If u have much money u will make it realy good
A level 19 druid is pretty much left with running the flag and support through heals.
Talents
Flag running
Balance (2 pts):
Nature's Grasp (1/1)
Improved Nature's Grasp (1/4)
Restoration (8 pts):
Furor (5/5)
Natural Shapeshifter (3/3)
Healing
Restoration (10 pts):
Improved Mark of the wild (5/5)
Improved Healing Touch (5/5)
Flag Running Equipment
Head
1. Lucky Fishing Hat
2. Green Tinted Goggles
Neck
1. Sentinel's Medallion/Scout's Medallion
Shoulders
1. Talbar Mantle
2. Feral Shoulder Pads
3. Serpent's Shoulders
Back
1. Sentry Cloak
2. Engineer's Cloak
Chest
1. Blackened Defias Armor
2. Tunic of Westfall
3. Armor of the Fang
Wrist
1. Wrangler's Wristbands of Stamina
2. Wrangler's Wristbands of the Monkey
Hands
1. Scouting Gloves of the Monkey
2. Rigid Gloves of the Monkey
3. Deviate Scale Gloves
4. Gloves of the Fang
Waist
1. Deviate Scale Belt
2. Bristlebark Belt
Legs
1. Leggings of the Fang
2. Rigid Leggings/Scouting Trousers of the Monkey
Feet
1. Scouting Boots of Stamina
2. Footpads of the Fang
Finger
1. Seal of Wrynn
2. Clay Ring of Stamina
3. Meadow Ring of the Monkey
4. Blood Ring
Trinkets
1. Arena Grand Master
2. Insignia of the Alliance/Insignia of the Horde
3. Minor Recombobulator
2 Handed Weapons
1. Emberstone Staff
2. Lorekeeper's Staff
3. Twisted Chanter's Staff
4. Smite's Mighty Hammer
5. Rakzur Club
1 Handed Weapons
1. Face Smasher
2. Jagged Star of Stamina/Monkey
3. Stout Battlehammer of Stamina/Monkey
Off Hand
1. Ritual Stein/Buccaneer's Orb of the Eagle
Level 29
Druids:
Druids are powerful in Warsong Gulch and Arathi Basin. In WSG they are quite possibly the best flag capturers, especially in the 20-29 bracket with 2 points in feral swiftness making them the fastest players on the field.
On defense they are a great addition to a group as they can root (once outside) enemy flag runners until help arrives; be in stealth at the flag area waiting for incoming enemies; and striking when the time is right.
Offensively playing a druid is great too as you can root enemies to keep them off you while you take out their teammates while being able to heal yourself or your teammates.
Twinking a druid is a balance of having as much stamina as possible while still leaving them with enough mana to heal, root, shapeshift, and DoT rogues with moonfire, or debuff them with insect swarm.
Talent Builds:
Feral swiftness and Feral charge are by far the best talents you can have at this level bracket if you intend to be a flag carrier or mid field support as being the fastest player gives you a significant advantage being able to get to parts of the field far faster than any other's.
Feral Offensive
This build will be of most use to those doing Warsong Gulch and Arathi basin.
1/13/6
Balance: 1 points
1/1 Nature´s Grasp
* To root the enemies that are chasing you
Feral Combat: 13 points
5/5 Ferocity
* Ferocity to decrease the rage cost of your most used attacks thus making them quicker.
2/2 Brutal Impact
* Brutal Impact to increase your stun time to allow for get away, heal, or root.
3/3 Feral Instinct
* Feral Instinct will let you infiltrate flag rooms with many players easier or search for rogues before hopefully finding them before they find you. Also letting you stay on the sidelines waiting to strike in a pitched battle with much less chance of being spotted till your ready.
2/2 Feral Swiftness
* Feral Swiftness makes you the fastest on the field
1/1 Feral Charge
* Feral Charge is offensive and defensive. As well timed usage of this ability can let you get around the field very fast while in bear form getting to safety or getting in range.
Restoration: 6 points
5/5 Furor
* Furor to start with 10 rage/40 energy when you shapeshift, just what you needed to feral charge someone.
1/3 Natural Shapeshifting You need to shift out and shift in to get rid of those slowing effects on you, and shifting is not free, so this could save you some mana
You want gear, buffs, and enchants in the order of:
1. Stamina
2. Strength
3. Health per 5 seconds
4. Agility
5. Intellect
6. Spirit
7. Mana per 5 seconds
Feral Defacto Warsong Gulch Flag Runner This Build is best suited for Warsong Gulch
2/13/5 or the variant Fluid Druid(8/12/0)
1/1 Nature's Grasp
1/4 Improved Nature's Grasp
5/5 Ferocity
2/2 Brutal Impact
3/5 Thick Hide/Feral Instinct
2/2 Feral Swiftness
1/1 Feral Charge
5/5 Furor
Having the 2 points in nature's grasp talents gives you a 50% chance to root any melee attackers should they catch you, and should that not work a quick shift to bear form instantly gaining 10 rage from 5 points in furor lets you bash them stunning them for 3 seconds with talents in imp. bash. Though i'd recommend enraging first as no doubt if one caught you another will be upon you shortly and gaining 10 rage you'll be able to Feral charge them stunning them for 4 seconds and getting distance away from the first attacker with quick shift into cat form letting you take the lead and still having nature's grasp in affect for another 10 second's or so.
You want gear, buffs, and enchants in the order of:
1. Stamina
2. Agility
3. Intellect
4. Mana per 5 seconds
5. Spirit
6. Strength
7. Health per 5 seconds
Healer
Healing Twinks are most dangerous in Warsong Gulch or Arathi Basin While not dealing lots of damage or getting the most kills they ensure that their teamates will be able to.
0/0/20
5/5 Improved Mark of the Wild
* Improve Mark of the wild is used in Place of 5 points in Furor as you will general be in caster for far much more than you will be shapeshifted.
1/5 Natures Focus (this point is used just to reach 4th Teir talents put it anywhere really)
5/5 Naturalist
3/3 Intensity(mana regeneration is a must)
1/1 Omen of Clarity
3/3 Improved Rejuvenation
2/5 Tranquil Spirit
Being a healer with cheap effective mid combat buffs/debuffs i.e thorns,insect swarm, fairie fire that can root incoming enemies can easily make you very dangerous to the opposing team. No doubt on there side there be yells of "KILL THE DRUID" and they make a beeline for you on sight. When that happens cast a rejuviantion then regrowth on yourself if still time then shift into bear and enrage bash the most dangerous enemy and get some distance with the others still beating on you. Hopefully your team mates can start picking them off one by one while you use demoralizing roars to reduce there damage against you. Just use whatever you can to get a little distance so you can shift out and start rooting them allowing your team to catch them eventually they may go to attacking others which is when you can go back to healing and once again getting there attention starting the cycle again for long battles.
Equipment
Easy Twink:
Green BoE's(Auction House or farmable) Lots
Blue Boe's(Auction House) None
Instance BoP Drops None
Quest Reward Items None
BattleGround Reputation Rewards None
Engineering No
Cheap Enchants Few
High End Enchants None
Librams None
Itemslot:Enchants for Feral/Healer/Balance Feral Example Profile Healer Example Profile Balance Example Profile
Head: Pathfinder Hat of Stamina tb Pathfinder Hat of the Eagle tb Tribal Worg Helm tb
Neck: Basalt Necklace of the Bear tb Crystal Starfire Medallion tb Crystal Starfire Medallion tb
Shoulders: Cutthroat's Mantle of Stamina tb Cutthroat's Mantle of the Eagle tb Cutthroat's Mantle of the Owl tb
Back: Enduring Cape tb Archer's Cloak of the Eagle tb Archer's Cloak of the Owl tb
Chest: Thick Murloc Armor tb
or Cutthroat's Vest of Stamina tb Cutthroat's Vest of the Eagle tb Cutthroat's Vest of the Owl tb
Wrists: Archer's Bracers of Stamina tb Archer's Bracers of the Eagle tb Archer's Bracers of the Whale tb
or Archer's Bracers of the Owl tb
Hands: Headhunter's Mitts of the Bear tb
Barbaric Gloves tb Cutthroat's Mitts of the Eagle tb Cutthroat's Mitts of the Whale tb
Waist: Ghostwalker Belt of the Bear tb Ghostwalker Belt of the Eagle tb Ghostwalker Belt of the Owl tb
Legs: Barbaric Leggings tb Barbaric Leggings tb Barbaric Leggings tb
Feet: Headhunter's Slippers of Stamina tb Headhunter's Slippers of the Eagle tb Headhunter's Slippers of the Whale tb
Ring 1: Basalt Ring of Stamina tb Basalt Ring of Stamina tb Basalt Ring of Stamina tb
Chrome Ring of Concentration tb
Ring 2: Basalt Ring of Stamina tb, Demon Band tb Basalt Ring of Stamina tb Basalt Ring of Stamina tb
Chrome Ring of Concentration tb
Weapon: Cobalt Crusher tb,
Manual Crowd Pummeler tb,
Slaghammer tb,
Advisor's Gnarled Staff(AB reward) tb,
Dreamslayer tb,
Looming Gavel tb,
Dense Triangle Mace tb, Death Speaker Scepter tb,
Slaghammer tb,
Wind Spirit Staff tb,
Crescent Staff tb,
Advisor's Gnarled Staff(AB reward) tb,
Rod of the Sleepwalker tb,
Looming Gavel tb,
Dense Triangle Mace tb, Death Speaker Scepter tb,
Slaghammer tb,
Wind Spirit Staff tb,
Crescent Staff tb,
Advisor's Gnarled Staff(AB reward) tb,
Rod of the Sleepwalker tb,
Dense Triangle Mace tb.
Offhand: Veildust Medicine Bag tb
Durable Rod of the Eagle tb Veildust Medicine Bag tb
Durable Rod of the Eagle tb Veildust Medicine Bag tb
Durable Rod of the Eagle tb
Trinket 1: None None None
Trinket 2: None None None
Medium Twink:
Green BoE's(Auction House or farmable) Few
Blue Boe's(Auction House) None
Instance BoP Drops Some
Quest Reward Items Few
BattleGround Reputation Rewards Few
Engineering Yes
Cheap Enchants Few
High End Enchants No
Librams No
Hardcore twink
As druids are so versatile there´s not an exact rule of how should they dress, this guide can be 90% accurate but its not perfect. I have seen Feral druids that have everything spent in STR and AGI and hit for a lot of damage but they can shift just a couple of times. A good druid is the one that balances his STR, AGI, STA, and INT. For example you can use the:
Cutthroats Vest of the Eagle / Lucky Fishing Hat
Enduring Cap / Raptor Hunter Tunic
and that will give you STA and INT for all your needs.
HardCore Twink:
Green/Blue BoE's FromQuest Items, High Level Enchants/Librams
Green BoE's(Auction House or farmable) Yes
Blue Boe's(Auction House) Yes
Instance BoP Drops Yes
Quest Reward Items Yes
BattleGround Reputation Rewards Yes
Engineering Yes
Cheap Enchants None
High End Enchants Yes
Librams Yes
Itemslot:Enchants for Feral/Healer/Balance Feral Healer Balance
Head: Lucky Fishing Hat tb Enduring Cap tb
Holy Shroud tb
Lucky Fishing Hattb Whisperwind Headdress tb Enduring Cap tb
Lucky Fishing Hat tb
Neck: Sentinel's tb/Scout'stb Medallion(WSG Reward)
River Pride Choker tb
Stygian Bone Amulet tb Crystal Starfire Medallion tb
River Pride Choker tb
Stygian Bone Amulet tb Crystal Starfire Medallion
River Pride Choker tb
Stygian Bone Amulet tb.
Shoulders: Watchman Pauldrons tb,
Forest Tracker Epaulets tb,
Mantle of Thieves tb, Magician's Mantle tb,
Berylline Pads tb,
Mantle of Thieves tb,
Feline Mantle tb,
Batwing Mantle tb, Magician's Mantle tb,
Berylline Pads tb,
Mantle of Thieves tb,
Feline Mantle tb,
Batwing Mantle tb.
Back: Tigerstrike Mantle tb,
Glowing Thresher Cape tb, Glowing Lizardscale Cloak tb, Caretaker's Cape tb,
Glowing Thresher Cape tb,
Glowing Lizardscale Cloak tb. Glowing Thresher Cape tb,
Glowing Lizardscale Cloak. tb.
Chest: Blackened Defias Armor tb,
Raptor Tunic(Quest) tb, Gloomshroud Armor tb,
Brawnhide Armor(Quest) tb, Beguiler Robes tb,
Robes of Arugal tb, Beguiler Robes tb,
Robes of Arugal tb, Civinad Robes tb,
Civinad Robes tb,
Gloomshroud Armor tb.
Wrists: Barbaric Bracers tb Emissary Cuffs tb of the Eagle,
Glowing Magical Bracelets tb, Emissary Cuffs tb of the Eagle,
Glowing Magical Bracelets tb.
Hands: Toughened Leather Gloves tb,
Wolfclaw Gloves tb,
Tiger Hunter Gloves(Quest) tb,
Brawler Gloves tb Hotshot Pilot's Gloves tb Hotshot Pilot's Gloves tb
Razzeric's Racing Gripstb( Item level 35+ - Enchant with 20 Spell Dmg)
Waist: Silver-lined Belt tb,
Moss Cinch tb,
Deftkin Belt(Quest) tb,
Defiler's Lizardhide Girdle(AB reward) tb,
Deviate Scale Belt tb, Moss Cinch tb,
Defiler's Lizardhide Girdle(AB reward) tb,
Deviate Scale Belt tb,
Warsong Sash tb,
Belt of Arugal tb,
Keller's Girdle tb, Moss Cinch tb,
Defiler's Lizardhide Girdle(AB reward) tb, Deviate Scale Belt tb,
Warsong Sash tb,
Belt of Arugal tb,
Keller's Girdle tb.
Legs: Leech Pants tb
Darkweave Breeches tb
Troll's Bane Leggings tb
Leggings of the Fang tb
Petrolspill Leggings tb
Triprunner Dungarees(Quest Reward) tb,Panther Hunter Leggings(Quest) tb Abomination Skin Leggings tb Abomination Skin Leggings tb
Feet: Harbinger boots tb,
Warsong Boots tb,
Defiler's Lizardhide Boots(AB reward) tb, Acidic Walkers tb,
Defiler's Lizardhide Boots(AB reward) tb,
Spidersilk Boots(Crafted) tb Acidic Walkers tb,
Defiler's Lizardhide Boots(AB reward) tb,
Spidersilk Boots(Crafted) tb
Ring 1: Silverlaine's Family Seal tb,
Seal of Sylvanas tb,
Legionnaire's Band(WSG Reward) tb,
Plains Ring tb,
Nogg's Gold Ring tb/Talvash's Gold Ring tb(Horde/Alliance Quest) Advisor's Ring tb,
Electrocutioner Lagnut tb,
Deep Fathom Ring tb,
Nogg's Gold Ring tb/Talvash's Gold Ring tb(Horde/Alliance Quest),
The Queen's Jewel tb,
Lavishly Jeweled Ring tb, Advisor's Ring tb,
Electrocutioner Lagnut tb,
Deep Fathom Ring tb,
Nogg's Gold Ring tb/Talvash's Gold Ring tb(Horde/Alliance Quest),
The Queen's Jewel tb,
Lavishly Jeweled Ring tb.
Ring 2: Dalson Family Wedding Ring tb((Quest(Need Confirmation if this quest can be taken at low levels Thecomedian 21:58, 29 August 2007 (UTC) looks like it can't - lvl 55 quest lvl 55 item]))
Weapon: Cobalt Crusher tb,
Manual Crowd Pummeler tb,
Slaghammer tb,
Advisor's Gnarled Staff(AB reward) tb,
Dreamslayer tb,
Looming Gavel tb,
Dense Triangle Mace tb, Death Speaker Scepter tb,
Slaghammer tb,
Wind Spirit Staff tb,
Crescent Staff tb,
Advisor's Gnarled Staff(AB reward) tb,
Rod of the Sleepwalker tb,
Looming Gavel tb,
Dense Triangle Mace tb, Death Speaker Scepter tb,
Slaghammer tb,
Wind Spirit Staff tb,
Crescent Staff tb,
Advisor's Gnarled Staff(AB reward) tb,
Rod of the Sleepwalker tb,
Dense Triangle Mace tb.
Offhand: Witch's Finger(Quest horde only) tb, Witch's Finger(Quest horde only) tb, Witch's Finger(Quest horde only) tb.
Trinket 1: Insignia of the Horde tb/Alliance tb,
Minor Recombobulator(Engineering) tb,Arena Grand Master tb,
Defiler's Talisman(AB reward) tb, Insignia of the Horde tb/Alliance tb,
Minor Recombobulator(Engineering) tb,Arena Grand Master tb,
Defiler's Talisman(AB reward) tb Insignia of the Horde tb/Alliance tb,
Minor Recombobulator(Engineering) tb,Arena Grand Master tb,
Defiler's Talisman(AB reward) tb.
Trinket 2: Rune of Perfection tb,
Rune of Perfection tb, Rune of Perfection tb.
If you choose a resto druid you might want to go for some more +int gear instead of the heavy +sta gear here.
Level 49
Many people don't consider this, but it is very possible to make a druid just plain pwnage at 49. Especially if he/she is feral. Most of the gear needed for feral drops in Maraudon. Another important thing to note is, you can make it so you do nothing but damage, however this is not viable in PVP since you will probably lose every fight because you can be killed so fast. Just like the druid is a hybrid and is balanced between tanking, dps, and healing; a ferel twink should be balanced for health, damage and crit chance.
Here is a list of the gear that is preferable:
Feral Gear Item Enchant Where to get
Head: Embrace of the Lycan tb +100 Health, or +8 str/agi Zul'Farrak
Neck: Woven Ivy Necklace tb (Horde only)
Sentinal/Scout's Medallian tb N/A Quest Reward
Warsong Gulch PVP Reward
Shoulders: Phytoskin Spaulders tb N/A Maraudon
Back: Grovekeeper's Drape tb +12 agi, +1 Stealth level Maraudon
Chest: Fungus Shroud Armor tb +150 Health, +6 Stats Maraudon(Rare)
Wrists: Forest Stalker's Bracers tb +12 stam Warsong Gulch PVP Reward
Hands: Marauder's Handwraps tb (Alliance only)
Praetorian Gloves of the Monkey/Bear/Tiger tb +15 agi/str Quest Reward
Random World Drop
Waist: Highlander/Defiler's Leather Girdle tb N/A Arathi Basin PVP Reward
Legs: Basilisk Hide Pants tb Nethercleft Leg Armor Random World Drop
Feet: Albino Crocscale Boots tb +12 stam Maraudon
Ring 1: Protecter/Legionare's Band tb N/A Warsong Gulch PVP Reward
Ring 2: Aquamarine Signet of the Monkey tb N/A Created (Jewelcrafting)
Weapon: Blanchard's Stout tb +35 agi Random World Drop
Trinket 1: Rune of the Guard Captain (Horde only) tb
Figurine - Dark Pearl Panther [1] N/A Quest Reward
Created
Trinket 2: Philosopher's Stone tb N/A Created
Note: Some people think the Nethercobra Leg Armor is better, but it isn't because the rest of your gear gives you plenty of damage and crit chance. With the Nethercleft Leg Armor on you can get about 500 more health which will boost you over 3k.