Hellohere is all the profession guides. they are very clearly explain'd and it shows all the requirements and the recipts you need for get to 1-375 easiest and cheapest. It allso tells you where to get the recipts
hope you like it all !
Alchemy 1 to 375
1 - 60
Minor Healing Potions (1 x Peacebloom, 1 x Sliverleaf, 1 x Empty Vial) x 60
60 - 110
Lesser Healing Potion (1 x Minor Healing Potion, 1 x Briarthorn) x 50
110 - 140
Healing Potion (1 x Bruiseweed, 1 x Briarthorn, 1 x Leaded Vial) x 30
140 - 155
Lesser Mana Potion (1 x Mageroyal, 1 x Stranglekelp, 1 x Empty Vial) x 15
155 - 185
Greater Healing Potion (1 x Liferoot, 1 x Kingsblood, 1 x Leaded Vial) x 30
185 - 210
Elixir of Agility (1 x Stranglekelp, 1 x Goldthorn, 1 x Leaded Vial) x 25
210 - 215
Elixir of Greater Defence (1 x Steelbloom, 1 x Goldthorn, 1 x Leaded Vial) x 5
215 - 230
Superior Healing Potion (1 x Sungrass, 1 x Khadgar's Whisker, 1 x Crystal Vial) x 15
230 - 250
Elixir of Detect Undead (1 x Arthas' Tears, 1 x Crystal Vial) x 20
250 - 265
Elixir of Greater Agility (1 x Sungrass, 1 x Goldthorn, 1 x Crystal Vial) x 15
265 - 285
Superior Mana Potion (2 x Sungrass, 2 x Blindweed, 1 x Crystal Vial) x 20
285 - 300
Major Healing Potion (2 x Golden Sansam, 1 x Mountain Silversage, 1 x Crystal vial) x 20
300 - 315
Volatile Healing Potion (1 x Golden Sansam, 1 x Felweed, 1 x Imbued Vial) x 20
315 - 330
Sneaking Potion (2 x Ragveil, 1 x Felweed, 1 x Imbued Vial) x 20
330 - 350
Super Healing Potion (2 x Netherbloom, 1 x Felweed, 1 x Imbued Vial) x 20
350 - 375
Major Dreamless Sleep Potion (1 x Dreaming Glory, 1 x Nightmare Vine, 1 x Imbued Vial) x 40
Approximate Materials Needed
20 x Arthas' Tears
40 x Blindweed
80 x Briarthorn
30 x Bruiseweed
90 x Crystal Vial
40 x Dreaming Glory
75 x Empty Vial
60 x Felweed
60 x Golden Sansam
45 x Goldthorn
100 x Imbued Vial
15 x Khadgar's Whisker
30 x Kingsblood
65 x Leaded Vial
30 x Liferoot
15 x Mageroyal
40 x Mountain Silversage
40 x Netherbloom
40 x Nightmare Vine
60 x Peacebloom
40 x Ragveil
60 x Silverleaf
5 x Steelbloom
40 x Stranglekelp
70 x Sungrass
Other Information
The Recipe: Sneaking Potion is sold by Leeli Longhaggle in Shattrath City if you are Alliance or from Seer Janidi in Zangarmarsh if you are Horde.
The Recipe: Major Dreamless Sleep Potion is sold by Leeli Longhaggle in Shattrath City if you are Alliance or from Daga Ramba in Blade's Edge Mountains if you are Horde.
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Blacksmithing 1 to 375
1 - 25
Rough Sharpening Stones (1 x Rough Stone) x 50
25 - 45
Rough Grinding Stones (2 x Rough Stone) x 20
45 - 75
Copper Chain Belt (6 x Copper Bar) x 30
75 - 80
Coarse Grinding Stones (2 x Coarse Stones) x 10
80 - 100
Runed Copper Belt (10 x Copper Bar) x 20
100 - 105
Silver Rod (1 x Silver Bar, 2 x Rough Grinding Stone) x 5
105 - 125
Rough Bronze Leggings (6 x Bronze Bar) x 20
125 - 150
Heavy Grinding Stone (3 x Heavy Stone) x 50
150 - 155
Golden Rod (1 x Gold Bar, 2 x Coarse Grinding Stone) x 5
155 - 165
Green Iron Leggings (8 x Iron Bar, 1 x Heavy Grinding Stone, 1 x Green Dye) x 10
165 - 185
Green Iron Bracers (6 x Iron Bar, 1 x Green Dye) x 20
185 - 200
Golden Scale Bracers (5 x Steel Bar, 2 x Heavy Grinding Stone) x 15
200 - 210
Solid Grinding Stone (4 x Solid Stone) x 20
210 - 215
Golden Scale Bracers (5 x Steel Bar, 2 x Heavy Grinding Stone) x 5
215 - 235
Steel Plate Helm (14 x Steel Bar, 1 x Solid Grinding Stone) x 20
235 - 250
Mithril Coif (10 x Mithril Bar, 6 x Mageweave Cloth) x 15
250 - 260
Dense Sharpening Stones (1 x Dense Stone) x 20
260 - 270
Armorsmiths:
Earthforged Leggings (16 x Mithril Bar, 2 x Core of Earth) x 10
Weaponsmiths:
Light Earthforged Blade (12 x Mithril Bar, 4 x Core of Earth) x 10
or
Light Emberforged Hammer (12 x Mithril Bar, 4 x Heart of Fire) x 10
or
Light Skyforged Axe (12 x Mithril Bar, 4 x Breath of Wind) x 10
270 - 295
Imperial Plate Bracers (12 x Thorium Bar) x 25
295 - 300
Imperial Plate Boots (18 x Thorium Bar) x 5
300 - 305
Fel Weightstone (1 x Fel Iron Bar, 1 x Netherweave Cloth) x 5
305 - 320
Fel Iron Plate Belt (4 x Fel Iron Bar) x 15
320 - 325
Fel Iron Plate Boots (6 x Fel Iron Bar) x 5
325 - 330
Lesser Rune of Warding (1 x Adamantite Bar) x 10
330 - 335
Fel Iron Breastplate (10 x Fel Iron Bar) x 5
335 - 340
Adamantite Cleaver (8 x Adamantite Bar) x 5
340 - 345
Lesser Rune of Shielding (1 x Adamantite Bar) x 10
345 - 350
Adamantite Rapiers (12 x Adamantite Bars) x 5
350 - 360
Adamantite Weightstone (1 x Adamantite Bar, 2 x Netherweave Cloth) x 20
Aldor Faction:
360 - 370
Flamebane Gloves (8 x Fel Iron Bars, 4 x Primal Water, 4 x Primal fire) x 10
370 - 375
Flamebane Breastplate (16 x Fel Iron Bars, 6 x Primal Water, 4 x Primal Fire) x 5
Scryer Faction:
360 - 375
Enchanted Adamantite Belt (2 x Hardened Adamantite Bars, 8 x Arcane Dust, 2 x Large Prismatic Shards) x 20
Approximate Materials Needed
80 x Adamantite Bar
180 x Bronze Bar
230 x Coarse Stone
380 x Copper Bar
20 x Core of Earth (Weaponsmith needs 40)
20 x Dense Stone
5 x Gold Bar
30 x Green Dye
190 x Heavy Stone
200 x Iron Bar
90 x Mageweave Cloth
310 x Mithril Bar (Weaponsmith only needs 270)
45 x Netherweave Cloth
210 x Rough Stone
5 x Silver Bar
80 x Solid Stone
380 x Steel Bar
390 x Thorium Bar
Aldors Faction Path
294 x Fel Iron Bar
60 x Primal Fire
70 x Primal Water
Scryers Faction Path
160 x Arcane Dust
134 x Fel Iron Bar
40 x Hardened Adamantite Bars
40 x Large Prismatic Shards
Other Information
The Plans: Flamebane Breastplate is sold by Haldor the Compulsive in Shattrath City.
The Plans: Flamebane Gloves is sold by Haldor the Compulsive in Shattrath City.
The Plans: Adamantite Cleaver is a limited supply item sold by Aaron Hollman in Shattrath City.
The Plans: Lesser Rune of Shielding is a limited supply item sold by Mari Stonehand in Shadowmoon Valley if you are Alliance and sold by Rohok in Hellfire Peninsula if you are Horde.
The Plans: Enchanted Adamantite Belt is sold by Arcanist Xorith in Shattrath City.
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Herbalism 1 to 375
1 - 50 (Collecting Silverleaf and Peacebloom
Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.
Do circuits around Dolanaar heading South East around the lake and back up to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.
For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)
You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.
51 - 70 (Collecting Mageroyal and Earthroot)
Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.
For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.
You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)
71 - 100 (Collecting Briarthorn)
Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.
You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your Herbalism trained up.
Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.
Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.
Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.
The eastern side of Loch Modan is also a great place for Briarthorn.
You could also do circuits of Lakeshire in Redridge Mountains.
101 - 115 (Collecting Bruiseweed)
Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (don’t follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.
Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to Malaka'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.
The Field of Giants in Southern Barrens or between the two Razorfens.
You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.
Windshear Crag in Stonetalon Mountains.
The eastern coast of Loch Modan.
Circuits of Stonewatch keep in Redridge Mountains.
116 - 125 (Collecting Wild Steelbloom)
Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.
For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)
Nek'mani Wellspring in Stranglethorn Vale.
The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.
Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.
Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.
Between The Great Lift and Highperch in Thousand Needles.
*from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.
126 - 160 (Collecting Kingsblood)
Full circuits of Ashenvale to collect Kingsblood.
Circuits of The Charred Vale in Stonetalon Mountains.
Full circuits of The Wetlands.
Full circuits of Hillsbrad Foothills.
The Misty Reed Stand in Swamp of Sorrows.
161 - 185 (Collecting Fadeleaf)
Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).
186 - 205 (Collecting Khadgar's Whisker)
Full circuits of The Hinterlands to collect Khadgar's Whisker.
The Witherbark Village and Ogre Compound in Arthai Highlands.
You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.
206 - 230 (Collecting Firebloom)
Full circuits of Searing Gorge to collect Firebloom.
Full circuits of Blasted Lands.
Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.
231 - 250 (Collecting Sungrass)
Full circuits of Felwood to collect Sungrass. This is actually more of a zigzag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).
Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.
You can do circuits around The Forlorn Ridge in Azshara.
You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.
251 - 270 (Collecting Gromsblood)
Full circuits of Felwood to collect Gromsblood. See above notes.
Do circuits of Mannoroc Coven in Desolace for Gromsblood too.
Full circuits of Blasted Lands.
Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.
271 - 285 or 290 (Collecting Dreamfoil)
Full circuits of Un'goro Crater to collect Dreamfoil.
Two good routes in Azshara are:
From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.
From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.
285 or 290 - 300
From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for more money.
300-330 (or 345 if you so choose) - Felwood
I know you were all probably hoping for something a lot more exotic and in the outlands, but Felwood really is the place to go if your looking at it purely from a levelling perspective. Due to the hit of TBC there's virtually nobody farming herbs here and you get the bonus of Whipper Roots etc. which while out dated, still aren't on the same timer as pots, so if your a raider they can save your ass.
I generally start at the alliance flight path, going up round the Furblog village before following the perimeter south.
Pick absolutely everything that is even green to you. Plaguebloom, Dreamfoil and Mountain Silversage give about a level each bush until 330, and whilst the plague that is Sungrass, Arthas' Tears and Purple Lotus are green, they still give a level fairly consistently so it's definitely worth picking them. If memory serves somewhere around 340 Plaguebloom goes green, and you start to get levels less consistently, however you may choose to stay on, especially if you don't have an epic flying mount, for the densely packed herbs, and low demand by pickers, all the time remembering that Golden Sansam, Mountain Silversage and Dreamfoil still sell very well on most servers.
330 (or 345) - 350+ - Zangarmarsh
Zangarmarsh is simply packed with herbs, all of which are useful. My favorite is the North-West corner, being packed with herbs and Bog Lords / Giants which can be herbalised (If that's even a word) once looted. I tend to zigzag across it, before moving to the start to do the same, however on more populated servers you may have someone else doing the same, so extending your route to sweep up from the south-west and across the northern border can yield great rewards too. Expect lots of Felweed and Ragveil, with the odd Dreamfoil and Dreaming Glory.
I've included a map despite this route being fairly self-explanatory as with the last one.
Once you hit 350 the world is your oyster really. I chose to continue my Zangarmarsh route all the way up to level 375, but it is equally viable to move on to Shadowmoon or elsewhere.
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Jewelcrafting 1 to 375
1-20
Delicate Copper Wire (2 x Copper Bar) x 20
20-30
Rough Stone Statue (8 x Rough Stone) x 10
30-50
Tigerseye Band (1 x Tigerseye, 1 x Delicate Copper Wire) x 20
50-75
Bronze Setting (2 x Bronze Bar) x 30
75-80
Solid Bronze Ring (4 x Bronze Bar) x 5
80-110
Ring of Silver Might (2 x Silver Bar) x 30
110-120
Heavy Stone Statue (8 x Heavy Stone) x 10
120-150
Pendant of the Agate Shield (1 x Moss Agate, 1 x Bronze Setting) x 30
150-180
Mithril Filigree (2 x Mithril Bar) x 30
180-200
Engraved Truesilver Ring (1 x Truesilver Bar, 2 x Mithril Filigree) x 20
200-210
Citrine Ring of Rapid Healing (1 x Citrine, 2 x Elemental Water, 2 x Mithril Bar) x 10
210-225
Aquamarine Signet (3 x Aquamarine, 4 x Flask of Mojo) x 15
225-250
Thorium Setting (1 x Thorium Bar) x 50
250-255
Red Ring of Destruction (1 x Star Ruby, 1 x Thorium Setting) x 5
255-265
Truesilver Healing Ring (2 x Truesilver Bar, 2 x Heart of the Wild) x 10
265-275
Simple Opal Ring (1 x Large Opal, 1 x Thorium Setting) x 10
275-285
Sapphire Signet (4 x Blue Sapphire, 2 x Truesliver Bar, 1 x Thorium Setting) x 10
285-290
Glowing Thorium Band (2 x Azerothian Diamond, 1 x Thorium Setting) x 5
290-300
Emerald Lion Ring (2 x Huge Emerald, 1 x Thorium Setting) x 10
300-305
You need to make about 10-15 of any of the following items:
Teardrop Blood Garnet (1 x Blood Garnet)
Inscribed Flame Spessarite (1 x Flame Spessarite)
Radiant Deep Peridot (1 x Deep Peridot)
Glowing Shadow Draenite (1 x Shadow Draenite)
Brilliant Golden Draenite (1 x Golden Draenite)
Solid Azure Moonstone (1 x Azure Moonstone)
305-310
You need to make about 10-15 of any of the following items:
Bold Blood Garnet (1 x Blood Garnet)
Luminous Flame Spessarite (1 x Flame Spessarite)
Jagged Deep Peridot (1 x Deep Peridot)
Royal Shadow Draenite (1 x Shadow Draenite)
Gleaming Golden Draenite (1 x Golden Draenite)
Sparkling Azure Moonstone (1 x Azure Moonstone)
Bright Blood Garnet (1 x Blood Garnet)
310-315
Fel Iron Blood Ring (1 x Fel Iron Bar, 2 x Blood Garnet) x 5
315-320
You need to make about 10-15 of any of the following items:
Runed Blood Garnet (1 x Blood Garnet)
Glinting Flame Spessarite (1 x Flame Spessarite)
Enduring Deep Peridot (1 x Deep Peridot)
Shifting Shadow Draenite (1 x Shadow Draenite)
Thick Golden Draenite (1 x Golden Draenite)
Stormy Azure Moonstone (1 x Azure Moonstone)
320-325
Azure Moonstone Ring (1 x Fel Iron Bar, 2 Azure Moonstone, 1 x Deep Peridot) x 5
325-335
You need to make about 15-20 of any of the following items:
Dazzling Deep Peridot (1 x Deep Peridot)
Delicate Blood Garnet (1 x Blood Garnet)
Lustrous Azure Moonstone (1 x Azure Moonstone)
Potent Flame Spessarite (1 x Flame Spessarite)
Rigid Golden Draenite (1 x Golden Draenite)
Smooth Golden Draenite (1 x Golden Draenite)
Sovereign Shadow Draenite (1 x Shadow Draenite)
Mercurial Adamantite (4 x Adamantite Powder, 1 x Primal Earth)
335-350
Heavy Adamantite Ring (1 x Adamantite Bar, 1 x Mercurial Adamantite) x 15
350-355
You need to make about 10-15 of any of the following items:
Bold Living Ruby
Bright Living Ruby
Brilliant Dawnstone
Dazzling Talasite
Delicate Living Ruby
Enduring Talasite
Flashing Living Ruby
Gleaming Dawnstone
Glinting Noble Topaz
Glowing Nightseye
Inscribed Noble Topaz
Jagged Talasite
Luminous Noble Topaz
Lustrous Star of Elune
Potent Noble Topaz
Radiant Talasite
Rigid Dawnstone
Royal Nightseye
Runed Living Ruby
Shifting Nightseye
Smooth Dawnstone
Solid Star of Elune
Sovereign Nightseye
Sparkling Star of Elune
Stormy Star of Elune
Subtle Living Ruby
Teardrop Living Ruby
Thick Dawnstone
355-360
Living Ruby Pendant (4 x Khorium Bars, 1 x Mercurial Adamantite, 1 x Living Ruby) x 5
or
Thick Felsteel Necklace (2 x Felsteel Bars, 3 x Mercurial Adamantite) x 5
360-365
Ring of Arcane Shielding (2 x Eternium Bars, 8 x Primal Mana) x 5
365-375
This is a tough one. You are pretty much stuck using recipes that you find or buy at the Auction House.
365-370
Embrace of the Dawn (2 x Eternium Bars, 4 x Mercurial Adamantite, 2 x Golden Draenite) x 5
370-375
Figurine - Felsteel Boar (8x Felsteel Bar, 2x Blood Garnet, 4x Primal Earth) x 5
or
Figurine - Talasite Owl (2 x Eternium Bars, 2 x Talasite, 4 x Primal Mana) x 5
or
Figurine - Dawnstone Crab (4 x Khorium Bars, 2 x Dawnstones, 4 x Golden Draenite) x 5
Approximate Materials Needed
(Does not include 300-375 because of so many variations)
45 x Aquamarine
10 x Azerothian Diamond
40 x Blue Sapphire
50 x Bronze Bar
10 x Citrine
20 x Copper Bar
20 x Elemental Water
60 x Flask of Mojo
20 x Gold Bar
20 x Heart of the Wild
80 x Heavy Stone
20 x Huge Emerald
10 x Large Opal
80 x Mithril Bar
30 x Moss Agate
80 x Rough Stone
60 x Silver Bar
5 x Star Ruby
50 x Thorium Bar
20 x Tigerseye
60 x Truesilver Bar
Other Information
The Design: Pendant of the Agate Shield is a limited supply pattern sold by Neal Allen in the Wetlands.
The Design: Ring of Arcane Shielding is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.
The Design: Figurine - Felsteel Boar is a limited supply pattern sold by Jack Trapper in the Shattrath City.
The Design: Ring of Arcane Shielding is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.
The Design: Figurine - Talasite Owl is a design pattern sold by Almaador in Shattrath City if you are Alliance and is sold by G'eras in Shattrath City if you are Horde.
The Design: Dawnstone Crab is a design sold by Explorers' League Archaeologist in the Hellfire Peninsula.
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Leatherworking 1 to 375
1-35
35 Light Armour Kit - 35 Light Leather
35-55
20 Cured Light Hide - 20 Light Hide
55-85
30 Embossed Leather Gloves - 90 Light Leather
85-100
15 Fine Leather Belt - 90 Light Leather
100-120+
25 Cured Medium Hide - 25 Medium Hide
120-125
10 Fine Leather Belt - 60 Light Leather
125-150
25 Dark Leather Belt - 25 Fine Leather Belts, 25 Cured Medium Hides
150-160
10 Cured Heavy Hide - 10 Heavy Hide
160-170
10 Heavy Armour Kit - 50 Heavy Leather
170-180
10 Dusky Leather Leggings - 100 Heavy Leather
or
10 Guardian Pants - 120 Heavy Leather 20 Bolts of Silk Cloth
180-190
10 Barbaric Shoulders - 80 Heavy Leather, 10 Cured Heavy Hide
190-195
5 Dusky Bracers - 80 Heavy Leather
195-205
10 Dusky Belt - 100 Heavy Leather, 20 Bolts of Silk Cloth, 10 Iron Buckle
Elemental
205-230
25 Nightscape Headband/Tunic - 125-175 Thick Leather
230-250
20 Nightscape Pants - 280 Thick Leather
Dragonscale
205-226
21 Nightscape Headband/Tunic - 105-147 Thick Leather
226-228
2 Tough Scorpid Breastplate - 24 Thick Leather, 24 Scorpid Scale
228-230
2 Tough Scorpid Gloves - 12 Thick Leather, 16 Scorpid Scale
230-250
20 Nightscape Pants - 280 Thick Leather
Tribal
205-211
6 Thick Armour Kit - 30 Thick Leather
211-222
11 Nightscape Headband/Tunic - 55-77 Thick Leather
222-224
2 Turtle Scale Gloves - 12 Thick Leather, 16 Turtle Scale
224-226
2 Turtle Scale Breastplate - 12 Thick Leather, 24 Turtle Scale
226-228
2 Turtle Scale Bracers - 16 Thick Leather, 24 Turtle Scale
228-229
1 Wild Leather Vest - 12 Thick Leather, 2 Wildvine
229-230
1 Wild Leather Helmet - 10 Thick Leather, 2 Wildvine
230-232
2 Turtle Scale Helm - 28 Thick Leather, 48 Turtle Scale
232-250
18 Nightscape Pants - 252 Thick Leather
250-260
10 Nightscape Boots - 160 Thick Leather
260-270
10 Wicked Leather Gauntlets - 80 Rugged Leather
270-285
10 Wicked Leather Bracers - 120 Rugged Leather
285-300
15 Wicked Leather Headband - 210 Rugged Leather
300-310
Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps
310-320
Wild Draenish Gloves (9 x Knothide Leather, 3 x Rune Thread) x 10
320-325
Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5
325-335
Heavy Knothide Leather (5 x Knothide Leather) x 80
335-340
Thick Draenic Vest (14 x Knothide Leather, 3 x Rune Thread) x 5
340-355
Felscale Breastplate (14 x Knothide Leather, 3 x Fel Scales, 3 x Rune Thread) x 15
355-365
Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather, 4 x Primal Earth, 2 x Rune Thread) x 10
365-370
Felstalker Bracers (6 x Heavy Knothide Leather, 6 x Fel Hide, 6 x Crystal Infused Leather, 4 x Primal Air, 2 x Rune Thread) x 5
or
Drums of Battle (2 Heavy Knothide Leather, 1 x Primal Fire, 1 Primal Earth) x 5
370-375
Drums of Panic (2 x Heavy Knothide Leather, 2 x Primal Shadow) x 5
Approximate Materials Needed
20-40 x Bolts of Silk Cloth (80-160 Silk Cloth)
30 x Crystal Infused Leather
30 x Fel Hide
45 x Fel Scales
10 x Heavy Hides
80 x Heavy Knothide Leather (400 Knothide Leather)
410-430 x Heavy Leather
10 x Iron Buckles
380 x Knothide Leather
100 x Knothide Leather Scraps
20 x Light Hides
275 x Light Leather
25 x Medium Hides
20 x Primal Air
40 x Primal Earth
10 x Primal Shadow
410 x Rugged Leather
135 x Rune Thread
200 x Thick Clefthoof Leather
160 x Thick Leather
Elemental
405-455 x Thick Leather
(2 Hearts of Fire, 2 Globes of Water, 2 Cores of Earth, and 2 Breaths of Wind)
Dragonscale
40 x Scorpid Scale
441-483 x Thick Leather
10 x Worn Dragonscale
Tribal
2 x Cured Thick Hide
427-450 x Thick Leather
112 x Turtle Scale
11 x Wildvine
Other Information
The Pattern: Barbaric Bracers is a limited supply pattern sold by Sylvanna Forestmoon in Darnassus if you are Alliance and is sold by Killian Hagey in The Undercity if you are Horde.
The Pattern: Turtle Scale Gloves is sold by Pratt McGrubben in Feralas.
The Pattern: Wicked Leather Gauntlets is sold by Leonard Porter in Western Plaguelands.
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First Aid 1 to 375
Alliance
Go to First Aid trainer to learn First Aid.
Make Linen Bandages from 1 to 40.
Go to First Aid Trainer and learn Heavy Linen Bandages.
Make Heavy Linen Bandages from 41 to 50.
Go to First Aid trainer get Journeyman First Aid.
Make Heavy Linen Bandages from 51 to 80.
Go to First Aid trainer and learn Wool Bandages and Anti-Venom.
Make Wool Bandages from 81 to 115.
Go to First Aid trainer and learn Heavy Wool Bandage.
Make Heavy Wool Bandages from 116 to 125.
Go buy Expert First Aid book from Deneb Walker in Stromgarde Keep, Arathi Highlands. Buy the two books listed below whilst your here A lot of people seem to have trouble finding this NPC, so I've posted directions below
Make Heavy Wool Bandages from 126 to 150.
Go to First Aid Trainer and learn Silk Bandage.
Make Silk Bandages from 151 to 180.
Go buy Manual: Heavy Silk bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.
Make Heavy Silk Bandages from 181 to 210.
Go buy Manual: Mageweave bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.
Make Mageweave Bandages from 211 to 225.
Make sure you are at least level 35 before proceeding.
Now speak to Nissa Firestone in Ironforge. She will send you to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh. The good Doctor will give you a quest called “Triage”.
You can also go straight to Doctor Gustaf VanHowzen, without first speaking to Nissa Firestone
Before you go to Theramore, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.
Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You MUST use the special bandages you are given or you WILL FAIL.
Make Mageweave Bandages from 226 to 240.
Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Mageweave Bandages.
Make Heavy Mageweave Bandages from 241 to 260.
Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Runecloth Bandages.
Make Runecloth Bandages from 261 to 290.
Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Runecloth Bandages.
Make Heavy Runecloth Bandages from 291 to 300.
You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.
*If your having trouble getting Runecloth because your only level 35ish, then just continue to make Heavy Mageweave Bandages all the way to 300. I'm not sure how much extra Mageweave you'll need for that, but I'm guessing its going to be about 140-150 extra
First you need to learn Master First Aid, so go see Burko in the Temple of Telhamut and buy the First Aid Manual (whilst your there, buy the Netherweave and Heavy Netherweave books too).
Make Heavy Runecloth Bandages. You'll need make about 80-90 to get to 330.
Make Netherweave Bandages to 360. You'll need to make about 60-70 to get to 360.
Make Heavy Netherweave Bandages to 375. You need to make about 20.
Minimum Materials Needed
150 x Linen Cloth
90 x Mageweave Cloth
110 Netherweave Cloth
250 x Runecloth.
140 x Silk Cloth
125 x Wool Cloth
Horde
Go to First Aid trainer to learn First Aid.
Make Linen Bandages from 1 to 40.
Go to First Aid Trainer and learn Heavy Linen Bandages.
Make Heavy Linen Bandages from 41 to 50.
Go to First Aid trainer get Journeyman First Aid.
Make Heavy Linen Bandages from 51 to 80.
Go to First Aid trainer and learn Wool Bandages and Anti-Venom.
Make Wool Bandages from 81 to 115.
Go to First Aid trainer and learn Heavy Wool Bandage.
Make Heavy Wool Bandages from 116 to 125.
Go buy Expert First Aid book from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh. Buy the two books listed below whilst your here
Make Heavy Wool Bandages from 126 to 150.
Go to First Aid Trainer and learn Silk Bandage.
Make Silk Bandages from 151 to 180.
Go buy Manual: Heavy Silk bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.
Make Heavy Silk Bandages from 181 to 210.
Go buy Manual: Mageweave bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.
Make Mageweave Bandages from 211 to 225.
Make sure you are at least level 35 before proceeding.
Now speak to Arnok in The Valley of Spirits in Orgrimmar. He will send you to Doctor Gregory Victor in Hammerfall, Arathi Highlands. The good Doctor will give you a quest called “Triage”.
You can go straight to Doctor Gregory Victor, without first speaking to Arnok.
Before you go to Hammerfall, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.
Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You must use the special bandages you are given or you will fail the quest.
Make Mageweave Bandages from 226 to 240.
Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Mageweave Bandages.
Make Heavy Mageweave Bandages from 241 to 260.
Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Runecloth Bandages.
Make Runecloth Bandages from 261 to 290.
Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Runecloth Bandages.
Make Heavy Runecloth Bandages from 291 to 300.
You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.
Make Heavy Runecloth Bandages. You'll need make about 80-90 to get to 330.
Make Netherweave Bandages to 360. You'll need to make about 60-70 to get to 360.
Make Heavy Netherweave Bandages to 375. You need to make about 20.
Minimum Materials Needed
150 x Linen Cloth
90 x Mageweave Cloth
110 x Netherweave Cloth
250 x Runecloth.
140 x Silk Cloth
125 x Wool Cloth
_________________________________________________________________
Lockpicking 1 to 375
FAQ:
Q: How do I raise my max lockpicking skill?
A: You will gain five points of max lockpicking per level, to a (current) maximum of 350
Q: How do I lockpick?
A: First you'll need to learn the skill at your rogue trainer. This becomes available at lvl 16. You will require a set of thieves tools, which you can purchase, but the rogue trainer should send you on a quest line that will require you to practice lockpicking, and along this quest line an NPC will provide you with a set of tools for free. Once you've learnt the skill it will (in common with every other skill in the game) appear in your skill/spell book (bound to the P key by default) under the general tab. You might want to drag and drop this button to your action bar, to save having to open your skill book every time you want to use it.
There are three ways to actually pick a lock. In the case of locked footlockers, chests, strongboxes et al (i.e. those not currently in your inventory) you can simply right click on the box and you will, dependant on your skill (see below), automatically pick the lock. In the case of junkboxes and lockboxes, you will need to click your lockpick button, then click on the box in your inventory. Dependant on your skill (again), the box will be unlocked and you can right click it to retrieve it's contents. The third method is only applicable when picking lockboxes and junkboxes carried by other players. Usual procedure, and generally best practice, is for the other character to open a trade window and drop their locked box into the 'will not be trade' slot. There will be some text beneath the box indicating that the box is locked. Click your lockpick action button again, and click the box. The text will change to 'pick lock'. Now all you have to do is both click the 'trade' button et voila, the box is now picked.
On to the tool-tip and skill dependancy. When you mouse-over a locked box, either in world or in your inventory, a tool-tip dialog will open displaying the name of the box, e.g. waterlogged footlocker, with the word 'locked' underneath it if the box is (you saw this coming) locked. 'Locked' will be coloured in a scheme that should now be fairly familiar to you. If it's red, you're not going to be able to open it; you don't have sufficient skill. If it's orange then good news; not only can you open it, you'll gain a lockpicking point for doing so. Go you. There's a slender chance you'll fail to open the lock but, in that event, just persevere; you'll get it eventually. If it's yellow, then don't lose heart; you might still gain a lockpicking point. If it's green, your chance of gaining a skill point just nose-dived, but you'll be able to liberate the contents so all is not lost. Grey, no skill point, but you get to liberate the contents (if it was your box) and feel that deep sense of satisfaction at a job well done.
Q: Where do I train my lockpicking?
A: The short and dirty answer is 'everywhere'. Not descriptive enough? Then I shall go into more detail. You might want to get a coffee.
As stated in the paragraph above, different boxes have different skill levels; be they lockboxes, footlockers, strongboxes, junkboxes or whatever. The trick is to find the appropriate boxes for your level and skill in lockpicking.
For the Alliance, the first 75 levels of lockpicking are a cakewalk. At lvl 16 you'll be sent on a quest to Lakeshire. There a dwarf will send you up to Athler's Mill to retrieve an item from a locked box. When you first arrive there (be wary of spiders, orcs, gnolls and wandering Horde on the way) you'll find the box in question, surrounded by an arc of smaller boxes. The quest box will be 'red' and therefore unlockable by you, but fret not, the other boxes will be within your range. Position yourself properly and you should be within range to pick three, maybe four at a time. The respawn time on the boxes is super low, so by the time you've finished picking box the first box should have repopped. Continue in this fashion until you reach skill lvl 75-100; they should all have gone grey now.
For the Horde you'll be pleased to note there's a similar situation. Your quest will send you to a ship off the Merchant Coast, south of Ratchet. In common with the Alliance quest, there are a number of boxes with short respawn times in close proximity to one another. Same directions apply.
The following levels can be approached in several ways.
My personal favourite is pickpocketing. All humanoid mobs, with the exception of the more 'bestial' worgen, yetis and the like, can be pickpocketed for cash and other items. Amongst those other items are vendor trash, occasional potions and (you saw this coming too) junkboxes. If you're pickpocketing mobs of roughly equivalent level to yourself, these boxes will likely be in the difficulty range for you to pick and improve your lockpicking skill. Here's a quick run down of various junkboxes, for the curious or those who just let their lockpicking slide and need to grind it back up:
Battered Junkboxes - lvl 20-30 mobs - Skill 50 to 125
Worn Junkboxes - lvl 30-40 mobs - Skill 75 to 150
Sturdy Junkboxes - lvl 40-50 mobs - Skill 175 to 250
Heavy Junkboxes - lvl 50-60 mobs - Skill 250 to 300
All skill levels, here and later in this guide, are predicated on the assumption that different boxes change difficulty level at 25 points per level, and as such are approximations. As far as I've been able to test this the theory seems born out. Corrections welcome
Although the drop rate may not seem amazing, over the course of a day's grind you should pick up sufficient boxes to stay on top of your skill.
If this fails, talk to your class trainer. In that first dialogue window, you'll see the option 'Where can I go to improve my lockpicking?'. I'm in two minds about this. On the one hand I can see how it's useful, on the other I recently had the trainer try to send me to Searing Gorge to lockpick boxes in the Slag Pit (I was around level 43 at the time). My feeling is that you can use this advice as a helpful guide, but it's not always practical, and is more often than not a little irritating unless you have access to water-breathing potions, as a number of the boxes are underwater, usually with a few aggressive mobs nearby that have to be vanquished before you can pick them. Personally, I found that a little irritating.
Anyway, on to the numbers:
Hillsbrad Foothills - Skill 95 to 160- Durnholde Keep
Redridge Mountains - Skill 90 to 165 - Lake Everstill
Ashenvale Forest - Skill 75 to 150 - Zoram Strand
Stonetalon Mountains - Skill 115 to 190 - Windershear Crag
Wetlands - Skill 90 to 165 - Murloc Camps, Inland
Wetlands - Skill 110 to 185 - Murloc Camps, Coastal
Desolace - Skill 150 to 225 - Sar'Theris Strand (off northwestern coast)
Badlands - Skill 175 to 250 - Angor Fortress
Badlands - Skill 200 to 275 - Angor Fortress
Swamp of Sorrows - Skill 175 to 250 - Pool of Tears
Searing Gorge - Skill 200 to 275 - Slag Pit
Searing Gorge - Skill 225 to 300 - Slag Pit
Tanaris - Skill 225 to 300 - Lost Rigger Cove
Azshara - Skill 235 to 300 - Bay of Storms
Eastern Plaguelands - Skill 250 to 305 - Tyr's Hand
Zangarmarsh - Skill 305 to 350 - Feralfen Village (Note: These will become yellow at 310, so I suggest skilling up to 325 and then go to Nagrand)
Nagrand - 325 to 350 - Kil'sorrow Fortress
Once again, numbers predicated upon 25 skill points per level; use as a guide only.
You'll also encounter doors on your travels. These can be used to increase lockpicking skill, but be aware that they all have cooldown timers on them, i.e. you will only be able to gain a skill point from them every twenty-plus minutes. Skill required:
Gnomeregan - Skill Req 150 - Workshop Door
Scarlet Monastery - Skill Req 175 - Armoury and Cathedral
Scholomance - Skill Req 285
Stratholme Gates - Skill Req 300
Blackrock Depths - Skill Req 250 - Doors and Shadowforge
Searing Gorge - Skill Req 225 - Gate
Dire Maul Doors - Skill Req 300
Of course, it's worth noting that instances are general full of humanoid mobs, so one routine would be to pick the door on any of the above, then stealth around pickpocketing everything in sight (with judicious use of distract), lockpick everything you've found outside the instance, reset it, repeat as necessary.
Once you reach skill level 200 or so, another tactic becomes viable; advertising. Across the course of their travels, your fellow adventures may happen across lockboxes which they, lacking your particular skills, will find themselves unable to open (excluding blacksmiths, who can make skeleton keys; it's worth noting those are an expendable reagent though, so they might require your assistance anyway). Travel to any capital city (usually Ironforge or Orgrimmar, where the greatest number of players tend to congregate) and advertise your lockpicking expertise via the trade channel, accessible by typing /2 (default setting) in your chat dialog, followed by your message. I say this becomes viable at 200 because by then you can open a majority of the commonest boxes, as follows:
Heavy Bronze Lockbox - Skill 25 to 100
Ornate Bronze Lockbox - Skill 50 to 125
Iron Lockbox - Skill 70 to 145
Strong Iron Lockbox - Skill 125 to 200
Steel Lockbox - Skill 175 to 250
Reinforced Steel Lockbox - Skill 225 to 300
Mithril Lockbox - Skill 225 to 300
Thorium Lockbox - Skill 225 to 300
Eternium Lockbox - Skill 225 to 300
Reinforced Locked Chest - Skill 250 to 300
You might want to specify in your message which level of lockbox you can open, for example:
/2 Lockpicking all boxes up to Steel Lockbox, Ironforge AH Bridge
Would provide a clear message. It's polite to relate your geographical location to prevent wasting other player's time. You might consider making this into a macro, to save having to type it out each time but beware; repeatedly spamming the trade or other lines will annoy other players and may result in disciplinary action from the GMs.
Q. Are there any items I can use to improve my lockpicking?
A. At present, I can only find one item to improve your lockpicking skill; Dark Leather Gloves.
These are listed as improving your lockpicking skill slightly, which appears to equate to a +5 skill buff. Not great, but whilst leveling lockpicking at low levels it can help with those boxes that are so tantalisingly close to being in range.
As an aside, two professions offer items that supplant the lockpicking skill altogether. Blacksmiths gain access to skeleton keys, whilst engineers can create seaforium charges to blow locks open. It's worth noting, however, that both of these things are reagents, and consumed in the process of opening the lock; especially irksome in the case of seaforium charges, which require components that may not be readily available to the engineer.
Anyway, that's all I have for now. I hope this information is useful. Any corrections or additional information may be submitted in the usual fashion.
!!!
Everything is specialy checked out on the internet . all the vendor and mats fits. hope you will find this intresting and use it alot![]()
thanks for your time !