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  1. #1
    Equ1N0X's Avatar Contributor
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    Alliance discrimination by Blizzard

    We all know blizzard loves the hrode and hates the alliance. below I wil give you some examples to work with, pictures too but sinc emy PC uploads slowly may take a while. also feel free to post nay material YOU find and I will add to OP as soon as I see it.

    First event: Alterac valley

    1: Alliance bunkers: The alliance bunkers can only affect horde along the road for a short time before they reach the stormpike graveyard flag. also this range of attack CAN be avoided if the horde travels carefully. They do not cover the alliance bottleneck (bridge). they also allow the horde to widely maneuver within them.

    2: Horde Frostwolf towers: The horde frostwolf towers are positioned side by side, and the archers are positioned close enough to shoot alliance near the hanging chains by Drek, and to defend the other tower, along with the choke point by the frostwolf gate almost entirely. Also the Hordefrostwolf towers (and other towers int he game) can be defended by standing at any part of the ramp, and the alliance is forced to go through traps, or horde positioned ont he ramp in order to reach the top, while the stormpike bunkers allow for walking space, and a much more direct route up.

    3: South cliff of dun baldar: any experienced walljumper can EASILY walljump up this to capture the south bunker, leading to my next point.

    4: Stormpike Bunkers: You Can easily walljump these by aligning to north, east, west, or south. with macros and addons this is VERY easy. Once up it is a simple matter to capture the flag while the alliance are at the entrance waiting for you.

    5: The orc Chick whose name i forgot in fW base: Shes standing right at entrance to the hord ehcoke point, and can daze Alliance passing through.


    Event two: Ragefire Chasms
    1: This instance allows horde to gain instancing experience sooner than the alliance, and get better low level gear.

    Event three: The Tranquilien
    1: Lets bloodelves get a rocking cool cape at level 16 simply for having reputation with them.

    Event four: Mike Koiter
    1: Mike Koiter was a Blizzard developer who died during the development of "World of Warcraft". Fittingly enough, he recieved a shrine in his honor within the game, which was in between orgrimmar and thunderbluff, near the Crossroads, and made with Tauren style wooden carvings upon a mountain.

    Event Five: Nagrand Wolf-riders
    1: The horde city in Nagrand has a patrol of four level 70 elite wolf-riders. Why doesnt the Allaince get patrols on the road which can down a level 70 in a few seconds?

    Event six: Character models
    1: though when you are calm, this doesnt matter, and really doesnt create an advantage within the game, Tauren, orc, Trolls and Undead create a subconscious intimidation effect in PvPers. Which would seem more intimidating: a Gnome warrior, or a tauren warrior with the same gear and stats etc?


    Event seven: PvP objective bosses.
    1: Face it, Alliance PvP raid bosses in major cities are almsot a straight shot from the entrance. This lets horde groups reach the bosses with little effort.


    gtg now so Cya.

    Alliance discrimination by Blizzard
  2. #2
    Mr. Moose's Avatar Member
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    Event four: Mike Koiter
    1: Mike Koiter was a Blizzard developer who died during the development of "World of Warcraft". Fittingly enough, he recieved a shrine in his honor within the game, which was in between orgrimmar and thunderbluff, near the Crossroads, and made with Tauren style wooden carvings upon a mountain.



    That's because Mike Koiter's character in the beta was an Orc..

    Now It would be weird to place the shrine on alliance territory.

    Btw blizzard doesn't Love horde and hates alliance.

    There's a back entrance in and a front entrance in orgrimmar=Orgrimmar has two sides to be attacked from

    Don't know any alliance city which has 2entrances.

    Another thing,We have Ragefire chasm but the alliance has Stockades

    Although it's a high lvl dungeon,Its better than a low level dungeon,RFC is maybe nice for a level or two and a few greenies

  3. #3
    Verye's Avatar The WoW Lawyer
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    There's Stockades.

    Undercity has a gaping back entrance that lets you get to Sylvanas, while only fighting a few guards and almost no players.

    Orgrimmar has a similar back entrance.

    Thunder Bluff's lift and rise layout lets you skip a TON of guards to get to Cairne.

    It's hard to kill the Silvermoon boss, but it's the same with Exodus.
    Link to my guide: https://www.mmowned.com/forums/wow-g...rd-policy.html | I'm retired, please don't PM me. Thanks.

  4. #4
    mafiaboy's Avatar Contributor
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    A black human alliance priest walks up to the podium and says....

    I had a dream!

  5. #5
    Tsai's Avatar Member
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    Stormwind-Front Entrance far away from the boss, back entrance fittingly enough close to the boss.

    Ironforge-Front entrance close to dwarf king and deeprun VERY close to gnome king. (And a 70 can get there with ease)

    Exodar-I don't know where the boss is because I've only been here once. But this has 2 entrances.

    Now you know more than 1 alliance city with back entrance
    I bet you do.

  6. #6
    Netzgeist's Avatar Contributor
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    You all forgot the major advantacge of ally:

    Mr T. is playing ally

  7. #7
    -Lex's Avatar Banned
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    And he got a freakin' NIGHT ELF MOHAWK!!!!! ZOMG!!!

  8. #8
    aliscion25's Avatar Member
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    If you think about it Blizzard has balanced settings for the Alliance and Horde they are the same. Its just the good guys and the bad guys lol, not that much different. Oh and btw I like alliance more dunno why...
    A Dynamic Dns from dyndns.com hits Hamachi LogMeOn in the face....Hamachi Dies! Dynnds Ftw!

  9. #9
    Fylerion's Avatar Member
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    Before tbc all horde cities had backentrances. opposite for alliance.

    Before the AV patch, Dun Baldar vs Frostwolf Keep was easy.

    Frostwolf keep: Two alliance takes a shortcut through the place, into a building and aggroing one npc. After the building the towers can finally reach you, run past them and aggro the guards with the silly elite whilst the other cap it. Proceed to towers.

    Dun baldar: Two horde runs over the bridge to dun baldar, the bunker archers shoot at them before they enter dun baldar. There are several elites and one of them is patrolling (boombellow had higher aggro range). Most of the vendor npcs and the bounty hunters will aggro you along the way. If one aggro those and then the guards (no elite guard unlike frostwolf though) and the other captures the GY, the archers will just keep shooting you.
    Skip the GY and proceed to towers, you will aggro one elite for each tower, some of the archers can shoot you if you stand by the flag (same with all bunkers).

  10. #10
    Jhondice's Avatar Member
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    each side has their advantages and disadvantages.. i wish horde had a racial for +rep gained..

  11. #11
    Bloodsin's Avatar Member
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    WoW this stuff is crazy ^^

  12. #12
    Scrogglez's Avatar Member
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    Originally Posted by Jhondice View Post
    each side has their advantages and disadvantages.. i wish horde had a racial for +rep gained..
    qtf

    msg to short!

  13. #13
    Loveshock's Avatar Whip it whip it real hard
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    Horde used to be the ones that Blizzard hated. So now it's the Alliance's turn.


  14. #14
    Le Froid's Avatar Contributor
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    Yet you never complained when horde had the disadvantages :P
    Right now it is ~ almost even

  15. #15
    [Shon3m]'s Avatar Banned
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    say most people crying here prob play alli did u know the alli get thing handed to them....lol i mean common yall have it ez horde doesn't really have it ez at alll so pls think about wat u r saying........
    only reasson yall lose av ur on folts.....yall turtle hordes doesn't think about that lol.....

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