In this guide i will provide you with layouts that have helped my team gain our 2K rating. It is a Frost mage/ Resto druid team.
This first guide is for the resto druid/warrior team
Image - TinyPic - Share the Experience!™
This is the layout i will be referring to for this guide
Point 1 is where you should be after the arena match begins. Stay there and wait for them to come to you.
Point A is where the warrior begins to come to you to start the fight. At this point your druid should stealth to the outside of the piller and get ready to entangle roots.
When the warrior reaches point B is when we want the druid to entangle roots. This is where your druid runs back behind the piller and you pop out and start casting on the warrior. Almost always the warrior will trinket and start after the druid before you get to point B. No worries just frost nova to allow time for the druid to get away. Start casting on the warrior to bring attention to you so the warrior will go after you.
Point 2a-b is where the warriors druid should pop out and try a cyclone. This is the crucial part. Normally The warriors druid will cyclone your druid. Your druid should not break cyclone right away. Instead the mage should sheep the warrior, then go to his druid and counter spell him. Your druid then should break the cyclone and cyclone the warriors druid. The warriors druid will most likely break it and start to cast his cyclone on your druid. Your druid should switch to cat form and use his first stun to interupt it. Then switch to bear form and get ready to with A) use bash or B) use feral charge.
If the warriors druid switches to travel form and runs your druid should do the same. Now if the warriors druid tries to run towards his warrior then your druid should do everything to stop him, bear form and bash then charge anything to stop him from getting to the warrior. If he decides to run any direction indicated on my layout then we are in business.
If he decides to run in the direction indicated on point 2A then bear form charge, bash then hibernate him but stay there.
If he runs in the direction indicated on point 2B then follow and once he gets near the piller then feral charge bash and hibernate.
What is the mage doing all this time. Well the mage is kiting the warrior around the piller waiting to see what action the warriors druid takes. If he goins the direction of 2A the he goes to point 2 and begins his shatter combo, if he goes the direction of 2B then the mage does his shatter combo at point 3b.
Ok so your druid is standing by the warriors druid and you are way!! on the other side doing your thing on the warrior. Why is the druid just standing by the warriors druid? well this is so that when hybernate wears of he can cyclone him again to keep him at bay. (why cyclone and not hybernate? Well the druid will most likely start to cast syclone so you have to do it first, watch the debuff time and make sure you get it off in time.) After your druid gets the cyclone off only then does he come to your aid. As a mage you should be able to kite the warrior very eisily anyway but the druid comes in and makes it eisier with entangle roots and a couple hots.
After the warrior is down is all out on the druid and GG for them.
If you found a flaw in my strat plz say so below. Or if you have found an alternative way to handle this fight plz post it below. More to come in the future.