Original post that helped me tons in making perfect groups.
Many players find instances to be more fun than PvP and often prefer to run the PvE content (PvP is player vs. player and PvE means player vs. environment or basically player vs. non-playable characters (NPC)) due to its more relaxing nature and group orientated fun. The only problem with every instance is that you need a group of 5 to 25 players to join up with you. When you get together a group of players that you donât personally know then you run the risk of having a very bad or very good run. Thatâs where youâll need some good discretion on who you choose to go along with you.
Most 5-man instances (the main category in which youâll need âpubsâ which stand for public players aka people you donât know) fall into two categories. The two categories are normal mode and heroic mode with each having different needs. Letâs look at what youâll need for any 5-man instance:
- 5 players
- 1 tank, 1 healer, and 3 DPS classes
- At least 1 utility class (Mage for polymorph, Warlock for banish, Hunter for trapping, or Rogue for sapping depending on what kind of instance it is and what type of enemies can be found inside)
- All 5 players able to follow each encounterâs directions
Itâs a rather short list. Knowing this is just the start of the battle to finding that perfect group. The hardest classes to find for your group will be the tank and the healer. A tank can be a Druid, Paladin, or Warrior who is specâd appropriately for tanking. This is something you can debate, of course, but thatâs for another section. The healer can be a Druid, Shaman, Paladin, or Priest. Once again theyâll need to be specâd properly for healing, although again, that can be debated.
The other three players can be anything else that you wish to bring. Some instances favor having a Warlock (ones full of demons), while others favor Rogues and Mages (who can sap and polymorph humans), and Hunterâs can trap almost anything. So having one class that can CC (crowd control) an enemy is extremely helpful if not necessary for some instances.
Next up youâre going to need them to be able to follow the encounterâs directions. Some encounters can cause your entire group to wipe (thatâs when everyoneâs HP hits 0) by having one player not follow the encounterâs directions. They donât have to know how itâs done but they have to be able to follow them. For instance, in the fight with Kaelâthas inside of Magistersâ Terrace. If you donât kill the Phoenixâs egg in a timely manner then itâll respawn. If it respawns at full health and he hits the 50% mark then the entire group is pretty much done for. Letâs not even start talking about the fight with Murmur.
Now the question is how are you able to find out if theyâre able to follow directions? Well, thatâs a hard thing to figure out before actually seeing them play. However, there is a trick you can use. Thatâs to look at their gear. Before they join you can open up the armory and get a good idea of the gear theyâre in. If they have some instance blues then it means theyâve successfully completed instances before and you should have no worries about them. If theyâre in all greens then I may suggest that you try to find another player (unless the instance is pre-70 and/or has no gear requirements). You can inspect them in the game as well or simply ask them for a few of their stats to see if they're in ok gear. However, looking at the armory is often the easiest way to go about it. Remember that some instances are literally for newbies, so make sure to take that into consideration before you turn someone down for their gear.
Some encounters require coordination in order to win. Ensuring that the group is able to work well together is the job of the person who assembles the group and is a responsibility of each party member.
Now the next thing youâll want to look for is gear. While you have the armory open be sure to look at what kind of gear they have. If itâs a normal mode instance then you should have no problems with anything at all as long as itâs good quality level 70 gear (even if itâs greens). The only exception is the harder higher level instances at level 70 that might as well be the lower level heroics. Anything is fine in a normal instance and even tanks that arenât specâd for tanking or healers who arenât specâd for healing can do an âokâ job, as long as they have the gear to make up for their lack of talents.
For heroics youâre going to have to forcefully in applying some stringent requirements to join the group. Each heroic instance is different and you canât compare heroic Hellfire Citadelâs Ramparts to heroic Magistersâ Terrace. So it all depends on the actual instance. Anyone who meets the minimum requirements for Karazhan should do fine in most any heroic. Check out our very own Messiahâs Guide to Karazhan Requirements to find more.
Iâd say for heroics theyâd need to at least have a good bit of blues from normal instances. PvP gear can work to some degree, but remember that PvP and PvE gear really isnât interchangeable. PvP gear includes a ton of stamina and other stats to keep you alive. Thatâs all well in good in PvP, but if you have a good tank then no one should be taking any kind of large damage. So lower stamina and higher attack power (either through melee, ranged, or spell damage) is what is needed more. Healers may get a lot of +healing from PvP gear but they need the mana regen for longer encounters. Tanks need dodge and avoidance, all of which isnât included in PvP gear.
So for a normal instance you donât have to be too picky. If youâre given the choice between two different players feel free to look them up in the armory or just pick whoever. Most normal instances will be no problem as long as they have some gear. For heroics youâre going to want to do some research, maybe ask a few questions, or just check out their attack power/spell damage before throwing that invite.
Now that you know who to invite youâll come across the problem of finding people. Blizzardâs looking for group interface is very useful but Iâll go ahead and suggest skipping the âauto-add to groupâ feature and instead just place yourself looking to kind of pre-screen who is going to join your group.
Youâll also want to ask in the looking for group channel (many players will stay here looking for enticing offers) and perhaps if you want to really be forceful then the main city general chat (but I highly suggest having at least a few members before you start spamming everywhere).
Now, letâs say that you have a group but one of the players is a problem. Theyâre not following directions (assisting when needed), pulling things too often without giving a rest, or generally playing poorly. You should give an understanding hand at first. There is a line between being rude and gently nudging them to pay attention. The best way to judge what to say is to ask yourself âare you telling them how to play their character?â If the answer is yes then avoid doing anything unless itâs causing the group major distress. If the answer is no then speak up politely.
For instance, letâs say youâre fighting an enemy that requires a certain skill to be used on them. Letâs say that two players have silence and one is using it while the other isnât. It may be a good idea to say something along the lines of âbe sure the silence this NPC guysâ. Something polite, not confrontational, and suggestive of what to do. Avoid saying, âPlayerâs Name, you need to use this skill more often.â Unless you know for certain they wonât take offense to it.
If they are causing problems that you canât solve through normal means then begin looking for a replacement before everyone decides the group isnât going to work out. Kicking a player out of a group can be a harsh thing to do, but if youâre not able to advance through the instance and itâs clearly their fault then youâll need to either call the group finished or replace them. Be sure to be polite as possible about and only remove someone if itâs required to progress.
When looking for replacements make sure to tell them how far through the instance you are. Some players looking for specific items off of certain bosses and will generally not want to run an instance if their boss is already dead. Some players will leave after a certain boss as well (although that is extremely rude). So keep that in mind.
Overall, keeping a few good things in mind and being somewhat selective you can increase your chances at having a really good group. Remember, courteous behavior, good investigation, and open lines of communications with other players are all good tips to having a good time.