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    Proffesion guides, all 1-375!

    Hello here is all the profession guides. they are very clearly explain'd and it shows all the requirements and the recipts you need for get to 1-375 easiest and cheapest. It allso tells you where to get the recipts hope you like it all !


    Alchemy 1 to 375




    1 - 60
    Minor Healing Potions (1 x Peacebloom, 1 x Sliverleaf, 1 x Empty Vial) x 60

    60 - 110
    Lesser Healing Potion (1 x Minor Healing Potion, 1 x Briarthorn) x 50

    110 - 140
    Healing Potion (1 x Bruiseweed, 1 x Briarthorn, 1 x Leaded Vial) x 30

    140 - 155
    Lesser Mana Potion (1 x Mageroyal, 1 x Stranglekelp, 1 x Empty Vial) x 15

    155 - 185
    Greater Healing Potion (1 x Liferoot, 1 x Kingsblood, 1 x Leaded Vial) x 30

    185 - 210
    Elixir of Agility (1 x Stranglekelp, 1 x Goldthorn, 1 x Leaded Vial) x 25

    210 - 215
    Elixir of Greater Defence (1 x Steelbloom, 1 x Goldthorn, 1 x Leaded Vial) x 5

    215 - 230
    Superior Healing Potion (1 x Sungrass, 1 x Khadgar's Whisker, 1 x Crystal Vial) x 15

    230 - 250
    Elixir of Detect Undead (1 x Arthas' Tears, 1 x Crystal Vial) x 20

    250 - 265
    Elixir of Greater Agility (1 x Sungrass, 1 x Goldthorn, 1 x Crystal Vial) x 15

    265 - 285
    Superior Mana Potion (2 x Sungrass, 2 x Blindweed, 1 x Crystal Vial) x 20

    285 - 300
    Major Healing Potion (2 x Golden Sansam, 1 x Mountain Silversage, 1 x Crystal vial) x 20

    300 - 315
    Volatile Healing Potion (1 x Golden Sansam, 1 x Felweed, 1 x Imbued Vial) x 20

    315 - 330
    Sneaking Potion (2 x Ragveil, 1 x Felweed, 1 x Imbued Vial) x 20

    330 - 350
    Super Healing Potion (2 x Netherbloom, 1 x Felweed, 1 x Imbued Vial) x 20

    350 - 375
    Major Dreamless Sleep Potion (1 x Dreaming Glory, 1 x Nightmare Vine, 1 x Imbued Vial) x 40




    Approximate Materials Needed

    20 x Arthas' Tears
    40 x Blindweed
    80 x Briarthorn
    30 x Bruiseweed
    90 x Crystal Vial
    40 x Dreaming Glory
    75 x Empty Vial
    60 x Felweed
    60 x Golden Sansam
    45 x Goldthorn
    100 x Imbued Vial
    15 x Khadgar's Whisker
    30 x Kingsblood
    65 x Leaded Vial
    30 x Liferoot
    15 x Mageroyal
    40 x Mountain Silversage
    40 x Netherbloom
    40 x Nightmare Vine
    60 x Peacebloom
    40 x Ragveil
    60 x Silverleaf
    5 x Steelbloom
    40 x Stranglekelp
    70 x Sungrass



    Other Information

    The Recipe: Sneaking Potion is sold by Leeli Longhaggle in Shattrath City if you are Alliance or from Seer Janidi in Zangarmarsh if you are Horde.

    The Recipe: Major Dreamless Sleep Potion is sold by Leeli Longhaggle in Shattrath City if you are Alliance or from Daga Ramba in Blade's Edge Mountains if you are Horde.

    _________________________________________________________________



    Blacksmithing 1 to 375




    1 - 25
    Rough Sharpening Stones (1 x Rough Stone) x 50

    25 - 45
    Rough Grinding Stones (2 x Rough Stone) x 20

    45 - 75
    Copper Chain Belt (6 x Copper Bar) x 30

    75 - 80
    Coarse Grinding Stones (2 x Coarse Stones) x 10

    80 - 100
    Runed Copper Belt (10 x Copper Bar) x 20

    100 - 105
    Silver Rod (1 x Silver Bar, 2 x Rough Grinding Stone) x 5

    105 - 125
    Rough Bronze Leggings (6 x Bronze Bar) x 20

    125 - 150
    Heavy Grinding Stone (3 x Heavy Stone) x 50

    150 - 155
    Golden Rod (1 x Gold Bar, 2 x Coarse Grinding Stone) x 5

    155 - 165
    Green Iron Leggings (8 x Iron Bar, 1 x Heavy Grinding Stone, 1 x Green Dye) x 10

    165 - 185
    Green Iron Bracers (6 x Iron Bar, 1 x Green Dye) x 20

    185 - 200
    Golden Scale Bracers (5 x Steel Bar, 2 x Heavy Grinding Stone) x 15

    200 - 210
    Solid Grinding Stone (4 x Solid Stone) x 20

    210 - 215
    Golden Scale Bracers (5 x Steel Bar, 2 x Heavy Grinding Stone) x 5

    215 - 235
    Steel Plate Helm (14 x Steel Bar, 1 x Solid Grinding Stone) x 20

    235 - 250
    Mithril Coif (10 x Mithril Bar, 6 x Mageweave Cloth) x 15

    250 - 260
    Dense Sharpening Stones (1 x Dense Stone) x 20

    260 - 270
    Armorsmiths:
    Earthforged Leggings (16 x Mithril Bar, 2 x Core of Earth) x 10

    Weaponsmiths:
    Light Earthforged Blade (12 x Mithril Bar, 4 x Core of Earth) x 10
    or
    Light Emberforged Hammer (12 x Mithril Bar, 4 x Heart of Fire) x 10
    or
    Light Skyforged Axe (12 x Mithril Bar, 4 x Breath of Wind) x 10

    270 - 295
    Imperial Plate Bracers (12 x Thorium Bar) x 25

    295 - 300
    Imperial Plate Boots (18 x Thorium Bar) x 5

    300 - 305
    Fel Weightstone (1 x Fel Iron Bar, 1 x Netherweave Cloth) x 5

    305 - 320
    Fel Iron Plate Belt (4 x Fel Iron Bar) x 15

    320 - 325
    Fel Iron Plate Boots (6 x Fel Iron Bar) x 5

    325 - 330
    Lesser Rune of Warding (1 x Adamantite Bar) x 10

    330 - 335
    Fel Iron Breastplate (10 x Fel Iron Bar) x 5

    335 - 340
    Adamantite Cleaver (8 x Adamantite Bar) x 5

    340 - 345
    Lesser Rune of Shielding (1 x Adamantite Bar) x 10

    345 - 350
    Adamantite Rapiers (12 x Adamantite Bars) x 5

    350 - 360
    Adamantite Weightstone (1 x Adamantite Bar, 2 x Netherweave Cloth) x 20


    Aldor Faction:
    360 - 370
    Flamebane Gloves (8 x Fel Iron Bars, 4 x Primal Water, 4 x Primal fire) x 10

    370 - 375
    Flamebane Breastplate (16 x Fel Iron Bars, 6 x Primal Water, 4 x Primal Fire) x 5

    Scryer Faction:
    360 - 375
    Enchanted Adamantite Belt (2 x Hardened Adamantite Bars, 8 x Arcane Dust, 2 x Large Prismatic Shards) x 20




    Approximate Materials Needed

    80 x Adamantite Bar
    180 x Bronze Bar
    230 x Coarse Stone
    380 x Copper Bar
    20 x Core of Earth (Weaponsmith needs 40)
    20 x Dense Stone
    5 x Gold Bar
    30 x Green Dye
    190 x Heavy Stone
    200 x Iron Bar
    90 x Mageweave Cloth
    310 x Mithril Bar (Weaponsmith only needs 270)
    45 x Netherweave Cloth
    210 x Rough Stone
    5 x Silver Bar
    80 x Solid Stone
    380 x Steel Bar
    390 x Thorium Bar

    Aldors Faction Path
    294 x Fel Iron Bar
    60 x Primal Fire
    70 x Primal Water

    Scryers Faction Path
    160 x Arcane Dust
    134 x Fel Iron Bar
    40 x Hardened Adamantite Bars
    40 x Large Prismatic Shards



    Other Information

    The Plans: Flamebane Breastplate is sold by Haldor the Compulsive in Shattrath City.

    The Plans: Flamebane Gloves is sold by Haldor the Compulsive in Shattrath City.

    The Plans: Adamantite Cleaver is a limited supply item sold by Aaron Hollman in Shattrath City.

    The Plans: Lesser Rune of Shielding is a limited supply item sold by Mari Stonehand in Shadowmoon Valley if you are Alliance and sold by Rohok in Hellfire Peninsula if you are Horde.

    The Plans: Enchanted Adamantite Belt is sold by Arcanist Xorith in Shattrath City.


    _________________________________________________________________

    Herbalism 1 to 375




    1 - 50 (Collecting Silverleaf and Peacebloom

    Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.

    Do circuits around Dolanaar heading South East around the lake and back up to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

    For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)

    You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.


    51 - 70 (Collecting Mageroyal and Earthroot)

    Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

    For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

    You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)


    71 - 100 (Collecting Briarthorn)

    Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.
    You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your Herbalism trained up.

    Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

    Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

    Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

    The eastern side of Loch Modan is also a great place for Briarthorn.

    You could also do circuits of Lakeshire in Redridge Mountains.


    101 - 115 (Collecting Bruiseweed)

    Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (don’t follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

    Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to Malaka'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

    The Field of Giants in Southern Barrens or between the two Razorfens.

    You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

    Windshear Crag in Stonetalon Mountains.

    The eastern coast of Loch Modan.

    Circuits of Stonewatch keep in Redridge Mountains.


    116 - 125 (Collecting Wild Steelbloom)

    Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

    For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

    Nek'mani Wellspring in Stranglethorn Vale.

    The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

    Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

    Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

    Between The Great Lift and Highperch in Thousand Needles.

    *from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.


    126 - 160 (Collecting Kingsblood)

    Full circuits of Ashenvale to collect Kingsblood.

    Circuits of The Charred Vale in Stonetalon Mountains.

    Full circuits of The Wetlands.

    Full circuits of Hillsbrad Foothills.

    The Misty Reed Stand in Swamp of Sorrows.


    161 - 185 (Collecting Fadeleaf)

    Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).


    186 - 205 (Collecting Khadgar's Whisker)

    Full circuits of The Hinterlands to collect Khadgar's Whisker.

    The Witherbark Village and Ogre Compound in Arthai Highlands.

    You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.


    206 - 230 (Collecting Firebloom)

    Full circuits of Searing Gorge to collect Firebloom.

    Full circuits of Blasted Lands.

    Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.


    231 - 250 (Collecting Sungrass)

    Full circuits of Felwood to collect Sungrass. This is actually more of a zigzag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).

    Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

    You can do circuits around The Forlorn Ridge in Azshara.

    You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.


    251 - 270 (Collecting Gromsblood)

    Full circuits of Felwood to collect Gromsblood. See above notes.

    Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

    Full circuits of Blasted Lands.

    Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.


    271 - 285 or 290 (Collecting Dreamfoil)

    Full circuits of Un'goro Crater to collect Dreamfoil.

    Two good routes in Azshara are:

    From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.

    From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.

    285 or 290 - 300

    From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for more money.


    300-330 (or 345 if you so choose) - Felwood

    I know you were all probably hoping for something a lot more exotic and in the outlands, but Felwood really is the place to go if your looking at it purely from a levelling perspective. Due to the hit of TBC there's virtually nobody farming herbs here and you get the bonus of Whipper Roots etc. which while out dated, still aren't on the same timer as pots, so if your a raider they can save your ass.
    I generally start at the alliance flight path, going up round the Furblog village before following the perimeter south.

    Pick absolutely everything that is even green to you. Plaguebloom, Dreamfoil and Mountain Silversage give about a level each bush until 330, and whilst the plague that is Sungrass, Arthas' Tears and Purple Lotus are green, they still give a level fairly consistently so it's definitely worth picking them. If memory serves somewhere around 340 Plaguebloom goes green, and you start to get levels less consistently, however you may choose to stay on, especially if you don't have an epic flying mount, for the densely packed herbs, and low demand by pickers, all the time remembering that Golden Sansam, Mountain Silversage and Dreamfoil still sell very well on most servers.


    330 (or 345) - 350+ - Zangarmarsh

    Zangarmarsh is simply packed with herbs, all of which are useful. My favorite is the North-West corner, being packed with herbs and Bog Lords / Giants which can be herbalised (If that's even a word) once looted. I tend to zigzag across it, before moving to the start to do the same, however on more populated servers you may have someone else doing the same, so extending your route to sweep up from the south-west and across the northern border can yield great rewards too. Expect lots of Felweed and Ragveil, with the odd Dreamfoil and Dreaming Glory.

    I've included a map despite this route being fairly self-explanatory as with the last one.
    Once you hit 350 the world is your oyster really. I chose to continue my Zangarmarsh route all the way up to level 375, but it is equally viable to move on to Shadowmoon or elsewhere.
    _________________________________________________________________

    Jewelcrafting 1 to 375



    1-20
    Delicate Copper Wire (2 x Copper Bar) x 20

    20-30
    Rough Stone Statue (8 x Rough Stone) x 10

    30-50
    Tigerseye Band (1 x Tigerseye, 1 x Delicate Copper Wire) x 20

    50-75
    Bronze Setting (2 x Bronze Bar) x 30

    75-80
    Solid Bronze Ring (4 x Bronze Bar) x 5

    80-110
    Ring of Silver Might (2 x Silver Bar) x 30

    110-120
    Heavy Stone Statue (8 x Heavy Stone) x 10

    120-150
    Pendant of the Agate Shield (1 x Moss Agate, 1 x Bronze Setting) x 30

    150-180
    Mithril Filigree (2 x Mithril Bar) x 30

    180-200
    Engraved Truesilver Ring (1 x Truesilver Bar, 2 x Mithril Filigree) x 20

    200-210
    Citrine Ring of Rapid Healing (1 x Citrine, 2 x Elemental Water, 2 x Mithril Bar) x 10

    210-225
    Aquamarine Signet (3 x Aquamarine, 4 x Flask of Mojo) x 15

    225-250
    Thorium Setting (1 x Thorium Bar) x 50

    250-255
    Red Ring of Destruction (1 x Star Ruby, 1 x Thorium Setting) x 5

    255-265
    Truesilver Healing Ring (2 x Truesilver Bar, 2 x Heart of the Wild) x 10

    265-275
    Simple Opal Ring (1 x Large Opal, 1 x Thorium Setting) x 10

    275-285
    Sapphire Signet (4 x Blue Sapphire, 2 x Truesliver Bar, 1 x Thorium Setting) x 10

    285-290
    Glowing Thorium Band (2 x Azerothian Diamond, 1 x Thorium Setting) x 5

    290-300
    Emerald Lion Ring (2 x Huge Emerald, 1 x Thorium Setting) x 10

    300-305
    You need to make about 10-15 of any of the following items:
    Teardrop Blood Garnet (1 x Blood Garnet)
    Inscribed Flame Spessarite (1 x Flame Spessarite)
    Radiant Deep Peridot (1 x Deep Peridot)
    Glowing Shadow Draenite (1 x Shadow Draenite)
    Brilliant Golden Draenite (1 x Golden Draenite)
    Solid Azure Moonstone (1 x Azure Moonstone)

    305-310
    You need to make about 10-15 of any of the following items:
    Bold Blood Garnet (1 x Blood Garnet)
    Luminous Flame Spessarite (1 x Flame Spessarite)
    Jagged Deep Peridot (1 x Deep Peridot)
    Royal Shadow Draenite (1 x Shadow Draenite)
    Gleaming Golden Draenite (1 x Golden Draenite)
    Sparkling Azure Moonstone (1 x Azure Moonstone)
    Bright Blood Garnet (1 x Blood Garnet)

    310-315
    Fel Iron Blood Ring (1 x Fel Iron Bar, 2 x Blood Garnet) x 5

    315-320
    You need to make about 10-15 of any of the following items:
    Runed Blood Garnet (1 x Blood Garnet)
    Glinting Flame Spessarite (1 x Flame Spessarite)
    Enduring Deep Peridot (1 x Deep Peridot)
    Shifting Shadow Draenite (1 x Shadow Draenite)
    Thick Golden Draenite (1 x Golden Draenite)
    Stormy Azure Moonstone (1 x Azure Moonstone)

    320-325
    Azure Moonstone Ring (1 x Fel Iron Bar, 2 Azure Moonstone, 1 x Deep Peridot) x 5

    325-335
    You need to make about 15-20 of any of the following items:
    Dazzling Deep Peridot (1 x Deep Peridot)
    Delicate Blood Garnet (1 x Blood Garnet)
    Lustrous Azure Moonstone (1 x Azure Moonstone)
    Potent Flame Spessarite (1 x Flame Spessarite)
    Rigid Golden Draenite (1 x Golden Draenite)
    Smooth Golden Draenite (1 x Golden Draenite)
    Sovereign Shadow Draenite (1 x Shadow Draenite)
    Mercurial Adamantite (4 x Adamantite Powder, 1 x Primal Earth)

    335-350
    Heavy Adamantite Ring (1 x Adamantite Bar, 1 x Mercurial Adamantite) x 15

    350-355
    You need to make about 10-15 of any of the following items:
    Bold Living Ruby
    Bright Living Ruby
    Brilliant Dawnstone
    Dazzling Talasite
    Delicate Living Ruby
    Enduring Talasite
    Flashing Living Ruby
    Gleaming Dawnstone
    Glinting Noble Topaz
    Glowing Nightseye
    Inscribed Noble Topaz
    Jagged Talasite
    Luminous Noble Topaz
    Lustrous Star of Elune
    Potent Noble Topaz
    Radiant Talasite
    Rigid Dawnstone
    Royal Nightseye
    Runed Living Ruby
    Shifting Nightseye
    Smooth Dawnstone
    Solid Star of Elune
    Sovereign Nightseye
    Sparkling Star of Elune
    Stormy Star of Elune
    Subtle Living Ruby
    Teardrop Living Ruby
    Thick Dawnstone

    355-360
    Living Ruby Pendant (4 x Khorium Bars, 1 x Mercurial Adamantite, 1 x Living Ruby) x 5
    or
    Thick Felsteel Necklace (2 x Felsteel Bars, 3 x Mercurial Adamantite) x 5

    360-365
    Ring of Arcane Shielding (2 x Eternium Bars, 8 x Primal Mana) x 5

    365-375
    This is a tough one. You are pretty much stuck using recipes that you find or buy at the Auction House.

    365-370
    Embrace of the Dawn (2 x Eternium Bars, 4 x Mercurial Adamantite, 2 x Golden Draenite) x 5

    370-375
    Figurine - Felsteel Boar (8x Felsteel Bar, 2x Blood Garnet, 4x Primal Earth) x 5
    or
    Figurine - Talasite Owl (2 x Eternium Bars, 2 x Talasite, 4 x Primal Mana) x 5
    or
    Figurine - Dawnstone Crab (4 x Khorium Bars, 2 x Dawnstones, 4 x Golden Draenite) x 5

    Approximate Materials Needed
    (Does not include 300-375 because of so many variations)

    45 x Aquamarine
    10 x Azerothian Diamond
    40 x Blue Sapphire
    50 x Bronze Bar
    10 x Citrine
    20 x Copper Bar
    20 x Elemental Water
    60 x Flask of Mojo
    20 x Gold Bar
    20 x Heart of the Wild
    80 x Heavy Stone
    20 x Huge Emerald
    10 x Large Opal
    80 x Mithril Bar
    30 x Moss Agate
    80 x Rough Stone
    60 x Silver Bar
    5 x Star Ruby
    50 x Thorium Bar
    20 x Tigerseye
    60 x Truesilver Bar

    Other Information

    The Design: Pendant of the Agate Shield is a limited supply pattern sold by Neal Allen in the Wetlands.

    The Design: Ring of Arcane Shielding is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.

    The Design: Figurine - Felsteel Boar is a limited supply pattern sold by Jack Trapper in the Shattrath City.

    The Design: Ring of Arcane Shielding is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.

    The Design: Figurine - Talasite Owl is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.

    The Design: Dawnstone Crab is a design sold by Explorers' League Archaeologist in the Hellfire Peninsula.

    _________________________________________________________________

    Leatherworking 1 to 375


    1-35
    35 Light Armour Kit - 35 Light Leather

    35-55
    20 Cured Light Hide - 20 Light Hide

    55-85
    30 Embossed Leather Gloves - 90 Light Leather

    85-100
    15 Fine Leather Belt - 90 Light Leather

    100-120+
    25 Cured Medium Hide - 25 Medium Hide

    120-125
    10 Fine Leather Belt - 60 Light Leather

    125-150
    25 Dark Leather Belt - 25 Fine Leather Belts, 25 Cured Medium Hides

    150-160
    10 Cured Heavy Hide - 10 Heavy Hide

    160-170
    10 Heavy Armour Kit - 50 Heavy Leather

    170-180
    10 Dusky Leather Leggings - 100 Heavy Leather
    or
    10 Guardian Pants - 120 Heavy Leather 20 Bolts of Silk Cloth

    180-190
    10 Barbaric Shoulders - 80 Heavy Leather, 10 Cured Heavy Hide

    190-195
    5 Dusky Bracers - 80 Heavy Leather

    195-205
    10 Dusky Belt - 100 Heavy Leather, 20 Bolts of Silk Cloth, 10 Iron Buckle


    Elemental

    205-230
    25 Nightscape Headband/Tunic - 125-175 Thick Leather

    230-250
    20 Nightscape Pants - 280 Thick Leather


    Dragonscale

    205-226
    21 Nightscape Headband/Tunic - 105-147 Thick Leather

    226-228
    2 Tough Scorpid Breastplate - 24 Thick Leather, 24 Scorpid Scale

    228-230
    2 Tough Scorpid Gloves - 12 Thick Leather, 16 Scorpid Scale

    230-250
    20 Nightscape Pants - 280 Thick Leather


    Tribal

    205-211
    6 Thick Armour Kit - 30 Thick Leather

    211-222
    11 Nightscape Headband/Tunic - 55-77 Thick Leather

    222-224
    2 Turtle Scale Gloves - 12 Thick Leather, 16 Turtle Scale

    224-226
    2 Turtle Scale Breastplate - 12 Thick Leather, 24 Turtle Scale

    226-228
    2 Turtle Scale Bracers - 16 Thick Leather, 24 Turtle Scale

    228-229
    1 Wild Leather Vest - 12 Thick Leather, 2 Wildvine

    229-230
    1 Wild Leather Helmet - 10 Thick Leather, 2 Wildvine

    230-232
    2 Turtle Scale Helm - 28 Thick Leather, 48 Turtle Scale

    232-250
    18 Nightscape Pants - 252 Thick Leather

    250-260
    10 Nightscape Boots - 160 Thick Leather

    260-270
    10 Wicked Leather Gauntlets - 80 Rugged Leather

    270-285
    10 Wicked Leather Bracers - 120 Rugged Leather

    285-300
    15 Wicked Leather Headband - 210 Rugged Leather

    300-310
    Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps

    310-320
    Wild Draenish Gloves (9 x Knothide Leather, 3 x Rune Thread) x 10

    320-325
    Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5

    325-335
    Heavy Knothide Leather (5 x Knothide Leather) x 80

    335-340
    Thick Draenic Vest (14 x Knothide Leather, 3 x Rune Thread) x 5

    340-355
    Felscale Breastplate (14 x Knothide Leather, 3 x Fel Scales, 3 x Rune Thread) x 15

    355-365
    Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather, 4 x Primal Earth, 2 x Rune Thread) x 10

    365-370
    Felstalker Bracers (6 x Heavy Knothide Leather, 6 x Fel Hide, 6 x Crystal Infused Leather, 4 x Primal Air, 2 x Rune Thread) x 5
    or
    Drums of Battle (2 Heavy Knothide Leather, 1 x Primal Fire, 1 Primal Earth) x 5

    370-375
    Drums of Panic (2 x Heavy Knothide Leather, 2 x Primal Shadow) x 5



    Approximate Materials Needed

    20-40 x Bolts of Silk Cloth (80-160 Silk Cloth)
    30 x Crystal Infused Leather
    30 x Fel Hide
    45 x Fel Scales
    10 x Heavy Hides
    80 x Heavy Knothide Leather (400 Knothide Leather)
    410-430 x Heavy Leather
    10 x Iron Buckles
    380 x Knothide Leather
    100 x Knothide Leather Scraps
    20 x Light Hides
    275 x Light Leather
    25 x Medium Hides
    20 x Primal Air
    40 x Primal Earth
    10 x Primal Shadow
    410 x Rugged Leather
    135 x Rune Thread
    200 x Thick Clefthoof Leather
    160 x Thick Leather


    Elemental
    405-455 x Thick Leather
    (2 Hearts of Fire, 2 Globes of Water, 2 Cores of Earth, and 2 Breaths of Wind)

    Dragonscale
    40 x Scorpid Scale
    441-483 x Thick Leather
    10 x Worn Dragonscale

    Tribal
    2 x Cured Thick Hide
    427-450 x Thick Leather
    112 x Turtle Scale
    11 x Wildvine



    Other Information

    The Pattern: Barbaric Bracers is a limited supply pattern sold by Sylvanna Forestmoon in Darnassus if you are Alliance and is sold by Killian Hagey in The Undercity if you are Horde.

    The Pattern: Turtle Scale Gloves is sold by Pratt McGrubben in Feralas.

    The Pattern: Wicked Leather Gauntlets is sold by Leonard Porter in Western Plaguelands.

    _________________________________________________________________


    First Aid 1 to 375




    Alliance

    Go to First Aid trainer to learn First Aid.

    Make Linen Bandages from 1 to 40.

    Go to First Aid Trainer and learn Heavy Linen Bandages.

    Make Heavy Linen Bandages from 41 to 50.

    Go to First Aid trainer get Journeyman First Aid.

    Make Heavy Linen Bandages from 51 to 80.

    Go to First Aid trainer and learn Wool Bandages and Anti-Venom.

    Make Wool Bandages from 81 to 115.

    Go to First Aid trainer and learn Heavy Wool Bandage.

    Make Heavy Wool Bandages from 116 to 125.

    Go buy Expert First Aid book from Deneb Walker in Stromgarde Keep, Arathi Highlands. Buy the two books listed below whilst your here A lot of people seem to have trouble finding this NPC, so I've posted directions below

    Make Heavy Wool Bandages from 126 to 150.

    Go to First Aid Trainer and learn Silk Bandage.

    Make Silk Bandages from 151 to 180.

    Go buy Manual: Heavy Silk bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.

    Make Heavy Silk Bandages from 181 to 210.

    Go buy Manual: Mageweave bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.

    Make Mageweave Bandages from 211 to 225.

    Make sure you are at least level 35 before proceeding.
    Now speak to Nissa Firestone in Ironforge. She will send you to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh. The good Doctor will give you a quest called “Triage”.
    You can also go straight to Doctor Gustaf VanHowzen, without first speaking to Nissa Firestone

    Before you go to Theramore, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.

    Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You MUST use the special bandages you are given or you WILL FAIL.


    Make Mageweave Bandages from 226 to 240.

    Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Mageweave Bandages.

    Make Heavy Mageweave Bandages from 241 to 260.

    Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Runecloth Bandages.

    Make Runecloth Bandages from 261 to 290.

    Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Runecloth Bandages.

    Make Heavy Runecloth Bandages from 291 to 300.

    You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.

    *If your having trouble getting Runecloth because your only level 35ish, then just continue to make Heavy Mageweave Bandages all the way to 300. I'm not sure how much extra Mageweave you'll need for that, but I'm guessing its going to be about 140-150 extra

    First you need to learn Master First Aid, so go see Burko in the Temple of Telhamut and buy the First Aid Manual (whilst your there, buy the Netherweave and Heavy Netherweave books too).
    Make Heavy Runecloth Bandages. You'll need make about 80-90 to get to 330.

    Make Netherweave Bandages to 360. You'll need to make about 60-70 to get to 360.

    Make Heavy Netherweave Bandages to 375. You need to make about 20.


    Minimum Materials Needed

    150 x Linen Cloth
    90 x Mageweave Cloth
    110 Netherweave Cloth
    250 x Runecloth.
    140 x Silk Cloth
    125 x Wool Cloth




    Horde

    Go to First Aid trainer to learn First Aid.

    Make Linen Bandages from 1 to 40.

    Go to First Aid Trainer and learn Heavy Linen Bandages.

    Make Heavy Linen Bandages from 41 to 50.

    Go to First Aid trainer get Journeyman First Aid.

    Make Heavy Linen Bandages from 51 to 80.

    Go to First Aid trainer and learn Wool Bandages and Anti-Venom.

    Make Wool Bandages from 81 to 115.

    Go to First Aid trainer and learn Heavy Wool Bandage.

    Make Heavy Wool Bandages from 116 to 125.

    Go buy Expert First Aid book from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh. Buy the two books listed below whilst your here

    Make Heavy Wool Bandages from 126 to 150.

    Go to First Aid Trainer and learn Silk Bandage.

    Make Silk Bandages from 151 to 180.

    Go buy Manual: Heavy Silk bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.

    Make Heavy Silk Bandages from 181 to 210.

    Go buy Manual: Mageweave bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.

    Make Mageweave Bandages from 211 to 225.

    Make sure you are at least level 35 before proceeding.
    Now speak to Arnok in The Valley of Spirits in Orgrimmar. He will send you to Doctor Gregory Victor in Hammerfall, Arathi Highlands. The good Doctor will give you a quest called “Triage”.
    You can go straight to Doctor Gregory Victor, without first speaking to Arnok.

    Before you go to Hammerfall, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.

    Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You must use the special bandages you are given or you will fail the quest.


    Make Mageweave Bandages from 226 to 240.

    Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Mageweave Bandages.

    Make Heavy Mageweave Bandages from 241 to 260.

    Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Runecloth Bandages.

    Make Runecloth Bandages from 261 to 290.

    Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Runecloth Bandages.

    Make Heavy Runecloth Bandages from 291 to 300.

    You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.

    Make Heavy Runecloth Bandages. You'll need make about 80-90 to get to 330.

    Make Netherweave Bandages to 360. You'll need to make about 60-70 to get to 360.

    Make Heavy Netherweave Bandages to 375. You need to make about 20.



    Minimum Materials Needed

    150 x Linen Cloth
    90 x Mageweave Cloth
    110 x Netherweave Cloth
    250 x Runecloth.
    140 x Silk Cloth
    125 x Wool Cloth



    _________________________________________________________________

    Lockpicking 1 to 375




    FAQ:

    Q: How do I raise my max lockpicking skill?
    A: You will gain five points of max lockpicking per level, to a (current) maximum of 350

    Q: How do I lockpick?
    A: First you'll need to learn the skill at your rogue trainer. This becomes available at lvl 16. You will require a set of thieves tools, which you can purchase, but the rogue trainer should send you on a quest line that will require you to practice lockpicking, and along this quest line an NPC will provide you with a set of tools for free. Once you've learnt the skill it will (in common with every other skill in the game) appear in your skill/spell book (bound to the P key by default) under the general tab. You might want to drag and drop this button to your action bar, to save having to open your skill book every time you want to use it.

    There are three ways to actually pick a lock. In the case of locked footlockers, chests, strongboxes et al (i.e. those not currently in your inventory) you can simply right click on the box and you will, dependant on your skill (see below), automatically pick the lock. In the case of junkboxes and lockboxes, you will need to click your lockpick button, then click on the box in your inventory. Dependant on your skill (again), the box will be unlocked and you can right click it to retrieve it's contents. The third method is only applicable when picking lockboxes and junkboxes carried by other players. Usual procedure, and generally best practice, is for the other character to open a trade window and drop their locked box into the 'will not be trade' slot. There will be some text beneath the box indicating that the box is locked. Click your lockpick action button again, and click the box. The text will change to 'pick lock'. Now all you have to do is both click the 'trade' button et voila, the box is now picked.

    On to the tool-tip and skill dependancy. When you mouse-over a locked box, either in world or in your inventory, a tool-tip dialog will open displaying the name of the box, e.g. waterlogged footlocker, with the word 'locked' underneath it if the box is (you saw this coming) locked. 'Locked' will be coloured in a scheme that should now be fairly familiar to you. If it's red, you're not going to be able to open it; you don't have sufficient skill. If it's orange then good news; not only can you open it, you'll gain a lockpicking point for doing so. Go you. There's a slender chance you'll fail to open the lock but, in that event, just persevere; you'll get it eventually. If it's yellow, then don't lose heart; you might still gain a lockpicking point. If it's green, your chance of gaining a skill point just nose-dived, but you'll be able to liberate the contents so all is not lost. Grey, no skill point, but you get to liberate the contents (if it was your box) and feel that deep sense of satisfaction at a job well done.

    Q: Where do I train my lockpicking?
    A: The short and dirty answer is 'everywhere'. Not descriptive enough? Then I shall go into more detail. You might want to get a coffee.

    As stated in the paragraph above, different boxes have different skill levels; be they lockboxes, footlockers, strongboxes, junkboxes or whatever. The trick is to find the appropriate boxes for your level and skill in lockpicking.

    For the Alliance, the first 75 levels of lockpicking are a cakewalk. At lvl 16 you'll be sent on a quest to Lakeshire. There a dwarf will send you up to Athler's Mill to retrieve an item from a locked box. When you first arrive there (be wary of spiders, orcs, gnolls and wandering Horde on the way) you'll find the box in question, surrounded by an arc of smaller boxes. The quest box will be 'red' and therefore unlockable by you, but fret not, the other boxes will be within your range. Position yourself properly and you should be within range to pick three, maybe four at a time. The respawn time on the boxes is super low, so by the time you've finished picking box the first box should have repopped. Continue in this fashion until you reach skill lvl 75-100; they should all have gone grey now.

    For the Horde you'll be pleased to note there's a similar situation. Your quest will send you to a ship off the Merchant Coast, south of Ratchet. In common with the Alliance quest, there are a number of boxes with short respawn times in close proximity to one another. Same directions apply.



    The following levels can be approached in several ways.

    My personal favourite is pickpocketing. All humanoid mobs, with the exception of the more 'bestial' worgen, yetis and the like, can be pickpocketed for cash and other items. Amongst those other items are vendor trash, occasional potions and (you saw this coming too) junkboxes. If you're pickpocketing mobs of roughly equivalent level to yourself, these boxes will likely be in the difficulty range for you to pick and improve your lockpicking skill. Here's a quick run down of various junkboxes, for the curious or those who just let their lockpicking slide and need to grind it back up:

    Battered Junkboxes - lvl 20-30 mobs - Skill 50 to 125
    Worn Junkboxes - lvl 30-40 mobs - Skill 75 to 150
    Sturdy Junkboxes - lvl 40-50 mobs - Skill 175 to 250
    Heavy Junkboxes - lvl 50-60 mobs - Skill 250 to 300

    All skill levels, here and later in this guide, are predicated on the assumption that different boxes change difficulty level at 25 points per level, and as such are approximations. As far as I've been able to test this the theory seems born out. Corrections welcome

    Although the drop rate may not seem amazing, over the course of a day's grind you should pick up sufficient boxes to stay on top of your skill.

    If this fails, talk to your class trainer. In that first dialogue window, you'll see the option 'Where can I go to improve my lockpicking?'. I'm in two minds about this. On the one hand I can see how it's useful, on the other I recently had the trainer try to send me to Searing Gorge to lockpick boxes in the Slag Pit (I was around level 43 at the time). My feeling is that you can use this advice as a helpful guide, but it's not always practical, and is more often than not a little irritating unless you have access to water-breathing potions, as a number of the boxes are underwater, usually with a few aggressive mobs nearby that have to be vanquished before you can pick them. Personally, I found that a little irritating.

    Anyway, on to the numbers:

    Hillsbrad Foothills - Skill 95 to 160- Durnholde Keep
    Redridge Mountains - Skill 90 to 165 - Lake Everstill
    Ashenvale Forest - Skill 75 to 150 - Zoram Strand
    Stonetalon Mountains - Skill 115 to 190 - Windershear Crag
    Wetlands - Skill 90 to 165 - Murloc Camps, Inland
    Wetlands - Skill 110 to 185 - Murloc Camps, Coastal
    Desolace - Skill 150 to 225 - Sar'Theris Strand (off northwestern coast)
    Badlands - Skill 175 to 250 - Angor Fortress
    Badlands - Skill 200 to 275 - Angor Fortress
    Swamp of Sorrows - Skill 175 to 250 - Pool of Tears
    Searing Gorge - Skill 200 to 275 - Slag Pit
    Searing Gorge - Skill 225 to 300 - Slag Pit
    Tanaris - Skill 225 to 300 - Lost Rigger Cove
    Azshara - Skill 235 to 300 - Bay of Storms
    Eastern Plaguelands - Skill 250 to 305 - Tyr's Hand
    Zangarmarsh - Skill 305 to 350 - Feralfen Village (Note: These will become yellow at 310, so I suggest skilling up to 325 and then go to Nagrand)
    Nagrand - 325 to 350 - Kil'sorrow Fortress

    Once again, numbers predicated upon 25 skill points per level; use as a guide only.

    You'll also encounter doors on your travels. These can be used to increase lockpicking skill, but be aware that they all have cooldown timers on them, i.e. you will only be able to gain a skill point from them every twenty-plus minutes. Skill required:

    Gnomeregan - Skill Req 150 - Workshop Door
    Scarlet Monastery - Skill Req 175 - Armoury and Cathedral
    Scholomance - Skill Req 285
    Stratholme Gates - Skill Req 300
    Blackrock Depths - Skill Req 250 - Doors and Shadowforge
    Searing Gorge - Skill Req 225 - Gate
    Dire Maul Doors - Skill Req 300

    Of course, it's worth noting that instances are general full of humanoid mobs, so one routine would be to pick the door on any of the above, then stealth around pickpocketing everything in sight (with judicious use of distract), lockpick everything you've found outside the instance, reset it, repeat as necessary.

    Once you reach skill level 200 or so, another tactic becomes viable; advertising. Across the course of their travels, your fellow adventures may happen across lockboxes which they, lacking your particular skills, will find themselves unable to open (excluding blacksmiths, who can make skeleton keys; it's worth noting those are an expendable reagent though, so they might require your assistance anyway). Travel to any capital city (usually Ironforge or Orgrimmar, where the greatest number of players tend to congregate) and advertise your lockpicking expertise via the trade channel, accessible by typing /2 (default setting) in your chat dialog, followed by your message. I say this becomes viable at 200 because by then you can open a majority of the commonest boxes, as follows:

    Heavy Bronze Lockbox - Skill 25 to 100
    Ornate Bronze Lockbox - Skill 50 to 125
    Iron Lockbox - Skill 70 to 145
    Strong Iron Lockbox - Skill 125 to 200
    Steel Lockbox - Skill 175 to 250
    Reinforced Steel Lockbox - Skill 225 to 300
    Mithril Lockbox - Skill 225 to 300
    Thorium Lockbox - Skill 225 to 300
    Eternium Lockbox - Skill 225 to 300
    Reinforced Locked Chest - Skill 250 to 300


    You might want to specify in your message which level of lockbox you can open, for example:

    /2 Lockpicking all boxes up to Steel Lockbox, Ironforge AH Bridge

    Would provide a clear message. It's polite to relate your geographical location to prevent wasting other player's time. You might consider making this into a macro, to save having to type it out each time but beware; repeatedly spamming the trade or other lines will annoy other players and may result in disciplinary action from the GMs.

    Q. Are there any items I can use to improve my lockpicking?

    A. At present, I can only find one item to improve your lockpicking skill; Dark Leather Gloves.

    These are listed as improving your lockpicking skill slightly, which appears to equate to a +5 skill buff. Not great, but whilst leveling lockpicking at low levels it can help with those boxes that are so tantalisingly close to being in range.

    As an aside, two professions offer items that supplant the lockpicking skill altogether. Blacksmiths gain access to skeleton keys, whilst engineers can create seaforium charges to blow locks open. It's worth noting, however, that both of these things are reagents, and consumed in the process of opening the lock; especially irksome in the case of seaforium charges, which require components that may not be readily available to the engineer.

    Anyway, that's all I have for now. I hope this information is useful. Any corrections or additional information may be submitted in the usual fashion.

    !!!













    Everything is specialy checked out on the internet . all the vendor and mats fits. hope you will find this intresting and use it alot

    thanks for your time !

    Proffesion guides, all 1-375!
  2. #2
    stefanos1992's Avatar Active Member

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    epic guide+rep

  3. #3
    michael93's Avatar Contributor
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    Or you could go to one of this side and look there
    WoW Alchemy Guide | Almost Gaming
    Nice guide anyways

    I know the side i linked is for alchmy but if you scrole down and look at the left you should see fx. engineering, mining and herb fx.

  4. #4
    killlah4's Avatar Member
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    Yeah, nice c/p

  5. #5
    joho's Avatar Contributor
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    Maaaajor rip-off, atleast give credits st00pid.
    Forums - WoW

  6. #6
    phorentez's Avatar Contributor

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    I know. they was actuelly in the thread aswell. but there is only allowed 50000 signs in a thread. so i did deleted the most of the gathering Professions. sorry

  7. #7
    ubrpwnt's Avatar Banned
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    Why didn't you just post link to the original?

  8. #8
    phorentez's Avatar Contributor

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    becourse you did need password and payed accues to this site :S i did try m8 but it wasnt possible. i actuelly gave you something i did payed to get :s and now i think why the hell i did this becourse we have the funny little search machine called "google" so i guess i could have found a guide there instead but to late >.<

  9. #9
    dwk22's Avatar Member
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    good guide but did i miss mining and engineering?

  10. #10
    phorentez's Avatar Contributor

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    It tells why at some of the first comments In 1 thread that can be wrote 50000 signs. not more so i took the most of the Gathering professions out. i can post them in another post later

  11. #11
    SmotPoker's Avatar Member
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    this was copied and pasted from one of the thousands of other proffesion guides

  12. #12
    Czchar's Avatar Member
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    Copy and Pasted, so NO one give him rep... I googled some of those guides--He copied and pasted it backwards so people would think he made it LOL.

    Fail, fail, fail.

  13. #13
    poiper's Avatar Member
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    lol nice copy+paste

  14. #14
    phorentez's Avatar Contributor

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    Originally Posted by Czchar View Post
    Copy and Pasted, so NO one give him rep... I googled some of those guides--He copied and pasted it backwards so people would think he made it LOL.

    Fail, fail, fail.
    O'rly ? my brothers friend have made this guide naap. He gave me % for buying the guide aswell. lal, maybe don't tell you googled it next time be sure before telling lie's!

  15. #15
    Slemmingen's Avatar Member
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    u miss engineering and mining u fail! and btw I had that guide on my computer before so.. copy paste gogo!

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