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    [Wall of Text Warning] More GM Information

    WARNING: This is a massive wall of text that make take up to 45 minutes to read.
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    This is from something awful forums.
    How good was the pay? Could you ever work from home? Off shifts? What was the whackiest ticket you've ever responded to?
    It was $10/hr for your first three months and then $12/hr after that when I started, but they began contracting with a temp agency which in my experience tended to bring in sketchier employees, and I think they were paid $9/hr. You couldn't ever work from home, since your work requires the use of Blizzard's software tools, which they take no chances in letting people smuggle out copies of.

    There were shifts for all hours of the day and night, and you really had no say in which hours you worked unless you got approval to switch to another team (initially there were three main shifts [morning, evening, overnight], but they eventually decided to stagger it so there'd be some new teams coming in and new teams leaving fairly regularly).

    Wackiest ticket ever? That's a hard question to answer. I tended to enjoy the tickets from gold farmers which could range from "Please you unban my good friend AppleBabby, she very much enjoy to more gameplay" to "Here are golden agriculture culprits observed agriculture: (list of names)" (the various gold farming companies would frequently turn in lists of each others' farmers in this fashion) to the simple "cao ni ma" or some various string of Chinese words. Perhaps a more precise definition of "wacky" would help me come up with a better answer, because few tickets are made with the intent to be silly, even if that's how their serious request sometimes comes across.
    How much does Blizzard monitor you guys? Did you get away with doing anything against the rules, like helping a friend?
    They monitor GMs very closely. Every GM action is logged and monitored. They have a whole division, Internal Affairs, that audits GM actions. If they don't catch it immediately (flags are raised whenever a suspicious action is made, such as spawning Magmadar in Orgrimmar), they'll catch it eventually, and if they find you gave a bunch of gold and items to your buddies, you can count on each one of those accounts getting permanently banned. That's not to say people didn't try.

    Regular GMs no longer possess much actual in-game power though, so only someone who has been there for a while and been promoted to some other position has access to such things.
    If two full-health level 60 warriors with the same spec, one with the Unstoppable force and the other with the Immovable object, fight in the Western Plaguelands, who would win? What if it was two Paladins?

    E; Serious Answer: What was it like? Did you have to go the office and sit in a cubicle or were you allowed to work at home? What was the average age of the GM's? Did Blizzard hire you directly from California or did a temp agency pick you up in your city?


    I live in Austin...

    Is it a worthwhile job or would you avoid it?
    My perspective has always been that while the Immovable Object may be immovable, the person holding it isn't. Therefore, the Unstoppable Force has the clear advantage. If it were two Paladins, there would be no winner because the fight would never end.

    You did have to go to work and basically work in a cubicle, but the cubes were fairly open and you got to talk to your team a lot whenever necessary. The average age of a GM was probably around 28; most were early to mid-20s, but a fair number were in their 30s or 40s.

    They did hire me directly. When I worked for Blizzard, their entire support department was based in California; however, this has changed now that the bulk of their support has moved to Austin (it's cheaper and they pay them less).

    I enjoyed it for about a year until I got intimately familiar with office politics and they introduced several new managers who cared little about helping the customer and focused much more on crunching out numbers. It really sucks when you know you could get back someone's lost epic items but are not permitted to due to restricted policies aimed at chopping down the volume of tickets (to be frank, I broke these policies quite often). I'm not sure how many of those people are still working there, but it is my interpretation that the move to Austin was a firm attempt at re-building the department due to the grave concerns raised by many of the employees; I can only hope this means those people are no longer there.

    So, yeah, I'd probably recommend it under the optimistic assumption that they've done a good job restructuring.
    When they say they won't unlock an account ever under any circumstance and that I should never contact them again, do they really mean it?
    Yes.

    Since you used the word "unlock", it sounds to me like the account in question was sold. If an account is sold/purchased, and Blizzard finds out about it, it is considered to be compromised and will be locked until the original account owner contacts them and proves his or her identity. If you aren't the original owner of the account, then you have no recourse.

    If an account was banned or suspended inappropriately, such things can be reversed by contacting them, but I never saw a deservedly banned account get unbanned.
    When I ask GMs stupid questions such as, "What happens when The Unstoppable Force hits the Immovable Object HURR" or say similarly funny/stupid/random things is it annoying or does it brighten your day?

    Any particularly funny encounters along the same line?
    Absolutely! I always enjoyed talking with people who were having a good time. GMs can talk with several people at once, so I usually was able to make conversations into positive experiences instead of cold, mechanical transmissions of information. Plenty of GMs did not care much about this, and policy did allow them to macro their way through most conversations. Many of my coworkers did make fun of me for talking to players too much and trying everything possible to make them happy.

    Sadly, most GM conversation is with people who aren't in any mood to crack a joke, and changing their mood in most cases is no simple matter. Most happy players, after all, see no need to create a GM ticket. This just made it all the nicer when I got to encounter a player who I was able to joke around a bit with.

    As a Specialist and an Account Investigator, the overall tone of the issues you handle is far more dire, and you'd never see a lighthearted or jocular ticket because only serious issues like "My account got stolen" or "I lost all my armor" get referred to those GMs.

    There were a few lines that seemed to be popular. Some players would ask me what kind of pie I liked, or whether I preferred ninjas to pirates (ninjas may have the edge in close-quarters combat, but you can't beat the character, resilience, and sheer unbridled masculinity of pirates). Most offhand questions tended to be in regards to GM duties, GM Island, Ashbringer, or asking me to do something cool for them.

    I remember once having to reset a bugged Ragnaros encounter after manually teleporting all the raid members into the instance. Unfortunately, the reset command was input too early (not by me!) and the raid died laughing. Once, in trying to get someone out of a stuck situation, mistakenly summoned them far above the ground and watched them plummet to their death.

    The "plague" epidemic during the release of Zul'Gurub was highly entertaining, as some of you may remember; the Corrupted Blood debuff would be applied to a player's pet and they'd dismiss it, then hearth and take out the pet at an auction house. The disease would then immediately infect and kill everyone. We had the job of separating the healthy from the weak, but we'd always have the infected people running back towards other people with glee.

    Whenever there's a big exploit that can't be hotfixed, they'll spawn a Guardian of Blizzard (GoB). It's basically an infernal that kills anyone who gets within a certain range of it. When there was a Zul'Gurub bug that allowed people to break rep items indefinitely, one had to be put down and it was great to watch the players gather right outside its range (defined by the line of corpses) and try to break through periodically (completely impossible).
    I guess the ticket that got all your GM buddies wanting to see what happened because it was just so loving out in left field, and the person submitting the ticket didn't mean it that way. That's still hilarious though. Our server's top guilds had a habit of inviting one gold farmer into the guild, ours talked about the honorable elephant of the association all the time.


    I don't know, based on my guildies' experiences, it seems like they restore lost items in almost all cases now. Would it be server or guild dependent (i.e. they care less if it's a guild whining about their karazhan loot)?
    I apologize: maybe it's due to the countless tickets I went through in my tenure there, but there isn't something that comes to mind immediately that stands out above the rest. I will think about it more and respond better once I come up with a few that fit the description. There are certainly tales worth telling.

    Item restoration depends largely on when the item was lost. Around the time I was leaving, the ability was given to regular GMs to "undelete" items, so if an item was recently lost (sold or destroyed, most likely), they could easily and quite quickly get it back for them. Before this feature (and also in cases of gear lost a fair while ago, a large number of items lost, or regarding unlootable items from a raid kill), the issue was referred to Character Specialist who would have to do intensive log searches to verify the manner of loss. We'd see how the items were lost - if they were sold or disenchanted, the player would need to get the money and reagents gained in order for us to restore their stuff. This was to prevent people from trying to take advantage of the system.

    Under the orders of the "new regime" of management, we were only allowed to search shorter and shorter timeframes for lost items. This led to a lot of claims being denied. I don't believe this is a problem anymore, but I was just mentioning it as a factor in my distaste with the new GM department management which may or may not be there anymore. Unlootable raid kills had less of an issue because it was usually nothing the players had control over (meaning we had much more responsibility for the problem) and they almost always submitted a petition as soon as the issue occurred; lost gear may sometimes have been requested months after it was lost, especially if some guy lets his little brother play his account while he's off on vacation and returns to find his items gone and character deleted.

    If a guild is whining about their loot (i.e., "Your loot system is broken, we always get <this item> and never anything else!") then they are simply told that everything's working properly and the loot selection is completely random. To my knowledge there was never any confirmed, longstanding problem with the random loot generation (I was under the impression that they tested it regularly) and anything else is pure hearsay and superstition. Loot issues did occur, but I mean to say there was never anything like "The loot is determined by the class of the raid leader/first person who enters the instance/etc."
    Have you ever worked any form of customer service / customer support that involved talking to them on the phone, instead of through chat?

    If so, which did you prefer? I'd say the obvious answer is chat, but you may have had to deal with some real idiots on a daily basis, and if you ever had to talk to clients on the phone in another position, maybe they were more intelligent (or appeared to be - it's amazing how the written English language can make the smartest of people look like fools).
    While I haven't worked in another strictly Customer Service Representative position, I've performed customer service in restaurants and bookstores, and in terms of job responsibilities, it was quite a bit more fun to be a GM. As a GM, you have quite a bit of perceived authority over the players (largely since you are able to fully evaluate their claims with access to all possible information - players cannot take advantage of or successfully lie to you), while as a standard customer service person you are at best on equal level with customers and have no such wealth of evidence at your fingertips. You also get to spend most of your time talking about a common interest you share with the players. In the common event of a disagreement, the GM is able to make the final decision, usually by adherence to policy, and if the player has a punishment on the way, no amount of squirming will get out of it.

    I can't really say how intelligent the players were on the whole, but a lot of people sure do get hung up and enraged over minor things in this video game. There were plenty of miscreants and jerks, but there are also quite a number of nice people who play the game, too.
    What sort of things can you do with the GM software? I used to play (quit over a year ago) and remember hearing that occasionally GMs would audit (invisibly) the top guilds making server or world first kills.

    What's the best cheat you saw/caught/heard about and what was the stupidest?

    Did you use a lot of macros for common questions? Does Blizzard actually provide them ("ENJOY YOUR STAY IN THE WORLD OF AZEROTH!" for instance)
    When new content is put live, it's absolutely monitored and audited in every way to ensure that the content is working properly and any progress players make is legitimate.

    The best cheat I saw was probably the teleport hack that existed a while ago. It would let a player literally teleport wherever they wanted. This was mostly used by gold farmers, who would teleport bot-controlled low-level characters between mining nodes and farm up tons of minerals. They also heavily exploited the hippogryph egg quest between Feralas and Gadgetzan with this (which led to the elimination of the quest). Probably the coolest implementation, though, would be for a ranged character to use it in Dire Maul, which allowed them to train all the units to one place and hover way up in the air on some little ledge or something; they couldn't be attacked, and they'd sit there calmly killing everything. They'd teleport somewhere else in the instance, and all the enemies would immediately run towards them, then they could teleport back and loot. While awaiting approval to take action, I enjoyed summoning them from their "safe" places into the mobs' eager hands.

    It should go without saying that this kind of hack (and many others) is easily verifiable and anyone who uses it will probably get banned eventually. Other stuff includes bots, which were (and I'm sure still are) fairly common. Once, some people figured out how to finangle their talent points to get multiple high-tier talents at the same time. Imagine being able to get 31-point talents in each tree on your favorite class. Other people (particularly your enemies) notice such things! There was also once a bug that let you accept multiple quest rewards from the same quest by standing a certain distance from the quest turn-in, allowing you to get the reward without "completing" the quest.

    Actually, now that I think about it, there was one scenario I heard of in which a player was given a test item known as Martin Thunder (look it up, it's on thottbot and such). It lets you kill all enemies within a 30 yard radius. I don't recall whether his acquisition of the item was accidental or intentional. Basically, he got to level 60 in a matter of hours and was clearing Blackwing Lair on his own. Pretty awesome, sure, but he's totally banned.

    And yes, every GM has self-created macros for common responses, but I preferred to make small alterations on each one to fit the conversation so I didn't sound like a robot. Blizzard does have some universal macros you can use, but GMs also make their own (or they used to, at any rate).
    Did anyone ever submit a ticket trying to order pizza?

    I know years back when I played Asheron's Call a player(s) did this, apparently to a great extent, because it became a banable offense to do so if I recall correctly. Mostly just curious if anyone carried on the tradition to WoW, since I have never played WoW.
    That's pretty hilarious. I did receive one asking for a pizza, but when I told him I didn't know how to do that command he was pretty disappointed.

    But yeah, it was nothing like a running gag.
    I've heard conflicting stories that GMs are not allowed to play, and also that they are allowed to play but aren't allowed to tell anybody they are a GM. Which one of these is true?

    I no longer play, but I personally believe that character transfers ruined the game, how many problems did they cause for GMs?
    They're certainly allowed to play, but they aren't allowed to handle issues on the realms they play on, and they aren't allowed to tell anybody that they're a GM. While I was there, I had a level 60 rogue and paladin, among others in the 40s and 50s. Only a few people didn't play the game at all, and they still managed to do their job pretty well.

    I happen to agree that character transfers badly damaged the community aspect of the game, but it was a STRONGLY requested feature. Some of the most outraged players I ever handled were positively livid about not being able to move their character to another server for whatever reason. They'd talk about how they'd invested so much into their character, but all their real friends are actually playing on some other server, so why can't they just move their character over there? The GMs were quite pleased when the feature was revealed, just because it meant we would no longer be berated by players on this particular issue.
    I have a few questions:

    I've talked to a few GMs that act like a Murloc or such (saying "*rises from the mud and yells mururururururur. What can i do for you?) Or something along those lines and it was hilarious, did you ever do anything like this? Do they do this stuff to everyone or just a few times when they're bored?

    When talking to a person do you prefer that they get done as fast as possible or do you enjoy the small conversations that go on during the chat?

    What would be a good thing to say to a GM that would brighten his day and give him a little chuckle?

    Do you guys really ban people for staying stuff like "fag" and "poo poo"? I've heard that happens and it sounds pretty lame.

    Thanks!
    I only adopted such introductory tactics on RP realms. I admit it: I would role-play if the player I was speaking to was into it. I mainly would speak in trollish or pirate dialect, depending on the faction of the player. That sort of introductory line, while a bit silly, is typically the mark of a GM who has put some care and thought into what he's going to say and is interested in giving you a fun chat.

    Personally, I quite relished the small talk that plenty of players were keen to partake in. Many GMs are more interested in solving the problem and moving on, but if you engage one, odds are good they will reciprocate.

    It's pretty easy to put a smile on a GM's face, since the other people he or she's talking to are probably very upset about something. Really, any lighthearted question about what cool powers GMs have or did they see some new movie or what awesome GM weapon do they have that and are they able to kill someone in ONE HIT with it or just thanking them for answering your question are all pretty nice things to say.

    A GM's basically just a gamer (in most cases, anyway) who should know a good bit about the game and will do anything they're allowed and able to do to help you in whatever way you need. This is unrelated to your question, but when they say they can't do something, they aren't kidding. :P

    Policies against language changed constantly over time. It used to be unacceptable to say "gay" or "fag", but at one point a huge public outcry was made about the policy being biased against homosexuals. It was changed so that you're able to refer to yourself as "gay", but calling someone else "gay" as an attack is against policy. "Nigga", when used in a friendly fashion, is acceptable, but "******" is not. A lot of it comes down to context, which can be pretty easily interpreted based on the conversation and circumstance.

    The bottom line is, yes, you can have action taken against your account for swearing at people, but you'd have to be ridiculously flagrant and consistently rude about it to get banned. They give plenty of warnings and small suspensions and very few bans for language infractions.
    How do you guys tie accounts together? For example, one account gets banned for botting, and then all the rest of the user's running accounts. How do they spot-check new ones so fast?

    Do you know <GM> Zarborough? If so, can you please describe him, his job title, what he does, what he looks like, etc.

    Will you trade account-ban-immunity for donuts?
    I probably shouldn't post information about how, specifically, they are able to detect bots and investigate accounts as you describe. However, they are certainly able to do so and it is common to ban entire "rings" of gold farmers/bots through the process. I mean, a lot of it is common sense: they obviously already have all the information pertinent to each account. It's not hard to see if a guilty exploiter is running multiple suspicious accounts.

    I don't recall a GM by that name, so he may have joined up after I left. I'm afraid I'm not sure.

    The answer to your last question is yes. However, please remember that I have absolutely no ability to uphold my end of the bargain.
    It was sold, but I am the original owner. I was only really half serious about the question, as I didn't really expect Blizzard to unlock the account for me. It would save me a lot of trouble, though, since the only classes I really want to play are the ones I already levelled to 60 on my old account. It just seems like such a waste to have them sitting there unplayable forever. I was just hoping that maybe after a while there'd be some sort of amnesty.
    They may have changed policy regarding sold accounts since I worked there (policy revisions were a constant occurence, after all). Last I knew, someone who sold their account could get it back by contacting the department (usually by phone) and simply asking for the account back. They were required to present verification of their identity. However, if it was compromised/sold multiple times, or they *know* you sold the account, they may treat it differently.

    Usually they aren't able to prove that a player sold the account so they treat it like the account was merely "compromised" (a generic term for "someone got into this account without the owner's consent"). If you told them you sold it, it's probably locked for good. I'm afraid I can't say for sure. If you haven't tried calling them by phone, try that. If you have, then I'm afraid they quite likely mean what they say. Hope you got a good price for it. And hey, with the new patch, leveling XP requirements are reduced by 15&#37; and quest reward XP are increased by 15%, or something thereabouts. That'd almost be enough to get me playing my lowbies again if I hadn't sworn the game off for life.
    When there's something obviously wrong with a mechanic or calculation, why do some (all?) GMs always insist that it's working correctly?

    For a recent example, the gently caress up with Gladiator calculations for the end of season 2 (the same ones that happened with season 1, mind you). My buddy submitted a ticket asking for an update/acknowledgment of the problem, and the GM told him repeatedly that the calculations were working as intended. It's very frustrating to be told over and over that something is working properly when it blatantly isn't.

    Do you guys know there's a problem and because of some silly protocol have to repeatedly tell us there's none, or are some GMs really that oblivious to what's going on in the game and/or are simply extremely uninformed by community managers/developers/whatever?

    When dealing with players, what kind of information about them do you look over before talking to them besides their name/ticket? Level, class, play time, in-game achievements, past tickets/warnings/suspensions/bannings? Are there any special flags that come up if you're dealing with someone that's another GM, CM or developer?
    As you suspected, much of the reason you receive that response is because GMs are usually not well-informed by the development team about what is and isn't a known issue. The GMs pretty much have to fend for themselves, but in their defense they do a pretty good job. The problem is that sometimes they are told emphatically that there is no issue with something that players consistently petition about, only to have it fixed or changed in the next patch.

    When there hasn't been a recent patch and there does not seem to be a widespread outcry on a particular issue, GMs will often explain that there is no issue, partly because they have not been told otherwise and partly because many players will claim things that are unsubstantiated. I've had players swear to me that they "lost a level" or lost reputation or lost honor that they KNOW they had, but after doing a token search on their character's logs I'm able to tell them that I've been unable to verify their loss, that no change to their character's XP/rep/honor occurred in my investigation, and that we won't be able to offer reimbursement. GMs aren't able to dig into the mechanics of the old Honor system or the new Gladiator system (to my best guess, that is, due to the similar mechanics of the two systems - I wasn't around for the Gladiator stuff), so they have to simply trust what their higher-ups tell them to say, which is usually "We haven't heard there's a problem, so it must be fine."

    That said, once an issue becomes heavily reported, the department recognizes it as a potential issue and posts it on the internal information system - at this point, GMs should be telling players something along the lines of "thanks for the report, we're looking into it". Eventually the reported issues are passed along to the developers and, if a fix is being implemented, the GMs are generally notified and they will update their communications with players accordingly. This level of communication may have been improved since I left, but it took the devs more than two years to fix many incredibly simple yet annoying and recurring issues, not to mention major ones. Need I mention the Paladin Seal of Command bug?

    GMs have access to the things you mentioned, and depending on the ticket, they will do research beforehand so that they have the information you request once they start talking with you. However, those things won't really affect how they interact with a player, except that they'll be able to tell that an account with a level 70 will generally be more informed than an account with no higher than a level 12 about general game lingo and mechanics and whatnot. No special flags come up if the player you're speaking with works for Blizzard, and it's against company policy for a player to reveal that they're a Blizzard employee to prevent any favoritism, but a GM can usually still tell such things if they look into the account enough or simply recognize the registered name on the account.

    So, for a basic question, a GM will simply look at the character name and issue. The other information is there but plays little part in the answers unless necessary.
    Did the GM team keep an official/inofficial list of players who reported actively?

    Was the European policy on swearing/offensive words/etc different from the US one?
    Nope.

    No idea what the US policy is like, but in my experience the actual strikes (or not) often come down to the mood of the GM handling the case. One day an insult will just be a "Thanks for the report, we will investigate" and closing the ticket, another day you might get a minor strike for the same insult.
    One of the first things we learnt was that "noob" is NOT an insult. :P
    On a side note, my all time favourite WoW-Insult:
    "Can i borrow your mom? I want to go as a son of a bitch for carnival!"
    I think i actually just closed that ticket to honour that guys creativity.
    What are the honest chances of getting a character transferred from a US server to an EU one? Is there any method of asking for this that would be more likely to be followed up on?
    I've never ever heard of any case like this, and chances are, even if it COULD be done (which i very very very much doubt), the GM handling your ticket wouldn't either.
    Yes, please. I'm not familiar with most things WoW, but I'm very interested. Especially in things like bugs and hacks. Do tell.

    Hacks? No way any Ex-GM is ever going to say anything about those on the internets, even being out of the NDA.
    And bugs, well. This would fill an entire thread on its own, so i'm not gonna go into this here.
    What sort of priority do you give to spelling and grammar errors reported by players? I found a few weird phrasings and spelling errors when BC first came out and reported these to GMs, who more or less said "kthx". Were these ever forwarded to the dev team?
    Theres a localisation forum, thats where you are supposed to report spelling and such. Either than that, all bug reports, unless known (which most of them are, having 10 million players report stuff), are being forwarded to QA, who take it from there.
    Can you manifest yourself into an avatar/mob? If so, are you limited to playable character models? I believe some of the CMs became mega mobs at the release of the Burning Crusade. Do you ever manifest yourself as part of your daily duties?
    You could, given you have the powers to do it (Your average GM can't). And yes, there are models that aren't playable but whose skin a GM can use.
    You NEVER EVER show yourself in daily duties. Never.
    I recall someone posting about a goblin GM serenading a female character with a gift-wrapped item restore. Sheesh.
    Whew, that's definately something you are not supposed to do. That guy has guts.
    Also, what's with GM items? Do you have access to spawn these items for your GM character? Or do they come pre-equipped?
    As a normal GM, you just have a little AddOn which lets you spawn GM-Equip - Def/Statwise, you'd definately be better off with starting equip. Edit: Even if you managed to get your hands on this, it would be useless without a GM account, so forget it
    What development secrets can you tell us about the game? Any fun or crazy details about how WoW is implemented? Like the teleporting stuff was really neat to hear about.
    As you probably are aware, a GM is neither a Developer nor QA ;D
    I was running a live botting camera website. Basically an image refreshed every 5 seconds or so displaying my character botting. The name, chat logs, everything were hidden. The character got banned two days after the website went live. After that account got banned another person working on the project put his bot up and he got banned 10 minutes later.

    How did you guys find me? Did you look at my website and search around looking for my character? Why did you put that much time into busting me (one account)?


    I have gotten over twenty banned. Can I get some sort of award?
    Someone probably just reported you as a bot the normal way.
    That, or someone reported the site and a Bothunter took the time to figure out what server you are on - the rest is easy, and could be found out by anybody, even without GM-Powers. (/who is your friend, and there'll only be so many, say Troll Shamis lvling 24/7 in the area you were in...)

    No award, but always a thanks for every report
    Are there any special in game zones that only GM's have access to? I have seen one or two using model viewers, but I was curious as to whether these areas are abundant, are there different ones depending on which continent you're on?
    There are a few, but none of them are particularily exciting. We've already established that GM island is boring - how about a room with a chair in it, and nothing else? Yeah...
    And as a GM, you don't really care about continents since you can worldport anyway, so it doesn't matter where they are

    I could never be a GM because the temptation to do awesome and badass poo poo would overpower me and I'd be fired in a day
    You can't actually do that much as a normal GM. You can port to places, summon people, show yourself, create useless 1 def no stat GM equip and ding your GM char to 70 - that's about it. Not very tempting, if you ask me.
    This is probably something I can find out myself but: can players change their account first/last name and email address? Also, what happens if they've forgotten their secret password? Is any of that recoverable?

    For Name and Lastname - No. Unless you got married and somehow supply Acc+Billing Support with your wedding cert. Otherwise, totally not possible.
    Emails can be changed in your Account Management
    Secret password, i don't recall ever dealing with such a case, but you'd most likely be able to recover your account by providing Acc+Billing with actual proof of your identity.
    What type of training do you do for the job? Is there perhaps a programme database that helps out with certain topics that GMs can follow?
    I don't know what sort of training the inhouse GMs get, but we had 2 weeks of training in groups, which was essentially learning the main policies, learning how to treat customers, the ticket protocol, doing practise tickets, learning how to use the tools. Plus a test at the end of 2 weeks which was impossible to flunk.
    Do you think that with the huge growth of WoW, that the support for players has gone down? I work for a customer services company and I know, from experience, that as a company grows, more cost-efficient options are taken which don't always favour the customer.
    I don't know what its like in the HQs, but i'd imagine its the same - the first people you hire will be carefully selected and good at what their are doing. However theres a high turn-over, so at some point you inevitably have to lower your expectations.
    What have you guys been doing about the gold selling spammers sitting in each city. Like the guys whose name is "zlmtptaligk" and constanly spam a macro about their gold farming site. Do you activitely ban the accounts of people doing this?
    They get banned by the dozen. Mainly because essentially all of them are on trial accounts anyway.
    This is a perhaps a question you can't answer, but have you had any interactions with the Blizzard employees who actually coded/created the game and do you know if they play WoW? The way I figure it, the guys who are involved in creating the game must have some very good knowledge on the game machanics and be pretty drat good at it, not to mention all the exploits too!
    This is something only a US GM could answer, but my best guess would be no. Afaik they aren't even working on the same site (or state, for that matter).
    You might know someone from QA though, and as they are kind of the link between GMs and Devs and have to reproduce bugs/exploits all day, they'd definately know more about this sort of thing that a GM.
    Was there contention amongst the GM's when wallwalking was banned? For anyone who wasn't around for this - you used to be able to walk horizontally along very steep surfaces, such as mountains in the barrens. By walking horizontally until you came to a relatively flat part, you could then climb up a few feet and walk horizontally again. This allowed access to a bunch of "restricted" areas, like Hyjal, AQ, and the area south of the Greymane Wall in silverpine. Many players, including me, found this exploration to be totally awesome and one of the best parts about wow. Did a few players ruin it for everyone, or was it just considered the best way make players enjoy the game?
    I wasn't around for that. I just know i hated people that got themselves falling off the world...
    Also count me in with the people who are interested in spectating capabilities. Did you ever become invisible and watch boss kills, or just wander through Org? Did you ever walk up, invisible, to someone running through the barrens alone and /poke them?
    If you have nothing to do, are really bored and noone is watching your back, yes.
    Though i remember back from the Mechanar elevator issue, we'd often watch people for a few minutes just to check if they'd wipe, so you could stay there and port them again incase it happens. Mainly because then you'd only have to do the "paperwork" once.
    What sort of priority do you give to spelling and grammar errors reported by players? I found a few weird phrasings and spelling errors when BC first came out and reported these to GMs, who more or less said "kthx". Were these ever forwarded to the dev team?

    Did the GM team keep an official/inofficial list of players who reported actively?

    Was the European policy on swearing/offensive words/etc different from the US one?

    Also, Princess Maraudons
    I find that to be a humorous nickname, in more ways than one. The boss's name is actually Princess Theradras (Maraudon is the name of the instance dungeon she's in)! Shows what those overseas support folks know!

    I am a stickler for syntax errors and would never pass up submitting such a report. A while ago, there were some worthless random-property Green rings called "Perdiot" rings. I'm sure you all remember quite clearly when they changed it to "Peridot". That was all me, baby!

    I knew some GMs who did tend to brush off issues perceived as "minor" in the interest of expediency, but any such report should always be filed for the devs to review. Even so, I did notice that many of my own bug/typo submissions would go unaddressed for months at a time, or even (apparently) ignored completely - I'm really not too sure why they took so long to fix many seemingly simple issues.

    There isn't a list of players who report a lot of issues, but a player's past reports (and violations) are viewable by GMs.

    I suppose the EU policy on offensive words is quite different from the US one since Alek mentioned that it was pretty much up to the GM as to how to handle it. US GMs have specific policies regarding any possible foul language situation, and while such policies may change over time, there's always a policy-directed course of action. That's not to say that some GMs didn't ignore a few foul language reports here and there, though.
    Can you manifest yourself into an avatar/mob? If so, are you limited to playable character models? I believe some of the CMs became mega mobs at the release of the Burning Crusade. Do you ever manifest yourself as part of your daily duties?

    I recall someone posting about a goblin GM serenading a female character with a gift-wrapped item restore. Sheesh.

    Also, what's with GM items? Do you have access to spawn these items for your GM character? Or do they come pre-equipped?

    What development secrets can you tell us about the game? Any fun or crazy details about how WoW is implemented? Like the teleporting stuff was really neat to hear about.
    All GMs have invisible avatars that they use when they need to investigate something in-game. Usually they're just sitting at GM Island while the GM handles tickets and talks to players. The avatars are regular player avatars, but they are naked unless manually clothed by the GM. Regular GMs can only give themselves the standard GM garb, which is basically a blue robe, sandals, and hood. Specialists and higher GMs are able to equip themselves with any items they want. It usually wasn't worth it to spend time doing this, since giving yourself items only serves personal aesthetic purposes and equipping each of your characters on each realm would take quite a while. I was only really interested in items that weren't yet available in-game like Ashbringer, the Twin Blades of Azzinoth (which used to be way better than the current ones!), or brand new set items. But really, such items just served as something to look at while you did your work.

    I wasn't aware of a command that would let you assume the form of a non-player character, but I'm sure it was possible. GMs can fly and pass through the game environment. Making yourself visible was more or less never necessary and was only used in situations in which asserting authority over a situation was necessary.

    For instance, there were a couple of guilds on one server that were both trying to kill an outdoor raid boss, Lord Kazzak. When Kazzak kills someone, he gains a ton of health, and you have to kill him within a short period of time or else he goes berserk and becomes more or less unbeatable. This functionality led to griefers who'd run up to him (often with low-level, naked characters) and intentionally die. As a result of the ensuing calamity, a policy was created that disallowed same-faction players from interfering in an attempt by another raid to kill the boss. Such conflicts were fairly common.

    The players were very flippant and uncooperative, being only concerned with wrecking the other guild's chance at the kill. They were unable to settle down and agree to individual attempts on the boss, so my senior revealed himself and sent multiple zone-wide messages making it clear that anyone who interfered in the other raid's attempt would be suspended. The GMs then sat in between the two guilds and booted from the game any player who attempted to run from the idle raid to the other raid's boss attempt. Eventually one of the guilds was able to kill the boss. I was unaware at the time, but that guild would soon develop a reputation among GMs as an exploiting, troublemaking band of miscreants.
    I was running a live botting camera website. Basically an image refreshed every 5 seconds or so displaying my character botting. The name, chat logs, everything were hidden. The character got banned two days after the website went live. After that account got banned another person working on the project put his bot up and he got banned 10 minutes later.

    How did you guys find me? Did you look at my website and search around looking for my character? Why did you put that much time into busting me (one account)?


    I have gotten over twenty banned. Can I get some sort of award?
    Quite an impressive number of banned accounts! I won't comment on how they find and ban bots, but they do so all the time without internet detective work. They already have everything they need.
    Are there any special in game zones that only GM's have access to? I have seen one or two using model viewers, but I was curious as to whether these areas are abundant, are there different ones depending on which continent you're on?
    Yep. The in-development Outland was a fun one to access. It was actually in-game for quite some time, far to the west of Booty Bay. As a GM, you'd simply face west and fly for a while. By the time you got near Kalimdor on the world map, you were there. It looked a bit different than it does now, but it was still quite cool to look around. It was barren of NPCs, and it looked quite a bit different than it does today. For one thing, there were these weird floating mushroom things, and the Dark Portal didn't look nearly as cool as the final version. There were large sections of unfinished terrain; untextured, it was bright white and perfectly flat. There was also a little dwarven camp on the edge of it that was there as a joke, but I'm afraid I can't seem to recall what they'd named it.

    GM Island is sectioned off from the world now (it's actually technically still in Kalimdor, but it's separated from the game world by a vast expanse of invisible, impenetrable walls). There are several developer-only zones, but we typically were only able to easily explore those on test servers. These include several unreleased instances such as the Emerald Dream and other stuff like Developer's Island. I'm pretty sure there are vids on the internet showing these things in some hacked copy of WoW.

    Areas intended to be inaccessible to players, like behind the walls of Zul'Gurub and Hyjal and the Greymane Wall, were easily accessible, though. Just hop over the wall and you're in! You didn't even need special GM powers to do so, but it certainly made it easier.
    What does the GM interface look like? Are you just running a few chat windows and whatever logging applications you have to go through people's actions/item deltions/etc or does logging into work every day entail a wow-like interface where your GM avatar/character plays around GM Island in god mode?

    If someone opens a ticket or you're in a discussion with someone and they "(something) is happening right now," can you see the zone/instance/view as their character to see exactly what they're talking about in game? Once, a GM responded to a ticket I had open for a few hours during phase 5 of Kael'thas, and I had to ask the GM to hold on for a bit. Would he (could he) be interested and go into some viewer-mode to watch my guild's Kael kill or would he just tend to his other chats / generally not care? If a GM were to go in and observe a raid like this, would he open up raid chat or guild chat too?

    I know you said that the loot randomization has nothing to do with the first person to enter the instance or start the raid, but if you wanted one particular item to drop in a 5-man instance, could you make it drop?
    You can think of it as just a bunch of chat windows, with pertinent information being displayed where necessary. It's a separate program from WoW itself; going in-game is only necessary for certain duties such as observing potential suspicious activity, assisting with a live and important issue (like a raid encounter not working properly), restoring a vast quantity of items, moving a stuck character, and so forth. They were pushing towards automating some of the simpler things so that they could be done from the GM program, so perhaps it is less necessary these days.

    In the situation you describe, the GM could (and would, if the issue required his observation) certainly come into your instance and observe what's going on. If there's no reason to do so, he may still do it out of idle curiosity, but he certainly has a lot of issues to tend to and he is likely more interested in getting them done. He wouldn't need to enter your raid and it wouldn't say anything like "<GM>indivi has entered the channel." GMs will avoid speaking in any sort of channel unless it's absolutely necessary.

    There's not any way to make a specific item drop, no. Loot is randomized when the instance is created and the mob is spawned - to the best of my knowledge, it does not take any specific factors into account when the loot is generated. The best way to get the item you want is to kill the mob, reset the instance, and repeat until your item shows up. :P
    What have you guys been doing about the gold selling spammers sitting in each city. Like the guys whose name is "zlmtptaligk" and constanly spam a macro about their gold farming site. Do you activitely ban the accounts of people doing this?
    Oh yeah. Gold farmers/spammers go through accounts like nobody's business, and they must be making a killing because every time you ban one, two seem to show up in its place. Most of the spammers are trial accounts, like Alek said, and while Blizzard has implemented a lot of restrictions on trial accounts to clamp down on this (they can't send mail, they can't use public channels, they can't whisper unless whispered to, etc.) the spammers can still just stand in town and speak in /say. Report them and they should be gone fairly quickly.
    Last edited by ChrisC; 01-11-2008 at 07:38 PM.

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    Please wait to post still.
    Was there contention amongst the GM's when wallwalking was banned? For anyone who wasn't around for this - you used to be able to walk horizontally along very steep surfaces, such as mountains in the barrens. By walking horizontally until you came to a relatively flat part, you could then climb up a few feet and walk horizontally again. This allowed access to a bunch of "restricted" areas, like Hyjal, AQ, and the area south of the Greymane Wall in silverpine. Many players, including me, found this exploration to be totally awesome and one of the best parts about wow. Did a few players ruin it for everyone, or was it just considered the best way make players enjoy the game?
    I wasn't around for that. I just know i hated people that got themselves falling off the world...
    Also count me in with the people who are interested in spectating capabilities. Did you ever become invisible and watch boss kills, or just wander through Org? Did you ever walk up, invisible, to someone running through the barrens alone and /poke them?
    If you have nothing to do, are really bored and noone is watching your back, yes.
    Though i remember back from the Mechanar elevator issue, we'd often watch people for a few minutes just to check if they'd wipe, so you could stay there and port them again incase it happens. Mainly because then you'd only have to do the "paperwork" once.
    Yes, please. I'm not familiar with most things WoW, but I'm very interested. Especially in things like bugs and hacks. Do tell.
    I'll save this up for a later post, as I have lots to say about such things. I'm glad to see such interest, though!
    What sort of priority do you give to spelling and grammar errors reported by players? I found a few weird phrasings and spelling errors when BC first came out and reported these to GMs, who more or less said "kthx". Were these ever forwarded to the dev team?

    Did the GM team keep an official/inofficial list of players who reported actively?

    Was the European policy on swearing/offensive words/etc different from the US one?

    Also, Princess Maraudons
    I find that to be a humorous nickname, in more ways than one. The boss's name is actually Princess Theradras (Maraudon is the name of the instance dungeon she's in)! Shows what those overseas support folks know!

    I am a stickler for syntax errors and would never pass up submitting such a report. A while ago, there were some worthless random-property Green rings called "Perdiot" rings. I'm sure you all remember quite clearly when they changed it to "Peridot". That was all me, baby!

    I knew some GMs who did tend to brush off issues perceived as "minor" in the interest of expediency, but any such report should always be filed for the devs to review. Even so, I did notice that many of my own bug/typo submissions would go unaddressed for months at a time, or even (apparently) ignored completely - I'm really not too sure why they took so long to fix many seemingly simple issues.

    There isn't a list of players who report a lot of issues, but a player's past reports (and violations) are viewable by GMs.

    I suppose the EU policy on offensive words is quite different from the US one since Alek mentioned that it was pretty much up to the GM as to how to handle it. US GMs have specific policies regarding any possible foul language situation, and while such policies may change over time, there's always a policy-directed course of action. That's not to say that some GMs didn't ignore a few foul language reports here and there, though.
    Can you manifest yourself into an avatar/mob? If so, are you limited to playable character models? I believe some of the CMs became mega mobs at the release of the Burning Crusade. Do you ever manifest yourself as part of your daily duties?

    I recall someone posting about a goblin GM serenading a female character with a gift-wrapped item restore. Sheesh.

    Also, what's with GM items? Do you have access to spawn these items for your GM character? Or do they come pre-equipped?

    What development secrets can you tell us about the game? Any fun or crazy details about how WoW is implemented? Like the teleporting stuff was really neat to hear about.
    All GMs have invisible avatars that they use when they need to investigate something in-game. Usually they're just sitting at GM Island while the GM handles tickets and talks to players. The avatars are regular player avatars, but they are naked unless manually clothed by the GM. Regular GMs can only give themselves the standard GM garb, which is basically a blue robe, sandals, and hood. Specialists and higher GMs are able to equip themselves with any items they want. It usually wasn't worth it to spend time doing this, since giving yourself items only serves personal aesthetic purposes and equipping each of your characters on each realm would take quite a while. I was only really interested in items that weren't yet available in-game like Ashbringer, the Twin Blades of Azzinoth (which used to be way better than the current ones!), or brand new set items. But really, such items just served as something to look at while you did your work.

    I wasn't aware of a command that would let you assume the form of a non-player character, but I'm sure it was possible. GMs can fly and pass through the game environment. Making yourself visible was more or less never necessary and was only used in situations in which asserting authority over a situation was necessary.

    For instance, there were a couple of guilds on one server that were both trying to kill an outdoor raid boss, Lord Kazzak. When Kazzak kills someone, he gains a ton of health, and you have to kill him within a short period of time or else he goes berserk and becomes more or less unbeatable. This functionality led to griefers who'd run up to him (often with low-level, naked characters) and intentionally die. As a result of the ensuing calamity, a policy was created that disallowed same-faction players from interfering in an attempt by another raid to kill the boss. Such conflicts were fairly common.

    The players were very flippant and uncooperative, being only concerned with wrecking the other guild's chance at the kill. They were unable to settle down and agree to individual attempts on the boss, so my senior revealed himself and sent multiple zone-wide messages making it clear that anyone who interfered in the other raid's attempt would be suspended. The GMs then sat in between the two guilds and booted from the game any player who attempted to run from the idle raid to the other raid's boss attempt. Eventually one of the guilds was able to kill the boss. I was unaware at the time, but that guild would soon develop a reputation among GMs as an exploiting, troublemaking band of miscreants.
    I was running a live botting camera website. Basically an image refreshed every 5 seconds or so displaying my character botting. The name, chat logs, everything were hidden. The character got banned two days after the website went live. After that account got banned another person working on the project put his bot up and he got banned 10 minutes later.

    How did you guys find me? Did you look at my website and search around looking for my character? Why did you put that much time into busting me (one account)?


    I have gotten over twenty banned. Can I get some sort of award?
    Quite an impressive number of banned accounts! I won't comment on how they find and ban bots, but they do so all the time without internet detective work. They already have everything they need.
    Are there any special in game zones that only GM's have access to? I have seen one or two using model viewers, but I was curious as to whether these areas are abundant, are there different ones depending on which continent you're on?
    Yep. The in-development Outland was a fun one to access. It was actually in-game for quite some time, far to the west of Booty Bay. As a GM, you'd simply face west and fly for a while. By the time you got near Kalimdor on the world map, you were there. It looked a bit different than it does now, but it was still quite cool to look around. It was barren of NPCs, and it looked quite a bit different than it does today. For one thing, there were these weird floating mushroom things, and the Dark Portal didn't look nearly as cool as the final version. There were large sections of unfinished terrain; untextured, it was bright white and perfectly flat. There was also a little dwarven camp on the edge of it that was there as a joke, but I'm afraid I can't seem to recall what they'd named it.

    GM Island is sectioned off from the world now (it's actually technically still in Kalimdor, but it's separated from the game world by a vast expanse of invisible, impenetrable walls). There are several developer-only zones, but we typically were only able to easily explore those on test servers. These include several unreleased instances such as the Emerald Dream and other stuff like Developer's Island. I'm pretty sure there are vids on the internet showing these things in some hacked copy of WoW.

    Areas intended to be inaccessible to players, like behind the walls of Zul'Gurub and Hyjal and the Greymane Wall, were easily accessible, though. Just hop over the wall and you're in! You didn't even need special GM powers to do so, but it certainly made it easier.
    What does the GM interface look like? Are you just running a few chat windows and whatever logging applications you have to go through people's actions/item deltions/etc or does logging into work every day entail a wow-like interface where your GM avatar/character plays around GM Island in god mode?

    If someone opens a ticket or you're in a discussion with someone and they "(something) is happening right now," can you see the zone/instance/view as their character to see exactly what they're talking about in game? Once, a GM responded to a ticket I had open for a few hours during phase 5 of Kael'thas, and I had to ask the GM to hold on for a bit. Would he (could he) be interested and go into some viewer-mode to watch my guild's Kael kill or would he just tend to his other chats / generally not care? If a GM were to go in and observe a raid like this, would he open up raid chat or guild chat too?

    I know you said that the loot randomization has nothing to do with the first person to enter the instance or start the raid, but if you wanted one particular item to drop in a 5-man instance, could you make it drop?
    You can think of it as just a bunch of chat windows, with pertinent information being displayed where necessary. It's a separate program from WoW itself; going in-game is only necessary for certain duties such as observing potential suspicious activity, assisting with a live and important issue (like a raid encounter not working properly), restoring a vast quantity of items, moving a stuck character, and so forth. They were pushing towards automating some of the simpler things so that they could be done from the GM program, so perhaps it is less necessary these days.

    In the situation you describe, the GM could (and would, if the issue required his observation) certainly come into your instance and observe what's going on. If there's no reason to do so, he may still do it out of idle curiosity, but he certainly has a lot of issues to tend to and he is likely more interested in getting them done. He wouldn't need to enter your raid and it wouldn't say anything like "<GM>indivi has entered the channel." GMs will avoid speaking in any sort of channel unless it's absolutely necessary.

    There's not any way to make a specific item drop, no. Loot is randomized when the instance is created and the mob is spawned - to the best of my knowledge, it does not take any specific factors into account when the loot is generated. The best way to get the item you want is to kill the mob, reset the instance, and repeat until your item shows up. :P
    What have you guys been doing about the gold selling spammers sitting in each city. Like the guys whose name is "zlmtptaligk" and constanly spam a macro about their gold farming site. Do you activitely ban the accounts of people doing this?
    Oh yeah. Gold farmers/spammers go through accounts like nobody's business, and they must be making a killing because every time you ban one, two seem to show up in its place. Most of the spammers are trial accounts, like Alek said, and while Blizzard has implemented a lot of restrictions on trial accounts to clamp down on this (they can't send mail, they can't use public channels, they can't whisper unless whispered to, etc.) the spammers can still just stand in town and speak in /say. Report them and they should be gone fairly quickly.
    Was there contention amongst the GM's when wallwalking was banned? For anyone who wasn't around for this - you used to be able to walk horizontally along very steep surfaces, such as mountains in the barrens. By walking horizontally until you came to a relatively flat part, you could then climb up a few feet and walk horizontally again. This allowed access to a bunch of "restricted" areas, like Hyjal, AQ, and the area south of the Greymane Wall in silverpine. Many players, including me, found this exploration to be totally awesome and one of the best parts about wow. Did a few players ruin it for everyone, or was it just considered the best way make players enjoy the game?

    Also count me in with the people who are interested in spectating capabilities. Did you ever become invisible and watch boss kills, or just wander through Org? Did you ever walk up, invisible, to someone running through the barrens alone and /poke them?
    I was a strong opponent against those who wanted to punish players for exploring the world. I, too, loved being able to get to unintended locations in the game. It was quite a trek, but it was possible to get completely under Stormwind City and Stratholme, as well as on top of Ironforge. As andy explains, it basically involved walking along hill and mountain ridges. I think it provided an element of exploration that the game sorely lacked otherwise. As long as a player wasn't using such a position to take advantage of other players in PvP, I saw no problem with it at all. Unfortunately I was often overruled and was told to tell players that it was an actionable exploit, that it's unintended for them to be able to reach those areas and therefore they are not allowed to be there. I believe that's the official stance these days, and I think that's too bad.

    I spectated all the time. Usually a GM spectates as a side effect of whatever issue they are handling. I certainly did my share of invisible emotes! Players can be equally bewildered and pleasantly surprised if they are contacted unsolicited by a GM. Once I was in Ironforge for some reason and I saw a wolf helm-wearing female gnome advertising her wares with what she called her "Wolf Shake", some combination of emotes that she had turned into a dance. I found it charming and told her so. She was overjoyed, and I believe she incorporated my endorsement into her advertisement. Little things like that made it a lot of fun to be a GM sometimes.

    I'll be able to write more tomorrow evening, as I've got a lot of work to do in the meantime. I'll try to get another update in before I sleep.
    Wow, my thread got closed quick. My cable, and thus my internet connection, went out, and it took some time to get someone out to fix it. So, if it's cool with this thread's OP, I wouldn't mind helping answer questions on this non-closed thread.
    Certainly! It's all up to you. The issue was that unless they've changed their policies tremendously (which I quite doubt), revealing information about your position can be grounds for termination; they didn't even want us to tell anyone outside of work that we were GMs, and any sort of leak of information was a forfeiture of your job. I witnessed plenty of people get canned for revealing that they worked for Blizzard in-game or through email/websites at work; beyond just your employment status though, they care far more about publicly discussing your duties. I'd imagine that as long as you don't log onto SA at work, they have no way of connecting you to your SA account. However, just remember that they track everything you do at work and in-game, and if they can prove you're talking about your job, it will certainly mean trouble for you.

    That said, I think you have a lot to contribute since you are a current GM and are able to shed light on current policies and issues. The thread was only closed out of consideration for the well-being of your job, so by all means contribute anything you're comfortable with.
    Do you think that with the huge growth of WoW, that the support for players has gone down? I work for a customer services company and I know, from experience, that as a company grows, more cost-efficient options are taken which don't always favour the customer.

    I'd say yes. I would place most of the blame on the design of the game - it's so built around minutiae (items, reputation, honor, etc.) and filled with tons of things that can go wrong that a huge support department is necessary if they're going to keep people happy without changing a lot about the way the game works (which I personally wish they'd do, but I digress). The sheer volume of incoming tickets means that unless there's a low number of tickets in the queue (highly uncommon), GMs will be working as fast as possible to solve issues and move on to the next one instead of spending time making each interaction as positive and personable as possible. I can't say how well they managed to restructure the department after the move, but they basically broke up the support department and moved most of it to Austin; it seems to me that this doesn't exactly foster improved relations (which were already tenuous at best) between development and support.

    I'd hope they've found a good balance now. Boomzilla would be able to comment on this nicely, I presume.
    This is a perhaps a question you can't answer, but have you had any interactions with the Blizzard employees who actually coded/created the game and do you know if they play WoW? The way I figure it, the guys who are involved in creating the game must have some very good knowledge on the game machanics and be pretty drat good at it, not to mention all the exploits too!
    The GM department has been pushed further and further away from the development team over time. Originally, the GMs worked in the main Blizzard office and were able to speak directly to CMs and other employees. They were eventually shifted to a nearby building, and then this year, they were moved to Austin.

    I never really interacted with the dev team, though I did get to listen to a couple of them speak to us a couple of times (a practice they soon restricted). They absolutely play the game, though. I knew a few GMs who were members of the developer guilds; I'd be surprised if any of the development team didn't play the game, but I don't know for sure.
    Here’s something I’ve wondered about. One day I reported what I was sure was a bot, farming. The GM thanked me for reporting the bot, and told me that he couldn’t tell me what he did about it. Makes sense.

    Then, over the course of the next hour I was just doing my usual solo grinding and amazingly I looted 2 purple items and around 5 blue items. Finding these kinds of phat loots was extraordinary, and after playing for nearly a year those two purples remain the only non-dungeon/raid purples I’ve ever found.

    Was this just an astronomical coincidence, or was I being kind of rewarded for my good deed?
    As unlikely as it sounds, that would simply be a case of ridiculously good luck. GMs aren't able to stock creatures with good items or alter a player's likelihood of finding rare items. I'm sure that must have been quite exciting, though!
    I knew a guy that worked for Blizzard, and it was like he was a goddamn secret agent or something. My uncles an engineer for Boeing, and he's not as secretive about the poo poo he works on as this guy was. I found it a bit silly, honestly.

    Forgive me if this sounds offensive, but don't you think it's a bit unrealistic to expect a bunch of dudes making $9/hr to be that secretive about their jobs?

    Any idea why this is the case? That's a much higher average age than you'd expect in a job at that pay level. Do many of them do it part time because they love WoW so much?
    I quite agree with your view that the overt secrecy is more than a bit silly. However, it's easy to get a bunch of college kids to buy into the glamor of working for Blizzard, and if they want to keep their jobs, Blizzard gets to make the rules. Nothing unusual about that.

    They actually do not have part-time GM positions. All GMs are full-time. Almost all of them are gamers, or at least heavily into WoW.
    I quit about a year ago, but I was always aggravated that I could never get behind the Greymane Wall after easily accessing the top of Ironforge, Hyjal, beneath Stormwind and Strathome, that random troll camp to the west of Silithus, behind the walls of Ahn Qiraj (before 1.7), even into the area north of Eastern Plaguelands. I always found it to be one of the more fascinating areas lore wise and wanted to take a peak for hells sake.
    It's pretty disappointing, to be honest. Just a bleak expanse of dirt and grass. A long time ago, there were some mobs there for test purposes that apparently were easy to kill and dropped epic loot. That was changed pretty quick after people figured out how to get past the wall.
    Have you ever received negative feedback? And, if so, what sort of process is taken to deal with the GM? (of course action would vary on the offense)

    Did you get free beta accounts for The Burning Crusade?

    Are there any GMs you work with who are veterans and have been around since alpha/beta or release?

    Is the job as glorified as it seems? To the average WoW player it sounds awesome. But I expect it to have several downsides... possibly 'killing' the game for you, or being very tedious.
    I certainly had players who complained that they thought their issue wasn't handled properly (usually cases where we weren't able to restore some items or the player got suspended/banned or something). The bosses pay attention to feedback and will address it as necessary. An improperly handled request isn't a light matter.

    We did get free TBC beta accounts.

    The next question is perfect for Boomzilla; when I was there, there were certainly some people who had been there since the WoW beta, but not too many.

    I wouldn't quite describe being a GM as tedious, but a GM does encounter the same issues over and over again. Being able to talk to and help out players makes it more than worth it though.
    Alright I have a question, with GM island. I know it exists and how its hidden and what not. But I have a question what is it even used for. I know you said they go there when going invisible to investigate people. But times I've gone there (I'll admit it I don't care) the GM's weren't invisible and even seen with /who alot of the time. Unless thoughs are just new recruits who haven't learn't all the tricks yet. Do you guys just sit there invisible while on another screen watching a player invisibly or something.

    Honestly all I'm really asking is what the hell is the point for GM island besides to sit on.
    GM Island isn't used for too much. GMs basically just sit there while they handle players' issues; the Island serves as a safe haven to ensure they aren't accidentally seen or something. The only actual use that I know of for the area is in the case that a raid is unable to loot a boss kill, a character specialist will go to a certain part of the island and spawn and kill the boss, see what it drops, and then give those items to the raid as specified by the Master Looter.

    If a GM can be seen with the /who command or by the naked eye, it's indeed probably because they're a noob and haven't properly flagged their characters as invisible yet.


    So if I'm in the UK, to be a GM I have to either move to Ireland or France?
    Aye, Velizy or Cork it is (Dublin is closing down in a couple of days, the outsourcing companys contract ran out.).
    Jobs with those kinds of restrictions usually pay more or have more responsibility.

    Asking a bunch of $9/hr. customer service reps to be that secretive probably wouldn't work in another setting.

    I guess I wasn't taking into account the cachet working for Blizzard probably has to an avid gamer, and the fact that these guys were probably all WoW nuts before they applied.
    Yeah, we are loving nerds. I am continually amazed by the number of folks that have a higher education around the office. I'm a waster that didn't manage an
    Associate's. Folk that could do better just tend to love the game, in my experience.
    A friend and coworker of mine actually quit his well-paying engineering job for 20k €/p.a. The largest part of people really just do it for the "passion". While some weren't even playing WoW initially, EVERYBODY is an avid MMORPG player, and playing MMORPGs, at some point everybody thinks about being a GM. Truth be told, its nowhere near as glamorous as it sounds and the average player thinks it is, but it often is a good way to "get your foot in the door". It's nice to have blizzard somewhere on your CV and it will open a lot of doors, gaming-industry-career wise.
    Recently one of my e-friends went to restore one of his characters, they sent him the email after awhile saying the character had been restored. It didn't show for awhile after the email, then finally a new character appeared on the realm (PvP) but instead of his actual character he wanted back he got a low level blood elf mage (that as far as I know he never had). Best of all he already had an alliance character on there so he had both sides but couldn't make any new characters.

    He reported it to another GM and he got rid of the blood elf mage and reset his character restoration limit. But then he was told he couldn't have the character he wanted back, back (it wasn't a very high level anyway). How the hell does this happen?
    Lower-level deleted characters get cleared from the servers after they've been deleted for a while. I think any deleted character level 40 or higher (or was it 50?) will never be cleared, but a deleted level 19 character will be unrecoverable after a few months of deletion.
    It's to prevent support headaches. Let's say a graveyard point wasn't programmed for a development area and the player manages to kill himself. Where does the body spawn? Depending on how the game is programmed, the player could be stuck in limbo. So that's two strikes. One, the product looks crappy from a polish and development perspective (as much as hard core fans would love to know more about the WoW engine itself). Two, that's a ticket filed for a body stuck in an unsupported place. Just because the GMs themselves have a moderate about of super powers does not mean that those powers can fix situations like these. They probably could, but no programmer or customer service representative would ever tell you that flat out. Simply, it's best to just keep players out as they catch them, or use teleportation debuffs or Guardians of Blizzard.

    In short, the company does not want to support scenarios for which they never planned to support.
    Very well put, and insightful to boot! However, the thing is, even if a player dies in an unintended area, their spirit will usually show up at the "nearest" graveyard, allowing them to resurrect at the spirit healer. It's good that it works this way, because sometimes people will fall through the game world and their corpse will be lying miles beneath the terrain. As long as they actually die and aren't stuck in some way, their spirit is still sent to a graveyard and they are able to resurrect.

    You've actually done a better job arguing Blizzard's stance than I heard from my coworkers at the time (their other point was that such areas, if near "intended" areas, could be exploited in a PvP manner), but unfortunately, I guess Blizzard just doesn't want people poking their nose into unfinished business.
    Was this on Shattered Hand? I remember it taking over 24 hours to kill Kazzak the first time because of all the harassing; a GM eventually had the guilds taking turns at him. I stopped playing the game since then, but this is still one of my favorite memories, the guilds really hated each other.

    I'm guessing outdoor raid bosses generated a lot of tickets, judging by how much trouble they caused when I used to play?
    I encountered the issue many times, and I did handle it at least twice on Shattered Hand. However, the specific issue I was referring to was on another realm. These encounters really provoked a lot of inter-guild drama!

    Every time there was an outdoor raid boss issue, the GM ticket queue would experience a sudden spike of 80 or so tickets. Fortunately they have functionality in place to more or less consolidate them, but it was always a good indication of "Whoops, got a big issue on our hands."
    When GMs are dealing with a player issue, do you see what the player is seeing? I recall a thread on the WoW Forums a while back where they GM would make a comment about a pack of mobs that killed the player while afk.

    Were you allowed access to the forums? There are CMs on the forums which I have figured to be Team Leaders for the GMs. Were you allowed to post there at all?

    Do you have any interesting stories about dealing with really noob players or a really messed-up bug? There's been some interesting bugs like an Alliance player having a Horde guild's raid ID.
    If there is any reason to do so, the GM can observe the player in-game; they are basically able to teleport to any character's position and fly around them freely. However, if there is no reason to check in on the character and all that is needed is an answer to a question or something, then the GM will not do so.

    Regular GMs aren't allowed to make forum posts. Senior and Lead GMs may make posts for certain reasons like server status updates. Some of the CMs are from the GM team (I forget what their title is, but it's something different), but the main CMs are their own separate crew.

    I feel I would have made a great forum person but I never got around to applying for it when they were accepting applications. I certainly gave the appointed GMs a lot of criticism about their initial posts... especially one dealing with the exploration issue we've discussed in this thread. After lots of discussion, the seniors took his side - while I strongly disagree with GMs punishing someone for exploring the game, I can't really disagree with the developers blocking off areas they don't want players to access.

    I'm writing a post with several stories, so I'll touch on those topics.
    :miserable situation:
    Communication between the Specialists/Account Investigators and the regular GMs has often been a sketchy thing. Many of the newer GMs may jump to conclusions and escalate a ticket/lock an account when that may not be the best thing to do. However, there are plenty of situations where it's the right decision - not being able to see the details of your circumstance, I can't be sure, but here's what it was probably like.

    Often during of my work experience there, we would experience periodic floods of compromised accounts. This was typically due to a keylogger becoming widespread, usually through Allakhazam or Thottbot or something. Gold farmers would harvest the login information and strip accounts of gold and items. This usually left the player dazed and confused, but from the GMs' perspective, it also left the account in a compromised status: the farmers still have the login information - they have to make sure the right person is in control of the account. Tracking down the gold and banning the farmers was another matter entirely.

    Locking the account is a complete pain in the arse for the player, but it's the only way to ensure that the account owner is once again in control of the account as well as ensuring that the password has been changed. If the password isn't changed, or if the player has not run a virus scan to rid their computer of the keylogger, they'll be stripped again a few days or hours after we restore their stuff. If the account isn't locked, then someone who isn't necessarily the account owner might change the password or otherwise pretend to be the account owner.

    When the volume of issues was very high, workflow would change to expedite the issues. Sometimes they wouldn't even allow investigators to restore lost items and instead they would provide the player with basic gear, a mount, and a few gold. This was mainly before they implemented functionality that made it easier to verify losses and restore items; nowadays this probably isn't an issue.

    If it wasn't a keylogger though, then the following thing must have occurred: you gave you password to someone else (or you bought gold somewhere and used your login information on the site... or your password was easily guessable by someone who knew you). This happens all the time; your guildies or little brother can strip your account just as thoroughly as a gold farmer. The reason you may have gotten the vibe that they were blaming you is that in most cases (not including keyloggers) it IS the player's fault because the login information was distributed to others. If they can prove you did this, they will probably not offer a full restoration. However, I think the more likely reason you received the treatment you did is probably because they were overwhelmed with restoration requests (especially if you had to wait a long time, like 1 or 2 months, for the restoration) and their workflow did not allow them to do a full investigation/restoration of the account (usually in these cases, due to the push towards expediency, they aren't even allowed to track down and punish those responsible).

    Character restoration isn't limited to one restoration; it's a "number" of restoration instances you receive. If your account gets raped, you can get it restored for the cost of one restoration. Unfortunately, there are variables here; some GMs (and even specialists, before I whipped it out of them) would consider each restored character or pack of items to be an individual restoration, causing them to deny things they should have restored.

    This kind of issue probably wouldn't happen anymore, but I saw it happen a lot when I worked there, and it really, really sucks. I'm sorry you had this happen to you.
    I've been wondering about the following for quite a while now:

    are there any little known/unknown 'slash' (/XXX) commands in the game? im not talking about the extensive emotes, and im not asking you to reveal anything thats verboten; just maybe some little cool commands that aren't commonly known (how to speak in a specific dialect, stuff like that)
    The only big one I knew about was /split. This actually split your gold with the members of your party. What a stupid command! I don't know why they would have implemented that in the first place. Aside from that, I'm not aware of any such command that players could use.
    Could you tell me about Warden, the anti-cheat/hack program WoW uses. From what I remember it's basically illegal spyware that scans your computer for bad process, like a bot or hack.
    Heh, sorry but I won't get in-depth into describing Blizzard's anti-hack methods. What you said is mostly accurate, though I don't know that it's illegal or quite "spyware". The WoW launcher will actually tell you if it detects anything suspicious before launching the game, so that you can disable it before it gets you banned.
    how bad was remodeling/retexturing stuff exploited? I bought this dwarf priest cause playing horde warrior/warlock on a lower pop server (cause they're all low) kind of sucked, but then I replaced the dwarf model with the troll model and it was ok, except the cromag vendors would still ask if I was interested in a pint. And I miss naked ladies in WoW. So it sucks that they did away with that, was there good reason for it? I liked my dwarf to look like a naked troll dad gummit, i quit shortly after since they broke being able to use CastSpell in a macro at the same time.
    I'm not sure this was ever an issue. Any custom changes you made to the model your character is displayed as is merely a client-side alteration, which means that other people would still see you as a dwarf.
    Hmm, I've seen it happen a few times. I remember a GM was fixing a bugged Prince Malchezaar for my raid group, he spawned as a level 50 orc warrior and we all laughed at him for his crappy char :P
    Laugh at him all you want, but getting to level 70 is as simple for a GM as typing "level 70". He probably did just that, but some problems occur when you go from level 1 to 70 instantly, and sometimes it stops a bit short so you just have to type it again.

    And yeah, sometimes a GM will reveal themselves for fun, or they will simply not realize that they aren't flagged as invisible. However, this is strongly frowned upon by policy, so if you see a GM, consider yourself lucky!
    A real-life buddy of mine was caught for botting about a month ago. He wasn't mass farming gold or anything, just using a bot to level up an alt of his. Is there any secret handshake or something he can say to CSR to get his account back?

    Thanks for answering all the questions, guys.
    Nope; botting is botting, and it is not allowed under any circumstances. You're supposed to suffer through the game like everyone else. And you're welcome!
    I certainly hope that nothing like this exists. It would undermine the credibility of the game to such an extreme.

    Blizzard has stated on numerous occasions that people involved with the game, whether they be GM's or developers themselves, get no special privileges on their personal accounts. If they did, the information certainly would have leaked by this point.
    Quite right. Employee accounts are shown no preferential treatment, nor are they allowed to show preferential treatment to anyone else. They refer to it as "command abuse". It's more or less the cardinal rule of the department; many a GM has lost their job over it, as you might expect.
    Can you listen in on all the private chat that is going on between players? Do GM's ever just sit and watch naked night elves cybersexing each other and just laugh their asses off?

    You ever contact a player about some issue and then bust him by watching what he types in guild chat as hes talking to you? Something like "hey guys check it out, this ****** GM just sent me a tell. I'm gonna try and trick his gay rear end into giving me free purpz" or some such.

    What about the new voice chat? Can you listen in on that too?
    Yes. Oh yes.

    Their bewilderment when you break up their cybersex or their brilliant scheme is priceless. I will include some such things in my story post.

    I doubt the voice chat is recorded like the text chat, though. I can't say for sure on how they monitor voice chat, as it was implemented after I left.
    Also. One time I had an issue with accidentally selling an item to a vendor. The GM was quick to restore it, and he was a very nice guy. We were joking around a bit and eventually I convinced him to whisper my friend "Get me a chicken sandwich and some waffle fries"(inside joke.. long story). Needless to say my friend thought it was absolutely hilarious. Since then, I have tried to get other GM's to do other interactive things like that and they always say crap like "I will get fired." or "I will think about it." So I guess my second question is: Can you guys actually get fired for interacting with people who are not involved in a game issue or conflict?
    Depends on the situation, but it definately is something you are not supposed to do and you will get a good bitchslap over it. I've you've done enough crap before that, it might be the last thing you'll do as a GM.
    Also about the whole invisible/visible GM thing. One time a few guildies and I were in booty bay griefing some lowbies and a GM started talking to me. I told him I wasn't breaking any rules (I wasn't roof sniping or anything) and continued doing it. Eventually he made himself visible. For some reason I was able to attack him. Needless to say, I killed the GM and he started ranting to me in tells. He eventually booted me from the game over it. I filed a complaint with blizzard about the whole ordeal but I am not sure if proper action was taken. What was blizzards position on those types of situations?
    As above. Depending on what exactly the "ranting" looked like, it might be enough to get fired over even with a previously clean record.
    Complaints are always being taken seriously (if there is a reason to take it seriously, a "HE WOULDNT CHANGE MY HAIR!!!!" will obviously be ignored) and the results usually get back to the GM in question within a few days.
    Does being a GM give you any inside knowledge of how the game works? I'm not sure if I'm phrasing this correctly... I understand that you get no special treatment for your normal characters, but does somehow being on the inside change the way you look at the game? Do you avoid or exploit bugs that you've come across in the office? Do you know secrets or do things that maybe other players just don't tend to do? Are you even allowed to reveal what real life characters are linked to you? I guess the accounts and billing department would know this automatically.
    Of course "being on the inside" changes the way you look at the game. Even more so, it changes how you look at other players...

    You don't really get to know a lot of real "secrets", just what you need to know to work efficiently and maybe some stuff you are being told in your cigarette break - but thats about it.

    You wouldn't want to exploit because you'd be paranoid about Blizzard finding out and possible consequences - i don't know if there would be any, but still, better safe than sorry.

    You are NOT NOT NOT allowed to reveal what real life characters are connected to you, but Blizzard knows anyway. You have to tell them when you start, in return you get your free gametime - and are probably being watched every now and then.
    Going along with this, was there a set limit to the number of servers that you could have characters on in your freetime? If not, was there a mechanism to prevent someone from having 2 or 3 accounts with one character on a ton of servers, leaving only a few low pop servers that you could work on?
    I wouldn't know of any limit, but creating tons of chars on tons of servers so you only have a few low population servers left to get tickets from wouldn't help you at all.
    You still have to reach your ticket numbers anyway, so if you were in that situation, you would most likely just delete a few low chars that you don't play. I think the whole thing is aimed at "servers on which you play actively" anyway, but i don't remember ever hearing any clarification about this.
    How long are chat logs kept for? Are they searchable/sortable by date?
    My memory is more than foggy on this one, i strongly believe they are searchable by date, but i have no idea for how long they are kept. A few months i suppose.
    1. What would have happened had I been caught (punishment-wise)? Do GMs already know I am there but just don't bother doing anything about it? Is there any sort of system that lets you know when players are where they shouldn't be?

    2. How come there is an invisible wall around areas of Burning Steppes but hardly anywhere else?
    1. If you had been caught, that would have been treated as exploiting. I'm not going into the exact punishment for this.
    Theres no "big red emergency phone" that starts ringing when somebody is where he isn't supposed to be :P While i am sure some sort of detection tool for this COULD be developed, i wouldn't know of any.

    2. vv
    Sorry for all of these "do you know ___ post", but..

    Do you know <GM> Bekyn? If so, tell me about him! What does he look like?
    To prevent further "do you know ___"-posts... Even though GMs are geeks per se, we still talk to each other using first names :P
    The fact that GM names on WoW tend to be incredibly stupid/long/hard to remember helps aswell. I have trouble remembering my own GM name...
    I've heard various stories about regular people getting hold of some sort of unlimited subscription key usually reserved for GMs. How would something like this get out, and wouldn't it be very quickly noticed?
    That's a mystery to me. Our accounts were manually set to paid until doomsday by some Account and Billing Gnome, but i suppose it is possible that they got them as "Prepaid Cards" elsewhere. Would really only get out if the GM in question decided to give his Account/Card away. As to wether or not it would be noticed, no idea, somebody from Billing could answer this i guess.
    Another question along the lines of having your own account and being watched: I've seen a few players claim that they have a GM in their guild. While I realise this is entirely possible for a lot of guilds, but I thought the GM would be bound by a contract not to reveal that he is a GM to his/her guild?

    What was your favourite part of the job? - I don't think that's even been asked lol

    Look forward to the stories you've been promising
    They ARE bound by contract to not disclose this. My best guess is that most of those claiming to be a GM probably aren't, or they are and feel the urge to enlarge their ePenis and think it's worth risking their job for
    What happens a lot more often are guilds with only GMs in them - but you'd never be able to tell

    As for my favourite part of the job... That's a hard one, actually. I think probably those tickets where you actually are able to help a player and the player isn't being a dick. Other than that, cigarette breaks and having "who had the most retarded ticket today"-competitions
    Why is it such a big deal if people see GMs? I mean I can understand that if a GM is just walking around un-invisible, people would pester and annoy him a lot, but why is it actually prohibited for the GMs to do that?
    I can only guess that it's because you wouldn't get any work done. "Can you do /train for a screeny now??"
    Do either of you (the former GMs) still play the game?


    Also is there a cool GM social area in the game? GM Island?
    I don't.

    Not really, as GM-Island is just always full of logged-in via tool GMs that just sort of stand around there, so there isn't actually anything happening there.
    Though it sometimes does happen that 2 GMs meet in the course of doing a Ticket, mainly instances and such, when parties send more than 1 Ticket.
    You can't do much then though, as players would see emotes. Usually its just whispering "You or me?" - "I was here first " - "Mhmkay thanks".
    Its a bit of a dumb one but:
    whats you're opinion on WoW addiction?
    My personal opinion? (Don't flame me for this :buddy
    If you have the time to get addicted to a game, why not go for something more challenging than WoW?
    Blizzard still giving you blokes lifetime cards or did they stop doing that for GMs and only dev staff?
    No idea.
    My question is action ever taken against these players or am I just wasting my time? Of course the GMs never want my screenshots and by the time they get around to answering my ticket the game is long since over so there is no real evidence that this player was actually exploiting..

    Most recently I started bitching to the GMs that its ridiculous they haven't fixed this exploit yet as I've seen it working for well over a year now..
    The GMs never want your screenshots because they have no way to actually receive them, unless you uploaded them somewhere. I don't actually know wether or not screenshots CAN be used as evidence. It probably just isn't being done.
    If the BG is still running when the ticket is being answered, the GM will just port to the offending player and check. If not...well, meh. In dubio pro reo.
    Glider.

    How detectable is it really?
    Not going to help the botting community.

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    More coming soon.
    Knowing what you know now, would you be a WoW GM again, or would you have taken other options sooner?
    As in if there was a time rollback, or as in would you do it again tomorrow?
    Time Rollback - i'd do it again because having this on my CV helped me a great deal and was the first step to a career in the gaming industry.
    Doing it again now...if i was all out of options, maybe. To be absolutely honest with you, i'd prefer not doing customer support, no matter where.
    One thing i never understood when playing wow was the chat filter.
    It could be enabled and disabled, yet you'd think that would help blizzard with reports like "this guy called me a fag, ban him"
    I think that if someone doesn't like what they're hearing, turn on that drat filter.

    Can you please tell me why people still get in trouble for name calling or vulgar language if theres a built in filter for that in the game?

    thank you
    This is an almost philosophical question. If you call a deaf guy a ****** and nobody else is around, is it still an insult?
    Whenever I was bored I used to petition that "my rested bonus was gone and I sure wish it would come back".

    GMs would always start out really concerned, until I explained that I had been really enjoying the bonus for the last level and a half, and think I would enjoy having it again. At this point they'd realise that I had just used it all up and would try explaining to me that rested bonus wasn't permanant, to which I would reply that I knew this and still would really like to have it back.

    I also used to petition about how having to level up ruined my immersion because I was roleplaying a great and mighty hero and there's no way I shouldn't be able to kill a baby spider with my bare hands.


    What is the proper GM response to things like this? How do GMs react to ridiculous, obviously pointless requests like this?
    Depending on the mood of the GM and how the player acts, its fun sometimes - sometimes.
    However, chances are the GM will check your ticket history and see that you like writing pointless tickets, then advise you, all friendly and stuff, to stop doing that and write a note about this. If it keeps happening, at some point a GM will just say "Oh screw this, he just wont listen - i'll make him".
    Will I ever be banned/probated/warned for something I said in a private channel (party chat, private tell) if none of the other parties reported me, in other words, if I talk about botting/hacking/say gently caress alot etc in a private tell with a friend can I/we get banned for it if neither of us inform GMs about it?
    Nope. GMs don't actively monitor players' chat; they only take action when language is used against someone and the victim reports the matter. Talking about botting and hacking is probably not a good idea though, because if a GM is looking into your chat for another reason and sees it, it could mean trouble for you.
    By any chance were you a GM on Archimonde during this? Myself and a few other players kept spreading the debuff through ogrimmar until eventually a GM teleported us near the river separating durotar and the barrens and froze us. We all had the sleep animation above our head (ZzzZ). We were frozen there for a good 15-20 minutes before they released us. Overall it was a pretty comical experience. We managed to spread it to the NPC's outside of the Arathi Basin portal before we got frozen. The NPC's kept giving the debuff to each other, so anyone that went afk on zone out got killed by it .

    Also. One time I had an issue with accidentally selling an item to a vendor. The GM was quick to restore it, and he was a very nice guy. We were joking around a bit and eventually I convinced him to whisper my friend "Get me a chicken sandwich and some waffle fries"(inside joke.. long story). Needless to say my friend thought it was absolutely hilarious. Since then, I have tried to get other GM's to do other interactive things like that and they always say crap like "I will get fired." or "I will think about it." So I guess my second question is: Can you guys actually get fired for interacting with people who are not involved in a game issue or conflict?

    edit:

    Discordia?

    Also about the whole invisible/visible GM thing. One time a few guildies and I were in booty bay griefing some lowbies and a GM started talking to me. I told him I wasn't breaking any rules (I wasn't roof sniping or anything) and continued doing it. Eventually he made himself visible. For some reason I was able to attack him. Needless to say, I killed the GM and he started ranting to me in tells. He eventually booted me from the game over it. I filed a complaint with blizzard about the whole ordeal but I am not sure if proper action was taken. What was blizzards position on those types of situations?
    GMs work on all realms they don't actively play on - Archimonde was one of my play realms, so I didn't handle many issues there. The guild I was referring to wasn't Discordia, despite how perfectly the description fits. ;P

    A GM won't be fired for reaching out to players as you describe, but they could be reprimanded. It's seen as not only a waste of time but could be disruptive to the other player's play experience; while in most cases it is clearly in good fun, what if a player was asking you to do something that could actually offend or upset the other player? I often indulged in such things but

    That tale about killing a GM is pretty rich. Assuming there was not some other reason to do so outside of the situation as you described it, the GM should not have even contacted you in the first place, since you were indeed not breaking any rules. GMs are supposed to tell players who complain about getting griefed "It's a PvP server, cry more". That's silly enough, but for him to go visible and be killable? That's just ridiculous. He may have felt pressured by the whining lowbies to do something, but this (and the fact that he didn't have his invulnerability turned on) just reflects what seems to be the GM's inexperience. Then for him to kick you is completely uncalled for. I imagine he got reprimanded for this since you sent in a complaint; like everything else though, they wouldn't tell you whether any action was taken or not.
    Going along with this, was there a set limit to the number of servers that you could have characters on in your freetime? If not, was there a mechanism to prevent someone from having 2 or 3 accounts with one character on a ton of servers, leaving only a few low pop servers that you could work on?
    It was a bit more informal than this. You simply informed your senior about which realms you actively play on. That's usually between one and three for most people. I had characters on a dozen realms, but I was only actually involved with guilds and lots of players on two realms, so those were my "play realms". So if you got a ticket on those realms, or if you got a ticket from someone you knew, you'd simply pass it off to another GM. I handled a few tickets related to people I knew though, and I didn't get in trouble for it because I didn't handle them differently than if I hadn't known the players; the policy is simply to prevent favoritism.
    Were you around for the Serenity Now incident on Illidan US? What were the reactions of the Blizzard employees for this? Again, for newer players - this was a huge griefing event that made pretty much every gaming website. A Horde player died IRL and her guild held a memorial service in Winterspring. A few hundred players attended, and it was gatecrashed by the Alliance guild Serenity Now. Many many Horde were killed had and millions were outraged at how disrespectful it was.

    How long are chat logs kept for? Are they searchable/sortable by date?
    As disrespectful as it is, most of us found the incident hilarious in a "Oh no they didn't!" kind of way. Condolences to her friends and family and such of course, but my impression was that most GMs found it more darkly funny than anything else.

    Chat logs were usually kept for about two months when I was working there. This sometimes fluctuated, and huge conflicts would arise when the logs decided to vanish entirely...
    This may have been answered (or, more likely, briefly mentioned and not discussed in detail), but...

    What was up with that gold duping thing that went on around a year ago? I was seeing screenshots of auction house items being sold for hundreds of thousands of gold. I believe the result of it was a scrambled rollback by Blizzard on the realms effected, and possible bans. There was also a screenshot of a zone wide "sleep" or "silence," which was a GM command that prohibited you from speaking to any players or merchants (ie: auctioneers), in an attempt to control the bleeding while the situation was being handled.

    I believe one of the primary servers effected was Mannoroth, but I can't say for sure.

    edit: More or less, I'm curious how this all started, and how the duping was being done, and how it was prevented from happening in the future (as far as I know anyways, I removed myself from the WoW community completely last February).
    The dupe bugs I was familiar with involved trading items to a player, having the player enter an instance, and crash. The items would be returned to the first player's inventory while still existing in the second player's inventory. This was a while ago, though, and it's probably been fixed by now, but I think most dupe bugs involve exploiting the rollback mechanics of the servers. Another was the ability to accept multiple quest reward items by standing a certain distance away from the quest completion NPC.

    Just because you see a high-priced item on the auction house doesn't mean duping is going on, though. People used to put high-priced junk items up for ridiculous prices hoping that someone would buy it out without noticing. Such things are also used to transfer gold from one gold farmer account to another. When I was there, auction house transactions were substantially more complex to track than trades or mail. This may have changed since I left.
    so as far as complaints go you didn't really receive any "loves2spooge must have the ragnaros model as the wsg flag since he has no problem finding me when i'm hiding with it"? drat you blizzard for removing that when gm's weren't even getting complaints about it.
    Heheh, nope, I never saw such a thing - sounds like a great exploit though!
    Towards the end of my WoW-playing (around August this year) I liked to explore places I wasn't meant to through walljumping. Such places included Zul'Aman and the area south of Ghostlands, behind the Greymane wall and beneath Stormwind. I also noticed the debuff when I got into Hyjal, the one that teleports you. I have two questions relating to this:

    1. What would have happened had I been caught (punishment-wise)? Do GMs already know I am there but just don't bother doing anything about it? Is there any sort of system that lets you know when players are where they shouldn't be?

    2. How come there is an invisible wall around areas of Burning Steppes but hardly anywhere else?
    There isn't a system that sends up flags when a character is in an unfinished zone. The only way you'd be "caught" is if someone reported you for doing it and the GM observed you in the unfinished zone. I believe they will simply remove you from the zone and warn you against it in the future. It is possible that repeat offenses will result in some sort of suspension, which I think would be absurd, but policy was tending in that direction when I left.

    As for the invisible wall, it's been there forever as far as I know so they probably just didn't want people crossing those mountain ranges. Accidentally going from a low-level zone to Burning Steppes could result in big problems for a low-level player.
    I have a question! How long do they keep records of guild chat/party chat/channel chat/private chat etc? Could Blizz still verify a claim if somebody reports another player for swearing or racial slurs or such months after they occur? I can't imagine that they would take such a ticket seriously, but I could just see some disgruntled ex-guild members trying to stir things up this way.
    The records last about two months (maybe more nowadays). However, personal attacks will generally not be enforced unless they are reported around the time the event occurred. GMs utilize common sense when evaluating issues and they will avoid being tools of players' personal vendettas if possible.
    Sorry for all of these "do you know ___ post", but..

    Do you know <GM> Bekyn? If so, tell me about him! What does he look like?
    I apologize, but I didn't know him. There have been thousands of GMs, and I may have only known a dozen by their GM names. I'd probably recognize a few dozen, though.
    I've heard various stories about regular people getting hold of some sort of unlimited subscription key usually reserved for GMs. How would something like this get out, and wouldn't it be very quickly noticed?
    GMs are given three unlimited subscription game cards when they start working. When the GM leaves the company, these game cards expire. However, until then, they allow three accounts to play the game for free. If a GM sells one or something, then he will probably be fired very shortly.
    Another question along the lines of having your own account and being watched: I've seen a few players claim that they have a GM in their guild. While I realise this is entirely possible for a lot of guilds, but I thought the GM would be bound by a contract not to reveal that he is a GM to his/her guild?

    What was your favourite part of the job? - I don't think that's even been asked lol

    Look forward to the stories you've been promising
    Many GMs are unable to resist the temptation to tell their guild leader and officers that they're GMs. It's a substantial ego boost for both parties involved - they treat you nicer, and they feel like their guild has some more prestige and power. I did it, too, but my guild at least kept it a secret. Blizzard does indeed prohibit GMs from doing it, but they never mentioned anything about it to me. I wasn't doing anything for them, much less telling them the things that I'm saying in this thread!

    My favorite part of the job was probably playing Super Smash Bros. Melee during breaks.

    OK, that's a crappy answer. Seriously though, the best part of my job was when I was able to make someone happy. Whether I was able to restore all their lost equipment or get rid of a harassing player or ban a gold farmer or just answer some simple questions about the game, a player's thanks and the satisfaction of ridding them of their misery was what kept me eager to get to the next ticket.

    I also quite enjoyed being able to answer the questions of other GMs and do my best to maintain a focus on customer satisfaction within my team.

    Smash Bros. was a lot of fun, though. The GMs were (are?) very competitive at Smash.

    Stories are coming up, I swear. The first installment will be tomorrow night.
    Do either of you (the former GMs) still play the game?


    Also is there a cool GM social area in the game? GM Island?
    I don't play, and I will never play again.

    Any secluded, closed-off area could qualify as a cool GM social area (including GM Island). Of course, while working, little socialization is done. GM Island is the hub, or home base if you will, for GM activities.
    Its a bit of a dumb one but:
    whats you're opinion on WoW addiction?
    My opinion is that eventually, everyone will break the habit once they realize what a waste of time the game is. The social aspects of the game, such as the feeling of obligation to your guild, are what keep people coming back. Eventually a player will experience guild drama, real-life conflict with the game, and the realization that they've sunk months, if not years, into an endeavor that has done little aside from distract them from more important things.

    I'm a gamer through and through, but I cannot abide by the utter waste of time that most level-treadmill MMOs tend to be. WoW is just an endless grind - grinding for XP, or gold, or items, or reputation. The teamwork and skill that can be a part of raids and PvP does not provide endless depth and simply isn't worth the trouble, in my opinion. I feel that the game requires far too much investment and the level of satisfaction and enjoyment you receive in return is far below that of non-MMO games. It just takes a while for it to get old for a lot of people.
    I've been playing WoW for some time now, most recently I've just been playing WSG as it's the only thing I find fun anymore. Often times I see alliance exploiting terrain to hide up behind their flag spot (out of LOS) so none of the Horde can return their flag and they just wait until the Alliance flag is returned. Needless to say this pisses me off quite a bit and I immediately open a ticket to report the players doing this. Since I play a shadow priest, I mind vision the exploiter and take screenshots.

    My question is action ever taken against these players or am I just wasting my time? Of course the GMs never want my screenshots and by the time they get around to answering my ticket the game is long since over so there is no real evidence that this player was actually exploiting..

    Most recently I started bitching to the GMs that its ridiculous they haven't fixed this exploit yet as I've seen it working for well over a year now..
    Unfortunately they will not accept screenshots or videos or anything as evidence of wrongdoing. If a GM does not personally verify the matter you described, no action will be taken aside from possibly making a note that the offender was reported for wrongdoing.

    This problem has indeed been around for quite a while, and if you are able to get a GM's assistance while it's happening, they can surely help. Sadly they won't be able to do anything otherwise.
    I'm curious. At first you GM's were in the blizzard offices with the developers and CM's then it got moved and you were restricted from talking to developers?

    Why was it restricted to talk to the developers? That seems a bit excessive in the red tape.
    This was probably largely initiated due to the sheer size of the department. There used to be only a dozen or two GMs. Now, there are 600-1,000. I completely agree that they should have kept closer contact with the GM department, but they apparently felt it wasn't worth their time.

    Knowing what you know now, would you be a WoW GM again, or would you have taken other options sooner?
    I wouldn't be a WoW GM again in the future, but I would be a GM for another company if I was convinced the job would be less about cleaning up after the inadequacies of the developers and more about running in-game events and helping players with the game. I feel that the disgustingly item-centric nature of WoW (which places incredible importance on virtual property) necessitates a huge support department to handle the volume of item-related issues (almost all tickets are about harassment or item issues). I had a job opportunity with a Korean game company along those lines (with better pay, too) but had to turn it down in favor of school.

    I'm glad I worked there, though, so yes, if I had the chance to choose to be employed there or not, I'd go with it. It was a good experience for me.
    One thing i never understood when playing wow was the chat filter.
    It could be enabled and disabled, yet you'd think that would help blizzard with reports like "this guy called me a fag, ban him"
    I think that if someone doesn't like what they're hearing, turn on that drat filter.

    Can you please tell me why people still get in trouble for name calling or vulgar language if theres a built in filter for that in the game?

    thank you
    This was a fairly large point of contention for many players. The bottom line (and I agree with Blizzard on this) is that the chat filter is there for convenience; its existence does not mean that people suddenly have free reign to be rude and insulting. Blizzard does not want to foster an environment where being rude and vulgar towards other players is acceptable. There are many ways to get around the filter. Plus, a player's intent is not obscured by the filter. "Go **** yourself you ****ing ****" can still negatively impact a player's experience in the game, and as such is not acceptable behavior.
    what was the GM office like when Onyxia really did deep breathe more?
    For a while, there was constant argument about whether it was a real issue or not. Some GM would ask "Hey, what's this about an Onyxia Deep Breath issue?" and discussion would ensure. Some GMs would say they killed Onyxia recently without trouble, while others would say she was unkillable due to this obvious bug, while still others would argue about what level of confirmation we have that it's a bug or not. This is usually how it goes with a new issue. Eventually, when it was clear that this was a real bug, GMs simply became a bit tired of having to talk to tons of people about the same issue all the time.
    This is 1.) not an exploit, and 2.) a great way to get cornered. And this has been around forever (and ever).
    Quite right. Resetting/farming instances is fine as long as you aren't using a hack or obvious exploit to do so.
    You mentioned working on RP realms, so I'm guessing you had complaints about griefers at some point. I'm curious how this works. I played on an RP realm with a friend of mine for a while just because we appreciated the generally more mature atmosphere and the occaisonal vampire catgirl was amusing, and my friend often decided to liven his experience by griefing RPers and telling me about how he was able to report THEM for the angry tells he'd get. At one point, a GM got him after being reported, not for griefing, but for saying gently caress in a whisper to me. If the griefer is intentionally trying to disrupt their little RP session, by dancing naked in front of them, making obnoxious comments and talking "OOC", but they aren't spamming or using profanity, do they get off free? Is the RP considered so subjective that GMs aren't supposed to do anything about it?
    RP related tickets were (at least for me) always a pain in the rear end, in multiple ways.
    First of all i don't know much about RP and never felt the urge to RP - but if a player RPs with you in a ticket, you have to RP aswell, which always made me feel incredibly stupid.
    Secondly, the policies on RP stuff aren't always very conclusive and often left me wondering what exactly i am supposed to be doing. Then again, working at the outsource thing, we just escalated everything RP related that actually seemed serious enough.

    Story
    Quite often we'd get tickets from players who just seemed to want someone to complain to. Most of these were easily spotted by the nature of the complaint:

    - "Please let me change my character name! Nobody likes me anymore after I ninja looted the Chromatic Carapace!"

    - "I've thought about it a lot, and I have decided that I'd like to change my level 60 troll priest into an undead one instead." (see also: "Can I exchange my level 60 Horde character for a level 60 Alliance one?")

    And, before realm transfers were offered:

    - "WHY can't I transfer MY character TO ANOTHER REALM?!? I pay a lot of money to play this game and this is essential to my satisfaction. All my friends play there and I HATE YOU so talk to me so I can type blocks of barely connected expletives!"

    Quite frankly, most of these tickets were from players who had been disgraced in their communities and wanted to take their characters elsewhere so that they could interact with (and probably take advantage of) people who knew nothing of their prior dastardly deeds. This is why many people feel that realm transfers ruined a large part of the community aspect of WoW - for a low fee, any mischievous, useless jerk can jump servers and any horrible things they did on their past server are left behind them for good.

    I not-so-fondly recall one evening in which a player submitted a ticket requesting assistance with a simple, low-level Night Elf quest. While GMs are prohibited from giving specific game hints, I usually tried to make an effort to get them on the right track as well as I could by giving them general advice about the way the game works.

    This player's first question was actually answered by her own quest log. The quest she was having difficulty with simply required players to use their "Teleport: Moonglade" ability to teleport to the Druid sanctuary city. This player was especially clueless about what was being asked of her, and she reacted unfavorably when I asked her to simply use the spell she had been granted by her previous quest. I would gradually come to suspect that she was aware of her ignorance and was simply trying to cover it up by being belligerent.

    It turned out she knew nothing about quest logs or spellbooks to begin with. Thus, I explained to her how to open her spellbook and put new spells in her action bars (another mystery to her). Once she found and used the ability, I started to turn my attention towards other tickets and expected that she'd be on her merry way. As is customary when wrapping up a conversation, I asked her if there was anything else I could help her with.

    My openness was my downfall. She immediately asked me where she was supposed to go to fulfill her quest requirement. Sticking with my game plan, I advised her to check her quest log and review the quest text, explaining that most quests will let you know what you need to do to complete them. She complained that it was very confusing - how was she supposed to find some guy in a huge city?

    Feeling a bit nonplussed, I mentioned that like all quest-completion NPCs, the NPC you need to speak with will have a large, golden exclamation mark above his head, and a golden dot will also appear on your minimap in the upper right-hand corner of your screen when you are near him. I explained things as simply as possible, and while doing so I began to wonder why the player hadn't picked up on these things yet. The player was level 12, and as long as you read the Help boxes and follow the easy starting quests you receive, it's almost impossible to fail to learn how the quest system works very quickly.

    Thinking these things, I checked the player's quest log. She had completed five or six quests, while a normal player should have completed dozens by this point. I checked the player's spells and abilities - apparently, she hadn't even acquired new skills from a trainer. How was this possible? Had she simply blundered aimlessly through the starting zone, ignoring all the pretty night elves and shiny exclamation points that are designed explicitly to attract players' attention?

    Apparently so. What began as a simple request turned into a half-hour-long affair. Naturally, I was able to handle other issues in the meantime, but this chat window and the WoW client watching the player muck about was there for quite some time, complaining at me about her life and the game in general. She demanded to know why it was so hard to get around the game and why it took so long to do things. To my recommendation of asking other players for assistance in completing quests, she replied that they weren't helpful at all (I don't blame them). She informed me that the only reason she was playing this game was because her boyfriend plays it, for reasons she can't imagine. She thinks the game's a big ol' boring, confusing, frustrating mess. Well I'm glad she feels that way, but I wish she'd have done the logical thing and quit before contacting me.

    She wanted to know why she couldn't find the Great Bear Spirit for her next quest - I even pointed her in the right direction. When she missed it completely, I rolled my eyes and teleported her to a nearby location from which you'd have to be blind to have missed it - but she kept running and indeed passed the thing right by. After another teleport and explicit instructions as to what she's looking at, I felt it was far past the appropriate time to shut down the conversation (more on this concept later). After some variety of "GMs can't give game hints, try asking other players for help on completing game objectives" and "There's nothing else I can help you with, right?", it was over. Sometimes, later on, I would check in on past issues I'd handled just to see how things had evolved, but I had no desire to revisit this one.

    I hope that wasn't too uninteresting. I'd say most of my stories are better than that, but that just happened to be the one that was most fleshed out at this point. Since there appears to be some uncertainty about the item restoration process, here's a more detailed description of how it works.

    Regular GMs do not possess the ability to create items or gold or, really, anything at all. However, they are able to "undelete" items that a player has recently lost. A player's actions are logged just like a chat log, and when an item is deleted, an entry is made that the GM software is able to recognize and sort. Thus, when a player says "I accidentally sold my awesome sword and then got disconnected so I couldn't buy it back!", the GM simply makes a few clicks and the item is sent to the player in their in-game mailbox.

    Higher-ranking GMs do possess the ability to create things. For any restoration that a regular GM cannot perform, a Specialist or Account Investigator will copy the character in question to their own GM account and manually restore the items to the character. It is done through simple commands (each item has an ID number), and the items show up in the character's inventory.

    Manually slaying a boss is only necessary when a boss kill was made and no items could be looted by the players. In the GM log search, it would show the kill occurring but would show no items being obtained by the players and no items being available for loot. I don't recall that anything in particular would cause a boss to drop no items - I believe that this was simply a very bad bug that reared its head periodically. At least one similar issue that prevented distribution of loot was caused by some custom user interface modification that would screw up the master looting system: in this case, the players would be able to see the loot, but simply could not assign it to anyone.

    It was considered good form to simply spawn and kill the boss to see what it drops, and then contact the raid with the names of the items, requesting the names of the players they would like to receive the items. Upon receiving the master looter's reply, the items are then sent to the players through the mail. It should be noted that the items on the boss that was spawned and examined by the GM are not the same items that are mailed to the players. Technically, slaying the boss is not even necessary, as the Specialist could simply make up a random assortment of gear that the boss typically drops (over time, one grows to know virtually every item that each boss drops, so this wouldn't be difficult). The slain boss on GM Island only serves to let the Specialist know what to distribute to the players. The item IDs are simply inputted as attachments on mail messages to the players.
    Story 2
    Believe it or not, you often get incredibly stupid tickets from incredibly stupid/clueless/annoying players that just make you go "WTF" once you realize what their problem is.

    Typical scenarios:

    - A level 40 mage changed something in his quickbar and now "doesn't have shoot anymore". Yeah, the normal wand shooting.
    The first time you get something like this, you think "OH MY GOD, everything is broken!!?". Once you learn that the player has no clue what pressing P does, you just kind of lose faith in humanity, which to some extend is a prerequisite for being a GM in WoW.

    - On one of my last days working as a GM, i had a ticket from a really annoying player. I don't remember what Quest it was, but he was too dumb to do it, even with me giving him tons of hints. This went on for 15 Minutes, and the guy just wouldn't shut up/get it.
    I decide that, seeing how i don't care about QC anymore anyway, i'll just tell him in simple words why i can't and won't do the quest for him, and then tell him to stop bugging me.
    Me:"Listen, it's my 2nd last day anyway, so i'll be completely honest with you..."
    Player: "Oh cool, if you are quitting anyway, you can help me!!"
    Me: Okay, this is bad. Meh, gently caress this. "Unfortunately, i'm not a brain surgeon. My hands are tied."
    Player: "But why can't you help me? "
    I continue to insult him for several minutes, and he doesn't even realize it.
    The cherry on top was that by the time i closed the ticket, he was really happy even though he didn't get what he wanted, and he pointed out several times how cool of a GM he thinks i am. vv

    - Ticket: "John, Jack and Joe are harassing me". You open the Ticket, do a quick chatsearch and can't actually see anything bad. You start talking to the player and inquire further. Turns out the "harassers" have epic mounts, the reporting player doesn't have any mount. They follow him around in Orgrimmar, jump around him in circles, saying "Haha, you'll never outrun us, haha!".
    You then tell the player that there's nothing you can do about this, and that he shouldn't be so mad about it. He insists that you "BAN THEM NOW!!!1 THATS YOUR JOB! YOU ARE A lovely GM!! I DONT PAY 13€ A MONTH SO YOU SIT ON YOUR rear end AND PLAY ALL DAY!!!".

    - "I want Murky and Gurky pleaaaaaaaseeeee! They are soooo cute~ *^__^*".
    You check the Ticket history, see that in the past 4 months, she wrote Tickets about wanting Murky and Gurky badly at least 7 times. And every single time, a GM educated the player about how you were only able to get them if you had been at the Blizzcon, no other way, ever. You check the Account and see its registered under a girls name. Okay. She's trying to use her tits. Over the internet. With a female GM...


    Btw, best QC score sheet summary ever (wasn't mine though):
    "Telling the player to contact a mental institution seems unprofessional."
    Story 3
    I used to work at Blizzard. It was pretty sweet with the exception of working 50 hours a week, and being jacked of my holiday bonus. I'd explain further but I don't want to sound too bitter. Anyways, me and my group of friends that were GM's as well used to bide our time by loving with customers or playing Bowman on addictinggames.com or sometimes clocking in and then going across the street to Boomers. I remember one time I just didn't feel like talking to customers so I was pretending that Blizzard was implementing a Game Master Bot that was a computer and had preprogrammed responses. I'd be like, "You lost your item? If this is correct, press [1]. If this is incorrect, press [2]. Haha, it was great. So many people would just believe I was an actually bot. One guy didn't fall for it though so I just disconnected him from World of Warcraft and closed his ticket. Here is one of the convos:

    Here one of my friends got a report on someone spamming so he thought it would be funny to spam the petitioner, haha.

    GM
    *You feel a slight chill as Game Master, the melting
    snowman approaches, sliding on a trash can lid*
    Greetings, Player! I have arrived from the frigid north to
    investigate this fould deed you have reported!

    GM
    is it hot out here, or is it just me? The heat! Its so
    exhausting!

    GM
    *Game Master looks around nervously as he notices the
    temperature gradually rising*

    GM
    ....*drip*...............*drip*.....

    GM
    For the love of Uther please respond I'm seriously melting
    away.

    GM
    *Game Master's mouth made of small coals and ice
    starts melting due to the much warmer climate, and starts
    to gurgle inaudible nonsense noises* grrrglalrllladjfdskfj

    GM
    *the melty snowman sighs a sigh of great disappointment,
    then slides away on his soaked trash can lid. He waves
    goodbye with his melty arm*

    Player
    Have you pondered how assinine you're behaving? The
    issue being someone flooding my screen with pointless
    drivel, that being the start -- but then someone taunting
    my rebuking it with more of the same. And so you write
    me, against my wishes -- and write

    GM
    I do apologize friend! I am merely trying to spread some
    chilly cheer!

    Player
    more than any of them have. Is it so damned impossible
    for the gm's to realize I don't care to relive every issue 4
    times? That I'd liek to play without having to stop every
    hour to deal with some stupid nonsense that YOU can't
    even explain -- you have no

    Player
    questions, no desire to help really -- not me. The issue is
    the other guy, and it's been written up for you. GO TALK
    TO HIM. Holiday cheer would include picking the right
    holiday and sharing it with someone who cares. I have no
    interest. That's why the

    GM
    *weeps* I apologize. I will be on my melty way.

    Player
    ticket said not to contact me. I'm trying to play. Like I was
    when guy filled my screen with nonsense, like I am now
    when you are. So, let me ask -- What do YOU need? I'm
    betting nothing, no tone question at all.

    Player
    Guy was irritating. I reported it. One isn't supposed to fill
    up the chat and make it hard on others. It's over on my
    end. Do your job and bug him. Do not bug me if I say not
    to bug me. Do not email me in the game that you bugged
    me, I was there for it.

    GM
    It is a requirement of the job to speak with players who
    report these issues. I wanted to let you know that I will be
    investigating the character you reported. Since you have
    no desire to be spoken to, I will now let you go.

    GM
    Thank you for playing World of Warcraft. Have a great
    day! =)

    Player
    do not bug me outside of the game that I missed it -- you
    folks try for up to 4 contacts over one issue. The issue
    sucks, I don't wanna talk about it sucking, get game mail
    that it sucks, get real mail that it sucks. If harassment's
    bad, *why live it 4 mo

    Player
    more times?

    GM
    Also, your feedback is highly valued. Please if you have
    time, email [email protected] and let us
    know how we're doing ^_^. *waves goodbye*

  5. #5
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    Originally Posted by gotosleep View Post
    from somethingawful.com forums!
    Please don't post in the middle of my posts. Thank you!

  6. #6
    Tyler Durden's Avatar Contributor
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    HUGE WALL OF TEXT CRITS YOU FOR 9999999999999999999999^999999999999999999999999999999/0
    ...
    :O
    amazing.

  7. #7
    ChrisC's Avatar Contributor
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    Originally Posted by wajje View Post
    HUGE WALL OF TEXT CRITS YOU FOR 9999999999999999999999^999999999999999999999999999999/0
    ...
    :O
    amazing.
    You have enough HP not to die to that! OMG HAX!
    I knew it was quite the wall of text, but I found the other topic lacking, so I posted it.

  8. #8
    Verye's Avatar The WoW Lawyer
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    Jesus.

    I literally spent like 35 minutes reading all of that.

    Very informative stuff. But I don't really believe that GM actually ported the night elf around to help her out. That stuff really isn't allowed.

    Then again, the first time I ever petitioned a GM (which was like 3 years ago), I had some issue, and for whatever reason I had to stay in a certain place at the time. He then said "oh, where were you going"? I said Tarren Mill, and then a second later my loading screen comes up and I'm in Tarren Mill. I bet technically they're not allowed to do that, but I bet when they're in a good mood they'll port people like that for fun.
    Link to my guide: https://www.mmowned.com/forums/wow-g...rd-policy.html | I'm retired, please don't PM me. Thanks.

  9. #9
    Demonkunga's Avatar Banned
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    I've been reading all this bit by bit throughout the day. I love info on GMs.

  10. #10
    ChrisC's Avatar Contributor
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    Originally Posted by Verye View Post
    Jesus.

    I literally spent like 35 minutes reading all of that.

    Very informative stuff. But I don't really believe that GM actually ported the night elf around to help her out. That stuff really isn't allowed.

    Then again, the first time I ever petitioned a GM (which was like 3 years ago), I had some issue, and for whatever reason I had to stay in a certain place at the time. He then said "oh, where were you going"? I said Tarren Mill, and then a second later my loading screen comes up and I'm in Tarren Mill. I bet technically they're not allowed to do that, but I bet when they're in a good mood they'll port people like that for fun.
    The GM was probably really annoyed with the person not being able to do the quest right, so they helped them out.
    Originally Posted by Demonkunga View Post
    I've been reading all this bit by bit throughout the day. I love info on GMs.
    It's always interesting to see what GMs do, what makes them annoyed, etc.

  11. #11
    Dragonshadow's Avatar ★ Elder ★
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    Originally Posted by ChrisC View Post
    You have enough HP not to die to that! OMG HAX!
    I knew it was quite the wall of text, but I found the other topic lacking, so I posted it.
    You die so much your ghost dies xD
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  12. #12
    Mendo600's Avatar Member
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    Holy wall of text

  13. #13
    aleeg91's Avatar Member
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    Nice stuff, good to know what GMs are like

  14. #14
    Ball's Avatar Member
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    This is great! Nice find

  15. #15
    Kykyske's Avatar Member
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    lol.. that's awesome. I once had a GM that said he played as a goblin, and has 450 engineering and whatnot. lol... it was pretty funny. Also another time when I got stuck, the GM accidentally ported me into a wall and got me stuck again... it was a fun conversation, and to my amazement lasted about a half hour.

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