[Macro] 1-button click Warlock dps menu

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  1. #16
    aaró's Avatar Contributor
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    Originally Posted by Mygel View Post
    you werent banned for using an auto clicker then.. you were banned for leeching bg's! So auto clickers are safe to use
    This was a 1½ year ago (when the leacher AFK thing was not yet implented) and they said I had been using third party software. So no I know what I am talking about. Anyhow use it at your own risk.

    Aside from that, this is great. Good job again SE

    I don't think warden picks it up (have no source)

    [Macro] 1-button click Warlock dps
  2. #17
    connoromg's Avatar Member
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    twilight vanquiher with no keybindings clicker alert

  3. #18
    Haettemaagen's Avatar Active Member
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    Nice guide, +2rep.
    Last edited by Haettemaagen; 05-04-2009 at 07:45 AM.
    I'm here! I'm High - Get used to it!

  4. #19
    TheGreatRowaH's Avatar Member
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    about 300 dps less stationary than manual, which is pretty awesome. still needs to be tweaked, but otherwise it's a step in the right direction. +rep

    a few improvements that could be made:

    1) Haunt is not a DoT that must be clipped. It is a single damage burst attack like shadow bolt, and since it has the highest DPCT out of any of your spells, it must be spammed whenever cd is up. I sense that your rotation centered around clipping haunt.

    2) Unstable affliction and CoA clipping could be improved.

    3) We can cast corruption once manually so we won't have to worry about it. Hitting one key in a 5 minute boss fight is doable.

    4) UA glyph is useless since you still have to wait for the 1.5 second GCD to finish before casting another spell. Let's go with another glyph.

    all I could think of for now. didn't test it much, but will soon since this looks very promising.

    we could improve the macro by manually casting corruption once and adding /cast haunt at the end, so that we only need to worry about SB, life tap glyph procs, UA, and curse of agony in our macro.

    the new macro should have /cast haunt at the end, and no corruption (we'll manually put it on at the start)

    Code:
    /castsequence reset=target life tap, shadow bolt, unstable affliction, curse of agony, shadow bolt, shadow bolt, shadow bolt, shadow bolt, life tap, unstable affliction, shadow bolt, shadow bolt, shadow bolt, shadow bolt, curse of agony, unstable affliction, life tap, shadow bolt
    /cast haunt
    this is obviously not optimized; it's the barebones foundation of what we need to work with.

    I also suggest using autohotkey to spam the key. I haven't been banned after using it steadily for two months.

    cheers!
    Last edited by TheGreatRowaH; 05-12-2009 at 03:02 AM.

  5. #20
    [Soul Eater]'s Avatar The God King of Tails
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    Nice addition, about UA glyph, either it's bugged for you but UA glyph wasn't listed in my TP spec lol, otherwise your could be right about Haunt, I always thought of Haunt as a spell that increases dot damage and that it's damage increases if you put it longer on it, I am aware of unstable affliction and corruption clipping that got around 1 second delay between them but I want corruption up as much as possible. I calculated with everlasting affliction that corruption will be up as always, but considering that the macro repeats itself it already cast corruption when it's back at the beginning of the cycle.

    I am at the moment now destro pvp spec and conflag spec pve spec, so can't really update this method anymore. Until I get some T8 pieces to optimize dot damage (UA inflicts 20% more dmg and such) there isn't really anything what I could update, and can't be asked to switch back to this spec and glyphs since I am lazy to farm gold hehe.

    You could try and improve it though, the macro I made was actually made for my own purpose considering that I always stack haste on my lock, now, with my current pve spec I got 776 haste rating though haste rating is bugged at the moment, it says increases speed of spell casting by 23,67% but my incinerate cast time is 1.82 seconds...

    If anyone can help me out with this the reason why I think it is bugged is because of this calculation:

    Original casting time - 2.25 seconds
    speed increase - 23,67%
    2.25 / 100 * 23,67 = 0.532575
    2.25 - 0.532575 = 1.717425

    so the casting time would be around 1.72 seconds and not 1.82 seconds, 0.10 seconds difference can make a vast difference.

    Aiming for the 1000 spell haste or more



    Do the impossible, see the invisible
    Row row, Fight the power.

  6. #21
    bartolo's Avatar Member
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    nice guide

  7. #22
    TheGreatRowaH's Avatar Member
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    Awesome. I'm gonna leave corruption at the beginning, but greatly prolong the macro so we won't see it for a long time.

    Gonna optimize UA and CoA clipping later.

  8. #23
    mekkanare's Avatar Active Member
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    Why not just use #showtooltip and #show so you can see what part of the rotation the macro is on?

  9. #24
    Razzstylez's Avatar Member
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    Quite a nice little piece of work. I personally do not play a warlock, one of the reasons being that you can do this kind of thing ^.^ but i know of alot of people who would b interested in this. Kudo's to you good sir.

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