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  1. #1
    AcidYen's Avatar Member
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    Rogue/Lock 2v2

    First off: Thank you for such a lovely site. I decided it was time to try to post up a guide so all comments are welcome (even the negative ones) so maybe in the future I can post a better one
    Arena to me is something new in the sense that I don't do it a lot. So let me get started.

    I started doing 2's with a Rogue who has S2 gear, with some of the S3 honor pieces, but myself I only have S4 gloves and the rest is thrown around crafted pve gear and kara drops (so I am no expert).

    Rogue: Variation spec he prefers with Combat/subt (idk why but I don't complain)
    Me(warlock): Unstable affliction spec'd because I wanted something to try other then Sl/Sl


    Warrior/druid: Very common team we saw and I expected a beating like no other.

    We tried out different strats each time we fought one to see what worked best. The best one I could see doing was dotting up the warrior and CoE (curse of exhaustion) kiting him while keeping my pet and curse of tongues on the druid after the initial CS/Kidney + Blind from the rogue.

    This suprisingly worked well because sometimes he would blow his trinket on the CS/kidney and leave an opening for the blind CC.

    While doing all this, the rogue would run back and forth between the warrior and the druid as to stun up the druid while the warrior chased me around in circles. Usually the warrior would die first, though sometimes the druid did, and then this made for an easy 2v1. Now I do warn, if the warrior gets a hold of the lock, it's usually ugly, so yes this is a tough team in my opinion.


    Mage/Rogue: Another common team that I was unsure of. Right off the back I sent my felhound to the mage and the rogue blinded him. This bought me time to banish the elemental. Then me and the rogue would continue to tear down the rogue while I would fear bomb with dots the mage. Usually by now the rogue vanishes to save himself leaving the mage open game, or vice-versa with the mage making a run to drink. Either way, this gave enough time to kill off a teammate and proceed with the 2v1.
    Again this is not a perfect strategy and all input is welcome You could see that a mage could keep you sheeped and that would be an issue, but usually after I trink out of the sheep and fear bomb him he doesn't have the time to do it.


    Anything/Hunter: Anything with a hunter I have yet to figure out a decent strategy because that pet is just a pain. Sometimes we got lucky and kept the other partner(usually healer) off and killed the hunters pet. This led to the rest of the match just kind of winging it with various strategies as seen in above posts, depending on who the hunter's partner was. Curse of Tongues usually helped me mana drain down the hunter a bit and prevent him from doing anything too serious, but many times we fought a hunter that just destroyed me and left the rogue by himself. (Any input, strategies here is welcome too)

    Shamans/Paladins: I grouped these too together because I see them very seldom. Shamans are predictable usually, as they just hide in a corner with totems waiting for an idiot rogue to run into them. Well, this worked great because I would run out and dot from far away then take off running until he followed. This would lead the rogue to go to town on the shaman with the dots ticking while I fear bombed the partner and 1v1 him going back and forth to the shaman.
    The paladins are a fun class to play against I think. They bubble, which is a pain, but also gives them one issue. If you beat and beat on the paladin until he has to bubble/self heal while you are also beating on his partner, he basically has to say to himself, "Who do I heal first." Well, I would say the majority of the time, he chooses himself, because he runs behind some obstruction. This works great because his partner is already either dead, or so low on health he'd have to do a mega heal to save him.
    While he goes to heal himself, I chase him around waiting for him to become unbubbled. The second he is, I instant howl of terror him, thus preventing him from getting off another heal on him or his partner. I'd say 9/10 times this works flawlessly for us, with the exception of something going wrong that is unplanned.

    Priests/Warlocks: Lastly, I put these two together because they were both a slight pain. Priests are great if they are thinking to themself "dispel dispel dispel" because when they dispel my Unstable Affliction, I feel warm inside. Curse of tongues constantly on the priest/warlock and banishing the warlock pet off the back. Surprisingly, no warlock team we fought banished my pet, so I wonder if it is just a noob tactic I do.
    I usually mana drain the warlock/priest while fear bombing as much as I can. Obviously the Priest has fear ward, which makes it difficult, but I always start off with a Fear + death coil in case of trinks and stuff like that. This too is a fun team I think, because fighting another lock for me is enjoyable. Usually we either fear bomb the lock of the team and go after the teammate, or the other way around depending again on what it is.
    Anything with a warrior, I usually run for the hills and try and keep him away from me. Usually warlocks I have seen with either a druid or a spriest, while I see priests(usually disc) with anything you can think of. Priest/warrior I think was a dominating team to go against, and we had no chance at all.


    Sorry in advance if it is clustered or messy. I tried to paragraph it with indentions to make it a little easier on the eyes, but again I am very new to posting anything and this is all off the top of my head from experience. If you find anything you would like to add please post and I will add a section to it entitled: User Opinions, or something along those lines. All comments/criticism is welcome, Negative/Positive alike.

    Viewer's Opinions/Tips:

    A few things i would add.....
    When you have a hunter always CoW the pet.
    *Note for Sl/SL spec*if the rogue can cc the other partner well, warriors are easy.... With sl/sl i was able to take a s3/s4 warrior by just dotting and drain tanking so dont bother with fear.
    Also stay as close to them as possible but keep your pet away. Without charge warriors get confused and mess up there move cycle
    Resto druids: Rogue CCs the teamate warlock solos the resto druid. Any good warlocyk can 1v1 a resto druid pretty easily so that should work.
    Mages= fishfood and get owned *Warkock*


    *Work In Progress*
    Last edited by AcidYen; 07-29-2008 at 02:12 AM. Reason: Added a bottom user section ;)

    Rogue/Lock 2v2
  2. #2
    Quale's Avatar Banned
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    "Wall of text hits you for 568201 (critical)"
    "You die."


    ..ontopic: expected rogue\lock.. instead I see lots of other things aswell :P
    and
    Sorry in advance if it is clustered or messy. I tried to paragraph it with indentions to make it a little easier on the eyes
    Try coloring pieces of text realy soothes the eyes (no fluor colors tho :P)

    nice guides??
    Last edited by Quale; 07-28-2008 at 01:49 PM.

  3. #3
    hugmepls's Avatar Contributor
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    I played that combo up to 2,4k multiple time and I am sorry but
    most of the strats seem really strange and somehow bad to me..

    eg:

    Anything/Hunter: Anything with a hunter I have yet to figure out a decent strategy because that pet is just a pain
    Druid/Hunter gets DESTROYED by good wl/rogue for instance, so not much issues there..

    Shamans/Paladins: I grouped these too together because I see them very seldom. Shamans are predictable usually, as they just hide in a corner with totems waiting for an idiot rogue to run into them. Well, this worked great because I would run out and dot from far away then take off running until he followed. This would lead the rogue to go to town on the shaman with the dots ticking while I fear bombed the partner and 1v1 him going back and forth to the shaman.
    This may work against awful shamans that dont know how to shock / ground your fears..

    Additionally shamans favourite partners in s4 are definately warriors so you just CANT fear the partner.


    But atleast you tried..


    If anyone is really interested in a nice Warlock/Rogue guide, I may make one or post in this thread, with nice layout and nearly all common comps

  4. #4
    Nomiss's Avatar Active Member
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    Originally Posted by hugmepls View Post
    If anyone is really interested in a nice Warlock/Rogue guide, I may make one or post in this thread, with nice layout and nearly all common comps
    Please do so, I'm in need of guidance and tips for that combo.

  5. #5
    AcidYen's Avatar Member
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    Originally Posted by hugmepls View Post
    I played that combo up to 2,4k multiple time and I am sorry but
    most of the strats seem really strange and somehow bad to me..

    eg:



    Druid/Hunter gets DESTROYED by good wl/rogue for instance, so not much issues there..



    This may work against awful shamans that dont know how to shock / ground your fears..

    Additionally shamans favourite partners in s4 are definately warriors so you just CANT fear the partner.


    But atleast you tried..


    If anyone is really interested in a nice Warlock/Rogue guide, I may make one or post in this thread, with nice layout and nearly all common comps
    Well like I said all criticism is welcome. This is my first guide and again it's just based off MY experience. Personally, versus a hunter (and as you can tell I said ANYTHING/Hunter not druid/hunter) if he/she is BM spec'd, the pet plus the hunter usually destroy me while the other person usually fends off my rogue partner, either with CC or anything else to keep him away. Can't fear a BM's pet nor the hunter so kind of hard to do anything but take it =/

    As for the shamans, totems go away from damage (either me or the rogue) that could be a quick wand/throwing knife to get it down. The shocking my fears is hard for a shaman because I just run up on them and Howl of terror, which can't be shocked, then opening up for a death coil if they trinket and a manual fear while they run away.

    But again you said you have been up in the 2400's or so. I only posted this because I wanted to get some ideas on how guides should be made and I really couldn't think of anything original to post other then self experience.

  6. #6
    Chickensoup's Avatar Contributor
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    Should be in the PvP section.


  7. #7
    AcidYen's Avatar Member
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    O.o Ah well I am new here so sorry if it's in the wrong place. I just figured it'd go in the "Guides" section since I didn't find a "PvP" section

  8. #8
    Chickensoup's Avatar Contributor
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    Its not under the guides section, and its ok, everyone makes mistakes


  9. #9
    Warkock's Avatar Member
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    A few things i would add.....

    When you have a hunter always CoW the pet which u didnt put.
    Also it since ur affliction this doesnt apply but for other locks if the rogue can cc the other partner well warriors are easy.... With sl/sl i was able to take a s3/s4 warrior by just dotting and drain tanking so dont bother with fear.
    Also stay as close to them as possible but keep yourbet away. Without charge warriors get confused and mess up there move cycle

    One part i didnt see was much on teams with resto druids. Rogue CCs the teamate warlock solos the resto druid. Any good warlocyk can 1v1 a resto druid pretty easily so that should work.

    Mages= fishfood and get owned

  10. #10
    hugmepls's Avatar Contributor
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    Posted a new guide in the PvP Section

    can be found here:

    http://www.mmowned.com/forums/pvp-ba...tml#post968486

    Any comments as well as criticism welcome

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