A simple Mage arena guide! menu

Shout-Out

User Tag List

Results 1 to 11 of 11
  1. #1
    Gnomesquashr's Avatar Member
    Reputation
    3
    Join Date
    Feb 2008
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    A simple Mage arena guide!

    Tried to search through the forum but couldn't find any mage pvp guide. Been collecting experience from my highrated mage; therefore here goes a first step to contribute!


    - A simple Mage arena guide -


    Speccs:
    Arcane 60/0/11 - Should look something like Talent Calculator - World of Warcraft
    Glyphs - Arcane Missile, Icy Veins and Evocation. As minor:Frost Ward, Fire Ward and Slow Fall.

    Frost 51/0/20 - Should look something like Talent Calculator - World of Warcraft
    Glyphs - Ice Barrier, Evocation, Icy Veins. As minor: Frost Ward, Slow Fall and Fire Ward


    Most common setups in arena:
    2v2 partners - Rogue, Retri Paladin, Disc Priest and possibly in rare cases Balance Druid and Warlocks.

    3v3 setups - Rogue/Mage/Disc Priest (RPM) is the absolute most popular, but the Mage/Resto Shaman/Hunter setup have started to grow aswell!

    5v5 setups - Mage/Rogue/Elemental Shaman/Disc Priest/Holy Paladin seems to be the absolute best setup right now


    2v2 in general:

    In 2v2 it's mostly a free choice if you want to play as Arcane or Frost. It's mostly about wich playstyle you want to choose. Most including myself ranks frost being the specc with the highest skillcap, but demand some skillful playing to be worth it above arcane in most cases. If you're playing with a partner who knows how to play defensive will you find lots of joy facerolling in arcane specc. With some gear is it easily possible to faceroll alot longer then most other teams, wich is great for most people who don't have time to learn frost on elite level. As a mage in this bracket, you'll find yourself being main target most of the time; wich demands you to play pretty defensive in most cases to not go straight into a instant loss.

    3v3 in general:
    Your role here will mostly be to CC and support on the dps when needed. Most will find it hard to be arcane here, wich will demand you to go frost. This is since you'll be crushed in seconds by 2 other dps on you if not careful. It's your main task to keep sheep up most of the time and also to throw a silence on the healer when trying to burn down someone (There will be several times when silence will be crucial to keep up a teammember, so don't be afraid using it defensive aswell).

    5v5 in general:
    This bracket is seen by many as "broke", since the matches isn't close looking like each others depending on setups and playstyles. Right now do most teams go for a quick burn down, where they hope that they get the first kill. This mostly only involves quick CC like blind, silence etc. As a mage you most often have to stand for alot of the CC in a 5v5, wich means your sheep and silence most likely will be crucial for the match outcome! In most setups frost is the absolute best, but in rare cases arcane can be useful; for example in extremly offensive setups. It still lives setups where the mage gets buffed up and are ment to be the main dpser and burndown the others before getting burned self.


    Playstyle as Arcane:
    As arcane there's usually two completely different ways you'll be forced to play wich differs quite a lot; wich is offensive and defensive. If you'll have someone standing on you, it will be hard getting out your casts etc, wich will force you to try get out some sheeps if possible, but most of all throwing instants. Your arcane barrage will while playing defensive being the most used ability wich deals great numbers. If you're meeting a team who focus your teamember and gives you oppertunity to go offensive it's only in some cases it's even worth to sheep any. Try to avoid interupts as good as possible, feigncast if you know that they wait for a cast. When not being focused try throw as many arcane blasts as possible when it's not to risky. Stacking the debuffs will make the nuke unhealable! After getting up at 3 debuffs it's hitting so hard that it outheals every healer in game so far from my experiences. For example, in my Arcane Mage/Rogue setup we usually on lay a silence on the priest and go allout rogue without giving a shit what the priest do. The priest wont be able to heal up his rogue anyways even tho the rogue from my team only plays defensive and tries to keep the other in stunlock as long as possible.

    DONT forget, feigncast! Not very good to stand there without possibility using sheep, blink, slow and most of your offensive powers

    Frost playstyle:
    As frost you've got more space to "fail". You'll be far more superior defensivly, but instead, the dmg is harder to throw out. This specc is much more about CCing and timing your spells. The main dmg giver of frost is shatter-combos etc. Getting people trapped in your novas is far superior to frostbolt spamming in most cases. Use your deep freeze whise and don't waste it! Getting a full duration deep freeze will most likely result in time to do above 10k dmg! If you're meeting someone with pvp trinket, mage with blink or paladin with hand of freedom, make sure they have these abilities on cd before you start to cast frostbolt in a try to do a shattercombo onto the deep freeze. If they are able to get out through trinket or blink etc, it's most often better to try Ice Lance spam. It still results in a huge number of damage and you'll risk to loose lesser damage. To reach optimal dmg while target is in a full deep freeze is usually Frostbolt->Ice Lance->Ice Lance -> Ice Lance for most. This is very depending on your own haste rating.

    Make sure you always keep Ice Barrier up!!


    Stats to reach for in order from my opinion:
    1. 100+ spell penetration (Stop whining about sheep didn't work etc, start gearing!)
    2. 4-6% hit (Most should reach this without even aiming for it)
    3. 440+ haste (Crucial!! Give give give, haste is worth more then most know. Many likes to have a trinket with haste use effect, wich makes it possible for them to get an on demand speedincrease)
    4. 450-500 res (Yes, indeed, resilience stacks badly for mages. Still, even now before the 3.2 patch will it be important reaching for at least some resilience to not get 2 shotted)
    5. Start collecting SP! After gaining the other stats described, is the damage most likely to be most depending on how much spell power you actually have!



    And remember all, keep your Wards up all the time!


    (Every single word is written by myself, havn't copied anything at all! So don't come "oww it's copy pasted etc". This is my way to help collecting usual arena info in a way I myself find it most useful )
    Last edited by Gnomesquashr; 07-17-2009 at 02:13 PM. Reason: Forgot about the glyph for Slow Fall >.<

    A simple Mage arena guide!
  2. #2
    joell28's Avatar Contributor
    Reputation
    80
    Join Date
    Jan 2009
    Posts
    336
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i might try this i aint good at arena atm =[ and got 727 ressi :P

  3. #3
    bigbluefish11's Avatar Member
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    you should probly use a different glyph besides icy veins, i don't use it on my mage and it works just fine.

    also, glyph of slowfall instead of arcane intellect works better as a free dispell protection button.

    mage/warlock isn't a "if you can't find anyone else" team, it's actually very good, i just helped my warlock friend hit 1850 as lock/mage, with 2 days of playing together, and neither of us are that good

  4. #4
    bigbluefish11's Avatar Member
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    asdfasdfdsadsfdsadsfdsadsfdsa
    Last edited by bigbluefish11; 07-17-2009 at 01:30 PM. Reason: double post

  5. #5
    Gnomesquashr's Avatar Member
    Reputation
    3
    Join Date
    Feb 2008
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bigbluefish11 View Post
    you should probly use a different glyph besides icy veins, i don't use it on my mage and it works just fine.

    also, glyph of slowfall instead of arcane intellect works better as a free dispell protection button.

    mage/warlock isn't a "if you can't find anyone else" team, it's actually very good, i just helped my warlock friend hit 1850 as lock/mage, with 2 days of playing together, and neither of us are that good
    More or less all mages are using Icy Veins, if you don't then it's your choice. The choice of Icy Veins as superior glyph is since if you actually get slowed by hamstring etc, you'll be hammered to death some of the times. That glyph is purely a lifesaver talent! But it must be carefully used to fill its fully effect!

    Mage/warlock have turned up lately and are mostly a faceroll combo. With that said, it's not hard playing the comp to almost its fully potential. It's from my opinion not as good as the Disc Priest, Rogue or Retri Paladin. Sure, you might have gotten to 1850 with a little gear, but after that it gets harder. Trust me

    About the Slow Fall, ye, I checked completly wrong. Thought I missed something!!

  6. #6
    Deadnisse's Avatar Active Member
    Reputation
    59
    Join Date
    Jun 2007
    Posts
    200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hmmmmmmmmmmm k

  7. #7
    Kriskowe's Avatar Member
    Reputation
    1
    Join Date
    May 2009
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mage/Rogue the best

  8. #8
    AngryLlama's Avatar Member
    Reputation
    5
    Join Date
    Jul 2006
    Posts
    54
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Honestly, I did not think this guide was very helpful. The 2v2 basic idea was just "play defensive". I play a mage/rogue 2300+ braclet.. playing defensive is a very bad idea.... Also, I think this guide is missing a VERY big part in mage/DPS team.. which is reseting fights.. it is crucial to do this. Another thing. From my experience, (from my comp) I am almost never the main target unless they have a priest and they are feeling lucky or a mirror match spell steals my shield off or dispelled, etc.. it is almost always the rogue getting shat on.

    Also, I am running with about 400 resil almost 700 haste + 19xx spell power. Hasn't failed me yet. Lastly, for gear selection, I think you should have added T7.5 shoulder + pants. they contain alot of haste and the 2 peice bonus is huge in 2s for those bursts.
    Last edited by AngryLlama; 07-19-2009 at 07:42 PM.

  9. #9
    joshmoh123's Avatar Member
    Reputation
    5
    Join Date
    Jan 2008
    Posts
    54
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    pretty good mage guide

  10. #10
    Gnomesquashr's Avatar Member
    Reputation
    3
    Join Date
    Feb 2008
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by AngryLlama View Post
    Honestly, I did not think this guide was very helpful. The 2v2 basic idea was just "play defensive". I play a mage/rogue 2300+ braclet.. playing defensive is a very bad idea.... Also, I think this guide is missing a VERY big part in mage/DPS team.. which is reseting fights.. it is crucial to do this. Another thing. From my experience, (from my comp) I am almost never the main target unless they have a priest and they are feeling lucky or a mirror match spell steals my shield off or dispelled, etc.. it is almost always the rogue getting shat on.

    Also, I am running with about 400 resil almost 700 haste + 19xx spell power. Hasn't failed me yet. Lastly, for gear selection, I think you should have added T7.5 shoulder + pants. they contain alot of haste and the 2 peice bonus is huge in 2s for those bursts.
    First off all mate, it's a SIMPLE guide, with the goal to help players who havnt done alot of PvP earlier as a Mage! All started somewhere

    Thanks for reminding me to write about the t7,5, since it actually should be written here with the basic facts. It might get to change in 3.2, but that aint here yet tho. Will be editing.


    The idea of playing defensive as a mage aint bad at all in 2v2, even tho you dont notice it will the defensive part be quite crucial. I just think you're forgetting the defensive part alot, since you barely think of it after you've played some. Yes, there are a few teams like rogueteams etc wich you can nuke down by going fully offensive, but most other teams demands you to actually keep the melee snared/sheeped to not kill the team. Many teams also needs you to reset fight because of bubble etc. Most rogue/mage teams goes very offensive, but are resulting in unnecessary large amount of losses against bubbling paladins, instant heals, whirlwinds etc. For example, if you go full offensive as a arcane mage in rogue/mage against the same comp but with the mage frostspecced, you'll be forced being exremly careful not to be instagibbed by the rogue as a mage.

    To comment about you stats where you've gone for haste by quite much, yes, it's indeed not bad stacking it. But MOST mages prefere going for SP after reaching 440 somewhere. I've been following forums (mainly arenajunkies) and blogs, this is a compilation of most peoples thoughts. If you think your playstyle really benefits more from stacking that large amount fo haste, then it's your choice. Depending on what gear people have to access etc makes it all very different, wich makes it hard to get something to fit all. But even them who have Ulduar access have these kind of stats priority.

  11. #11
    Drgonz's Avatar Member
    Reputation
    1
    Join Date
    Jun 2008
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nice post...........

Similar Threads

  1. Affenjungs Inc mage arena guide
    By Rekton in forum World of Warcraft General
    Replies: 2
    Last Post: 11-28-2008, 03:18 AM
  2. Mage arena guide from affenjungs
    By Rekton in forum Suggestions
    Replies: 1
    Last Post: 11-20-2008, 12:18 AM
  3. [Arena] Mage/druid guide
    By MetalFan666 in forum World of Warcraft Guides
    Replies: 4
    Last Post: 03-26-2008, 01:29 PM
  4. Mage 5v5 Arena Guide
    By Tibs in forum World of Warcraft Guides
    Replies: 12
    Last Post: 09-16-2007, 10:53 PM
All times are GMT -5. The time now is 07:04 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search