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  1. #16
    EatUrBrains's Avatar Active Member
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    Lolz good guide i mean took time to wright it
    NoT A ZomBie~BuT iLL~EaTuRBrainS

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  2. #17
    ChrisC's Avatar Contributor
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    Originally Posted by Guthix1991 View Post
    Lolz good guide i mean took time to wright it
    Took me almost an hour to format it.

  3. #18
    gotosleep's Avatar Member
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    Originally Posted by ChrisC View Post
    Took me almost an hour to format it.
    at least give rep to the forums u stole it from lol.

  4. #19
    ChrisC's Avatar Contributor
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    Originally Posted by gotosleep View Post
    at least give rep to the forums u stole it from lol.
    I gave credit in my first post (you can't rep a forum 0o) Please delete your post in the middle on mine. It's rather annoying.

  5. #20
    kayleta's Avatar Member
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    OMFG Took me forever to read all that
    https://i161.photobucket.com/albums/t238/darthdiddy/kayleta.jpg

  6. #21
    ChrisC's Avatar Contributor
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    Feel free to comment on anything you found funny or odd.
    Or complain about how long it took you to read it.

  7. #22
    Intel's Avatar Member
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    man this is big but good info

  8. #23
    ^Xayo's Avatar Contributor
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    tl;dr ^^ but after "overreading" that i saw some repitions

  9. #24
    gurluas's Avatar Active Member
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    +rep, fantastic information.
    wish i could get the gm clothes though

  10. #25
    ChrisC's Avatar Contributor
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    Originally Posted by ^Xayo View Post
    tl;dr ^^ but after "overreading" that i saw some repitions
    Multiple GMs responded to it. So they are different.

  11. #26
    Eepi's Avatar Member
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    Originally Posted by ChrisC View Post
    There's not any way to make a specific item drop, no. Loot is randomized when the instance is created and the mob is spawned - to the best of my knowledge, it does not take any specific factors into account when the loot is generated. The best way to get the item you want is to kill the mob, reset the instance, and repeat until your item shows up. :P
    (From the Holy wall of text..) O.o I thought that loot is randomized when you loot the mob not when it spawns.. If thats correct, then wouldn't it be somehow possible to see what the mob drops before even killing it?

    And nice info of GM's! +Repx2

  12. #27
    murkii's Avatar Member
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    very nice reading for early morning hours great info about GMs +rep

  13. #28
    ChrisC's Avatar Contributor
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    Originally Posted by Eepi View Post
    (From the Holy wall of text..) O.o I thought that loot is randomized when you loot the mob not when it spawns.. If thats correct, then wouldn't it be somehow possible to see what the mob drops before even killing it?

    And nice info of GM's! +Repx2
    New posts on it so I thought I would update.
    Loot is generated upon creation.

    As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined.
    Q u o t e:
    What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?

    Heh, no.

    I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator.

    Q u o t e:


    So what you are saying is that we've killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later? Huh...

    No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.

    What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either)

    Q u o t e:
    I believe loot is determined at the time the mob dies. How else would quest mobs drop quest items for people only on the quest? Does it register client side or is the quest item in the spawn only for people who are on the quest?

    Quest items are always there, they're just hidden if you don't have the quest.
    Q u o t e:
    Thanks Drysc for posting this up. This has been unclear to the wow community for a very long time and many wondered. Thanks!

    Well hopefully I'm still here tomorrow then, I didn't realize it wasn't common knowledge or at least discussed officially before.
    Q u o t e:


    After stepping out of an instance or logging into an empty zone, I've often seen all the mobs throw up their buffs at the same time. Is this just my client, or does the server only create the mobs when someone's around to reduce load?

    The mobs aren't actually created until someone enters the area. Sometimes you'll see mobs sort of "fall" a bit to the ground, or groups of mobs all fan out from a single point. This is usually the creation happening. Ideally you don't notice it at all though.

  14. #29
    Rohi's Avatar Contributor
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    Take those short, please =P

  15. #30
    Thimpey's Avatar Member
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    It's alot of text, can't finish it tonight! xD


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