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  1. #301
    Tardo's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    Tardo, I don't think there's anything wrong with the macro. I think you are putting into your game wrong.

    Judging by the error you've received, I think the text got messed up when you copy pasted.

    Everytime you see "/run" it needs to be the beginning of the new line. Guessing somewhat wildly from the error you posted, it's got multiple "/run" on the same line and so it's a syntax error on the "/".

    Can you check that macro is correctly pasted? I assume you're using SuperDuperMacro...it should appear exactly as it appears in the forum...with all of the new lines.
    Yep, using SDM and I triple checked the macro, it is correctly copypasted. :/

    LuaNinja Macro Collection
  2. #302
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Tardo View Post
    Yep, using SDM and I triple checked the macro, it is correctly copypasted. :/
    Well you gotta give us more to go on than that man...we can't just wave a magic wand over your head via the internet and email you some pixie dust to fix it.

    Post a screenshot of the macro as you have it in SDM...post a screenshot of the error message. Describe more about what your game does...try a simpler macro and see if it works...etc etc etc.

  3. #303
    kakamonster's Avatar Member
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    spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castID, interrupt = UnitCastingInfo("unit")

    anyone got the interrupt thing to work?

  4. #304
    Viral Fly-by's Avatar Contributor
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    Originally Posted by kakamonster View Post
    spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castID, interrupt = UnitCastingInfo("unit")

    anyone got the interrupt thing to work?
    It's not an "isInterruptable" flag if that's what you want. I've been testing it ingame but had limited time due to raiding. Whatever it means, I don't think it's a holy grail in determining if the something can be interrupted. When I find out what in the heck it means, I'll post more.

  5. #305
    kakamonster's Avatar Member
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    btw the UnitIsEnemy does not work on some monsters resulting in you doing nothing if you have it in your macro found that out in "the hidden passage" where you flee from the litch king.

  6. #306
    kxy1983's Avatar Member
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    Been following this thread like a hawk since i found luaninja. First macro i used was the milling one. doesnt seem to work anymore, its like the "in 4 /run" part doesnt work anymore.

    I have been using the rogue macro on the first page to great success, I was capping out at about 5-6k dps using my own mutilate rotations, with this macro i'm pushing 7-8k dps (and upwards of 12k on fights like thaddius with the buff). One of the biggest improvements is due to uptime on dps (you can get into rotation way faster after moving (or never stop your rotation while moving on some fights).

    I have been a leecher on this site for a long time with no idea how i could contribute, but I guess without coding or lua skills at least i can help with ideal rogue setups and rotations. Would love to see what you come up with for this Viral.

    Mutilate

    Here is the latest talent build from the Elitist Jerks Pocket Guide to rogues for 3.3
    Talent Calculator - World of Warcraft

    Generally, slow mainhand, fast offhand.
    Use the highest DPS daggers possible, speed is of less importance.
    Mainhand Instant Poison, Offhand Deadly Poison.

    Priority:
    * Ensure that there is a bleed (ie. Rupture, Deep Wounds, Rend) on the target.
    * Start up Hunger for Blood.
    * Start up Slice and Dice however you please, really.
    * Use vanish whenever possible for Overkill buff.

    1. Keep HFB up.
    2. Keep SnD up (mainly via Envenom).
    3. 4+ combo point Envenom.
    4. ToT when off cooldown, especially with 2pc T10.

    Quoted from Pocket Guide to WOTLK (Updated for 3.3) - Elitist Jerks
    So basically it needs a bleed check on the target, if there is no bleed present, cast a 1 or 2 CP rupture, Start Hunger for blood, 2 point Slice n Dice, and then build CPs to do a 4 or 5 point envenom, it should never ever eviscerate anymore, envenom is always higher dps for Mut. Cold Blood should only be used before a 5 point envenom if CB is off CD. Disarm would be nice to throw in there if available and target is disarmable (humanoid or dragonkin + weapon equipped not all are armed)

    I would personally like it to include Hyperspeed accelerators (eng hand enchant) and trinkets such as the Mark of Supremacy, but they are obviously best left optional for people that dont have those items.

    I gotta run to work, but will soon make a post about combat spec rotations and possibly even pvp setups (tho xmas might throw a spanner in things)
    theres also other things we could add like the use of blind as an interrupt if kick is on cd, and other little tricks, will start sifting through ej's, alla and aj's for more tricks to add in.

  7. #307
    camav's Avatar Member
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    Can someone add scorch to the frostfire/fireball macro? don't replace the current one on the OP, just an alternative. If the target doesn't have the debuff 'Improved Scorch' then cast Scorch. Kind of like living bomb.

    Would be greatly appreciated, thanks.

  8. #308
    Elitetech's Avatar Contributor
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    /run if not UnitDebuff("target", "Improved Scorch") then CastSpellByName("Scorch") end
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  9. #309
    Evilphtbstrd's Avatar Active Member
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    @ tardo

    i use SDM and sometimes the macros paste with a .(dot) at the end and sometimes they paste and don't work , i had this with the warlock macros , instead of removing the text of the macro and replacing it with new text , try deleting the whole macro and starting fresh

  10. #310
    MrNemo's Avatar Member
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    WITHDRAW ALL FROM GUILD BANK (SPECIFIED ITEM)
    /run for t=1,GetNumGuildBankTabs()do for s=1,98 do local l=GetGuildBankItemLink(t,s)if l and strfind(l,"YOURITEM")then SetCurrentGuildBankTab(t)_G[format("GuildBankColumn%dButton%d", ceil(s/14),s%14)]:Click("RightButton")end end end

    DEPOSIT/TRADE/MAIL ALL ITEMS (SPECIFIED)
    /run for b=0,4 do for s=0,22 do l=GetContainerItemLink(b,s) if l and l:find("YOURITEM")then UseContainerItem(b,s) end end end
    Looking for someone to create something similar to those, but working.

  11. #311
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Elitetech View Post
    /run if not UnitDebuff("target", "Improved Scorch") then CastSpellByName("Scorch") end
    You should also check the target for Winter's Chill or Improved Shadowbolt.

  12. #312
    Viral Fly-by's Avatar Contributor
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    Originally Posted by kxy1983 View Post
    Been following this thread like a hawk since i found luaninja. First macro i used was the milling one. doesnt seem to work anymore, its like the "in 4 /run" part doesnt work anymore.

    <snip />

    I have been a leecher on this site for a long time with no idea how i could contribute, but I guess without coding or lua skills at least i can help with ideal rogue setups and rotations. Would love to see what you come up with for this Viral.

    Mutilate

    <snip />

    Priority:
    * Ensure that there is a bleed (ie. Rupture, Deep Wounds, Rend) on the target.
    * Start up Hunger for Blood.
    * Start up Slice and Dice however you please, really.
    * Use vanish whenever possible for Overkill buff.

    1. Keep HFB up.
    2. Keep SnD up (mainly via Envenom).
    3. 4+ combo point Envenom.
    4. ToT when off cooldown, especially with 2pc T10.[/I]

    So basically it needs a bleed check on the target, if there is no bleed present, cast a 1 or 2 CP rupture, Start Hunger for blood, 2 point Slice n Dice, and then build CPs to do a 4 or 5 point envenom, it should never ever eviscerate anymore, envenom is always higher dps for Mut. Cold Blood should only be used before a 5 point envenom if CB is off CD.
    Great post man...this is EXACTLY the kind of info I need to make the macro. Thanks for putting this together and doing it a organized way. Xmas is also messing with my time so I'm not sure when I'll be able to get the macro made, but I most definitely will put one together.

    Originally Posted by kxy1983 View Post
    ...will soon make a post about combat spec rotations and possibly even pvp setups (tho xmas might throw a spanner in things)
    theres also other things we could add like the use of blind as an interrupt if kick is on cd, and other little tricks, will start sifting through ej's, alla and aj's for more tricks to add in.
    Love it...look forward to your posts.

  13. #313
    Viral Fly-by's Avatar Contributor
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    Originally Posted by MrNemo View Post
    Looking for someone to create something similar to those, but working.
    Why exactly would you need a macro to pull all of some item from a guild bank? Knocked over any 7-11s recently?

  14. #314
    pulse1200's Avatar Member
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    Hey Viral great work btw. I used the feral macro on the 1st page been running stuff all day
    and the druids gear is starter at best . But it seems way off for dps 1.5k barely breaking 2.
    It doesnt seem right, any chance of giving it a makeover or at least looking at it and giving it the thumbs up or down?

    Any help would be really appreciated, I understand kitty dps is a complex one but the macro even tho working seems off a little.

    Cheers.

    Post 263 and 264 in this thread was the last I saw on the kitty macro =))
    Last edited by pulse1200; 12-24-2009 at 04:08 AM.

  15. #315
    Viral Fly-by's Avatar Contributor
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    Originally Posted by pulse1200 View Post
    Hey Viral great work btw. I used the feral macro on the 1st page been running stuff all day
    and the druids gear is starter at best . But it seems way off for dps 1.5k barely breaking 2.
    It doesnt seem right, any chance of giving it a makeover or at least looking at it and giving it the thumbs up or down?

    Any help would be really appreciated, I understand kitty dps is a complex one but the macro even tho working seems off a little.

    Cheers.

    Post 263 and 264 in this thread was the last I saw on the kitty macro =))
    Kitty DPS is actually a perfect one to macro. They have the right kind of rotation that makes the macro work beautifully. The only real problem with kitty is Shred...since the macro can't determine if you are behind. I actually play kitty though so I know the rotations/priorities. I'll give it a makeover or just write a new one. I honestly haven't looked at the one in thread so can't say if it's complete crap or not. =)

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