance of the Black Temple. He will drop a mold which starts the quest line to obtain the key.

    Heroic Mode : To put any of the Hellfire Citadel instances in Heroic Mode, you must be Revered with Honor Hold if you are Alliance, or Thrallmar if you are Horde. The key can be purchased from the appropriate town's quartermaster.

    COILFANG RESERVOIR (Zangarmarsh)

    Serpentshrine Cavern (25-man raid): To get attuned for the Lady Vashj instance, you must enter the Slave Pens (level 62-64 Coilfang Reservoir wing) on Heroic Mode. Shortly after the first boss you will find Skar'this the Heretic captive in a cage. He will offer the quest "The Cudgel of Kar'desh". For this quest you must retrieve an item from Gruul the Dragonkiller (Gruul's Lair (25-man raid)) and Nightbane (Karazhan). After collecting these two items, you can return to him and he will cast a spell on you which will allow you to enter the Serpentshrine Cavern.

    Heroic Mode: To put any of the Coilfang Reservoir instances in Heroic Mode, you must be Revered with Cenarion Expedition. The key can be purchased from the quartermaster in Cenarion Refuge, Zangarmarsh.

    AUCHINDOUN (Terokkar Forest)

    Shadow Labyrinth (level 70 wing): Like The Shattered Halls, only one person in the group needs a key to allow everyone inside. The key for the Shadow Labyrinth drops from the final boss in Sethekk Halls (level 67-69 Auchindoun wing), Talon King Ikiss.

    Heroic Mode: To put any of the Auchindoun instances in Heroic Mode, you must be Revered with the Lower City. The key can be purchased from the quartermaster in the Lower City area of Shattrath City in Terokkar Forest.

    TEMPEST KEEP (requires flying mount or lvl 68 druid with flying form)(Netherstorm)

    The Arcatraz (level 70 wing): Again like The Shattered Halls, you only need 1 key in the group or a level 70 rogue with 350 lockpicking. To obtain the key for The Arcatraz you must complete the Stormspire quest line in Netherstorm. Your quest will end you at A'dal in Shattrath City who will send you to get two pieces of the key and forge them together. The Bottom Shard of the Arcatraz Key drops from Pathaleon the Calculator in The Mechanar (level 70 Tempest Keep wing) and the Top Shard of the Arcatraz Key drops from Warp Splinter in The Botanica (level 70 Tempest Keep wing).

    The Eye (25-man raid): Everyone in the raid must have The Tempest Key in order to enter The Eye. There is no door to open but the key is rather a passive attunement much like the Drakefire Amulet. Once you complete the Cipher of Damnation quest line in Shadowmoon Valley you will recieve a letter from Khadgar in the mail asking for you to come talk with him. He will instruct you to talk with A'dal and you will then recieve three quests. Trial of the Naaru: Mercy - You must complete Shattered Halls (level 70 Hellfire Citadel wing) on Heroic Mode. Trial of the Naaru: Strength - You must complete Shadow Labyrinth (level 70 Auchindoun wing) on Heroic Mode. Trial of the Naaru: Tenacity - You must complete The Arcatraz (level 70 Tempest Keep Wing) on Heroic Mode. After completing all three trials you will be awarded The Tempest Key which allows access into The Eye.

    Heroic Mode: To put any of the Tempest Keep instances in Heroic Mode, you must be Revered with the Sha'tar. The key can be purchased from the quartermaster in Shattrath City, Terokkar Forest.

    Here is another guide that shows how to get attuned with different dungeons/raids. Again I take no credit for this, I could not post the link because of some block tool on the the website. I don't Know who made this guide but, I hope it helps.

    http://wow-tips.blogspot.com/2007/01...and-raids.html
    This guide shows how to get to some of the instances and how to get attuned with them (vouge), but they will lead you to other links.

    http://www.wowwiki.com/Main_Page
    If you use their search engine you should be able to find how to get attuned with some of TBC raids/dungeons.

    Well I hoped this helped, as I say again I take no credit for making these guides just finding them.
    -Spartan447
    Last edited by Hwang Mi Hee; 06-14-2007 at 10:13 AM. Reason: Auto-merged Doublepost
    777

    TBC Key Attunement Guides
  2. #2
    chuck chuckie's Avatar Member
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    Re: TBC Key Attunement Guides

    EDIT: Ok that looks alot better! Very nice!
    Last edited by chuck chuckie; 06-15-2007 at 12:35 AM.

  3. #3
    Hwang Mi Hee's Avatar Active Member
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    Re: TBC Key Attunement Guides

    Ok, just posted the entire guide for both because something with the website was blocking from posting the link.
    Last edited by Hwang Mi Hee; 06-14-2007 at 08:14 AM.
    777

  4. #4
    Hounro's Avatar Active Member
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    Re: TBC Key Attunement Guides

    on question, why black?

  5. #5
    Hwang Mi Hee's Avatar Active Member
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    Re: TBC Key Attunement Guides

    What BLACK? I see no black lol xD
    Last edited by Hwang Mi Hee; 06-14-2007 at 10:15 AM.
    777

  6. #6
    Undeadman's Avatar Member
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    Re: TBC Key Attunement Guides

    Nice guides! =D

  7. #7
    MetalFan666's Avatar Member
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    Re: TBC Key Attunement Guides

    thanx i was just about to go look for these you saved me alot of time +rep for sure

  8. #8
    Ophie's Avatar Active Member
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    Re: TBC Key Attunement Guides

    I thought it's a guide for TBC cd-keys formula

  9. #9
    MangoSalsa's Avatar
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    Re: TBC Key Attunement Guides

    preaty sweet +rep this

  10. #10
    chrisrichardson's Avatar Member
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    Re: TBC Key Attunement Guides

    Very nice guide. Just figured I'd point out:
    -Trials of the Naaru in total require heroic Shattered Halls/Shadow Labyrinth/Arcatraz/STEAMVAULTS [think you left this out above]
    -Streamvaults Heroic is for the Strength Trial
    -After these hardcore heroics you are also required to complete Magtheridon, 25man raid in HFC - not for the faint hearted.
    -After this, you'll get your Tempest Key for The Eye.

    Though I'd also add:
    -The Battle of Mount Hyjal, Caverns of Time [25man raid]:
    -Requires final bosses of SSC and TK: The Eye [Vashj and Kael] to be killed, so you can obtain a lootable item
    -Attunement quest begins in the Caverns of Time

    Anybody have any idea as to how one obtains Black Temple attunement?
    Sapped girls don't say no...

  11. #11
    Hwang Mi Hee's Avatar Active Member
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    Re: TBC Key Attunement Guides

    I did not write any of these guides so, I'm not completely sure if it had all the stuff but, I'm sure you could PM those people or email them to update it.
    777

  12. #12
    Cal's Avatar Active Member
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    Re: TBC Key Attunement Guides

    The Eye (25-man raid): Everyone in the raid must have The Tempest Key in order to enter The Eye. There is no door to open but the key is rather a passive attunement much like the Drakefire Amulet. Once you complete the Cipher of Damnation quest line in Shadowmoon Valley you will recieve a letter from Khadgar in the mail asking for you to come talk with him. He will instruct you to talk with A'dal and you will then recieve three quests. Trial of the Naaru: Mercy - You must complete Shattered Halls (level 70 Hellfire Citadel wing) on Heroic Mode. Trial of the Naaru: Strength - You must complete Shadow Labyrinth (level 70 Auchindoun wing) on Heroic Mode. Trial of the Naaru: Tenacity - You must complete The Arcatraz (level 70 Tempest Keep Wing) on Heroic Mode. After completing all three trials you will be awarded The Tempest Key which allows access into The Eye.
    Thought there were four trials... says so in each quest's text when I go to accept'em at least.
    My screenshot thread is inactive until further notice.

  13. #13
    hertel's Avatar Member
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    Re: TBC Key Attunement Guides

    the black temple attunment begins once you kill fathom lord. once he is killed a NPC will appear and give you a quest

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