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    [In-Depth]Retridin 80 Guide

    Another guide I wrote while my WoW acc is tempabanned. Please add something if there is anything missing. And ignore my grammar errors because I'm really tired of writing, it's my 2-nd guide the last 2 days.


    Abbreviations

    Judge—– Judgement of Justice/Wisdom/Light
    JoL- Judgement of Light
    JoW- Judgement of Wisdom
    JoJ- Jugdement of Justice
    PVP—- Player vs. Player (Battlegrounds, arena, and Wintergrasp mostly)
    PVE—- Player vs. Environment (Dungeons, Heroics, Raids- ex: Naxxramas)
    ArP—- Armor Penetration
    Dps—- Damage per second
    AoE—- Area of Effect spell, ex: Consecration
    CD—- Cooldown, ex: Crusader Strike has a 6 second CD
    GCD—- Global Cooldown, this is 1.5 seconds after most spells
    Sec—- Second
    DOT—- Damage Over Time
    Spec—- Specialization, concerns a certain way of putting your talent points in your talent trees
    Ppm—- Proc Per Minute
    Trinket—- Medallion of the Horde/Alliance
    CC—- Crowd Control, ex: Sheep


    Extra Gear

    Reputation Gear (of the ones in the list, only Sons of Hodir’s reputation can’t be gained with a tabard)

    -Get Revered with Knights of the Ebon blade for awesome head enchant, need to do the questline beginning with It’s All Fun and Games(It's All Fun and Games - Quest - World of Warcraft), this will unlock the city Shadow Vault for you. You can also get very high dps epic boots at exalted and a blue weapon at revered.
    -Get Honored/Exalted with Sons of Hodir for blue/epic shoulder enchants, this is in storm peaks, to get dailies to get reputation you need to do the quest line that starts with They Took Our Men(They Took Our Men! - Quest - World of Warcraft) and ends with dailies. You can also get some blue shoulders at revered.
    -Argent Crusade: (in southeast Icecrown) you can get a blue cape at honored, blue weapon at revered, and a non-meta helm at revered
    -Wyrmrest Accord: (center of Dragonblight) you can get epic legs at exalted and a blue weapon at revered

    Miscellaneous Gear

    -Get the venture co. libram for increased Divine Storm damage, it’s at the very south west part of grizzly hills, you need to have the island to use the quartermaster, takes about 10mins for you to sit there to get the island if no ally, and you get the coins for it from the dailies there, very easy to get. This is a nice starter ret libram if you just hit 80.
    -Use stone keeper shards to purchase PVP head and shoulder enchants at Wintergrasp, you can get these whether you control WG or not, the PVP shoulder is actually better than the honored Sons of Hodir shoulders for PVE, but the exalted Sons of Hodir shoulder enchant is slightly better than the Wintergrasp one.
    -Trinket: get the 84 resil trinket for 49k honor first; it’s very important for beating many classes in PVP combat.
    -Sword of Justice is the best non-epic weapon you can get at level 80, just do heroic Halls of Stone for it, if you can get into H Halls of Lightning that weapon is better, but that last boss is also pretty difficult for under geared groups.

    Enchants (in order of decreasing dps)

    -Cloak: 22 Agility, 23 haste (very close to 22 agility now in 3.1), 15 haste
    -Chest: 10 stats, 8 stats
    -Wrist: 50 Attack Power, 38 Attack Power
    -Hands: 44 Attack Power, 20 Hit, 15 Strength, Engineering enchant
    -Legs: Icescale Leg Armor (75 Attack Power and 22 Crit), Nerubian Leg Armor (55 Attack Power and 15 Crit)
    -Boots: Greater Assault (32 Attack Power), Icewalker (+12 Hit and +12 Crit)
    -Weapon: beserking (400 Attack Power and -25% armor chance on Hit, best for pve), massacre (110 Attack Power, best for pvp), greater savagery (85 Attack Power)
    -Belt: Technically not an enchant, but since everyone can buy the Eternal Belt Buckle from the AH, put it on their belt, and then put any gem in it, it functions like an enchant. this buckle does not affect your socket bonus, can be used regardless of current sockets on belt, only one can be used on your belt, and it contributes to your meta gem.

    *note that many of the best enchants are way more expensive than the 2nd best enchants, use the best enchants on hateful/deadly and 25 man naxx gear.

    Professions

    “BS: 101 AP (extra 2×20 str sockets)
    JC: 86 AP (3×27 str gems vs 3×20 str gems + no need for blue gem for meta, so extra 10 str)
    LW: 76 AP (Bracer enchant)
    Enchanting: 64 AP (2x ring enchants)
    Inscription: 64 AP (Shoulder enchant + no need to do Sons dailies for a month)
    Alchemy: 64 AP (Using 180 AP Flask + 2 more hours on flasks)
    Skinning: 32 Crit Rating
    Herbalism: Lifeblood (heals you for 2k over 5secs, ok for pvp)
    Tailoring has melee proc on the cloak at the expense of 22 agility

    Since 20 str gems are not available yet, JC benefit is slightly stronger now (27 str vs 16 str).”

    - From http://elitistjerks.com/f76/t37843-r...d_wrath_3_0_a/

    Stats

    Elitist Jerks (from Redcape's Ret DPS Calculator (New edition out 04/05/09 v2.5) - Elitist Jerks) - edited some for 3.1

    .1 Weapon Speed 4,000-5,000
    Weapon DPS 537
    Hit Rating ~180 (hit cap 263 for pve boss, 165 for pvp)
    Strength 171
    Expertise rating 82
    Crit rating 78
    Agility 74
    AP 68
    Haste rating ~60-70
    Armor Penetration, ~60-70
    SP 23

    *Libram of Resurgence (more spell power to consecrate) is bad, dont use it. Relentless Edge (from Uld 10) should also be noted as a very fast weapon, and is only better than the naxx 10 weaps (except Deaths Bite), you should really pass on it and let a hunter grab it.

    Gemming and Gearing

    So, (Hit Rating) > (Strength) > (Expertise, Crit Rating, Agility, Attack Power) > (Haste, Armor Penetration)

    Meta gem- use the 21 crt rating and 3% crt dmg met, called the chaotic skyflare diamond, for both pve and pvp.

    Gemming for pve- If below hit capped, gem rigid (hit) to reach hit capped (263), use etched (str and hit) to fill a slot that will give you a bonus that’s better than using a pure hit gem. if you’re above hit cap, gem pure bold (str), use inscribed (str and crt) to get a socket bonus that’s better than just using a pure str gem. use soveriegn (str and stm) for your meta requirements or for a good socket bonus.

    Gemming for pvp- gem str, in pvp many times you are measured by your burst damage, so gemming str is preferable over gemming hit. the same rules apply as above for gemming for your meta slot and achieving socket bonuses, except for pvp i would choose inscribed over etched gems.

    Weapons, slow weapons with high dps=win. This is why the 222 dps and 3.4 speed Betrayer of Humanity is only a little better than the 203 dps and 3.6 speed The Jawbone.

    ***Simply, use Rawr (Codeplex.com/rawr), to pick your gear, or maxdps.com if you don’t want to use Rawr, they do the same thing; I find maxdps.com to be easier to use but Rawr to be more accurate.



    Haste

    Decreases Global Cooldown after every spell
    Divine Storm and Crusader Strike are not spells
    Therefore only helps Consecration, Exorcism, etc.
    Makes you attack faster, increasing melee damage, however shouldn’t decrease your damage with instants like Divine Storm and Crusader Strike. you attack faster, yet Hit the same seal damage, and same melee damage, so your seal and melee damage will go up, however this shouldn’t work with Seal of Command as that has a ppm(proc per min) set to 7ppm, or 8.4ppm if glyphed. this will help your Seal of Blood damage. This stat was greatly improved for ret pallies in 3.1, and makes the tier gear look a lot better gear-wise.

    Expertise

    Affects judgement, Divine Storm, Crusader Strike chance to be parried/dodged so a real good stat for ret pallies. 26 expertise is the cap so that NPC’s cant dodge your atks. NPC’s can only parry you if you atk them from the front. however, NPC’s can dodge you no matter where you are standing. enemy player’s can only parry you if you are standing in front of them, however enemy player’s CANNOT dodge you if you are atking from behind them, also they cannot dodge if stunned. this means that as long as you are behind an enemy player, you dont need expertise at all. so, when a rogue uses evasion, stun him and make sure you’re hitting him from behind, you can still kill him.


    Prioritization

    PVE

    Note that this section can get quite complicated as the “best” rotation changes depending on your mana, the number of monster you’re hitting, and whether you have the 10 sec consecration glyph or not. Generally, in a rotation when you see X>Y, this means that when X and Y are both off cooldown you want to use X, rather than Y. However, in all cases, if Y comes off cooldown before X, then you should use Y. Divine Plea should be used when you have the time to wait out the 1.5 sec GCD without another move coming off CD in that time. As for exoricism, i use it when it doesnt interfere with Judge, cons, Divine Storm, and Crusader Strike.

    The consecration glyph will change the cooldown of consecration from 8 to 10 seconds, increasing it’s total damage by 25% because it does the same damage per second, while costing the same amount of mana, however this does not mean that this glyph fits best with all rotations.

    If you are going to run out of mana before a fight ends, wait to use consecration in your rotation until you know that your mana pool will last until the end of the fight, with judgement of the wise, benediction, and either SoB/M glyph or consecration glyph mana really should not be a problem though

    “>” does not mean “and then”, it means “greater than, or prioritized over” in which you use the move to the left of this sign before any moves to the right of this sign when 2 or more moves are off of CD at the same time

    Best Rotation/ Prioritization when attacking stationary target - 8 sec consecration

    Judge>Consecration>Divine Storm>Crusader Strike>Exorcism

    Glyphs for this priority: 1. judge 2. exorcism 3. SoB/M

    Best Rotation/Prioritization when attacking mobile target - 10 sec consecration

    Crusader Strike>Judge>Divine Storm>Exorcism>Consecration

    Glyphs: 1. judge 2. exorcism 3. consecration

    Differences in the priorities/rotations

    The difference in your dps when using a mobile rotation on a stationary boss or vice versa is roughly 4%, its not that big of a deal. Also, notice that the rotation for a stationary target is less dependant on hit, because consecration can only be missed on the first tick (the other 7 ticks have a 100% hit chance) and is used more often in the stationary target rotation. these are the 2 factors that affect the dps of these rotations, so therefore ret dps is very variable, and you should not expect to always be doing the same as another ret pally on the same fight, but if you have the same gear you should be within 4% of the other ret pally. also, this makes end-game competition with other dps quite annoying, i.e. if another ret with the same gear as you uses a stationary rotation on patchwerk, he will prbly out dps you if you’re using the mobile rotation (however things like latency, and who is more experienced with a rotation does also affect rotation.

    Choosing your rotation

    There are 2 main factors that decide which rotation/priority you should use. First of all, if you have already been using one of the rotations i mentioned for a while, then i would stick to it, as being comfortable with a rotation allows you to pay more attention to the other factors in a boss fight, and the difference in the rotations is not worth you switching rotations for no reason. second, if you’re below hit cap the stationary rotation is more forgiving, while the mobile rotation is more dependant on hit. Examine where you fall in this situation, and if you happen to land on the fence (say you’re below hit cap but you’re use to the mobile rotation), then in my opinion you should stick to the mobile rotation, and just aim to get you’re hit rating higher.

    AOE damage

    Just prioritize consecration and DS early, and holy wrath if that are undead, not much to it.

    Are you specced/glyphed right and doing your rotation right?

    DONT skip this parrt: Before you start comparing dps, complete these steps, make sure you are attacking the lvl 80 dummy, so that unlucky misses have less of a factor (you may or may not be hit capped), make sure your DS and cons are ONLY hitting the one dummy you are attacking, and DO NOT use wings, judge light and use DP at a good time to keep mana and health up. also, make sure you have an aura selected and you are NOT BUFFED WITH MIGHT. secondly, to find your “actual attack power”, look at your attack power and subtract the atk power bonuses of any of your trinkets (so if you have 3k atk pwr, and a 100 atk pwr trinket, your actual atk pwr is 2900″, next, if you have beserker, add 135 to your atk pwr.

    -if you have 2500-3100 attack power your dps should be around ~2k on a lvl 80 dummy.

    -for any attack power after 3100, add that amount of attack power to your “unbuffed” dps.

    -so if you have 3500 attack power unbuffed, your dps should be around 2.4k.

    This is only so that you can check your rotation/priority, these figures do not reflect a ret pallies dps in a raid environment.



    Macros/cast Redemption
    /raid Resurrecting %t/cast Crusader Strike
    /startattack
    *** Also use for your judges, Divine Storm, stun, Consecration and whatnot. Most spells only start your attack if you are in range and have the mana. This macro bypasses that and starts your attack on a target regardless if the spell casts or not, this is useful for 25 man raids, when you can’t really tell what’s happening too well. Also, if you’re running towards a target, it’s best you start your attack on him before you reach him, because you will start your swing timer a little earlier, this macro helps a lot with that./cast Consecration
    /use trinket
    /cast Arcane Torrent
    *** only for pve, this will keep your mana up by using Arcane Torrent often, and when I tested it the macro casted Consecration, then casted Arcane Torrent, so the extra mana is given if used at full mana, also, if you’re using Consecration correctly, chances are you do not expect the fight to be over soon or for the boss to be moved, so this is an optimum time to trinket.





    /cast [target=focus] lay on hands
    **use this macro after you use “/focus” on the main tank in your raid***

    /cast [target="name of your arena partner”] Holy Light
    *** You can use this for other spells, however it is NOT as efficient as using the add on Clique, but it is a possible option you can use.

    Random Tips

    - As far as healing goes you shouldnt wory about healing at all in 10 mans or 25 mans, except maybe the occasional save-the-raid LOH on the MT, in heroics you’re the back-up healer if the healer dies or is unable to heal for some reason, so keep an eye on the tanks health and if its low chances are the healer is having problems, use GRID + Clique, Healbot, or a macro to heal the tank without switching targets.

    -Do heroics/naxx/other raids for epics, then use your badges to fill in what didn’t drop.

    -Move all your in battle attacks with CD’s to the same part of your action bars, just move your key bindings, but keep the same key for each move, this will help you see which has lower CD left, especially with the add on Omni CC.

    -Use Seal of Blood for PVE, see Seal of Blood vs. Seal of Command in the pvp section for what to use in pvp.

    -Don’t aim for spell power or intellect, the extra dps they give is negligible.

    Specs and Major Glyphs

    ——————————————————————————� �——
    –PVE spec– (use Seal of Blood) — Put the 3 unspent points into improved devotion aura if you wont be raiding with a prot pally, OR put the 3 points in improved ret aura if you wont be raiding with a balance druid

    Wowhead

    SEE PRIORITIZATION SECTION FOR GLYPHS/ROTATION, GO, GO NOW!

    ——————————————————————————� �——–
    –PVP specs–

    Arena with healer
    Wowhead
    Glyphs: 1. Judge 2. Turn Evil/Hammer of Justice 3. Hand of Salvation

    Arena without healer
    Wowhead
    Glyphs: 1. Judge 2. Turn Evil/Hammer of Justice 3. Hand of Salvation

    ——————————————————————————� �——-

    Supporting the Raid

    This is where the benefit of being a hybrid comes to your raid. first of all, have you considered a tanking or healing dual spec? this can really help your guild in progression, but make sure to let them know ret is your main spec and just take the off spec gear that no one wants and start building up some dual spec gear.

    Support spells: blessings, divine sacrifice, sacred shield, hand of protection, lay on hands, hand of sacrifice, heals, cleanse

    blessings- you and all the other pallies in your raid should have Pally Power, this addon is fantastic at managing raid buffs

    divine sacrifice - use this spell when you think the raid is about to take a lot of aoe damage, if melee is stuck in the rain of fire on faerlina, melee is stuck in blizzard on saphiron, etc., after you use it divine shield afterwards to negate a lot of the damage

    sacred shield and lay on hands- i would cast this on a tank to help out, but its just as useful if you cast it on yourself or any other raid member, using it when you have no other damage spells is the best time for it, i suggest making the macro “/cast [target=focus] sacred shield” and doing /focus on the main tank, this will also go well with the “/cast [target=focus] lay on hands” which i suggest also using on the main tank, because if he dies most likely everyone dies

    hand of protection- having an addon to alert you to who has aggro is very helpful, i know that GRID does this, and so you hand HoP any heals or dps who need it easy with Clique

    hand of sacrifice- i wouldnt use this on a tank unless you are bubbled, so id use it on the tank right after your divine sacrifice + divine shield combo

    heals- sometimes you are unable to dps (like when you are hiding behind ice blocks for saphiron), that is the only time you should be healing

    cleanse- cleanse doesnt reset your swing timer if you use an addon or a macro “/cast [target=focus] cleanse”, so you can use it without much worry if you have no damage spells to use, if its a fight like maexena where the poison is very important to dispel, i would prioritize your cleanse on the main tank over your damage moves, for raid bosses just ask yourself “would cleansing or dpsing help the raid more right now”, 99% of the time your answer should be dpsing, but knowing the boss tactics and learning what you can do to give the raid a better shot at the boss is what makes the difference when playing a ret pally, assuming you can do descent dps.



    Glyphs

    Major Glyphs are in the Spec section

    Minor Glyphs

    PVP
    -Seal of Wisdom
    + anything

    PVE
    -Sense Undead
    -Lay on Hands
    +anything

    Add-ons

    Curse Client
    The client used by curse.com will make it a lot quicker to download all the following add ons.

    Curse Client - The Most Advanced WoW Updater to help manage your WoW Addons - Curse

    Omni CC
    Will give you the CD on your spells as numbers, highly useful

    Healbot
    If you get this you shouldn’t need GRID or Clique, however I don’t use it and I can’t tell you how to set it up. I just use GRID and Clique because I don’t want to take the time to learn a whole new add on, not sure which is better, and I doubt there’s many people who have used both.

    Omen
    Useful to make sure you don’t pull threat during the first 10 secs or so when the tank picks up a mob

    Gladius
    This will replace the blizzard arena frames (you have to turn off the blizzard ones) with pretty much the same thing but with more info. The icons next to the enemy’s names will light up with powerful moves like fear, sheep, divine shield, etc. to indicate which enemy is affected with what. you can also watch the yellow bar to see what spell the enemy is casting. the trinket icon indicates that the enemy still has his trinket to use, if the icon is not there that means that he has used his trinket.

    Deadly Boss Mods
    Useful for warnings during boss fights

    MSBT (MiksScrollingBattleText)
    This mod will move the damage you do and the damage you take to display near your character on opposite sides, take the time to configure this right and you can make it do a type of Raid Warning only to you that will say when you can Art of War, Hammer of Wrath, Divine Plea. This can be hard to configure so maybe only use it if you’re good with add ons. You will need a lot of time to configure this right, for me I think it was worth the time, possible to do without though.

    GRID (Use with Clique, GRID and Clique are not just for healers, ret pallies should use them also)

    Grid - Addons - Curse

    You can set squares to appear on the corners of the boxes that are assigned to your raid/party members for who has aggro and if they have magic/poison/disease on them. if you learn to see the aggro spots on grid, whatever corner you set it to show up, you can just click on the person, if you know it’s heals/caster to Hand of Protection if you set it to a specific click binding, in short you save some1 in a 25 man who probably didn’t even know they were about to be attacked by a monster. Because your GRID noticed that a monster had targeted a raid member, and showed it as a red box in the corner of said caster/healer’s health bar, and then using clique to quickly apply Hand of Protection, you earned some brownie points from said member of your raid.

    Configuring GRID:

    Right click GRID icon in minimap, go under Frame, check the following: border- your target, healing bar- unit health, center text- unit name, center icon- none, top left corner- aggro, top right corner- magic, bottom left- disease, bottom right- poison.

    Under Frame Alpha, check the following: death warning, > 10, 30, 40, 100 yards, offline warning.

    Under Layout, select Clamped to screen and frame lock after you have moved GRID where you want it, you can also go under Raid Layout to change the # of people in your raid. Use the macro “/grid standby” to make it appear and disappear. And now you’re done!

    Clique
    use this with GRID and your party interface, don’t set anything to Right-click, as you won’t be able to right-click people in your party to without casting that spell. This means that you can simply, let’s say, SHIFT-left click to flash of light some1 in your party by performing this click on their portrait in the party user interface or on the grid interface for raid members.

    Use Clique for:
    —Flash of light (be VERY careful about using this in PVE, as even instant flash of light will reset your swing timer)
    —Holy Light (this is your high healing per sec spell, so if you have a lot of mana use this to possibly save some1 in PVP, but then get right back to attacking, holy light is much more preferable to flash of light in PVP because if you had done flash of light you would to have sat there spamming, and I would have taken you a while to get back to attacking)
    —Hand of Freedom (use mainly for PVP)
    —Hand of Protection (use in PVP and PVE, pve to save healers)
    —Righteous Defense (if your prot, to pull off healers)
    —Hand of Sacrifice (use in PVP, when you see one of your party members being targeted)
    —Cleanse (PVP and PVE)

    Configuring Clique:

    Press P, click the last tab, click custom, select Cast Spell, type the name of the spell in the appropriate area, and then set the click binding you want (try middle mouse, ALT-left click, ALT-right click, ALT-middle mouse, and you can replace ALT with CTRL or SHIFT depending on your keyboard)
    Not all who wander are lost

    [In-Depth]Retridin 80 Guide
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    Fighting PVP

    as far as gear, if you are running with high defense teamates (warriors/pallies/death knight) you will want 550+ resil, but if your teamates are weaker defense and more likely to be attacked (priest/druid), then you want around ~400 resil so you can put out some dps. dont hesitate to throw on some sick pve gear if you notice you are rarely the target, the same goes for throwing on pvp gear if you notice you are often the target, it just depends on your set up.

    Arena

    -Hit your targets in the back so they can’t dodge/parry, and 5% Hit is the cap for pvp, so you don’t miss, but they’re many high rated ret pallies who arent hit capped

    -Judge Judgement of Justice, most players have some kind of speed increase, minor speed, etc., this will help you keep up with them, sometimes do light if you aren’t worried about keeping your target close to you.

    -Sacred shield is good and you want to do your best to keep it on you (or maybe someone on your team who is often targetted by the other team) often, and instant FoL (when Art of War is up) when you need it, however casting both spells will use a GCD and so you dont want to use them when you have DS, CS, judge, or exor available to use or you are gimping your damage.

    -Make sure you have 2 points in Divine Purpose and you are using Hand of Freedom to remove stuns on yourself, this can be done even if you are stunned. this doesnt work for sheep, repentance, etc.

    -Coordinate with your teammates, make sure everyone is on vent. dont just say ok you heal us and we’ll kill this guy (dont tunnel vision, try to be creative, arena is more of a puzzle rather than who can press buttons faster), the most effective team switches targets at the right time and uses CC and other support moves. in arena you’re no longer “dps”, and the same goes for your partners, you’re job is to defeat the other team, not just hit them as hard as you can. i.e. if you’re running with a rogue, you guys sap a healer then start killin the other team’s dps, say the healer trinks and heals the dps to full, here tell your rogue to vanish and then you bubble and run farther from the fight. then, get your rogue to sap the healer again, then u guys dps the dps, maybe throw blind/rep on the healer after sap. knowing your arena partners moves is important so you can call out when you need them to use their moves. i run with a disc priest, whenever i get someone low i ask him to fear the heals, and that really helps to kill who im on. i guess the best thing i can say is dont tunnel vision

    -The best way to get better at pvp is to duel. go to a place where it seems a lot of 80s are dueling and duel anyone and everyone. this will help you learn about certain classes/specs spells and how you can best counteract them. if the guy you’re dueling uses something you havent seen before, ask him about it. dont expect to win all your duels against healers, ret pallies have a pretty hard time killin healers now.

    -Use your support moves on yourself and your teammates, preferably through an addon like Clique, but if you have to you can use macros. use bless of sac on someone whos running at like half health, maybe throw em a heal or 2. use freedom on someone if you see they have the hamstring/crip poison icon on them, cleanse someone if they have the fear icon (considering there arent alrdy too many dots on him), freedom someong if you see the kidney shot icon on them (this will remove it and is really orth your time if you catch it early), use divine sac if one of your teammates is gettin low on health, same for HoP. if you’re out of support spells dont forget you can always heal, but dont do more than a few heals, after that if your teammate dies there was prbly no stopping it cuz your healers prbly out of mana or somethin.

    -Remember you’re a hybrid, and many ppl will complain that you’re OP, but as you do more arena you will realize that choosing the right moments to act as a hybrid (i.e. healing) is a large portion of what determines your skill. remember that as long as you are healing you arent dpsing, so if you’re on a full dps team you really do not want to heal during “burst” time, but you do want to heal during “reset” time.

    -Dont split your dps, if there’s more than one dps on your team, the dps should be focusing one target (in most cases), and if there needs to be a switch it should be called out.

    Setups:

    2s partner: disc priest, mut/prep rogue, arcane mage, resto shaman, death knight

    3s setups: Ret, resto sham, surv hunter. Ret, disc priest, surv hunter. Ret, war, healer. Ret, rogue, healer (except really holy pally).

    Seal of Blood vs. Seal of Command

    In pve, seal of blood is the main seal you should use. however in pvp, since the nerf to the judgement damage of SoB/M, the seals can be considered equal and it really depends on your team setups and personal play style, you arent gonna see any significant arena rating difference depending on if you use SoC or SoB, considering you are specced and glyphed right.

    The following scenarios are based on 1v1, which does not happen often, but all of these situations do occur in arena, even if partners are involved you still need to be able to read your opponents moves and adjust likewise.

    Against DKs

    Stay very close to them, don’t let them get away, freedom, stun, etc. their red AOE hurts, try not to stand in it too long, when they have green bubble, shouldn’t be long, stick to melee attacks like Crusader Strike and Divine Storm. Their larger bubble that they put on the ground will absorb 10k spell damage, prioritize Crusader Strike and Divine Storm when enemy players are in this bubble, and then Judge and whatnot to try to break the bubble. Dispel mark of blood so you don’t heal him when you Hit him, also make sure to dispel this off of other people, especially rogues, who will heal the DK a ton if this is on them.

    Against Mages

    Against a skilled mage you can be owned very quickly, in fact a skilled mage probably could kill you without you even touching him, don’t feel bad if you get destroyed by a mage, as they actually have the upper hand if they get the kiting down right… so just try to be prepared in case you actually come across one who knows how to kite. Save your stun for after he blinks, if he gets too far ahead of you, Repentance, and run closer, save freedom for frost nova, it will come… watch the IB buff and Arcane Torrent when you see it go away if you’re a Blood Elf this should stop blink, then you can probably get a Judge and Divine Storm in. pay attention to which way he is facing, expect a blink. Do instant flash of light as much as possible while being kited, only do timed casted heals if mage is cc’d or your bubbled. If you get silenced do Divine Storm and Crusader Strike, as they are not spells.

    Against Warriors

    Note that stuns and Repentance aren’t very reliable against wars. If you’re going to try and heal, attempt to cc him first, make sure you don’t have MS when the heal goes off. Use Consecration if he’s attacking you, Consecration will go through their armor, and he’s not going anywhere.



    Against Other Ret Paladins


    Ret has very hard time stopping heals, so if you start low in health or you have worse gear, your only hope is to gain a health advantage using holy light, use Holy Light over Flash of Light because Holy Light has very high Healing Per Second, but wastes mana, and mana won’t be your problem. Instant Flash of Light is worth it, because you may resets your swing timer, but even in the worst case scenario 2k health>~1.5k damage. This is only for 1V1 of course, in arena your job is to kill. If you don’t have a healer, and you are the target, it would be worth your while to try to heal yourself up some, if you can do so without being silenced, etc.

    Against Rogues

    Freedom his stuns, hold down run forward (otherwise known as W) after you use freedom, to get out of melee range, because you won’t be able to do anything for 1.5 secs because of GCD from freedom. Stun early, if he disappears run a few steps then Divine Storm, then guess where he went consecrate and heal if you don’t find him. If he just starts running to stealth, Repentance him, so save Repentance. Save your trinket for his blind, don’t waste it on a stun.

    Against Warlocks

    If you get feared far away, dispel the dots off you as you run to him( /tar “your name” /cast cleanse), unless you have unstable affliction on you, and instant heal yourself while you are being kited, do not stop running towards him, use Repentance to heal or close in on ground, use freedom if he does curse of exhaustion, trinket the first fear, make sure not to waste trinket on his 2 sec fear, use Exorcism and holy wrath (Judge command after holy wrath) when he goes demon.

    Against Enhancement Shamans

    Be wary of earth shock, only instant heal, don’t stun if you see grounding totem. Save stun for when he tries to heal, unless you think you can kill him within a stun. Use reputation to heal yourself or to interrupt his heal.

    Against Elemental Shamans

    Same strategy as enh shaman, just also some mage tactics.

    Against Hunters

    Basically freedom right when you get slowed and stay in melee range A LOT. Freedom his 2 secs stun, he can get pretty far in 2 secs, don’t try to stun or Repentance if he’s glowing red. He can arcane shot freedom away, you need to pay attention and stay in melee range so he can’t arcane shot and make you lose freedom and kite you easily, instant heal while chasing him, take viper sting off if it’s going to take you a while to kill him, like if you’re in arena or something and he has a healer, you will have to watch for viper sting and take it off every time, don’t bother if it’s covered with dots or poisons. If you’re against a hunter, save your Divine Plea for if he gets you to ~0 mana, and the Judge as soon as you can for more mana.

    Against Feral Druids

    Same as warrior…make sure you Hit him in the back if he’s in bear, Judge Justice, consecrate, stun if he leaves bear form to heal/cc, trinket the first cyclone.

    Against Boomkins


    Trinket the first cyclone fast, stun if he leaves boomkin form to heal, freedom entangling roots, you probably have other dots that would make it hard to dispel the entangle. Judge Justice so he can’t run away in travel form, you can Repentance him in moonkin form, do so to catch him or heal.

    Against Healers

    Save stun for when you get them to 30%, use Repentance to interrupt a heal or to catch him, or to wait for your Judge, Crusader Strike, Divine Storm, etc. to get off CD, this will be very hard to win if you are not over geared and have no help. Wings may be required, don’t be too afraid to pop them, if it’s 1v1 you shouldn’t have to worry about him killing you if he’s dead. In the next patch you will be able to bubble 30 secs after you use wings, so you will be able to use them in arena more. Shamans and druids especially need judgement of justice.

    Against Priests


    Just know that if a priest ever runs toward you he is going to fear you, and save Divine Plea for when he mana drained all your mana away, if it’s a healer maybe use Seal of Wisdom to build up some mana (Seal of Wisdom minor glyph useful here), then use all your CD’s to get him down.
    Not all who wander are lost

  3. #3
    Rapt0R's Avatar Contributor
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    Not all who wander are lost

  4. #4
    Rapt0R's Avatar Contributor
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    Not all who wander are lost

  5. #5
    holllyywood's Avatar Active Member
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    Copy / Paste, eh?

    http://forums.worldofwarcraft.com/th...veWdhwMykCAwbX


    Real honest, brah.


    Last edited by holllyywood; 06-12-2009 at 12:53 PM.

  6. #6
    lolnej7's Avatar Member
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    Rapt0R gtfo with ur rip of guides plz.

  7. #7
    Yuseh's Avatar Member
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    Copy and paste moar. atleast give credit to the person you copied it from. -rep

  8. #8
    Obsideon's Avatar Member
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    good guide, too bad its not urs...

  9. #9
    Jericho's Avatar Knight
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    Oh mannnnnnnnnnnnnnnnnnnnnn

  10. #10
    xian00's Avatar Member
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    This guy has copied and pasted many other threads -_-

  11. #11
    Rapt0R's Avatar Contributor
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    Hell yeah !
    Not all who wander are lost

  12. #12
    connoromg's Avatar Member
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    Wouldnt mind if u didnt lie because its acutally good

  13. #13
    Tokker's Avatar Member
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    Retradins don't need guides, they need a face they can faceroll with.

  14. #14
    holllyywood's Avatar Active Member
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    Originally Posted by Rapt0R View Post
    Hell yeah !

    Really cool.
    Go to some forums that aren't smart enough to figure out you plagiarize.
    Last edited by holllyywood; 06-12-2009 at 02:58 PM.

  15. #15
    Rapt0R's Avatar Contributor
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    No you, k?
    Not all who wander are lost

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