ye got it now viral , as expected it works like a charm
thank you
will someone else do something i can rep lol , i need to spread the reap around so i can rep viral for helping a lot
ye got it now viral , as expected it works like a charm
thank you
will someone else do something i can rep lol , i need to spread the reap around so i can rep viral for helping a lot
no idea loli'm still playing with my shaman and palas atm
Thanks for making this!+rep
Excellent. Thanks again for testing bro. Are you seeing good DPS with it? When I was testing it on the dummy it was tearing it up and I was seeing essential perfect behavior from it. I was surprised actually how well it adjusted with haste procs or bloodlust since I just had that idea and coded up the macro with no clue if it would work well or not.
Other classes that have rotations based around a "cooldown spell" like Lava Burst could benefit from similar setup...thinking SPriest with Mind Blast and Destro Lock as examples where haste makes a huge difference as to whether or not you can squeeze another spell in there. I could probably also use this technique to make an insanely good Affliction one that knew exactly when to cast dots with a cast time like Unstable Affliction...I bet I could even do some basic checks to attempt to determine range to account for both cast time AND travel time for Haunt.
ye my dps has been raised , i was using cast sequence to macro stuff , but using your macros i can get more out of it and it just works![]()
looking forward to your next lot of macros
i'll test anything i am able to![]()
I've got problem with the enhancement shaman macro... It gives me error when I run it:
Code:Date: 2009-12-23 18:14:56 ID: 2 Error occured in: Global Count: 1 Message: [string "/run if UnitCastingInfo("target") and GetSpellCooldown("Wind Sh..."] line 1: unexpected symbol near '/' Debug: [C]: ? [C]: RunScript() SuperDuperMacro\SuperDuperMacro.lua:1107: sdm_RunScript() SuperDuperMacro\SuperDuperMacro.lua:11: value() ..\FrameXML\ChatFrame.lua:3565: ChatEdit_ParseText() ..\FrameXML\ChatFrame.lua:3213: ChatEdit_SendText() ..\FrameXML\ChatFrame.lua:3237: ChatEdit_OnEnterPressed() [string "*:OnEnterPressed"]:1: [string "*:OnEnterPressed"]:1 AddOns: Swatter, v5.7.4568 (KillerKoala) AtlasLoot, vv5.09.02 AtlasLootFu, vv5.09.02 AucAdvanced, v5.7.4568 (KillerKoala) AucFilterBasic, v5.7.4568 (KillerKoala) AucFilterOutlier, v5.7.4568.2531 AucMatchUndercut, v5.7.4568.2531 AucStatClassic, v5.7.4568 (KillerKoala) AucStatHistogram, v5.7.4568 (KillerKoala) AucStatiLevel, v5.7.4568 (KillerKoala) AucStatPurchased, v5.7.4568 (KillerKoala) AucStatSales, v5.7.4568.2842 AucStatSimple, v5.7.4568 (KillerKoala) AucStatStdDev, v5.7.4568 (KillerKoala) AucStatWOWEcon, v5.7.4568.2530 AucUtilAHWindowControl, v5.7.4568.3311 AucUtilAppraiser, v5.7.4568.2530 AucUtilAskPrice, v5.7.4568.3175 AucUtilAutoMagic, v5.7.4568.3142 AucUtilCompactUI, v5.7.4568.2530 AucUtilEasyBuyout, v5.7.4568.3583 AucUtilFixAH, v5.7.4568 (KillerKoala) AucUtilGlypher, v5.7.4568.2545 AucUtilItemSuggest, v5.7.4568.3108 AucUtilPriceLevel, v5.7.4568.2545 AucUtilScanButton, v5.7.4568.2530 AucUtilScanFinish, v5.7.4568.2530 AucUtilScanProgress, v5.7.4568.2530 AucUtilSearchUI, v5.7.4568.3655 AucUtilSimpleAuction, v5.7.4568.4553 AucUtilVendMarkup, v5.7.4568.2530 Babylonian, v5.1.DEV.130 BeanCounter, v5.7.4568 (KillerKoala) Chatter, v1.0 Clique, vwowi:revision Configator, v5.1.DEV.130 DBMCore, v DebugLib, v5.1.DEV.130 Grid, v1.30300.2009121801 Informant, v5.7.4568 (KillerKoala) NiceDamage, v20400 OneBag3, vv3.3.11 Recount, v ShamanFriend, v2.02 ShockAndAwe, v5.63 SlideBar, v5.7.4568 (KillerKoala) Stubby, v5.7.4568 (KillerKoala) SuperDuperMacro, v1.8.3 Titan, v4.3.2.30300 - Revision 339 TitanAmmo, v4.3.2.30300 TitanBag, v4.3.2.30300 TitanClock, v4.3.2.30300 TitanCoords, v4.3.2.30300 TitanGoldTracker, v4.3.2.30300 TitanLootType, v4.3.2.30300 TitanPerformance, v4.3.2.30300 TitanRegen, v4.3.2.30300 TitanRepair, v4.3.2.30300 TitanVolume, v4.3.2.30300 TitanXP, v4.3.2.30300 UnderAchiever, v3.22c BlizRuntimeLib_enUS v3.3.0.30300 <eu> (ck=7b4)
For everyone...
If you hit your macro and it causes your character to "say", "party chat", "guild chat", etc. a huge chunk of the Lua code, it is caused by an EXTRA newline in the macro.
Not all text editors will actually display the newline. If you are using Notepad on Windows, it may show a character as a space but it is really a line feed. If you hit the macro and /say something, look at what you said....find that part of the LUA in the macro. Then you can just delete any spaces that are before that part.
Here's an example....let's say my macro is like this:
So this macro is just getting the cooldown of Lava Burst into a variable and then checking if the cooldown is 0 before casting. Now if you hit this macro and your character says this part:Code:/run cd=GetSpellCooldown("Lava Burst"); if cd==0 then CastSpellByName("Lava Burst") end
We can deduce that the "extra newline" must be right before the if. So we would just go there and delete the spaces before the if to make it like this:Code:if cd==0 then CastSpellByName("Lava Burst") end
And then add them back:Code:/run cd=GetSpellCooldown("Lava Burst");if cd==0 then CastSpellByName("Lava Burst") end
Now it should be real space and not a pesky newline...and you shouldn't be spamming /say anymore. =)Code:/run cd=GetSpellCooldown("Lava Burst"); if cd==0 then CastSpellByName("Lava Burst") end
Cheers!
Ok so im using
/run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");
I put it at the beggining of all my macros in my super duper macro addon and i tryied putting it at the end of all the macros but i still get the message saying that the action is forbidden.
Anyone know any other way to hide that message? I wish to stream but i don't want to be questioned about why these messages keep popping up lol.
Sorry for my english, and thanks for taking your time to help me
@viral
i dont know why but my castsequence macro maxes out at 2.1k with a consistent 1.8k showing on the meter
even without the macro and just doing my rotation i don't go much higher
your macro maxes out at 2.5k with a consistent 2.3k on the meter
my castsequence macro is
#showtooltip
/castsequence reset=7 Flame Shock, Lava Burst, Chain Lightning, Lightning Bolt, Lightning Bolt,Chain Lightning, Lava Burst, Lightning Bolt, Chain Lightning, Lightning Bolt
with me checking for everything else , i normally go through it twice before i got to recast FS
hope that helps in some way![]()
Tardo, I don't think there's anything wrong with the macro. I think you are putting into your game wrong.
Judging by the error you've received, I think the text got messed up when you copy pasted.
Everytime you see "/run" it needs to be the beginning of the new line. Guessing somewhat wildly from the error you posted, it's got multiple "/run" on the same line and so it's a syntax error on the "/".
Can you check that macro is correctly pasted? I assume you're using SuperDuperMacro...it should appear exactly as it appears in the forum...with all of the new lines.
Excellent! A very nice boost. =)
/castsequence is very suboptimal because it won't send the next spell until it knows the previous spell has completed...so you suffer from your latency.
Also my macro is more optimal rotation wise because it puts in the maximum amount of stuff between lava bursts. Because of the latency issue and/or a lack of haste, you only put 4 spells between lava bursts in your castsequence...you should be able to get at least 5 spells between LvB. On my shaman I get 6 and get 7 during a haste proc, elemental mastery, or bloodlust.
Anyway I'm glad it's working and is givng you a nice boost. I'll probably modify it to add in automatically using Elemental Mastery whenever it's up...especially with the 2pc T10 bonus, that will be essential.
I am guessing from your last sentence that you are not American. The script for hiding the popup is specific to english versions of the game. You'd have to translate the "MACRO_ACTION_FORBIDDEN" to the language of your game. I'm not on a WoW computer at the moment so I can't even tell you where to start as to what the correct string would be for your game.
Another option is to use this:
But NOTE...that will click the first button of any popup that comes up. So if you die and are hitting your macro, it will click the RELEASE button.Code:/click StaticPopup1Button1
If you can tell us what language your game is, I'm sure someone among us can come up with the correct string to replace "MACRO_ACTION_FORBIDDEN" for you.