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  1. #16
    Edge's Avatar Member
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    FOR THE HORDE!

    and alliance have less quests than horde (10-5

    Alliance discrimination by Blizzard
  2. #17
    ChrisC's Avatar Contributor
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    My response is in red.
    Originally Posted by Equ1N0X View Post
    We all know blizzard loves the hrode and hates the alliance. below I wil give you some examples to work with, pictures too but sinc emy PC uploads slowly may take a while. also feel free to post nay material YOU find and I will add to OP as soon as I see it.

    First event: Alterac valley

    1: Alliance bunkers: The alliance bunkers can only affect horde along the road for a short time before they reach the stormpike graveyard flag. also this range of attack CAN be avoided if the horde travels carefully. They do not cover the alliance bottleneck (bridge). they also allow the horde to widely maneuver within them.
    I am always shot on my way to SP, whatever way I go. DB north and south start shooting me once I am more than 1/4 the way across the bridge. Your bunkers take longer to climb because they are bigger, making it take longer to get it capped, making it take longer to get the marshals out, making it take longer for horde to win AMIRITE?

    Another separate comment on AV, in the horde base, you can ride through without killing anything but maybe the bowmen (OHNOES, TOO HARD!). In the ally base, we have to kill all your blacksmith and other NPCs just to get to AS. To get to RH you can just ride there, and kill the guards, the bowmen can't shoot you. We have 2 levels, on the first, everything we have to kill in your base. On the second... bowmen?

    2: Horde Frostwolf towers: The horde frostwolf towers are positioned side by side, and the archers are positioned close enough to shoot alliance near the hanging chains by Drek, and to defend the other tower, along with the choke point by the frostwolf gate almost entirely. Also the Hordefrostwolf towers (and other towers int he game) can be defended by standing at any part of the ramp, and the alliance is forced to go through traps, or horde positioned ont he ramp in order to reach the top, while the stormpike bunkers allow for walking space, and a much more direct route up.
    DunBaldar are also side-by-side. The DB bunkers can shoot me a few feet away from AS flag, the FW can't even get close. Our archers can't even shoot the bottom level, because of height differences. The alliance have similar ramps that we must go up to get into their bunkers. Both have an equally direct route.

    3: South cliff of dun baldar: any experienced walljumper can EASILY walljump up this to capture the south bunker, leading to my next point.
    We can't cap your bunkers without getting shot by your bowmen. Our flags are inside a little hut, outside of LOS of bowmen. That means you can cap our towers faster, and get rid of of marshals faster, and kill Drek faster.

    4: Stormpike Bunkers: You Can easily walljump these by aligning to north, east, west, or south. with macros and addons this is VERY easy. Once up it is a simple matter to capture the flag while the alliance are at the entrance waiting for you.
    Same point as above, the flags are in the LOS of bowmen, and they must be killed first, unlike our towers. The allys can see it's capped, run in, kill me, and get it back, OHNOES!

    5: The orc Chick whose name i forgot in fW base: Shes standing right at entrance to the hord ehcoke point, and can daze Alliance passing through.
    If you call that building a chokepoint you must be joking. There's plenty of Alliance NPCs that can daze me as well. Another point, you have your stablemaster in your base, which is another NPC to kill. Your blacksmith guy and his fellow NPCs are also too close to the SP flag, so we have to kill them. We have no NPCs on our top level other than the wing commanders, who won't agro.

    Event two: Ragefire Chasms
    1: This instance allows horde to gain instancing experience sooner than the alliance, and get better low level gear.
    Do low levels even matter? Alliance have equivalent instances. Alliance have gnomer, deadmines, and stockades right next to capital cities, we have RFC and that is all.

    Event three: The Tranquilien
    1: Lets bloodelves get a rocking cool cape at level 16 simply for having reputation with them.
    Do low levels even matter? You have 116 quests on your Dranei equivalent island, Ghostlands has 81 quests, making it harder to level. QQQQQQQ

    Event four: Mike Koiter
    1: Mike Koiter was a Blizzard developer who died during the development of "World of Warcraft". Fittingly enough, he recieved a shrine in his honor within the game, which was in between orgrimmar and thunderbluff, near the Crossroads, and made with Tauren style wooden carvings upon a mountain.
    He played an orc, you want orcs in SW?

    Event Five: Nagrand Wolf-riders
    1: The horde city in Nagrand has a patrol of four level 70 elite wolf-riders. Why doesnt the Allaince get patrols on the road which can down a level 70 in a few seconds?
    You too have your equivalent, you have
    Telaari Elekk Rider. Also, we have thrall in our town half the time, he needs some defense.

    Event six: Character models
    1: though when you are calm, this doesnt matter, and really doesnt create an advantage within the game, Tauren, orc, Trolls and Undead create a subconscious intimidation effect in PvPers. Which would seem more intimidating: a Gnome warrior, or a tauren warrior with the same gear and stats etc?
    OH NOES THERE IS A BIG SCARY UNDEAD BONE MAN. Or not. I find gnome rouges the most intimidating thing in the game, I can't see them while they kill me.

    Event seven: PvP objective bosses.
    1: Face it, Alliance PvP raid bosses in major cities are almsot a straight shot from the entrance. This lets horde groups reach the bosses with little effort.
    Stormwind- One entrance, people dueling outside of it.
    Bishop- Far away from entrance, which is hard enough to get through in itself
    King- Very far away as well.
    Ironforge- One entrance, moderately hard to get through, tons of duelers outside
    Gnome King- Very far away from the entrance
    IF king- Tons of guards you have to pass through to get to him
    Darnassus- One entrance
    NE Queen- Hard to get to, hard to kill, must pass tons of NPCs that spawn guards.
    Exodar-Unknown

    Orgimmar- Two entrances, one in barrens, maybe 3 2-pulls of guards.
    Thrall- Easy to get to (follow the road, OH NOES!)
    UC- 4 entrances with 2 guards at each, nobody dueling. Once you get in the elevator the guards are bugged. Alternate easy entrance which puts you out right next to her hallway, having killed maybe 2 guards, and entered from far away from the main entrance.
    UD Queen- Easy to get to (Her hall is a few feet from sewer entrance)
    TB- 2 entrances- guards by ONE guard each. Easy to ride up the outside unguarded ramp to his level, and then kill him and the two guards outside his hut
    Silvermoon- 1 main entrance, 2 guards at it,
    Silvermoon Boss- Abit far away from the entrance with ~ 8 total guards.
    The 1 entrance of silvermoon is their idea of balancing.

    gtg now so Cya.
    Last edited by ChrisC; 01-26-2008 at 09:54 AM.

  3. #18
    Bane.'s Avatar Member
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    I love the above poster...

  4. #19
    Krip's Avatar Contributor
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    Nice points.

  5. #20
    rehab's Avatar Member
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    Originally Posted by Krip View Post
    Nice points.
    Still, for the horde ^^ it's still "see through obvious"

  6. #21
    ChrisC's Avatar Contributor
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    I have found a similar rant that makes just as much sense as this one.
    Why do Horde always win BGs?

    I've figured it out.

    A lot of people will tell you that the Alliance has more "children" playing, and that contributes to the factor that we obtain so many losses on our [Countlessly-notched Losers Belt of Shame] (enchanted w/ +5 QQ). Yes, I would agree that a lot of kiddies install WoW and look at the faction line up and say: Oooo what a pretty night elf! or Hee hee! I wanna be a gnome because they're short like me! ... /sigh. But I'm also convinced that a lot of these kids roll horde? I mean just look how infamous the Barrens Chat is! So kids are clearly running rampant on both sides...

    So what's letting the Alliance kids get into the lvl 70 BGs and not the Horde?

    Simple. Horde Cities.

    You see, all Alliance cities are based on one very simple, very flat shape: the circle.
    Stormwind: One loop, one level. Districts ARE BASICALLY NAMED to direct classes to the trainers.
    Darnassus: A circle with a lake in the middle.
    Ironforge: Do I need to go on?

    Basically Alliance cities are allowing these "wonderful" kids to LITERALLY RUN IN CIRCLES until they find their way! It's just a matter of time until they reach 70 and then continue these aimless circles in the battlegrounds.

    But you Horde have cleverly designed your cities to prevent this!
    Orgrimmar: Kinda this weird "S" shape with multiple levels.
    Thunder Bluff: Elevators! BRIDGES OF DEATH! Need I say more? And it has tiered rises.

    Ok, now I'm sure by now, you Horde have said: Wait, Undercity is a circle!!! And it sure is. But it's also a multileveled circle WITH MORE ELEVATORS! And here lies the problem, most grade schoolers aren't taught 3-dimensional objects or shapes until High School. Thus limiting their thinking processes to simply the planar circle, which they'll promptly fall off the catwalks and drown in the UC Canals because they see that yellow mini-map dot is in front of them and don't realize it's 4 levels up...

    Even if you compare the health risk of these cities too! How times have you just not been paying attention and accidentally ran too far off the elevator dock in TB? Whoops! That'll cost you 10% on your gear. For the alliance, you actually have to TRY to jump in the giant pit of lava in Ironforge. There's invisible walls preventing our "precious cargo" from falling in...

    And, if I may take it one step further (no pun intended here), transport ships. Horde, your zeppelins almost spell doom for those who risk standing too close to the edge. If the fall doesn't kill you, the mob you just aggro'd will finish the job. Whereas our boats provide a soft cushion of water to let our minnows swim back to safety.

    In conclusion, the Horde become a pack of killing machines by pure Darwinism. By leaving your Horde-kiddies lost and homeless on your major city streets, you allow the intelligent, strategy-minded individuals to succeed and dominate. The Alliance just gets stuck with these "gifted" little mouth-breathers that would be just as excited to watch battleground combat as they would watching the Visualization Effects on Windows Media Player (on their parents PC no less).

    So Alliance, I unfortunately leave the solution up to you. Who knows, maybe it's putting the BG masters on top of 50 foot tall pillars that require you to navigate elevators, bridges, and perform death-defying leaps just to queue! Or maybe we should just let these kiddos run in circles, just in a different city... "What you're looking for the King of Stormwind? Oh, he's in Darnassus, here, I'll port you...." and let them run until their little hearts desire (... then promptly expire.) But I am sadly in the belief that we've been infected to no return, and we just must face this head on:

    Provide IQ tests at sign on for all Alliance members.
    Edited for horde QQ version.
    Originally Posted by Equ1N0X View Post
    We all know blizzard loves the alliance and hates the horde. below I will give you some examples to work with, actual pictures maybe! Also, feel free to post any material YOU find and I will add to OP as soon as I see it.

    First Topic: Alterac valley

    1: Horde bunkers: The horde bunkers can only affect alliance along the road for a short time before they reach the frostwolf graveyard flag. also this range of attack CAN be avoided if the alliance travels carefully. They do not cover the horde bottleneck (none?). they also allow the alliance to widely maneuver within them.

    2: Alliance Dun Baldar towers: The alliance Dun Baldar towers are positioned side by side, and the archers are positioned close enough to shoot horde near the Aid Station, and to defend the other tower, along with the choke point by the bridge almost entirely. Also the Dun Baldar towers (and other towers in the game) can be defended by standing at any part of the ramp, and the horde are forced to go through traps (IT's A TRAP!), or alliance positioned on the ramp in order to reach the top, while the bunkers allow for walking space, and a much more direct route up.

    3: Hill near frostwolf keep entrance: any person with a mount can EASILY jump over the wall here to get into the base, leading to my next point.

    4: Frostwolf Bunkers: You Can easily walk up these by walking up the ramp! With macros and addons this is VERY easy (Walking is soooo hard). Once up it is a simple matter to capture the flag while the bowmen stare at you through the hut walls.

    5: The dwarf man whose name i forgot in DB base: He's standing right at entrance to the DB south bunker, and can daze horde passing through.


    Event two: Stockades
    1: This instance allows alliance to gain instancing experience sooner than the horde, and get better low level gear.

    Event three: The Draeni
    1: Lets alliance get a rocking cool dumbo mount for simply having reputation with them.

    Event four: Mike Koiter
    1: Mike Koiter was a Blizzard developer who died during the development of "World of Warcraft"(Quotes as in this so-called game?). Fittingly enough, he recieved a shrine in his honor within the game, which was in between orgrimmar and thunderbluff, near the Crossroads, and made with Tauren style wooden carvings upon a mountain.

    Event Five:
    Kurenai Elkk-riders
    1: The alliance city in Nagrand has a patrol of four level 70 elite elkk-riders. Why doesn't the horde get patrols on the road which can down a level 70 in a few seconds?

    Event six: Character models
    1: though when you are calm, this doesnt matter, and really doesnt create an advantage within the game, Humans, gnomes, dwarfs, night elfs, and draeni create a subconscious intimidation effect in PvPers. Which would seem more intimidating: a Gnome rogue killing you, or a tauren dancing with the same gear and stats etc?


    Event seven: PvP objective bosses.
    1: Face it, Horde PvP raid bosses in major cities are almost a straight shot from the entrance. This lets alliance groups reach the bosses with little effort.


    gtg now so Cya.
    Last edited by ChrisC; 01-26-2008 at 12:57 PM.

  7. #22
    kartoffel3's Avatar Member
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    The only thing Alliance could complain about is the gap between iceblood gy and iceblood tower, if the horde defends there with a couple of players you cant get through /:

  8. #23
    Afxz1201's Avatar Member
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    One indifference between alliance and horde I noticed, have you ever tried raiding an alliance town... like darkshire for example, can't even walk in the town without having a minimum of 10 guards following you.

    I've raided crossroads, freewind post on my alliance paladin, I can walk in the middle of the town without any guards spawning on me, and even if I attack the civilians or guards there, maybe 1 or 2 guards will spawn max.

  9. #24
    Jackcrow's Avatar Member
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    Well to the guy who said its ovious that the all the people that are complaining are allaince...Well...Duh...And all the people who are defending horde are horde...Its not really important.

    Plus, how about the three bosses in Uldamen, the three dwarf bosses only acessable to the horde that drop GREAT drops for the level including a plate helm that mimics the effects of the gnomish rocket helmet?

  10. #25
    KillerDart's Avatar Member
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    also horde have 2 dogs in fw keep, what do ally get? >_<

  11. #26
    ChrisC's Avatar Contributor
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    Originally Posted by KillerDart View Post
    also horde have 2 dogs in fw keep, what do ally get? >_<
    More HP on bal and van than drek and galv.
    We’ve recently applied a hotfix that increases the hitpoints for both Balinda Stonehearth and Vanndar Stormpike in Alterac Valley. This change is being made to help assist in balancing the opposing sides and their ability to compete in the battleground.

    We will continue to track the balance of the battleground and the factions as they fight for supremacy in Alterac Valley, and continue to make further changes as needed.

  12. #27
    Tkreder123's Avatar Member
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    Balinda Stonehearth is so much more OP than Galvangar...I'm glad I rolled ally, lol

  13. #28
    V!persting's Avatar Contributor
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    Dont like it? Don't play it xD


  14. #29
    Plex's Avatar Active Member
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    Before TBC alliance had PvE easymode, with Blessing of Salvation and Fear Ward.

  15. #30
    Unliterate's Avatar Member
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    It's plain for everyone to see that the alliance is favored and I have one compelling piece of evidence to support this.

    Night elves randomly do flips when jumping.

    Blood elves look like they're taking a mid-air dump...every freaking time.

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